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Wondrous Wisdomball
55500 • DALA_740
Regular
DALA 740.png
Dimensions: Full330 x 410px
Golden
DALA 740 Premium1.png
Dimensions: Full330 x 410px
Set:Rise of ShadowsRise of Shadows
Type:Spell
Class:NeutralNeutral
Cost:0 Mana icon.png
Artist:Unknown artist
Passive
Occasionally gives helpful advice.
Boolean tags
DUNGEON_PASSIVE_BUFF HIDE_STATS HIDE_WATERMARK
Wiki tags
Passive
Wiki referenced tags
Random
External links

Hearthpwn

For the boss card in Galakrond's Awakening set, see Wondrous Wisdomball (Galakrond's Awakening).

Wondrous Wisdomball is an uncollectible neutral spell card, from the Rise of Shadows set. It can be drafted as a passive treasure in Solo Adventures mode.

How to get[]

Wondrous Wisdomball can be drafted as a treasure in the following adventures:

Effects[]

Certain actions have a chance to trigger the Wondrous Wisdomball, resulting in a wide range of effects:

  • Start of game, opponent begins with additional mana crystals: Your starting mana is increased to match your opponent's starting mana.
  • Start of game: You go first.
  • Start of turn: Draw an extra card.
  • Start of turn: Modify the cost of the drawn card to match your Mana Crystal count (or rarely to 1).
  • Start of turn and only having a few cards in hand: Add 3 random minions to your hand.
  • Drawing a minion or spell: Add 2-4 extra copies of it to your hand.
  • Drawing a minion or spell: Change its Mana cost to be equal to your Mana Crystals.
  • Playing a minion: Transform it into a random Legendary minion.
  • Playing a spell: Cast it again on a random target.
  • Playing a spell: Cast it again on the same target.
  • Playing a Treasure card: Shuffle in 3 random Treasures into your deck.
  • Friendly minion dies: Shuffle a copy of it into your deck.
  • Enemy summons a minion: Summon multiple minions with Taunt.
  • Enemy minions attack your hero: Summon multiple minions with Taunt.
  • Multiple enemy minions attack your hero: Freeze all enemy minions.
  • Multiple enemy minions are summoned: Destroy all minions.
  • Ending your turn: Gain an extra turn.
  • Taking damage: Restores health to your Hero.
  • Taking Fatigue damage: Refill your deck with 10 random cards.
  • Taking Fatigue damage: Reset your fatigue damage to 1.
  • Taking lethal damage: Your hero becomes Immune until the end of the opponent's turn.

Dialogue[]

Wondrous Wisdomball

Setting the Mana Crystal count to match the boss's

That guy started with extra mana! You should too!

Drawing an extra card

Go ahead. Draw another. No one's looking.

Giving extra copies of drawn minion

Take a couple extra copies. That boss won't mind.

Changing cost of drawn card to your mana crystal count

Let me adjust the cost of that for you.

Changing cost of drawn spell

Let me adjust the cost of this spell.

Adding minions to hand when low on cards

I've added a few minions to your hand. No need to thank me.

Recasting a spell

Let me cast that again at a random target.
That's a great spell. We should cast it again!

Recasting Untold Splendor

I love looking for treasures. Let's find more!

Transforming a minion into a Legendary minion

Random legendaries are always good.

Shuffling in a destroyed friendly minion

Don't feel sad. I put another copy into your deck.

Freezing enemy minions

Do you feel a chill?

Summoning multiple minions with Taunt

This will protect you.

Destroying all minions

I've cleared the board for you. You're welcome.

Giving an extra turn

Have you tried taking an extra turn?
How about an extra turn?

Preventing lethal damage

I got you. I remember when Ice Block was Standard.

Taking damage (restores some health)

You know, running out of "Health" makes you lose.

Going first (no effect)

I've ensured you go first this game!

Taking damage during your turn (no effect)

Here's a winning tip: Stop hitting yourself!

Trivia[]

Gallery[]

Wondrous Wisdomball, full art

Patch changes[]

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