Weapon

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Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • On golden weapon cards, class is indicated by the color of the vertical band running down the center of the card.

Classes[edit | edit source]

Rogues, paladins, demon hunters, and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards or mechanics that allow them access to other classes' cards. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them. Since then, further Legendary weapons have occasionally been added, such as Ancharrr and The Fist of Ra-den. Scholomance Academy featured the first ever collectible neutral weapon, Sphere of Sapience.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Sphere of Sapience Legendary Any 1 0 4 At the start of your turn, look at your top card. You can put it on the bottom and lose 1 Durability.
Spiked Wheel Common Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Trueaim Crescent Epic 1 1 4 After your Hero attacks a minion, your minions attack it too.
Tuskpiercer Rare Demon Hunter 1 1 2 Deathrattle: Draw a Deathrattle minion.
Headhunter's Hatchet Common Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Ringmaster's Baton Epic Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Rune Dagger Common Shaman 2 1 3 After your hero attacks, gain Spell Damage +1 this turn.
Sword of the Fallen Weapon Paladin 2 1 2 After your hero attacks, cast a Secret from your deck.
Aldrachi Warblades Common Demon Hunter 3 2 2 Lifesteal
Bulwark of Azzinoth Legendary Warrior 3 1 4 Whenever your hero would take damage, this loses 1 Durability instead.
Ceremonial Maul Epic 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Dreadlord's Bite Common Demon Hunter 3 2 2 Outcast: Deal 1 damage to all enemies.
Fiery War Axe Common Warrior 3 3 2
Self-Sharpening Sword Rare Rogue 3 1 4 After your hero attacks, gain +1 Attack.
Swinetusk Shank Epic Rogue 3 2 2 After you play a Poison, gain +1 Durability.
Underlight Angling Rod Epic Paladin 3 3 2 After your Hero attacks, add a random Murloc to your hand.
Whack-A-Gnoll Hammer Rare Shaman 3 3 2 After your hero attacks, give a random friendly minion +1/+1.
Assassin's Blade Rare Rogue 4 2 5
Marrowslicer Common Demon Hunter 4 4 2 Battlecry: Shuffle 2 Soul Fragments into your deck.
Outrider's Axe Rare Warrior 4 3 3 After your hero attacks and kills a minion, draw a card.
Reaper's Scythe Rare Warrior 4 4 2 Spellburst: Also damages adjacent minions this turn.
Rinling's Rifle Legendary Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Boggspine Knuckles Epic Shaman 5 3 2 After your hero attacks, transform your minions into random ones that cost (1) more.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2)
Warglaives of Azzinoth Epic Demon Hunter 5 3 3 After attacking a minion, your hero may attack again.
Warglaives of Azzinoth Epic Demon Hunter 5 3 3 After attacking a minion, your hero may attack again.
Hammer of the Naaru Epic Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Libram of Judgment Common Paladin 7 5 3 Corrupt: Gain Lifesteal.
Showing all 30 cards
Sphere of Sapience(329906).png
Spiked Wheel(442050).png
Trueaim Crescent(329946).png
Tuskpiercer(464136).png
Headhunter's Hatchet(475100).png
Ringmaster's Baton(388939).png
Rune Dagger(329996).png
Sword of the Fallen(500135).png
Aldrachi Warblades(475073).png
Bulwark of Azzinoth(210672).png
Ceremonial Maul(329892).png
Dreadlord's Bite(389011).png
Fiery War Axe(475145).png
Self-Sharpening Sword(329994).png
Swinetusk Shank(487695).png
Underlight Angling Rod(210711).png
Whack-A-Gnoll Hammer(388986).png
Assassin's Blade(475097).png
Marrowslicer(329924).png
Outrider's Axe(464301).png
Reaper's Scythe(329964).png
Rinling's Rifle(388953).png
Truesilver Champion(475041).png
Boggspine Knuckles(210706).png
Doomhammer(475062).png
Warglaives of Azzinoth(475057).png
Warglaives of Azzinoth(210690).png
Hammer of the Naaru(378828).png
Gorehowl(475131).png
Libram of Judgment(442070).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Class Cost Atk HP Description
Bloodclaw Common Paladin 1 2 2 Battlecry: Deal 5 damage to your hero.
Candleshot Common Hunter 1 1 3 Your hero is Immune while attacking.
Cursed Blade Rare Warrior 1 2 3 Double all damage dealt to your hero.
Kingsbane Legendary Rogue 1 1 3 Always keeps enchantments. Deathrattle: Shuffle this into your deck.
Light's Justice Free Paladin 1 1 4
Molten Blade Rare Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon.
Serrated Tooth Common Rogue 1 1 3 Deathrattle: Give your minions Rush.
Spirit Claws Common Shaman 1 1 3 Has +2 Attack while you have Spell Damage.
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Bladed Gauntlet Epic Warrior 2 0 2 Has Attack equal to your Armor. Can't attack heroes.
Glaivezooka Common Hunter 2 2 2 Battlecry: Give a random friendly minion +1 Attack.
Headhunter's Hatchet Common Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1)
Likkim Rare Shaman 2 1 3 Has +2 Attack while you have Overloaded Mana Crystals.
Mysterious Blade Rare Paladin 2 2 2 Battlecry: If you control a Secret, gain +1 Attack.
Ritual Chopper Rare Warrior 2 1 2 Battlecry: Invoke Galakrond.
Stormforged Axe Common Shaman 2 2 3 Overload: (1)
Umberwing Common Demon Hunter 2 1 2 Battlecry: Summon two 1/1 Felwings.
Woodcutter's Axe Common Warrior 2 2 2 Deathrattle: Give a random friendly minion with Rush +2/+1.
Aldrachi Warblades Free Demon Hunter 3 2 2 Lifesteal
Ancharrr Legendary Warrior 3 2 2 After your hero attacks, draw a Pirate from your deck.
Coghammer Epic Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Cogmaster's Wrench Epic Rogue 3 1 3 Has +2 Attack while you have a Mech.
Desert Spear Common Hunter 3 1 3 After your hero attacks, summon a 1/1 Locust with Rush.
