Warlock

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The Warlock Warlock is one of the ten classes in Hearthstone, represented by Gul'dan, Nemsy Necrofizzle, Mecha-Jaraxxus, and N'Zoth.

Heroes[edit | edit source]

Gul'dan(618).png Nemsy Necrofizzle.png Mecha-Jaraxxus(89858).png N'Zoth(368707).png

Shadow Gul'dan.png Felheart Gul'dan(389184).png Nemesis Gul'dan(71069).png

Background[edit | edit source]

Main article: Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.

These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.[1]

Hero Power[edit | edit source]

Life Tap(300).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The warlock Hero Power is Life Tap, allowing them to sacrifice 2 Health (and 2 mana) in order to draw a card. While this may seem like an unworthy trade, the ability to gain card advantage is very strong, and Life Tap is widely considered one of the strongest Hero Powers in the game. It can be very effective for both early game and late game decks, allowing Handlocks to quickly build a large hand of cards, or an aggressive Zoolock to consistently flood the board with cheaper minions.

Replacement Hero Powers[edit | edit source]

INFERNO!(83).png
Soul Tap(2744).png
Siphon Life(62935).png
Tome of Origination(90699).png
Galakrond's Malice(127284).png

Lord Jaraxxus Battlecry will replace the current Hero Power with INFERNO!, as well as replacing the hero.

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Life Tap with Soul Tap.

Bloodreaver Gul'dan Battlecry will replace the current Hero Power with Siphon Life, as well as replacing the hero.

Supreme Archaeology will replace the current Hero Power with Tome of Origination once the Quest is completed.

Galakrond, the Wretched will replace the current Hero Power with Galakrond's Malice, as well as replacing the hero.

Strategy and gameplay[edit | edit source]

Many newer players may find themselves initially turned off from the warlock as the class makes heavy use of "self-abuse" mechanics in order to gain card advantage and summon more minions. Warlock cards generally offer a lower mana cost and higher power than their neutral and other class counterparts, but will come at an alternative price.

This style of play is most evident in their Hero Power Life Tap, which deals 2 damage to the player's own hero in addition to the standard 2 mana cost. However, the ability to draw cards on demand is well worth the higher cost, ensuring the warlock always has something to play. Health is sometimes just as valuable a resource for Warlocks, with powerful cards like Wrathguard and Bloodbloom demanding life as extra payment. Some cards even feed on the warlock's self-inflicted pain, such as Floating Watcher and Zzeraku the Warped.

The warlock features a variety of Demon-class minions, many of whom offer greater power but will drain the warlock's resources in exchange. The Flame Imp and Pit Lord require a portion of the warlock's health on play, but are vastly stronger than other minions of their mana cost. The Felguard is a cheaper defensive minion but lowers mana, while the Void Terror can be a huge threat but requires the sacrifice of up to 2 of the warlock's other minions. Some cards allow warlocks to use these demons without incurring their drawbacks, such as Possessed Lackey and Skull of the Man'ari.

This reckless nature extends to warlock spells as well. Shadowflame is an effective board clear at the cost of one of your own minions, while Power Overwhelming can turn a minion into a kamikaze powerhouse. On an even more destructive level, Hellfire, Defile, Felfire Potion, and Twisting Nether can wipe out both sides of the board.

Other warlock-specific cards require the hero to discard their other cards to be put into play. Soulfire, Felstalker and Doomguard all feature a very low mana cost for their power. A notable strategy to get around this downside is to continually play cards until only these remain, effectively negating the discard effect. Playing around discard effects is a key mechanic of the warlock class.

Due to the warlock's "self-abuse" mechanics, healing is premium for Warlocks. They have access to some healing cards like Dark Pact, Drain Soul, Siphon Soul, and Lesser Amethyst Spellstone. A strategy involving Lord Jaraxxus can be also used to heal your hero back to 15 hp when your health has dropped too low. Although it is a powerful card that may turn the tide of a game, it is best not to play Lord Jaraxxus too early in case your opponent has been hiding large amounts of burst damage in his hand.

The warlock's Life Tap is useful for gaining card count advantages without wasting spots in your deck with draw cards. This ability is what makes warlock successful as an aggro class, and quite possibly the only class with a competitive zoo deck. These early game rush decks often utilize low cost cards with penalties like Flame Imp as well as efficient, high-quality neutral sticky minions to counter their best counter, AoEs. Especially in conjunction with heavy Life Tap usage, aggressive warlocks are relatively easy for opponent's to finish after they've run out of resources.

