|Set:||Whispers of the Old Gods|
They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
RARITY=4 CLASS=2 COLLECTIBLE=1 ELITE=0 COST=7 CARDTYPE=5 ENCHANTMENT_BIRTH_VISUAL=0 ENCHANTMENT_IDLE_VISUAL=0 CHOOSE_ONE=1 SPELL_SCHOOL=4
How to get
|Card packs||Regular, Golden||1~2|
Revolving around minion synergy, Wisps of the Old Gods is best in a deck designed to make use of multiple minions. The main druid synergy card for this is , usually aiming to set up a one turn kill using a fairly large board of buffed minions.
In terms of general play, this card's first option can be very powerful if your opponent does not have AoE spells ready to counter it. If the Wisps survive to the next turn, a Savage Roar can give them enough attack to win the game outright. The spell's second option can be used in a Savage Roar deck to further (and permanently) buff the druid's minions, most useful in a deck that focuses on developing a well-populated board.
With a specific goal in mind, or are almost always superior, serving in place of Wisps of the Old Gods' first and second effects: for 2 extra mana Cenarius not only gives a +2/+2 buff to the player's minions but also summons a 5/8 minion, while Onyxia summons an 8/8 in addition to a board full of 1/1 Whelps. Wisps of the Old Gods however excels at diversity, allowing the player to choose between the two effects.
- This card's title is an obvious play on "Whispers of the Old Gods".
- The background of the art depicts Yogg-Saron.
- This is the second Druid spell to pun and "whispers".