Dragon Soul Legendary Priest 3 0 3 After you cast 3 spells in a turn, summon a 5/5 Dragon.
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Fiery War Axe Free Warrior 3 3 2
Hooked Scimitar Common Rogue 3 2 2 Combo: Gain +2 Attack.
Ice Breaker Rare Shaman 3 1 3 Destroy any Frozen minion damaged by this.
King's Defender Rare Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability.
Livewire Lance Epic Warrior 3 2 2 After your Hero attacks, add a Lackey to your hand.
Necrium Blade Rare Rogue 3 3 2 Deathrattle: Trigger the Deathrattle of a random friendly minion.
Ogre Warmaul Common Warrior 3 4 2 50% chance to attack the wrong enemy.
Overlord's Whip Common Warrior 3 2 4 After you play a minion, deal 1 damage to it.
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.
Powermace Rare Shaman 3 3 2 Deathrattle: Give a random friendly Mech +2/+2.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine Shield.
Shadowblade Rare Rogue 3 3 2 Battlecry: Your hero is Immune this turn.
Stormhammer Epic Hunter 3 3 2 Doesn't lose Durability while you control a Dragon.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.
Unidentified Maul Rare Paladin 3 2 2 Gains a bonus effect in your hand.
Assassin's Blade Free Rogue 4 2 5
Blood Razor Common Warrior 4 2 2 Battlecry and Deathrattle: Deal 1 damage to all minions.
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1.
Charged Hammer Epic Shaman 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Death's Bite Common Warrior 4 4 2 Deathrattle: Deal 1 damage to all minions.
Light's Sorrow Epic Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack.
Obsidian Shard Rare Rogue 4 3 3 Costs (1) less for each card you've played from another class.
Poisoned Blade Epic Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it.
Spectral Cutlass Epic Rogue 4 2 2 Lifesteal
Whenever you play a card from another class, gain +1 Durability.
Splitting Axe Epic Shaman 4 3 2 Battlecry: Summon copies of your Totems.
The Fist of Ra-den Legendary Shaman 4 1 4 After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability.
Truesilver Champion Free Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Twig of the World Tree Legendary Druid 4 1 5 Deathrattle: Gain 10 Mana Crystals.
Waggle Pick Epic Rogue 4 4 2 Deathrattle: Return a random friendly minion to your hand. It costs (2) less.
Wrenchcalibur Epic Warrior 4 3 2 After your hero attacks, shuffle a Bomb into your opponent's deck.
Arcanite Reaper Free Warrior 5 5 2
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2)
Farraki Battleaxe Rare Paladin 5 3 3 Overkill: Give a minion in your hand +2/+2.
Fool's Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes.
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha.
Skull of the Man'ari Legendary Warlock 5 0 3 At the start of your turn, summon a Demon from your hand.
Supercollider Epic Warrior 5 1 3 After you attack a minion, force it to attack one of its neighbors.
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand.
Aluneth Legendary Mage 6 0 3 At the end of your turn, draw 3 cards.
Sul'thraze Epic Warrior 6 4 4 Overkill: You may attack again.
Val'anyr Legendary Paladin 6 4 2 Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.
Flamereaper Epic Demon Hunter 7 4 3 Also damages the minions next to whomever your hero attacks.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Rhok'delar Legendary Hunter 7 4 2 Battlecry: If your deck has no minions, fill your hand with Hunter spells.
Vinecleaver Rare Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits.
Silver Sword Rare Paladin 8 3 4 After your hero attacks, give your minions +1/+1.
The Runespear Legendary Shaman 8 3 3 After your hero attacks, Discover a spell and cast it with random targets.
Woecleaver Legendary Warrior 8 3 3 After your hero attacks, Recruit a minion.
Showing all 76 cards
Bloodclaw(90265).png
Candleshot(76994).png
Cursed Blade(27248).png
Kingsbane(76967).png
Light's Justice(250).png
Molten Blade(55496).png
Serrated Tooth(90271).png
Spirit Claws(42042).png
Argent Lance(22316).png
Bladed Gauntlet(76969).png
Glaivezooka(12267).png
Headhunter's Hatchet(90281).png
Jade Claws(49724).png
Likkim(90198).png
Mysterious Blade(90644).png
Ritual Chopper(151389).png
Stormforged Axe(152).png
Umberwing(210675).png
Woodcutter's Axe(89383).png
Aldrachi Warblades(210669).png
Ancharrr(151352).png
Coghammer(12228).png
Cogmaster's Wrench(12265).png
Desert Spear(90775).png
Dragon Soul(73322).png
Eaglehorn Bow(363).png
Fiery War Axe(632).png
Hooked Scimitar(90746).png
Ice Breaker(61813).png
King's Defender(22286).png
Livewire Lance(90766).png
Necrium Blade(89872).png
Ogre Warmaul(12211).png
Overlord's Whip(90211).png
Perdition's Blade(82).png
Powermace(12269).png
Rallying Blade(35246).png
Shadowblade(62838).png
Stormhammer(151367).png
Sword of Justice(567).png
Unidentified Maul(76886).png
Assassin's Blade(433).png
Blood Razor(61815).png
Brass Knuckles(49680).png
Charged Hammer(22331).png
Death's Bite(7734).png
Light's Sorrow(61833).png
Obsidian Shard(55587).png
Poisoned Blade(22273).png
Spectral Cutlass(89391).png
Splitting Axe(90744).png
The Fist of Ra-den(184668).png
Truesilver Champion(293).png
Twig of the World Tree(76878).png
Waggle Pick(90631).png
Wrenchcalibur(90572).png
Arcanite Reaper(182).png
Doomhammer(172).png
Farraki Battleaxe(90215).png
Fool's Bane(42041).png
Hammer of Twilight(33163).png
Piranha Launcher(49618).png
Skull of the Man'ari(76930).png
Supercollider(89811).png
Tentacles for Arms(33140).png
Aluneth(73321).png
Sul'thraze(90146).png
Val'anyr(76949).png
Flamereaper(210663).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Rhok'delar(76976).png
Vinecleaver(55581).png
Silver Sword(89409).png
The Runespear(76869).png
Woecleaver(76975).png

