Wild Growth

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Wild Growth
Wild Growth(282).png
Scroll rightSwipe left to see other versions
Wild Growth(282) Gold.png
Set: Legacy
Type: Spell
Spell school: Nature
Class: Druid
Rarity: Free
Cost: 3 Mana icon.png
Abilities: Generate
Tags: Mana-related, Spell-generating
Artist: James Ryman

Gain an empty Mana Crystal.

Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!

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Wild Growth is a druid spell card, inducted into the Legacy set, formerly from the Basic set.

Other versions[edit | edit source]

How to get[edit | edit source]

Two copies of regular and golden Wild Growth are automatically given after the player completes the Ranked's New player experience system, unlocking Wild and Classic format.

They are uncraftable and cannot be crafted or disenchanted.

Core set[edit | edit source]

Two copies of regular Wild Growth (Core) are obtained for raising druid to level 1.

Two copies of golden Wild Growth (Core) are obtained for winning 50 games as druid.

Wild Growth (Core) is uncraftable and cannot be crafted or disenchanted.

Previous availability[edit | edit source]

Prior Year of the Gryphon's rotation on March 30, 2021:

  • Two copies of Wild Growth were automatically included in all players' collections upon unlocking the druid class.
  • Two Golden copies of Wild Growth were a reward for raising a druid to levels 23 and 26.

Generated cards[edit | edit source]

This spell will generate an Excess Mana card if played when it would otherwise provide no useful effect (for example when the player already has 10 Mana Crystals).

Excess Mana(520).png

Notes[edit | edit source]

  • Although not stated in the card's text, this spell has the following effect:
  • If, after paying this card's Cost, the casting player has 10 available and/or maximum mana, this card will generate an Excess Mana card in the player's hand.
Example. If the player already has 10 Mana Crystals (regardless if they are filled or empty), casting Wild Growth will generate an Excess Mana card.
Example. If on turn 8 a player with 8 full Mana Crystals casts Innervate twice followed by a Wild Growth with mana cost reduced to 0 by Emperor Thaurissan, Wild Growth will generate an Excess Mana card since when the spell takes effect the player already has 10 available mana.
  • Otherwise, it will give an empty Mana Crystal to the casting player.

Strategy[edit | edit source]

Wild Growth is a key strategic card used to allow the druid to prematurely reach higher numbers of mana crystals, allowing them to put powerful and expensive minions and combos into play in advance of the opponent. By using multiple Wild Growths in combination with Innervate, the druid can place expensive minions such as Ysera or Cenarius onto the board several turns earlier than usual, potentially overwhelming their opponent.

Unlike temporary effects like Innervate, Wild Growth's permanent addition can be made use of for several turns after playing it, with the effect only rendered irrelevant once both players have reached 10 mana. Wild Growth therefore acts to trade tempo on the present turn for increased output capacity on the next several turns, a trade-off which is usually advantageous, provided the break in tempo does not lose the druid too much ground.

Excess Mana[edit | edit source]

Wild growth has a secondary function when a player reaches their mana crystal maximum. If cast when the player already has 10 mana crystals, it will generate an Excess Mana card for the player. They can use this to draw a card for free. This is designed to ensure that Wild Growth remains useful even later in the game, when you already have maximum mana.[1]

Playing Wild Growth on turn 9 provides no advantage as the game's mana progression will provide the player a 10th mana crystal the next turn anyway. The player should think ahead and consider the point at which it becomes more advantageous to hold onto the card until 10 mana is reached, in order to at least obtain an Excess Mana from its use.

Using The Coin at 9 mana and then playing a 2-mana Wild Growth will not generate Excess Mana, but playing another Wild Growth on the same turn will generate an Excess Mana: this happens because the temporary Mana Crystal generated by the Coin disappears as usual when the cost of the first Wild Growth is paid, leaving you with 8/9 mana before the spell resolves and takes you to 8/10 mana; since you now have 10 Mana Crystals, the second Wild Growth will thus grant you an Excess Mana card instead.

Lore[edit | edit source]

Wild Growth is a targeted AoE druid heal over time spell from World of Warcraft. It heals several of the most injured allies within 30 yards of the selected target, healing quickly at first and slowing down as it reaches its full duration.

Trivia[edit | edit source]

  • The artwork for this card comes from the World of Warcraft Trading Card Game "Fields of Honor" series, for the card Path of Cenarius.
  • Effects like Wild Growth are often referred to as a "mana ramp", as they allow you to quickly ramp up to higher costing-cost cards.
  • In the collectible card game Magic: The Gathering, 'Wild Growth' is a long-present, basic nature-themed mana acceleration spell, serving a near-identical purpose to its Hearthstone counterpart.
  • Also in Magic: The Gathering, 'Rampant Growth' is a spell that functions exactly like Hearthstone's Wild Growth, costing 2 mana and granting the user a tapped land (equivalent to an empty mana crystal). 'Rampant Growth's' name and use also inspired the Ramp type decks both in MTG and Hearthstone.

Gallery[edit | edit source]

Wild Growth, full art

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-05-22). 

Patch changes[edit | edit source]