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Cosmetics - PNG logo.pngGarrosh Hellscream ready to attack using an equipped LegacyFiery War Axe

For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power LegacyDagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal. Unlike spells or Hero Powers that grant Attack to the hero, the Attack of weapons persists, allowing the player to pay their Mana cost in advance and benefit from the weapon later, and unlike minions, enemy weapons can only be taken off the board with specific counters such as LegacyAcidic Swamp Ooze.

Notes[]

A sheathed weapon. Note the Durability is still visible.

For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as LegacyMisdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of LegacyAcidic Swamp Ooze and LegacyHarrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as LegacyShapeshift and LegacyHeroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Goblins vs GnomesSeal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • On golden weapon cards, class is indicated by the color of the vertical band running down the center of the card.

Classes[]

Rogues, paladins, demon hunters, and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain LegacyBlood Fury through LegacyLord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards or mechanics that allow them access to other classes' cards. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Whispers of the Old GodsMalkorok's Battlecry, or LegacyTirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Goblins vs GnomesBlingtron 3000, One Night in KarazhanMedivh, the Guardian, and Knights of the Frozen ThroneThe Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them. Since then, further Legendary weapons have occasionally been added, such as Descent of DragonsAncharrr and Galakrond's AwakeningThe Fist of Ra-den. Scholomance Academy featured the first ever collectible neutral weapon, Scholomance AcademySphere of Sapience. United in Stormwind gave most classes 0 attack weapons that trigger when certain things happen. They're the first Mage, Warlock, and Priest weapons that were not Legendary.

Weapon cards[]

For Wild format listings, see Weapon/Wild format

Collectible[]

Collectible weapons can be collected by players and added to decks.


Swipe left or right to see the cards.
DED 004.png
CORE LOOT 222.png
AV 209.png
SW 457.png
SW 048.png
SW 012.png
BAR 330.png
WC 025.png
SW 025.png
AV 244.png
SW 001.png
BAR 875.png
AV 402.png
CORE BT 921.png
TSC 913.png
CORE CS2 106.png
TSC 070.png
SW 314.png
SW 454.png
WC 032.png
BAR 322.png
TSC 086.png
CORE CS2 080.png
DED 527.png
SW 310.png
BAR 844.png
CORE CS2 097.png
WC 037.png
TSC 915.png
AV 341.png
CORE EX1 567.png
SW 003.png
CORE BT 271.png
CORE EX1 411.png

Uncollectible[]

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.


Swipe left or right to see the cards.
ONY 005tc5.png
TSC 937t2.png
SW 052t7.png
ONY 005ta3.png
TSC 641tc.png
DED 522t.png
ONY 005tb1.png
TSC 913t.png
WC 026t.png
ONY 005tc7.png
AV 146.png
AV 202t2.png
SW 075t.png

Cards that generate weapons[]

For Wild format listings, see Weapon/Wild format

Swipe left or right to see the cards.
SW 049.png
SW 075.png
SW 052.png
SW 052t.png
TSC 937t3.png
TSC 937t.png
TSC 913.png
DED 522.png
BAR 030.png
TSC 641.png
SW 052t3.png
SW 028t6.png
AV 202.png
ONY 005.png
AV 206.png
CORE EX1 383.png
CORE EX1 323.png

Related cards[]

For Wild format listings, see Weapon/Wild format

Swipe left or right to see the cards.
CS3 008.png
CORE AT 029.png
CORE CS2 074.png
BAR 321.png
SW 028.png
CORE EX1 066.png
CORE NEW1 018.png
CS3 022.png
TSC 939.png
WC 024.png
TSC 942.png
BAR 318.png
BAR 061.png
SW 072.png
AV 565.png
DED 511.png
TSC 943.png
TSC 917.png
WC 029.png

Trivia[]

  • In March 2020, Chadd Nervig commented on Twitter that the Hearthstone team was considering making changes to weapon frames so that their classes would be more visually obvious.[2] This was finalized in Patch 18.0 when all weapons received new borders.

Gallery[]

Card frames
Dual-class frames
History

Patch changes[]

References[]

 
  1. Ben Brode on Twitter. (2014-11-12). 
  2. Chadd Nervig on Twitter. (2020-03-22). 


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