Uncollectible[edit | edit source]

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Overdue Justice None Paladin 1 1 4
Wicked Knife Free Rogue 1 1 2
Blood Fury Common Warlock 3 3 8
Felsteel Executioner Epic Demon Hunter 3 4 3 Corrupted
Jawbreaker None Warrior 3 3 2
Ashbringer None Paladin 5 5 3
Libram of Judgment Common Paladin 7 5 3 Corrupted
Lifesteal
Showing all 7 cards
Overdue Justice(211053).png
Wicked Knife(183).png
Blood Fury(669).png
Felsteel Executioner(388977).png
Jawbreaker(389142).png
Ashbringer(53).png
Libram of Judgment(442252).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Class Cost Atk HP Description
Battle Axe None Warrior 1 2 2
Heavy Axe None Warrior 1 1 3
Plagued Knife None Rogue 1 2 2 Poisonous
Poisoned Dagger None Rogue 1 2 2
Rusty Hook Common Warrior 1 1 3
Gearblade None Warrior 2 2 3
Mirage Blade None Rogue 2 3 2 Your hero is Immune while attacking.
Atiesh None Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.
Blessed Maul Rare Paladin 3 2 2 Battlecry: Give your minions +1 Attack.
Champion's Maul Rare Paladin 3 2 2 Battlecry: Summon two 1/1 Silver Hand Recruits.
Purifier's Maul Rare Paladin 3 2 2 Battlecry: Give your minions Divine Shield.
Sacred Maul Rare Paladin 3 2 2 Battlecry: Give your minions Taunt.
Sharp Fork None Rogue 3 3 2
Sulfuras None Warrior 3 4 2 Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'
Thori'dal, the Stars' Fury None Hunter 3 2 3 After your hero attacks, gain Spell Damage +2 this turn.
Dragon Claw None Any 5 5 2
Spiked Shield None Warrior 5 5 2
Frostmourne None Death Knight 7 5 3 Deathrattle: Summon every minion killed by this weapon.
Grave Vengeance None Paladin 8 5 3 Lifesteal
Shadowmourne None Warrior 8 4 3 Also damages the minions next to whomever your hero attacks.
Showing all 20 cards
Battle Axe(403).png
Heavy Axe(583).png
Plagued Knife(90717).png
Poisoned Dagger(22488).png
Rusty Hook(35285).png
Gearblade(89950).png
Mirage Blade(90800).png
Atiesh(42209).png
Blessed Maul(76890).png
Champion's Maul(76889).png
Purifier's Maul(76887).png
Sacred Maul(76888).png
Sharp Fork(42207).png
Sulfuras(55531).png
Thori'dal, the Stars' Fury(91001).png
Dragon Claw(151490).png
Spiked Shield(76941).png
Frostmourne(63047).png
Grave Vengeance(62916).png
Shadowmourne(63097).png

Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Imprisoned Gan'arg Common Minion Demon Warrior 1 2 2 Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Dagger Mastery Free Hero Power Rogue 2 Hero Power
Equip a 1/2 Dagger.
Felsteel Executioner Epic Minion Elemental Demon Hunter 3 4 3 Corrupt: Become a weapon.
Pack Kodo Common Minion Beast Hunter 3 3 3 Battlecry: Discover a Beast, Secret, or weapon.
War Cache Rare Spell General Warrior 3 Add a random Warrior minion, spell, and weapon to your hand.
Sword Eater Common Minion Pirate Warrior 4 2 5 Taunt
Battlecry: Equip a 3/2 Sword.
Libram of Justice Common Spell Holy Paladin 5 Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Lord Jaraxxus Legendary Hero card Warlock 9 Battlecry: Equip a 3/8 Blood Fury.
Showing all 9 cards
Imprisoned Gan'arg(210849).png
Dagger Mastery(730).png
Felsteel Executioner(388970).png
Pack Kodo(464051).png
War Cache(475142).png
Sword Eater(389028).png
Libram of Justice(210755).png
Tirion Fordring(475033).png
Lord Jaraxxus(474983).png


Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bloodsail Deckhand Common Minion Pirate Warrior 1 2 1 Battlecry: The next weapon you play costs (1) less.
Deadly Poison Common Spell Nature Rogue 1 Give your weapon +2 Attack.
Paralytic Poison Rare Spell Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Acidic Swamp Ooze Rare Minion General Any 2 3 2 Battlecry: Destroy your opponent's weapon.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Cagematch Custodian Common Minion Elemental Shaman 2 2 2 Battlecry: Draw a weapon.
Corsair Cache Rare Spell General Warrior 2 Draw a weapon.
Give it +1 Durability.
Fogsail Freebooter Rare Minion Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Nitroboost Poison Common Spell Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Silverleaf Poison Common Spell Nature Rogue 2 Give your weapon "After your hero attacks, draw a card."
Toxicologist Common Minion General Any 2 2 2 Battlecry: Give your weapon +1 Attack.
Ratchet Privateer Common Minion Pirate Any 3 4 3 Battlecry: Give your weapon +1 Attack.
Vulpera Toxinblade Common Minion General Rogue 3 3 3 Your weapon has +2 Attack.
Steeldancer Epic Minion General 4 4 4 Battlecry: Summon a random minion with Cost equal to your weapon's Attack.
Cutting Class Common Spell General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Doctor Krastinov Legendary Minion General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Showing all 16 cards
Bloodsail Deckhand(475156).png
Deadly Poison(475113).png
Paralytic Poison(487664).png
Acidic Swamp Ooze(475040).png
Bloodsail Raider(475168).png
Cagematch Custodian(388985).png
Corsair Cache(210795).png
Fogsail Freebooter(475037).png
Nitroboost Poison(442047).png
Silverleaf Poison(464123).png
Toxicologist(475194).png
Ratchet Privateer(464065).png
Vulpera Toxinblade(330002).png
Steeldancer(329878).png
Cutting Class(330006).png
Doctor Krastinov(329899).png


Trivia[edit | edit source]

  • In March 2020, Chadd Nervig commented on Twitter that the Hearthstone team was considering making changes to weapon frames so that their classes would be more visually obvious.[2] This was finalized in Patch 18.0 when all weapons received new borders.

Patch changes[edit | edit source]

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12). 
  2. Chadd Nervig on Twitter. (2020-03-22).