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{{Class define
<big>The '''{{iconspanclass|Warlock|x20px}}''' is one of the nine [[class]]es in ''[[Hearthstone]]'', represented by ''[[Gul'dan]]'', ''[[Shadow Gul'dan]]'', ''[[Nemsy Necrofizzle]]'', and ''[[Mecha-Jaraxxus]]'' .</big>
 
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|id=9
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|renderName=Warlock
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|icon=Warlock icon.png
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|iconBorder=Warlock icon border.png
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|iconHeader=Warlock - Header icon.png
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|heroDbfId=893
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}}
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:''Power-hungry practitioners of the fel arts, Warlocks have no qualms unleashing debilitating curses, reckless demons, or violent waves of hellfire. They’ll sacrifice anything to take down those who stand in their way, including their own vitality.''<ref name="PlayHearthstone">{{cite web|url=https://playhearthstone.com/en-us/heroes/warlock|title=Warlock - Heroes - Hearthstone|work=PlayHearthstone|accessdate=2021-06-20}}</ref>
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'''{{iconspanclass|{{PAGENAME}}|x24px}}''' is one of {{Number of classes}} [[class]]es in ''[[Hearthstone]]''.
   
 
==Heroes==
 
==Heroes==
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{{PAGENAME}} is represented by the following [[hero]]es.
{{tocright}}
 
  +
{{Class article heroes|Warlock}}
{{heroportrait|Gul'dan}}
 
{{heroportrait|Shadow Gul'dan}}
 
{{heroportrait|Nemsy Necrofizzle}}
 
{{heroportrait|Mecha-Jaraxxus}}
 
   
 
==Background==
 
==Background==
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==Hero Power==
 
==Hero Power==
{{Card|Life Tap}}
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<div style="float:right">{{Card|Life Tap}}</div>
{{clrl}}
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{{Main|Life Tap}}
  +
:''Who needs health and mana when you could have power?!''<ref name="PlayHearthstone"/>
[[Hero Power]]s are unique abilities, specific to each class. Hero Powers cost 2 [[mana]], and can be used once per [[turn]].
 
  +
 
 
The warlock [[Hero Power]] is [[Life Tap]], allowing them to sacrifice 2 [[Health]] (and 2 mana) in order to [[draw cards|draw a card]]. While this may seem like an unworthy trade, the ability to gain [[card advantage]] is very strong, and Life Tap is widely considered one of the strongest Hero Powers in the game. It can be very effective for both early game and late game decks, allowing [[Handlock]]s to quickly build a large [[hand]] of cards, or an aggressive [[Warlock#Common_deck_types|Zoolock]] to consistently flood the board with cheaper minions.
 
The warlock [[Hero Power]] is [[Life Tap]], allowing them to sacrifice 2 [[Health]] (and 2 mana) in order to [[draw cards|draw a card]]. While this may seem like an unworthy trade, the ability to gain [[card advantage]] is very strong, and Life Tap is widely considered one of the strongest Hero Powers in the game. It can be very effective for both early game and late game decks, allowing [[Handlock]]s to quickly build a large [[hand]] of cards, or an aggressive [[Warlock#Common_deck_types|Zoolock]] to consistently flood the board with cheaper minions.
   
 
===Replacement Hero Powers===
 
===Replacement Hero Powers===
  +
{{Class article hero powers|Warlock}}
{{Card|INFERNO!}}
 
  +
*[[Soul Tap]] is the upgraded Hero Power.
{{Card|Soul Tap}}
 
 
*[[Lord Jaraxxus]] Battlecry will replace the current Hero Power with [[INFERNO!]], as well as replacing the hero.
{{Card|Siphon Life}}
 
 
*[[Bloodreaver Gul'dan]] Battlecry will replace the current Hero Power with [[Siphon Life]], as well as replacing the hero.
{{Card|Tome of Origination}}
 
 
*[[Supreme Archaeology]] will replace the current Hero Power with [[Tome of Origination]] once the Quest is completed.
{{Card|Galakrond's Malice}}
 
 
*[[Galakrond, the Wretched]] will replace the current Hero Power with [[Galakrond's Malice]], as well as replacing the hero.
{{clrl}}
 
[[Lord Jaraxxus]] Battlecry will replace the current Hero Power with [[INFERNO!]], as well as replacing the hero.
 
