From Hearthstone Wiki
Jump to: navigation, search

The Warrior Warrior is one of the ten classes in Hearthstone, represented by Garrosh Hellscream, Magni Bronzebeard, Deathwing, and Annhylde.

Heroes[edit | edit source]

Garrosh Hellscream(635).png Magni Bronzebeard(14693).png Deathwing(127345).png Annhylde(330022).png

Corrupt Garrosh.png Nagrand Garrosh(330021).png Garrosh of Might(389167).png Lü Bu Garrosh(442078).png

Overview[edit | edit source]

Hearthstone's master of war, the warrior is a powerful damage-oriented class. These mighty warlords command the allegiance of fast and deadly minions, sending them charging into the fray. Bloodthirsty gladiators, warriors thrive on damage and bloodshed, with their own wounds only serving to enrage and empower them, making them even deadlier than ever. The warrior's minions share this bloodlust, gaining fearsome new powers from the thrill of battle.

However, these mighty commanders are not content to leave all the fun to their minions, and are always ready to leap into a brawl in person, wielding a range of deadly weapons to cleave and crush their enemies first-hand. Thriving on carnage, warriors can also whirl razor-sharp blades bouncing into the battlefield, drawing blood from friends and foes alike, and rendering enemies vulnerable to their attacks.

As well as their fearsome prowess in attack, warriors are also masters of defence, boasting the most powerful armor of any class. With Armorsmiths and Shieldmaidens constantly crafting fresh pieces for them, warriors can build an unassailable fortress of steel, under which to crush their enemies.

Background[edit | edit source]

Main article: Warrior

For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.

Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.[1]

Hero Power[edit | edit source]

Armor Up!(725).png

Hero Powers are unique abilities, specific to each class, usable once each turn.

Armor Up! is the warrior Hero Power, allowing the warrior to gain 2 Armor. A powerful defensive option, Armor Up! can be useful for slowly building a wall of Armor, through which the opponent will have to break in order to defeat the warrior, and makes a solid option to fall back on when mana is not better spent elsewhere. In contrast to Health, Armor can be stacked indefinitely. Armor-synergy cards such as Shield Slam can also allow Armor to be used in other ways.

Replacement Hero Powers[edit | edit source]

Tank Up!(2745).png
DIE, INSECT!(55711).png
Big Red Button(89828).png
Anraphet's Core(90769).png
Galakrond's Might(151327).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Armor Up! with Tank Up!.

Sulfuras Battlecry, Fire Plume's Heart reward, will replace the current Hero Power with DIE, INSECT!.

Scourgelord Garrosh will replace the current Hero Power with Bladestorm, as well as replacing the hero.

Dr. Boom, Mad Genius will replace the current Hero Power with Big Red Button, as well as replacing the hero.

Hack the System will replace the current Hero Power with Anraphet's Core once the Quest is completed.

Galakrond, the Unbreakable will replace the current Hero Power with Galakrond's Might, as well as replacing the hero.

Strategy and gameplay[edit | edit source]

The warrior in Hearthstone is best played as an aggro, combo, or control deck. Warrior cards and mechanics tend to favor attacking, and having creatures that can deal and take damage. The premier mechanic of the warrior class is Enrage, which gives a buff to a creature when it is damaged, like Amani Berserker and Grommash Hellscream.

Warriors have many cards that cause or can cause damage to their own minions such as Whirlwind, Cruel Taskmaster, and Inner Rage, which are perfect for triggering effects that require a minion to be damaged, or effectively providing one to the damaged minion. These cards are also useful for triggering minions effects that activate from taking damage like Frothing Berserker and Axe Flinger. The class also features some cards which offer benefits from damaged minions such as Battle Rage, which allows you to draw a card for every damaged minion, and Armorsmith, which increases your armor anytime a minion is damaged, as well as Rampage, able to empower and protect damaged minions without removing their enrage effect.

Warriors also place heavy emphasis on Charge and Rush. They can send their own Charge minions like Kor'kron Elite and Grommash Hellscream to devastate the opponent's health pool instantly or Rush minions like Militia Commander, Darius Crowley, and Restless Mummy to challenge and outdo their opponent in minion-to-minion combat. The latter is often rewarded with synergy cards like Spirit of the Rhino and Warriors can give Rush to any of their own minions with cards like Rocket Boots, The Boomship, and Dr. Boom, Mad Genius.