Warlocks are also considered a suitable class for late game, as their Life Tap allows them to consistently draw the cards they need to survive, until expensive and powerful cards can be put into play. Additionally, the large amount of cards they can gather up early game lets them play a Mountain Giant or a high-health Twilight Drake as early as turn 4. While control warlock decks tend to lack offensive burst damage, they employ extremely sturdy minions like Voidlords and their array of board clears to gradually stem the opponent's tide and gradually outvalue them, whether it's summoning a huge Infernal every turn with Lord Jaraxxus or unsealing Azari, the Devourer to destroy their deck and put them into fatigue.

Common deck types[edit | edit source]

The warlock can use a wide variety of deck archetypes to great effect.

A highly popular deck is the Zoolock, named because of its focus on low mana-cost, high 'value' minions. Zoolocks aim to seize board control in the early and mid-game with effective minion trading, creating an insurmountable advantage before the opponent's larger minions can even be played. Life Tap is critical in ensuring the warlock has a continual supply of minions and can refill the board in case of removal. Infamous for its power and efficiency, the Zoolock is a common choice at all skill levels. Its low crafting cost also makes the deck perhaps the easiest competitive choice for many new players.

The introduction of Malchezaar's Imp with One Night in Karazhan has given rise to the Discardlock, a discard effect synergy-oriented version of the traditional Zoolock, negating the drawbacks of cards like Soulfire and Doomguard and even turning them to positives through cards like Silverware Golem and Hand of Gul'dan.

Another strategy is the Handlock, intentionally loading up their hand early for devastating returns. Once again Life Tap plays a key role in this deck, where the extra cards enable cards that scale with hand size like Twilight Drake, Dark Skies, Abyssal Summoner, and Mountain Giant. From there, their slew of board-clearing spells can wrench control back to the Handlock's grasp, before finally finishing them off with a Leeroy Jenkins or Nether Breath after the opponent runs out of threats and their health whittled down.

Demonlock employs powerful but expensive Demon synergy cards and capitalize on them. Bloodreaver Gul'dan is the key to their power, and to maximize the impact of its Battlecry, they only a select few high-cost demons into their decks, namely Doomguards and Voidlords. On top of this, they can bring them out with lower cost and zero drawbacks with Possessed Lackey and Skull of the Man'ari and their power can be doubled up with a Carnivorous Cube followed by Dark Pact.

Warlock is also probably the best class for decks built around Reno Jackson, since Life Tap makes it possible to reliably draw Reno early, which is crucial for crushing aggro decks.

Counters[edit | edit source]

  • A highly offensive deck can be very effective to the generally suicidal mechanics of the warlock; generally to counteract the self-harm caused by the warlock spells and hero ability the warlock will have Siphon Soul, Drain Life, different neutral cards and Taunt minions. An offensive deck can hit the warlock after every Life Tap for devastating results.
  • Silence or other crowd control is going to be very useful against the powerful warlock minions.
  • If you have the ability to drop the warlock below 15 HP, be careful because they may be holding Lord Jaraxxus in their hand and can easily reset any damage that sends them below 15 HP that doesn't kill them.

Spells[edit | edit source]

For Wild format listings, see Warlock/Wild format

See Spell.