   
  +
==Traits==
[[Justicar Trueheart]] Battlecry and [[Baku the Mooneater]] Start of Game effect will replace Life Tap with [[Soul Tap]].
 
  +
===Manipulate Life===
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:''Trade off some health to create powerful effects at reduced mana costs or sap the essence of hapless minions to keep yourself in the game.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Flame Imp}}{{Card|Kobold Librarian}}{{Card|Dark Pact}}{{Card|Spirit Bomb}}}}
   
  +
===Demons===
[[Bloodreaver Gul'dan]] Battlecry will replace the current Hero Power with [[Siphon Life]], as well as replacing the hero.
 
  +
:''The Warlock’s attunement to the void grants them the ability to summon fearsome, dark creatures to do their bidding.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Void Terror}}{{Card|Mal'Ganis}}{{Card|Abyssal Summoner}}{{Card|Hooked Reaver}}}}
   
  +
===Discard===
[[Supreme Archaeology]] will replace the current Hero Power with [[Tome of Origination]] once the Quest is completed.
 
  +
:''At the risk of losing powerful spells and allies, Warlocks can embrace the chaotic nature of fel magic, discarding a random card from their hand to activate powerful effects or summon unnaturally powerful minions.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Doomguard}}{{Card|Cataclysm}}{{Card|Blood-Queen Lana'thel}}{{Card|Soulfire}}}}
   
 
==How to get cards==
[[Galakrond, the Wretched]] will replace the current Hero Power with [[Galakrond's Malice]], as well as replacing the hero.
 
 
===Core cards===
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Raising {{PAGENAME}} up to level 10 awards 16 [[Core]] {{PAGENAME}} cards (31 copies), while winning up to 500 games in [[Ranked]], [[Arena]] and [[Duels]] awards [[Golden card|golden]] copies of existing cards. All Core cards are [[uncraftable]] and cannot be crafted or disenchanted.
  +
;Starting cards
 
{{PAGENAME}} starts with the following cards:
  +
{{Div list cards
  +
|{{Card|Flame Imp (Core)|origlink=1}}
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{{Card|Possessed Villager (Core)|origlink=1}}
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{{Card|Drain Soul (Core)|origlink=1}}
  +
{{Card|Fiendish Circle (Core)|origlink=1}}
 
{{Card|Hellfire (Core)|origlink=1}}
  +
{{Card|Lakkari Felhound (Core)|origlink=1}}
 
{{Card|Dread Infernal (Core)|origlink=1}}
  +
}}
  +
;Levels 2-10
 
Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core {{PAGENAME}} card.
  +
{{Div list cards
 
|{{Card|Mortal Coil (Core)|origlink=1|footer=Level 2}}
  +
{{Card|Enslaved Fel Lord|footer=Level 3}}
  +
{{Card|Siphon Soul (Core)|origlink=1|footer=Level 4}}
  +
{{Card|Tiny Knight of Evil (Core)|origlink=1|footer=Level 5}}
  +
{{Card|Void Terror (Core)|origlink=1|footer=Level 6}}
  +
{{Card|Ritual of Doom|footer=Level 7}}
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{{Card|Twisting Nether (Core)|origlink=1|footer=Level 8}}
  +
{{Card|Felsoul Jailer|footer=Level 9}}
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{{Card|Lord Jaraxxus (Core)|origlink=1|footer=Level 10}}
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}}
  +
===Expansion cards===
  +
[[File:{{PAGENAME}} - Card pack.png|200px|thumb|{{PAGENAME}} pack]]
  +
{{Main|Card pack}}
  +
{{PAGENAME}}'s [[expansion]] cards can be obtained mostly by obtaining corresponding card packs or {{PAGENAME}} class packs. The player can buy them in [[Shop]] with [[gold]] or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.
  +
  +
[[Mini-set]] cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.
  +
  +
Expansions cards are also craftable and can be obtained by crafting them with [[Arcane Dust]].
  +
  +
===Adventure cards===
  +
{{Main|Adventure}}
  +
Adventure cards can be obtained by completing their [[Adventure]]'s encounters. They are [[uncraftable]] until the player completes the Adventure or their set rotates to [[Wild format]]. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.
  +
  +
==Cards==
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{{List cards formats}}
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Breakdown of {{PAGENAME}} cards in both Standard and Wild formats can be seen in the following table.
  +
{{Class article cards|Warlock}}
   
