|Set:||Whispers of the Old Gods|
|Abilities:||Choose One, Increment attribute, Summon|
They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
How to get
|Wisps of the Old Gods||400||100|
|Golden Wisps of the Old Gods||1600||400|
Revolving around minion synergy, Wisps of the Old Gods is best in a deck designed to make use of multiple minions. The main druid synergy card for this is Savage Roar, usually aiming to set up a one turn kill using a fairly large board of buffed minions.
In terms of general play, this card's first option can be very powerful if your opponent does not have AoE spells ready to counter it. If the Wisps survive to the next turn, a Savage Roar can give them enough attack to win the game outright. The spell's second option can be used in a Savage Roar deck to further (and permanently) buff the druid's minions, most useful in a deck that focuses on developing a well-populated board.
With a specific goal in mind, Cenarius or Onyxia are almost always superior, serving in place of Wisps of the Old Gods' first and second effects: for 2 extra mana Cenarius not only gives a +2/+2 buff to the player's minions but also summons a 5/8 minion, while Onyxia summons an 8/8 in addition to a board full of 1/1 Whelps. Wisps of the Old Gods however excels at diversity, allowing the player to choose between the two effects.
While each individual choices have been power creeped by the likes of cards like Wispering Woods, Glowfly Swarm, The Forest's Aid, and Blessing of the Ancients over the years, it's a powerful standalone card when combined with Untapped Potential, filling your board with 3/3s.
- This card's title is an obvious play on "Whispers of the Old Gods".
- The background of the art depicts Yogg-Saron.
- This is the second Druid spell to pun Wisp and "whispers".