Warriors also have a large amount of effective defensive cards which along with their Hero Power allows for a more controlling strategy where they can stall the game long enough to be able to freely play high cost and powerful cards that can win the game on their own. Additionally, the warrior's many weapon cards and armor buffs allow the hero to kill the opponent's creatures himself while taking minimum damage, all while gaining card advantage and waiting for mana to play more expensive cards.

Warriors come with plenty of weapons to allow the warrior to do their board clearing in person. Warriors have access to more weapon cards than any other class, from lighter weapons like Fiery War Axe to heavy arms like Gorehowl, swinging at minions for the exchange of combat damage or just at the opponent's face to speed up their defeat. They can also buff their weapon's durability to make them last longer, perfect for weapons that benefit from additional uses like Wrenchcalibur and Livewire Lance.

Warriors do have access to multiple direct removal options, although many of them are conditional or symmetrical. Whirlwind and Warpath can clear out small minions including their own, but can be used to their advantage with minions that want to take damage. Cards like Execute, Crush, and Plague of Wrath are efficient but require damaged minions to work, which can be troublesome if you lack the cards to combo them with, and Brawl is a powerful but unpredictable board removal, leaving a single minion standing at the end of it.

Themes[edit | edit source]

Like every other class, warriors have themes giving flavor and common mechanics to their cards and decks. One such theme is Armor, which they gain through their Hero Power as well as cards like Shield Block, Shieldmaiden, and Ancient Shieldbearer. They are the only class with cards that directly grow in power with Armor, such as Shield Slam, Siege Engine, and Geosculptor Yip. Also highlighting this protective nature is Taunt minions and synergies, a theme that has been emphasized more since The Grand Tournament expansion. Examples include Bolster, Sparring Partner, Into the Fray, and the legendary Quest Fire Plume's Heart.

Warriors can complement this defense with aggression. Warriors have the strongest weapon theme of all classes, with an armory including Fiery War Axe, Death's Bite, and Arcanite Reaper, and also weapon buffs like Orgrimmar Aspirant, Hobart Grapplehammer, and Upgrade!. Pirates have also been associated with Warriors, with cards like N'Zoth's First Mate and Bloodsail Cultist complementing the weapons directly.

Another major theme representing this willingness to wade into battle is cards like Mortal Strike and Revenge which are improved by being at low Health. Warrior minions also take part in this desire to take damage, in ways ranging from the standard Enrage ability - represented famously by Grom Hellscream, among others - to unique triggered effects like Frothing Berserker, Armorsmith, Axe Flinger, Security Rover, and Blackhowl Gunspire. Cards like Sudden Genesis, Bloodsworn Mercenary, and Bloodboil Brute supplement this, while those like Whirlwind, Inner Rage, and Risky Skipper can be used to trigger friendly effects or hurt enemy minions. Finally, Execute, Crush, Sleep with the Fishes, and King Mosh can finish off enemies once they have been hit by all the damage flying around.

It's not only an equipped Warrior who jumps into the fray; many Warrior minions can Charge or Rush into the battle, attacking as soon as they're played. Warriors were notorious for their Charge minions in the earlier days of Hearthstone, and stories of Alexstrasza's Champion, a charging and very Raging Worgen, and Grim Patrons empowered by the once-mighty Warsong Commander serving as cautionary tales of the power of Charge minions. The more modern version of Warrior has an affinity with Rush, with cards like Darius Crowley and The Boomship dropping down minions to attack enemy minions, but never face.

Warriors are well-known as control classes, and Big Warrior goes all in on big minions. The game plan of Big Warrior is to use their wide array of board clears and Armor gain to stall until they can play their big threats like Troublemaker and Rattlegore. To offset their very high cost are cards that can summon their minions earlier, like Commencement and Woecleaver, using them to overwhelm the opponent with a constant stream of powerful minions.

Spells[edit | edit source]

For Wild format listings, see Warrior/Wild format

See Spell.