 
==Strategy and gameplay==
 
==Strategy and gameplay==
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Many newer players may find themselves initially turned off from the warlock as the class makes heavy use of "self-abuse" mechanics in order to gain [[card advantage]] and summon more minions. Warlock cards generally offer a lower mana cost and higher power than their neutral and other class counterparts, but will come at an alternative price.
 
Many newer players may find themselves initially turned off from the warlock as the class makes heavy use of "self-abuse" mechanics in order to gain [[card advantage]] and summon more minions. Warlock cards generally offer a lower mana cost and higher power than their neutral and other class counterparts, but will come at an alternative price.
   
This style of play is most evident in their [[Hero Power]] [[Life Tap]], which deals 2 damage to the player's own hero in addition to the standard 2 mana cost. However, the ability to draw cards on demand is well worth the higher cost, ensuring the warlock always has something to play.
+
This style of play is most evident in their [[Hero Power]] [[Life Tap]], which deals 2 damage to the player's own hero in addition to the standard 2 mana cost. However, the ability to draw cards on demand is well worth the higher cost, ensuring the warlock always has something to play. Health is sometimes just as valuable a resource for Warlocks, with powerful cards like [[Wrathguard]] and [[Bloodbloom]] demanding life as extra payment. Some cards even feed on the warlock's self-inflicted pain, such as [[Floating Watcher]] and [[Zzeraku the Warped]].
   
 
The warlock features a variety of [[Demon]]-class minions, many of whom offer greater power but will drain the warlock's resources in exchange. The [[Flame Imp]] and [[Pit Lord]] require a portion of the warlock's health on play, but are vastly stronger than other minions of their mana cost. The [[Felguard]] is a cheaper defensive minion but lowers [[mana]], while the [[Void Terror]] can be a huge threat but requires the sacrifice of up to 2 of the warlock's other minions. Some cards allow warlocks to use these demons without incurring their drawbacks, such as [[Possessed Lackey]] and [[Skull of the Man'ari]].
 
The warlock features a variety of [[Demon]]-class minions, many of whom offer greater power but will drain the warlock's resources in exchange. The [[Flame Imp]] and [[Pit Lord]] require a portion of the warlock's health on play, but are vastly stronger than other minions of their mana cost. The [[Felguard]] is a cheaper defensive minion but lowers [[mana]], while the [[Void Terror]] can be a huge threat but requires the sacrifice of up to 2 of the warlock's other minions. Some cards allow warlocks to use these demons without incurring their drawbacks, such as [[Possessed Lackey]] and [[Skull of the Man'ari]].
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A highly popular deck is the [[Zoolock]], named because of its focus on low mana-cost, high 'value' minions. Zoolocks aim to seize [[board control]] in the early and mid-game with effective minion [[trading]], creating an insurmountable advantage before the opponent's larger minions can even be played. [[Life Tap]] is critical in ensuring the warlock has a continual supply of minions and can refill the board in case of removal. Infamous for its power and efficiency, the Zoolock is a common choice at all skill levels. Its low crafting cost also makes the deck perhaps the easiest competitive choice for many new players.
 
A highly popular deck is the [[Zoolock]], named because of its focus on low mana-cost, high 'value' minions. Zoolocks aim to seize [[board control]] in the early and mid-game with effective minion [[trading]], creating an insurmountable advantage before the opponent's larger minions can even be played. [[Life Tap]] is critical in ensuring the warlock has a continual supply of minions and can refill the board in case of removal. Infamous for its power and efficiency, the Zoolock is a common choice at all skill levels. Its low crafting cost also makes the deck perhaps the easiest competitive choice for many new players.
   