Name / Desc Rarity School Class Cost Description
Raise Dead Common Shadow 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Ritual of Doom Rare Shadow Warlock 0 Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
Altar of Fire Epic Fire Warlock 1 Destroy the top 3 cards of each deck.
Demonic Studies Common Shadow Warlock 1 Discover a Demon. Your next one costs (1) less.
Felosophy Epic Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Final Gasp Common Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Grimoire of Sacrifice Common Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Mortal Coil Common Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Shadow Council Epic Fel Warlock 1 Replace your hand with random Demons. Give them +2/+2.
Unstable Felbolt Common Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Wicked Whispers Rare Shadow Warlock 1 Discard your lowest Cost card. Give your minions +1/+1.
Drain Soul Common Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Imp Swarm (Rank 1) Common Fel Warlock 2 Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)
Soul Shear Rare Shadow 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Unstable Shadow Blast Common Shadow Warlock 2 Deal 6 damage to a minion. Excess damage hits your hero.
Backfire Common Fire Warlock 3 Draw 3 cards. Deal 3 damage to your hero.
Fiendish Circle Common Fel Warlock 3 Summon four 1/1 Imps.
Free Admission Rare General Warlock 3 Draw 2 minions. If they're both Demons, reduce their Costs by (2).
School Spirits Common Shadow Warlock 3 Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Cascading Disaster Epic General Warlock 4 Destroy a random enemy minion. Corrupt: Destroy 2. Corrupt Again: Destroy 3.
Hellfire Common Fire Warlock 4 Deal 3 damage to ALL characters.
Hysteria Rare Shadow 4 Choose an enemy minion. It attacks random minions until it dies.
Soul Rend Rare Shadow Warlock 4 Deal 5 damage to all minions. Destroy a card in your deck for each killed.
The Dark Portal Rare Fel Warlock 4 Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Deck of Chaos Legendary Shadow Warlock 5 Swap the Cost and Attack of all minions in your deck.
Siphon Soul Rare Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Hand of Gul'dan Common Shadow Warlock 6 When you play or discard this, draw 3 cards.
Twisting Nether Epic Shadow Warlock 8 Destroy all minions.
Showing all 28 cards
Raise Dead(329974).png
Ritual of Doom(475030).png
Altar of Fire(500130).png
Demonic Studies(329975).png
Felosophy(329896).png
Final Gasp(63369).png
Grimoire of Sacrifice(487646).png
Mortal Coil(475028).png
Shadow Council(210704).png
Unstable Felbolt(210848).png
Wicked Whispers(378845).png
Drain Soul(475026).png
Imp Swarm (Rank 1)(463931).png
Soul Shear(329929).png
Unstable Shadow Blast(63368).png
Backfire(442065).png
Fiendish Circle(475017).png
Free Admission(389016).png
School Spirits(329930).png
Cascading Disaster(388971).png
Hellfire(475015).png
Hysteria(442061).png
Soul Rend(487648).png
The Dark Portal(210680).png
Deck of Chaos(388951).png
Siphon Soul(475009).png
Hand of Gul'dan(210809).png
Twisting Nether(475002).png


Uncollectible

For Wild format listings, see Warlock/Wild format

The following spells are generated by other warlock cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Soul Fragment None Shadow 0 Casts When Drawn
Restore 2 Health to your hero.
Imp Swarm (Rank 2) Common Fel Warlock 2 Summon two 3/2 Imps. (Upgrades when you have 10 Mana.)
Imp Swarm (Rank 3) Common Fel Warlock 2 Summon three 3/2 Imps.
Cascading Disaster Epic General Warlock 4 Corrupted
Destroy 2 random enemy minions.
Corrupt: Destroy 3.
Cascading Disaster Epic General Warlock 4 Corrupted
Destroy 3 random enemy minions.
Showing all 5 cards
Soul Fragment(330067).png
Imp Swarm (Rank 2)(474973).png
Imp Swarm (Rank 3)(474974).png
Cascading Disaster(388976).png
Cascading Disaster(388981).png

Minions[edit | edit source]