Name / Desc Rarity School Class Cost Description
Inner Rage Common General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Athletic Studies Common General Warrior 1 Discover a Rush minion. Your next one costs (1) less.
Shield of Honor Common Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Shield Slam Epic General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Stage Dive Rare General Warrior 1 Draw a Rush minion.
Corrupt: Give it +2/+1.
Sword and Board Common General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Whirlwind Common General Warrior 1 Deal 1 damage to ALL minions.
Bulk Up Common General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Cleave Free General Warrior 2 Deal 2 damage to two random enemy minions.
Conditioning (Rank 1) Rare General Warrior 2 Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Corsair Cache Rare General Warrior 2 Draw a weapon.
Give it +1 Durability.
Execute Common General Warrior 2 Destroy a damaged enemy minion.
Heroic Strike Free General Warrior 2 Give your hero +4 Attack this turn.
In Formation! Common General Warrior 2 Add 2 random Taunt minions to your hand.
Minefield Common General Warrior 2 Deal 5 damage randomly split among all minions.
Nitroboost Poison Common Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Rampage Common General Warrior 2 Give a damaged minion +3/+3.
Slam Common General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Bladestorm Epic General Warrior 3 Deal 1 damage to all minions. Repeat until one dies.
Coerce Rare General 3 Destroy a damaged minion. Combo: Destroy any minion.
Feat of Strength Rare General Warrior 3 Give a random Taunt minion in your hand +5/+5.
War Cache Rare General Warrior 3 Add a random Warrior minion, spell, and weapon to your hand.
Barricade Common General 4 Summon a 2/4 Guard with Taunt. If It's your only minion, summon another.
Mortal Strike Rare General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Rancor Epic General Warrior 4 Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Brawl Epic General Warrior 5 Destroy all minions except one. (chosen randomly)
Cutting Class Common General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Commencement Rare General 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
Showing all 28 cards
Inner Rage(366).png
Athletic Studies(329995).png
Shield of Honor(329967).png
Shield Slam(475154).png
Stage Dive(389034).png
Sword and Board(210788).png
Bulk Up(464296).png
Conditioning (Rank 1)(500128).png
Corsair Cache(210795).png
Heroic Strike(1).png
In Formation!(329998).png
Nitroboost Poison(442043).png
Feat of Strength(389022).png
War Cache(475142).png
Mortal Strike(345).png
Cutting Class(330006).png


For Wild format listings, see Warrior/Wild format

The following spells are generated by other warrior cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Stage Dive Rare General Warrior 1 Corrupted
Draw a Rush minion and give it +2/+1.
Conditioning (Rank 2) Rare General Warrior 2 Give minions in your hand +2/+2. (Upgrades when you have 10 Mana.)
Conditioning (Rank 3) Rare General Warrior 2 Give minions in your hand +3/+3.
Nitroboost Poison Common Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Showing all 4 cards
Stage Dive(389145).png
Conditioning (Rank 2)(500131).png
Conditioning (Rank 3)(500132).png
Nitroboost Poison(442047).png

Minions[edit | edit source]

For Wild format listings, see Warrior/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Bloodsail Deckhand Common Pirate Warrior 1 2 1 Battlecry: The next weapon you play costs (1) less.
Imprisoned Gan'arg Common Demon Warrior 1 2 2 Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warsong Envoy Rare General Warrior 1 1 3 Frenzy: Gain +1 Attack for each damaged character.
Armorsmith Rare General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Bumper Car Rare Mech Warrior 2 1 3 Rush
Deathrattle: Add two 1/1 Riders with Rush to your hand.
Cruel Taskmaster Common General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
E.T.C., God of Metal Legendary General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Stage Hand Common Mech Warrior 2 3 2 Battlecry: Give a random minion in your hand +1/+1.
Bonechewer Raider Common General Warrior 3 3 3 Battlecry: If there is a damaged minion, gain +1/+1 and Rush.
Frothing Berserker Rare General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Ironclad Common Mech Warrior 3 2 4 Battlecry: If your hero has Armor, gain +2/+2.
Lord Barov Legendary General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
Playmaker Epic General Warrior 3 4 3 After you play a Rush minion, summon a copy with 1 Health remaining.
Rokara Legendary General Warrior 3 2 3 Rush
After a friendly minion attacks and survives, give it +1/+1.
Warmaul Challenger Epic General Warrior 3 1 10 Battlecry: Choose an enemy minion. Battle it to the death!
Warsong Commander Common General Warrior 3 2 3 After you summon another minion, give it Rush.
Kargath Bladefist Legendary General Warrior 4 4 4 Rush
Deathrattle: Shuffle 'Kargath Prime' into your deck.
Steeldancer Epic General 4 4 4 Battlecry: Summon a random minion with Cost equal to your weapon's Attack.
Sword Eater Common Pirate Warrior 4 2 5 Taunt
Battlecry: Equip a 3/2 Sword.
Warsong Outrider Common General Warrior 4 5 4 Rush
Whirling Combatant Common General Warrior 4 2 6 Battlecry and Frenzy: Deal 1 damage to all other minions.
Doctor Krastinov Legendary General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Mor'shan Elite Epic General Warrior 5 4 4 Taunt. Battlecry: If your hero attacked this turn, summon a copy of this.
Ringmaster Whatley Legendary General Warrior 5 3 5 Battlecry: Draw a Mech, Dragon, and Pirate.
Scrap Golem Rare Mech Warrior 5 4 5 Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Stonemaul Anchorman Common Pirate Warrior 5 4 5 Rush
Frenzy: Draw a card.
Tent Trasher Epic Dragon Warrior 5 5 5 Rush. Costs (1) less for each friendly minion with a unique minion type.
Shieldmaiden Rare General Warrior 6 5 5 Battlecry: Gain 5 Armor.
Bloodboil Brute Rare General Warrior 7 5 8 Rush
Costs (1) less for each damaged minion.
Overlord Saurfang Legendary General Warrior 7 5 4 Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
Grommash Hellscream Legendary General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Troublemaker Rare General Warrior 8 6 8 At the end of your turn, summon two 3/3 Ruffians that attack random enemies.
Rattlegore Legendary General Warrior 9 9 9 Deathrattle: Resummon this with -1/-1.
Showing all 33 cards
Bloodsail Deckhand(475156).png
Imprisoned Gan'arg(210849).png
Warsong Envoy(487663).png
Bumper Car(389026).png
Cruel Taskmaster(475150).png
E.T.C., God of Metal(378847).png
Stage Hand(389037).png
Bonechewer Raider(210790).png
Frothing Berserker(475144).png
Lord Barov(329943).png
Warmaul Challenger(210733).png
Warsong Commander(475140).png
Kargath Bladefist(210686).png
Sword Eater(389028).png
Warsong Outrider(475138).png
Whirling Combatant(464295).png
Doctor Krastinov(329899).png
Mor'shan Elite(487635).png
Ringmaster Whatley(388940).png
Scrap Golem(210796).png
Stonemaul Anchorman(464323).png
Tent Trasher(388946).png
Bloodboil Brute(210798).png
Overlord Saurfang(487694).png
Grommash Hellscream(475129).png