The introduction of [[Malchezaar's Imp]] with ''[[One Night in Karazhan]]'' has given rise to the [[Discardlock]], a [[discard effect]] synergy-oriented version of the traditional Zoolock, negating the drawbacks of cards like [[Soulfire]] and [[Doomguard]] and even turning them to positives through cards like [[Silverware Golem]] and [[Clutchmother Zavas]].
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The introduction of [[Malchezaar's Imp]] with ''[[One Night in Karazhan]]'' has given rise to the [[Discardlock]], a [[discard effect]] synergy-oriented version of the traditional Zoolock, negating the drawbacks of cards like [[Soulfire]] and [[Doomguard]] and even turning them to positives through cards like [[Silverware Golem]] and [[Hand of Gul'dan]].
   
Another strategy is the [[Handlock]], intentionally putting the player at risk to use devastating minions. Once again [[Life Tap]] plays a key role in this deck, where the extra cards enable the [[Mountain Giant]] and [[Twilight Drake]]. These large minions, when combined with the [[Taunt]]-granting [[Battlecry|battlecries]] of [[Defender of Argus]] and [[Sunfury Protector]], can wrench board control back into the Handlock's grasp. From there, the warlock can safely look for finisher combos such as [[Leeroy Jenkins]] and [[Power Overwhelming]].
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Another strategy is the [[Handlock]], intentionally loading up their hand early for devastating returns. Once again [[Life Tap]] plays a key role in this deck, where the extra cards enable cards that scale with hand size like [[Twilight Drake]], [[Dark Skies]], [[Abyssal Summoner]], and [[Mountain Giant]]. From there, their slew of board-clearing spells can wrench control back to the Handlock's grasp, before finally finishing them off with a [[Leeroy Jenkins]] or [[Nether Breath]] after the opponent runs out of threats and their health whittled down.
   
 
[[Demonlock]] employs powerful but expensive Demon synergy cards and capitalize on them. [[Bloodreaver Gul'dan]] is the key to their power, and to maximize the impact of its Battlecry, they only a select few high-cost demons into their decks, namely [[Doomguard]]s and [[Voidlord]]s. On top of this, they can bring them out with lower cost and zero drawbacks with [[Possessed Lackey]] and [[Skull of the Man'ari]] and their power can be doubled up with a [[Carnivorous Cube]] followed by [[Dark Pact]].
 
[[Demonlock]] employs powerful but expensive Demon synergy cards and capitalize on them. [[Bloodreaver Gul'dan]] is the key to their power, and to maximize the impact of its Battlecry, they only a select few high-cost demons into their decks, namely [[Doomguard]]s and [[Voidlord]]s. On top of this, they can bring them out with lower cost and zero drawbacks with [[Possessed Lackey]] and [[Skull of the Man'ari]] and their power can be doubled up with a [[Carnivorous Cube]] followed by [[Dark Pact]].
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*If you have the ability to drop the warlock below 15 HP, be careful because they may be holding [[Lord Jaraxxus]] in their hand and can easily reset any damage that sends them below 15 HP that doesn't kill them.
 
*If you have the ability to drop the warlock below 15 HP, be careful because they may be holding [[Lord Jaraxxus]] in their hand and can easily reset any damage that sends them below 15 HP that doesn't kill them.
   
==Spells==
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==Trivia==
 
* In August 2016 [[Ben Brode]] stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."<ref>{{tw|https://twitter.com/bdbrode/status/760796799590248450|2016-08-03|Ben Brode}}</ref>
{{Wild format list}}
 
See [[Spell]].
 
{{List cards|format=standard|class=Warlock|type=Spell|collectible=true}}
 
{{List cards/Section|title=Uncollectible|text={{Wild format list}}
 
The following spells are generated by other warlock cards or effects, and are [[uncollectible]].|level=3|format=standard|class=Warlock|type=Spell|collectible=false}}
 
   
==Minions==
+
==Gallery==
  +
;Card frames
{{Wild format list}}
 
  +
<gallery widths="150">
All classes can also use [[neutral]] [[minion]]s in their decks. See [[Minion]].
 
