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[[File:Wild icon large.png|right|200px]]
 
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[[File:Wild icon large.png|200px|right]]'''Wild format''' (or '''Wild''') is one of ''[[Hearthstone]]''<nowiki/>'s three [[game format]]s in [[Play mode]], the others being [[Standard format]] and [[Classic format]]. Wild format appears in [[game mode]]s in which players are allowed to play decks without the deck restrictions of Standard format, allowing the use of cards from any [[card set]]. Wild format is used when playing in Wild mode, and is used for all [[adventure]]s and in almost all [[Tavern Brawl]]s.
   
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==Definition==
'''Wild format''' or '''Wild''' is one of ''[[Hearthstone]]''<nowiki/>'s two [[game format]]s. Wild format presents a playing experience without the deck restrictions of [[Standard format]], allowing the use of cards from any [[card set]].
 
 
The prefix Wild is used to refer to cards, game modes and adventures which fall within the Wild format, or which are only available in Wild format. For example, a Wild adventure is one which is no longer part of [[Standard format]], while a Wild game mode is one which uses Wild format. Cards which are not currently valid in Standard format are termed ''Wild cards''. However, it should be noted that a "Wild format [[deck]]" can include Standard cards as well.
   
 
The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing on Wild interface elements, such as the [[collection manager]] when creating Wild decks, the player's Wild [[Ranked|rank]] insignia, and the [[Play mode|Play screen]] when Wild format is selected.
Wild is technically the default game format, and is used for all [[game mode]]s where game format selection is not available, including [[Arena]], [[adventure]]s and almost all [[Tavern Brawl]]s. However, where the player is able to select a game format, Wild format is locked for new players until they obtain a card which is not available in the current Standard format. Prior to this the player will only be able to select Standard format and create Standard decks.
 
   
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==Availability==
Wild cards can only be obtained through [[crafting]]. [[Card pack]]s from Wild [[expansion]]s are not available from the [[Shop]], and Wild cards and card packs are never granted as rewards. Wild [[adventure]]s also are not available from the Shop, although unlike Standard adventures players are able to craft all cards from Wild adventures without completing the relevant boss encounters, for the usual amounts.
 
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===Format===
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For new players, Wild mode will be locked away until they participate in a Tavern Brawl that includes Wild cards. They can also obtain a card which is not part of the current Standard format. Prior to this, the player will only be able to select Standard format, create Standard decks, and craft standard cards.
   
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===Cards===
The prefix ''Wild'' is used to refer to cards, game modes and adventures which fall within the Wild format, or which are only available in Wild format. For example, a Wild adventure is one which is no longer part of Standard format, while a Wild game mode is one which uses Wild format. Cards which are not currently valid in Standard format are termed ''Wild cards''.
 
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Starting from December 9, 2019, [[card pack]]s from Wild [[expansion]]s and Wild [[adventure]]s are available from both the in-game [[Shop]] and the [https://us.shop.battle.net/en-us/family/hearthstone Blizzard Shop]. Wild card packs can be purchased with gold from the game client, while wild adventures cannot (The cards can, however, be crafted as normal). Unlike Standard adventures, players are able to craft cards from Wild adventures without having to complete their relevant [[boss]] encounters for the usual crafting amounts. Unlike Standard cards and Standard card packs, Wild cards and Wild card packs are never granted as rewards from game modes such as [[Arena]], [[Ranked play]], or [[Heroic Tavern Brawl]].
 
The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing Wild interface elements, such as Wild decks, the player's Wild rank and the Play screen when Wild format is selected.
 
   
 
==Design==
 
==Design==
 
[[File:Play screen (Wild format).jpg|thumb|400px|The [[Play mode]] screen with Wild format selected]]
 
[[File:Play screen (Wild format).jpg|thumb|400px|The [[Play mode]] screen with Wild format selected]]
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===Variety===
 
===Variety===
 
With cards from any set allowed, Wild format sees a far larger range of cards in play. As a result, more synergies and combinations are available, with a higher power level overall. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see [[#Balance|Balance]], below). This can also allow for a far greater variety of decks in play.
 
With cards from any set allowed, Wild format sees a far larger range of cards in play. As a result, more synergies and combinations are available, with a higher power level overall. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see [[#Balance|Balance]], below). This can also allow for a far greater variety of decks in play.
   