For Wild format listings, see Warrior/Wild format

The following minions are generated by other warrior cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Honor Student None General 1 1 1 Taunt
Race Guard None General 3 2 4 Taunt
Ruffian None General Warrior 3 3 3
Kargath Prime None General Warrior 8 10 10 Rush. Whenever this attacks and kills a minion, gain 10 Armor.
Showing all 4 cards
Honor Student(330092).png
Race Guard(442249).png
Kargath Prime(211066).png

Weapons[edit | edit source]

For Wild format listings, see Warrior/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Spiked Wheel Common Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Ringmaster's Baton Epic Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Bulwark of Azzinoth Legendary Warrior 3 1 4 Whenever your hero would take damage, this loses 1 Durability instead.
Ceremonial Maul Epic 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Fiery War Axe Common Warrior 3 3 2
Outrider's Axe Rare Warrior 4 3 3 After your hero attacks and kills a minion, draw a card.
Reaper's Scythe Rare Warrior 4 4 2 Spellburst: Also damages adjacent minions this turn.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Showing all 8 cards
Spiked Wheel(442050).png
Ringmaster's Baton(388939).png
Bulwark of Azzinoth(210672).png
Ceremonial Maul(329892).png
Fiery War Axe(475145).png
Outrider's Axe(464301).png
Reaper's Scythe(329964).png

Uncollectible[edit | edit source]

For Wild format listings, see Warrior/Wild format

The following weapons are generated by other warrior cards and effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Jawbreaker None Warrior 3 3 2
Showing the only card

Hero cards[edit | edit source]

For Wild format listings, see Warrior/Wild format

See Hero card.

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All warriors start with the following class cards.

Fiery War Axe(632).png
Heroic Strike(1).png
Warsong Commander(193).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.


Level 2
Kor'kron Elite(130).png

Level 4

Level 6
Shield Block(493).png

Level 8
Arcanite Reaper(182).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Heroic Strike(1) Gold.png

Level 15/20
Charge(646) Gold.png

Level 23/26
Shield Block(493) Gold.png

Level 28/30
Whirlwind(161) Gold.png

Level 32/34
Warsong Commander(193) Gold.png

Level 36/38
Cleave(81) Gold.png

Level 40/42
Kor'kron Elite(130) Gold.png

Level 44/46
Execute(227) Gold.png

Level 47/48
Fiery War Axe(632) Gold.png

Level 49/50
Arcanite Reaper(182) Gold.png

Level 51/52
Silverback Patriarch(611) Gold.png

Level 53/54
Chillwind Yeti(31) Gold.png

Level 55/56
Raid Leader(502) Gold.png

Level 57/58
Wolfrider(174) Gold.png

Level 59/60

References[edit | edit source]