  +
frame-hero-warlock - Patch 18.0.png|Hero card
{{List cards|format=standard|class=Warlock|type=Minion|collectible=true}}
 
  +
frame-minion-warlock - Patch 18.0.png|Minion
  +
frame-spell-warlock - Patch 20.0.png|Spell
  +
frame-weapon-warlock - Patch 18.0.png|Weapon
  +
</gallery>
  +
;Dual-class
  +
<gallery widths="150">
  +
frame-minion-priest-warlock - Patch 18.0.png|Priest/Warlock Minion
  +
frame-spell-priest-warlock - Patch 20.0.png|Priest/Warlock Spell
  +
frame-minion-warlock-demonhunter - Patch 18.0.png|Warlock/Demon Hunter Minion
  +
frame-spell-warlock-demonhunter - Patch 20.0.png|Warlock/Demon Hunter Spell
  +
</gallery>
   
  +
;History
===Uncollectible===
 
  +
<gallery widths="150">
{{Wild format list}}
 
  +
frame-hero-warlock.png|Hero card prior to [[Patch 18.0.0.54613]]
The following minions are generated by other warlock cards and effects, and are [[uncollectible]].
 
  +
<!--frame-minion-warlock.png|Minion prior to Patch 18.0.0-->
{{List cards|format=standard|class=Warlock|type=Minion|collectible=false}}
 
  +
frame-spell-warlock.png|Spell prior to [[Patch 20.0.0.77662]]
 
  +
frame-weapon-warlock.png|Weapon prior to Patch 18.0.0
==Weapons==
 
  +
</gallery>
{{Wild format list}}
 
[[Skull of the Man'ari]] is the only collectible weapon available for the Warlock class. Playing [[Lord Jaraxxus]] will grant them the weapon [[Blood Fury]]. This weapon is [[uncollectible]], and cannot otherwise be acquired.
 
{{List cards|format=standard|class=Warlock|type=Weapon}}
 
{{List cards/Section|title=Hero card|text={{Wild format list}}
 
See [[Hero card]].|level=2|format=standard|class=Warlock|type=Hero card}}
 
{{List cards/Upcoming|format=standard|level=2|class=Warlock|collectible=true}}
 
 
==Leveling rewards==
 
As a hero reaches various [[level]]s they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are [[soulbound]], and cannot be [[crafted]] or disenchanted.
 
 
Levels up to 10 award new [[basic]] class cards, while levels after this award only [[golden]] versions of existing cards.
 
 
===Starting cards===
 
All warlocks start with the following class cards.
 
 
{{Card|Drain Life}}
 
{{Card|Hellfire}}
 
{{Card|Shadow Bolt}}
 
{{Card|Felstalker}}
 
{{Card|Voidwalker}}
 
 
===Level 2-10===
 
Up to level 10, reaching each even-numbered level will award the player two copies of a new [[Basic]] class card. These cards are not obtainable through any other means.
 
 
{{Card div|Corruption|Level 2}}
 
{{Card div|Mortal Coil|Level 4}}
 
{{Card div|Soulfire|Level 6}}
 
{{Card div|Sacrificial Pact|Level 8}}
 
{{Card div|Dread Infernal|Level 10}}
 
 
===Level 11-60===
 
Above level 10, reaching certain levels will award [[golden]] versions of existing Basic cards. As they are [[uncraftable]], it is not possible to [[disenchant]] these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic [[neutral]] minion cards.
 