 
One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to [[Arena]] or [[Tavern Brawl]]s. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale.<ref>{{cw|http://uk.ign.com/articles/2016/06/10/blizzard-on-the-state-of-hearthstone|2016-06-10|IGN - BLIZZARD ON THE STATE OF HEARTHSTONE}}</ref>
 
One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to [[Arena]] or [[Tavern Brawl]]s. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale.<ref>{{cw|http://uk.ign.com/articles/2016/06/10/blizzard-on-the-state-of-hearthstone|2016-06-10|IGN - BLIZZARD ON THE STATE OF HEARTHSTONE}}</ref>
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Initially only separated from Standard format by two major sets - [[Naxxramas]] and [[Goblins vs Gnomes]] - the difference between the two formats will grow over time as more sets are moved to Wild each year, with the latter eventually coming to include significantly more cards than Standard.
   
 
===Balance===
 
===Balance===
 
"The format where anything can happen",<ref name="AB">{{cite web|url=http://us.battle.net/hearthstone/en/blog/19995505|title=A New Way to Play|date=2016-02-02}}</ref> while Wild will initially resemble ''Hearthstone'' exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats.<ref name="PCG">{{cite web|url=http://www.pcgamer.com/ben-brode-on-why-standard-hearthstone-has-to-ditch-the-old-card-expansions/|title=PC GAMER: Ben Brode on why Standard Hearthstone has to ditch the old card expansions|date=2016-02-02}}</ref> The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced.<ref>{{cite web|url=http://www.hearthpwn.com/blue-tracker/topic/15422-blizzard-isnt-throwing-out-old-cards-you-are|date=2016-02-02|title=Blizzard isn't throwing out old cards, YOU are (forum thread)}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695459697625726976|2016-02-04|Ben Brode}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695429963558682625|2016-02-04|Ben Brode}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695624420862271488|2016-02-04|Ben Brode}}</ref>
 
"The format where anything can happen",<ref name="AB">{{cite web|url=http://us.battle.net/hearthstone/en/blog/19995505|title=A New Way to Play|date=2016-02-02}}</ref> while Wild will initially resemble ''Hearthstone'' exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats.<ref name="PCG">{{cite web|url=http://www.pcgamer.com/ben-brode-on-why-standard-hearthstone-has-to-ditch-the-old-card-expansions/|title=PC GAMER: Ben Brode on why Standard Hearthstone has to ditch the old card expansions|date=2016-02-02}}</ref> The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced.<ref>{{cite web|url=http://www.hearthpwn.com/blue-tracker/topic/15422-blizzard-isnt-throwing-out-old-cards-you-are|date=2016-02-02|title=Blizzard isn't throwing out old cards, YOU are (forum thread)}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695459697625726976|2016-02-04|Ben Brode}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695429963558682625|2016-02-04|Ben Brode}}</ref><ref>{{tw|https://twitter.com/bdbrode/status/695624420862271488|2016-02-04|Ben Brode}}</ref>
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A related issue is stagnation. While Standard format was created to ensure a fresh and regularly shifting meta, as the size of the Wild format card pool continues to increase, the format may in theory become increasingly stale, with each new set making a relatively small impact on the vast range of options available to players. Alternatively, the myriad number of possible combinations may result in an ongoing process of discovery in the format, with each new card finding numerous possible synergies and appropriate deck types. Weaker and more obscure cards may also find a place not feasible within the smaller Standard format selection, thus increasing the range of deck types and strategies far beyond those achievable in Standard.
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Although new Cards from new expansions are designed mainly for Standard Format in mind. As a result, these new cards may indirectly break Wild Format as they can produce infinite loops, Early One Turn kills, degenerate combos, or extremely unbalanced decks that forces other decks to counter it. As a result, those new cards will be addressed with either the card being banned from wild or nerfed which indirectly affects Standard format. See Banned Cards.
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However these Banned Cards are temporary, once those banned cards rotate into wild, they will be unbanned and adjusted accordingly to prevent extremely broken synergizes.
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==Banned cards==
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Despite Wild allows player to choose any cards from any set, the following cards are banned in Wild format, meaning they cannot be included in deck-building at all.
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* [[Stealer of Souls]]
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* [[The Demon Seed]]
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-->
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==Trivia==
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* Wild packs are available to purchase with gold from December 9, 2019.
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* Wild format was introduced in April 2016 with [[Patch 5.0.0.12574]], alongside the [[Whispers of the Old Gods]] expansion.
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* Wild format was used for [[Arena]], up until [[Patch 7.1.0.17720|Patch 7.1‎‎]].
   
