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Wild format (or Wild) is one of Hearthstone's three game formats in Play mode, the others being Standard format and Twist format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of Standard format, allowing the use of cards from any card set. Wild format is used when playing in Wild mode, and is used for all adventures and in almost all Tavern Brawls.

Definition[]

The prefix Wild is used to refer to cards, game modes and adventures which fall within the Wild format, or which are only available in Wild format. For example, a Wild adventure is one which is no longer part of Standard format, while a Wild game mode is one which uses Wild format. Cards which are not currently valid in Standard format are termed Wild cards. However, it should be noted that a "Wild format deck" can include Standard cards as well.

The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing on Wild interface elements, such as the collection manager when creating Wild decks, the player's Wild rank insignia, and the Play screen when Wild format is selected.

Availability[]

Format[]

For new players, Wild format is locked until they complete the New player experience's Ranked system. They can also obtain a card which is not part of the current Standard format. Prior to this, the player will only be able to select Standard format, create Standard decks, and craft standard cards.

Cards[]

Starting from December 9, 2019, card packs from Wild expansions and Wild adventures are available from both the in-game Shop and the Blizzard Shop. Wild card packs can be purchased with gold from the game client, while wild adventures cannot (The cards can, however, be crafted as normal). Unlike Standard adventures, players are able to craft cards from Wild adventures without having to complete their relevant boss encounters for the usual crafting amounts. Unlike Standard cards and Standard card packs, Wild cards and Wild card packs are never granted as rewards from game modes such as Arena, Ranked play, or Heroic Tavern Brawl.

Design[]

Play screen (Wild format)

The Play mode screen with Wild format selected

Variety[]

With cards from any set allowed, Wild format sees a far larger range of cards in play. As a result, more synergies and combinations are available, with a higher power level overall. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see Balance, below). This can also allow for a far greater variety of decks in play.

One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to Arena or Tavern Brawls. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale.[1]

Initially only separated from Standard format by two major sets - Naxxramas and Goblins vs Gnomes - the difference between the two formats will grow over time as more sets are moved to Wild each year, with the latter eventually coming to include significantly more cards than Standard.

Balance[]

"The format where anything can happen",[2] while Wild will initially resemble Hearthstone exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats.[3] The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced.[4][5][6][7]

A related issue is stagnation. While Standard format was created to ensure a fresh and regularly shifting meta, as the size of the Wild format card pool continues to increase, the format may in theory become increasingly stale, with each new set making a relatively small impact on the vast range of options available to players. Alternatively, the myriad number of possible combinations may result in an ongoing process of discovery in the format, with each new card finding numerous possible synergies and appropriate deck types. Weaker and more obscure cards may also find a place not feasible within the smaller Standard format selection, thus increasing the range of deck types and strategies far beyond those achievable in Standard.

Although new cards are intially designed for Standard format, they may indirectly enable some overpowered interactions or combos. In some cases where Team 5 wants to keep their base design for Standard format, they can ban the cards instead of changing their power level and address them when they are no longer in Standard format.

Banned cards[]

As of patch 27.2.2.184727, there are a total of 4 cards banned from Wild format.

Cards banned from Wild
Swipe left or right to see the cards.
CORE CS3 014
CS3 014
TSC 702
REV 240

Trivia[]

Gallery[]

References[]

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