 
{{Card div|Sacrificial Pact|Level 15/20|gold}}
 
{{Card div|Dread Infernal|Level 23/26|gold}}
 
{{Card div|Soulfire|Level 28/30|gold}}
 
{{Card div|Corruption|Level 32/34|gold}}
 
{{Card div|Voidwalker|Level 36/38|gold}}
 
{{Card div|Felstalker|Level 40/42|gold}}
 
{{Card div|Mortal Coil|Level 43/44|gold}}
 
{{Card div|Drain Life|Level 45/46|gold}}
 
{{Card div|Shadow Bolt|Level 47/48|gold}}
 
{{Card div|Hellfire|Level 49/50|gold}}
 
{{Card div|Boulderfist Ogre|Level 51/52|gold}}
 
{{Card div|Grimscale Oracle|Level 53/54|gold}}
 
{{Card div|Ogre Magi|Level 55/56|gold}}
 
{{Card div|Gurubashi Berserker|Level 57/58|gold}}
 
{{Card div|Kobold Geomancer|Level 59/60|gold}}
 
 
==Trivia==
 
* In August 2016 [[Ben Brode]] stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."<ref>{{tw|https://twitter.com/bdbrode/status/760796799590248450|2016-08-03|Ben Brode}}</ref>
 
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
   
{{Classes}}
+
{{classes}}
   
 
<metadesc>A complete reference to the Warlock class and cards available in Hearthstone.</metadesc>
 
<metadesc>A complete reference to the Warlock class and cards available in Hearthstone.</metadesc>

Revision as of 21:23, 20 June 2021

Power-hungry practitioners of the fel arts, Warlocks have no qualms unleashing debilitating curses, reckless demons, or violent waves of hellfire. They’ll sacrifice anything to take down those who stand in their way, including their own vitality.[1]

Warlock icon Warlock is one of 11 classes in Hearthstone.

Heroes

Warlock is represented by the following heroes. Gul'dan is the default hero of Warlock.

Heroes
HERO 07
HERO 07a
HERO 07b
HERO 07d
HERO 07i
HERO 07z
HERO 07ae
HERO 07ag
Alternate portraits
HERO 07c
HERO 07e
HERO 07f
HERO 07g
HERO 07j
HERO 07k
HERO 07l
HERO 07m
HERO 07n
HERO 07o
HERO 07p
HERO 07r
HERO 07s
HERO 07t
HERO 07u
HERO 07v
HERO 07y
HERO 07w
HERO 07x
HERO 07aa
HERO 07ab
HERO 07ac
HERO 07ad
HERO 07af


Background

Main article: Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.

These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.[2]

Hero Power

Life Tap
Main article: LegacyLife Tap
Who needs health and mana when you could have power?![1]

The warlock Hero Power is LegacyLife Tap, allowing them to sacrifice 2 Health (and 2 mana) in order to draw a card. While this may seem like an unworthy trade, the ability to gain card advantage is very strong, and Life Tap is widely considered one of the strongest Hero Powers in the game. It can be very effective for both early game and late game decks, allowing Handlocks to quickly build a large hand of cards, or an aggressive Zoolock to consistently flood the board with cheaper minions.

Replacement Hero Powers

Soul Tap
INFERNO!
Siphon Life
Tome of Origination
Galakrond's Malice
Chains of Dread

Traits

Manipulate Life

Trade off some health to create powerful effects at reduced mana costs or sap the essence of hapless minions to keep yourself in the game.[1]
Featured cards
Flame Imp
Kobold Librarian
Dark Pact
Spirit Bomb

Demons

The Warlock’s attunement to the void grants them the ability to summon fearsome, dark creatures to do their bidding.[1]
Featured cards
Void Terror
Mal'Ganis
Abyssal Summoner
Hooked Reaver

Discard

At the risk of losing powerful spells and allies, Warlocks can embrace the chaotic nature of fel magic, discarding a random card from their hand to activate powerful effects or summon unnaturally powerful minions.[1]
Featured cards
Doomguard
Cataclysm
Blood-Queen Lana'thel
Soulfire

How to get cards

Core cards

Raising Warlock up to level 10 awards 16 Core Warlock cards (31 copies), while winning up to 500 games in Ranked, Arena and Duels awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.

Starting cards

Warlock starts with the following cards:

Flame Imp
Possessed Villager
Drain Soul
Fiendish Circle
Hellfire
Lakkari Felhound
Dread Infernal
Levels 2-10

Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core Warlock card.