 
==Gallery==
 
==Gallery==
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{{Gallery|
{|
 
| [[File:Finding Opponent (Wild format).jpg|300px|thumb|The [[Finding Opponent]] screen in Wild format]]
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Finding Opponent (Wild format).jpg{{!}}[[Collection manager]] in Wild format mode
| [[File:My Collection (Wild format).jpg|300px|thumb|The [[collection]] in Wild format mode]]
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Crafting a card (Wild format).jpg{{!}}[[Crafting]] a Wild format card
| [[File:Crafting a card (Wild format).jpg|thumb|300px|[[Crafting]] a Wild format card]]
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Ranked Wild win screen.jpg{{!}}Winning a match in Wild format
 
}}
|-
 
| [[File:Ranked Wild win screen.jpg|thumb|300px|Winning a match in Wild format]]
 
|}
 
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
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[[Category:Wild format]]

Revision as of 19:20, 29 September 2021

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Wild icon large

Wild format (or Wild) is one of Hearthstone's three game formats in Play mode, the others being Standard format and Classic format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of Standard format, allowing the use of cards from any card set. Wild format is used when playing in Wild mode, and is used for all adventures and in almost all Tavern Brawls.

Definition

The prefix Wild is used to refer to cards, game modes and adventures which fall within the Wild format, or which are only available in Wild format. For example, a Wild adventure is one which is no longer part of Standard format, while a Wild game mode is one which uses Wild format. Cards which are not currently valid in Standard format are termed Wild cards. However, it should be noted that a "Wild format deck" can include Standard cards as well.

The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing on Wild interface elements, such as the collection manager when creating Wild decks, the player's Wild rank insignia, and the Play screen when Wild format is selected.

Availability

Format

For new players, Wild mode will be locked away until they participate in a Tavern Brawl that includes Wild cards. They can also obtain a card which is not part of the current Standard format. Prior to this, the player will only be able to select Standard format, create Standard decks, and craft standard cards.

Cards

Starting from December 9, 2019, card packs from Wild expansions and Wild adventures are available from both the in-game Shop and the Blizzard Shop. Wild card packs can be purchased with gold from the game client, while wild adventures cannot (The cards can, however, be crafted as normal). Unlike Standard adventures, players are able to craft cards from Wild adventures without having to complete their relevant boss encounters for the usual crafting amounts. Unlike Standard cards and Standard card packs, Wild cards and Wild card packs are never granted as rewards from game modes such as Arena, Ranked play, or Heroic Tavern Brawl.

Design

Play screen (Wild format)

The Play mode screen with Wild format selected

Variety

With cards from any set allowed, Wild format sees a far larger range of cards in play. As a result, more synergies and combinations are available, with a higher power level overall. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see Balance, below). This can also allow for a far greater variety of decks in play.

One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to Arena or Tavern Brawls. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale.[1]

Initially only separated from Standard format by two major sets - Naxxramas and Goblins vs Gnomes - the difference between the two formats will grow over time as more sets are moved to Wild each year, with the latter eventually coming to include significantly more cards than Standard.

Balance

"The format where anything can happen",[2] while Wild will initially resemble Hearthstone exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats.[3] The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced.[4][5][6][7]

A related issue is stagnation. While Standard format was created to ensure a fresh and regularly shifting meta, as the size of the Wild format card pool continues to increase, the format may in theory become increasingly stale, with each new set making a relatively small impact on the vast range of options available to players. Alternatively, the myriad number of possible combinations may result in an ongoing process of discovery in the format, with each new card finding numerous possible synergies and appropriate deck types. Weaker and more obscure cards may also find a place not feasible within the smaller Standard format selection, thus increasing the range of deck types and strategies far beyond those achievable in Standard.

Trivia

Gallery

References