Mortal Coil
Level 2
Enslaved Fel Lord
Level 3
Siphon Soul
Level 4
Tiny Knight of Evil
Level 5
Void Terror
Level 6
Ritual of Doom
Level 7
Twisting Nether
Level 8
Felsoul Jailer
Level 9
Lord Jaraxxus
Level 10

Expansion cards

Warlock - Card pack

Warlock pack

Main article: Card pack

Warlock's expansion cards can be obtained mostly by obtaining corresponding card packs or Warlock class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards

List cards subpages
Main

Breakdown of Warlock cards in both Standard and Wild formats can be seen in the following table.

WarlockWarlock card statistics
Rarity Hero Minion Spell Weapon Location Anomaly
Free 0 6 14 0 0 0
CommonCommon 0 76 48 0 0 0
RareRare 0 49 56 1 2 0
EpicEpic 0 30 31 1 0 0
LegendaryLegendary 6 42 7 1 0 0

Strategy and gameplay

Many newer players may find themselves initially turned off from the warlock as the class makes heavy use of "self-abuse" mechanics in order to gain card advantage and summon more minions. Warlock cards generally offer a lower mana cost and higher power than their neutral and other class counterparts, but will come at an alternative price.

This style of play is most evident in their Hero Power LegacyLife Tap, which deals 2 damage to the player's own hero in addition to the standard 2 mana cost. However, the ability to draw cards on demand is well worth the higher cost, ensuring the warlock always has something to play. Health is sometimes just as valuable a resource for Warlocks, with powerful cards like The Grand TournamentWrathguard and Journey to Un'GoroBloodbloom demanding life as extra payment. Some cards even feed on the warlock's self-inflicted pain, such as Goblins vs GnomesFloating Watcher and Descent of DragonsZzeraku the Warped.

The warlock features a variety of Demon-class minions, many of whom offer greater power but will drain the warlock's resources in exchange. The LegacyFlame Imp and LegacyPit Lord require a portion of the warlock's health on play, but are vastly stronger than other minions of their mana cost. The LegacyFelguard is a cheaper defensive minion but lowers mana, while the LegacyVoid Terror can be a huge threat but requires the sacrifice of up to 2 of the warlock's other minions. Some cards allow warlocks to use these demons without incurring their drawbacks, such as Kobolds & CatacombsPossessed Lackey and Kobolds & CatacombsSkull of the Man'ari.

This reckless nature extends to warlock spells as well. LegacyShadowflame is an effective board clear at the cost of one of your own minions, while LegacyPower Overwhelming can turn a minion into a kamikaze powerhouse. On an even more destructive level, LegacyHellfire, Knights of the Frozen ThroneDefile, Mean Streets of GadgetzanFelfire Potion, and LegacyTwisting Nether can wipe out both sides of the board.

Other warlock-specific cards require the hero to discard their other cards to be put into play. LegacySoulfire, LegacyFelstalker and LegacyDoomguard all feature a very low mana cost for their power. A notable strategy to get around this downside is to continually play cards until only these remain, effectively negating the discard effect. Playing around discard effects is a key mechanic of the warlock class.

Due to the warlock's "self-abuse" mechanics, healing is premium for Warlocks. They have access to some healing cards like Kobolds & CatacombsDark Pact, Knights of the Frozen ThroneDrain Soul, LegacySiphon Soul, and Kobolds & CatacombsLesser Amethyst Spellstone. A strategy involving LegacyLord Jaraxxus can be also used to heal your hero back to 15 hp when your health has dropped too low. Although it is a powerful card that may turn the tide of a game, it is best not to play Lord Jaraxxus too early in case your opponent has been hiding large amounts of burst damage in his hand.

The warlock's LegacyLife Tap is useful for gaining card count advantages without wasting spots in your deck with draw cards. This ability is what makes warlock successful as an aggro class, and quite possibly the only class with a competitive zoo deck. These early game rush decks often utilize low cost cards with penalties like LegacyFlame Imp as well as efficient, high-quality neutral sticky minions to counter their best counter, AoEs. Especially in conjunction with heavy LegacyLife Tap usage, aggressive warlocks are relatively easy for opponent's to finish after they've run out of resources.

Warlocks are also considered a suitable class for late game, as their Life Tap allows them to consistently draw the cards they need to survive, until expensive and powerful cards can be put into play. Additionally, the large amount of cards they can gather up early game lets them play a LegacyMountain Giant or a high-health LegacyTwilight Drake as early as turn 4. While control warlock decks tend to lack offensive burst damage, they employ extremely sturdy minions like Voidlords and their array of board clears to gradually stem the opponent's tide and gradually outvalue them, whether it's summoning a huge LegacyInfernal every turn with Lord Jaraxxus or unsealing Kobolds & CatacombsAzari, the Devourer to destroy their deck and put them into fatigue.

Common deck types

The warlock can use a wide variety of deck archetypes to great effect.

A highly popular deck is the Zoolock, named because of its focus on low mana-cost, high 'value' minions. Zoolocks aim to seize board control in the early and mid-game with effective minion trading, creating an insurmountable advantage before the opponent's larger minions can even be played. LegacyLife Tap is critical in ensuring the warlock has a continual supply of minions and can refill the board in case of removal. Infamous for its power and efficiency, the Zoolock is a common choice at all skill levels. Its low crafting cost also makes the deck perhaps the easiest competitive choice for many new players.

The introduction of One Night in KarazhanMalchezaar's Imp with One Night in Karazhan has given rise to the Discardlock, a discard effect synergy-oriented version of the traditional Zoolock, negating the drawbacks of cards like LegacySoulfire and LegacyDoomguard and even turning them to positives through cards like One Night in KarazhanSilverware Golem and Ashes of OutlandHand of Gul'dan.

Another strategy is the Handlock, intentionally loading up their hand early for devastating returns. Once again LegacyLife Tap plays a key role in this deck, where the extra cards enable cards that scale with hand size like LegacyTwilight Drake, Descent of DragonsDark Skies, Descent of DragonsAbyssal Summoner, and LegacyMountain Giant. From there, their slew of board-clearing spells can wrench control back to the Handlock's grasp, before finally finishing them off with a LegacyLeeroy Jenkins or Descent of DragonsNether Breath after the opponent runs out of threats and their health whittled down.

Demonlock employs powerful but expensive Demon synergy cards and capitalize on them. Knights of the Frozen ThroneBloodreaver Gul'dan is the key to their power, and to maximize the impact of its Battlecry, they only a select few high-cost demons into their decks, namely Doomguards and Voidlords. On top of this, they can bring them out with lower cost and zero drawbacks with Kobolds & CatacombsPossessed Lackey and Kobolds & CatacombsSkull of the Man'ari and their power can be doubled up with a Kobolds & CatacombsCarnivorous Cube followed by Kobolds & CatacombsDark Pact.

Warlock is also probably the best class for decks built around The League of ExplorersReno Jackson, since LegacyLife Tap makes it possible to reliably draw Reno early, which is crucial for crushing aggro decks.

Counters

  • A highly offensive deck can be very effective to the generally suicidal mechanics of the warlock; generally to counteract the self-harm caused by the warlock spells and hero ability the warlock will have LegacySiphon Soul, LegacyDrain Life, different neutral cards and Taunt minions. An offensive deck can hit the warlock after every LegacyLife Tap for devastating results.
  • Silence or other crowd control is going to be very useful against the powerful warlock minions.
  • If you have the ability to drop the warlock below 15 HP, be careful because they may be holding LegacyLord Jaraxxus in their hand and can easily reset any damage that sends them below 15 HP that doesn't kill them.

Trivia

  • In August 2016 Ben Brode stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."[3]

Gallery

Card frames
Dual-class
History

References

 
  1. 1.0 1.1 1.2 1.3 1.4 Warlock - Heroes - Hearthstone. PlayHearthstone. Retrieved on 2021-06-20.
  2. http://us.battle.net/wow/en/game/class/warlock
  3. Ben Brode on Twitter. (2016-08-03).