For Wild format listings, see Warlock/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Flame Imp Common Demon Warlock 1 3 2 Battlecry: Deal 3 damage to your hero.
Possessed Villager Common General Warlock 1 1 1 Deathrattle: Summon a 1/1 Shadowbeast.
Spirit Jailer Common Demon 1 1 3 Battlecry: Shuffle 2 Soul Fragments into your deck.
Apothecary's Caravan Rare General Warlock 2 1 3 At the start of your turn, summon a 1-Cost minion from your deck.
Boneweb Egg Rare General Warlock 2 0 2 Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle.
Darkglare Epic Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Imprisoned Scrap Imp Rare Demon Warlock 2 3 3 Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Kanrethad Ebonlocke Legendary General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Midway Maniac Common Demon Warlock 2 1 5 Taunt
Tiny Knight of Evil Rare Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1.
Blood Shard Bristleback Rare Quilboar Warlock 3 3 3 Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Kabal Outfitter Common General Warlock 3 3 3 Battlecry and Deathrattle: Give another random friendly minion +1/+1.
Luckysoul Hoarder Rare General 3 3 4 Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card.
Man'ari Mosher Common Demon Warlock 3 3 4 Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Revenant Rascal Epic General Warlock 3 3 3 Battlecry: Destroy a Mana Crystal for both players.
Shadowlight Scholar Rare General Warlock 3 3 4 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
Tamsin Roame Legendary General Warlock 3 1 3 Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
Void Terror Rare Demon Warlock 3 3 4 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health.
Brittlebone Destroyer Rare General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Disciplinarian Gandling Legendary General 4 3 6 After you play a minion, destroy it and summon a 4/4 Failed Student.
Fire Breather Rare Demon Warlock 4 4 3 Battlecry: Deal 2 damage to all minions except Demons.
Lakkari Felhound Common Demon Warlock 4 3 8 Taunt
Battlecry: Discard your two lowest-Cost cards.
Nightshade Matron Common Demon Warlock 4 5 5 Rush
Battlecry: Discard your highest Cost card.
Stealer of Souls Rare Demon Warlock 4 2 6 After you draw a card, change its Cost to Health instead of Mana.
Envoy Rustwix Legendary Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Felsoul Jailer Epic Demon Warlock 5 4 6 Battlecry: Your opponent discards a minion.
Deathrattle: Return it.
Neeru Fireblade Legendary General Warlock 5 5 5 Battlecry: If your deck is empty, open a portal that fills your board with 3/2 Imps each turn.
Void Drinker Epic Demon Warlock 5 4 5 Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Barrens Scavenger Epic General Warlock 6 6 6 Taunt
Costs (1) while your deck has 10 or fewer cards.
Dread Infernal Common Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters.
Keli'dan the Breaker Legendary General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Ring Matron Common Demon Warlock 6 6 4 Taunt
Deathrattle: Summon two 3/2 Imps.
Tickatus Legendary Demon Warlock 6 8 8 Battlecry: Remove the top 5 cards from your deck. Corrupt: Your opponent's deck instead.
Enslaved Fel Lord Common Demon Warlock 7 4 10 Taunt. Also damages the minions next to whomever this attacks.
Soulciologist Malicia Legendary General 7 5 5 Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.
Archwitch Willow Legendary General Warlock 8 5 5 Battlecry: Summon a random Demon from your hand and deck.
Enhanced Dreadlord Rare Demon Warlock 8 5 7 Taunt
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal.
Flesh Giant Epic General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Showing all 38 cards
Flame Imp(475029).png
Possessed Villager(475027).png
Spirit Jailer(329923).png
Apothecary's Caravan(464326).png
Boneweb Egg(329883).png
Darkglare(210810).png
Imprisoned Scrap Imp(210716).png
Kanrethad Ebonlocke(210811).png
Midway Maniac(389008).png
Tiny Knight of Evil(475025).png
Blood Shard Bristleback(487658).png
Kabal Outfitter(464327).png
Luckysoul Hoarder(442045).png
Man'ari Mosher(389043).png
Revenant Rascal(378838).png
Shadowlight Scholar(329927).png
Tamsin Roame(487644).png
Void Terror(475023).png
Brittlebone Destroyer(329882).png
Disciplinarian Gandling(329885).png
Fire Breather(388948).png
Lakkari Felhound(475012).png
Nightshade Matron(210812).png
Stealer of Souls(63370).png
Envoy Rustwix(442035).png
Felsoul Jailer(463938).png
Neeru Fireblade(487697).png
Void Drinker(329925).png
Barrens Scavenger(464329).png
Dread Infernal(475006).png
Keli'dan the Breaker(210766).png
Ring Matron(389010).png
Tickatus(388974).png
Enslaved Fel Lord(474982).png
Soulciologist Malicia(329931).png
Archwitch Willow(329898).png
Enhanced Dreadlord(210838).png
Flesh Giant(329888).png

Uncollectible[edit | edit source]

For Wild format listings, see Warlock/Wild format

The following minions are generated by other warlock cards and effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Burning Blade Portal None General Warlock At end of your turn, fill your board with 3/2 Imps.
Boneweb Spider None Beast Warlock 1 2 1
Imp None Demon Warlock 1 1 1
Fiery Imp None Demon Warlock 2 3 2
Imp Familiar None Demon Warlock 2 3 2
Luckysoul Hoarder Rare General 3 3 4 Corrupted
Battlecry: Shuffle 2 Soul Fragments into your deck and draw a card.
Released Soul None General 3 3 3 Rush
Failed Student None General 4 4 4
Demonic Tyrant None Demon Warlock 5 5 5
Desperate Dreadlord None Demon Warlock 5 5 5 Lifesteal
Infernal None Demon Warlock 6 6 6
Tickatus Legendary Demon Warlock 6 8 8 Corrupted
Battlecry: Remove the 5 top cards from your opponent's deck.
Kanrethad Prime None Demon Warlock 8 7 6 Battlecry: Summon 3 friendly Demons that died this game.
Showing all 13 cards
Burning Blade Portal(464331).png
Boneweb Spider(330035).png
Imp(89479).png
Fiery Imp(389055).png
Imp Familiar(474969).png
Luckysoul Hoarder(442048).png
Released Soul(330114).png
Failed Student(330028).png
Demonic Tyrant(464434).png
Desperate Dreadlord(211107).png
Infernal(121).png
Tickatus(388975).png
Kanrethad Prime(211111).png

Weapons[edit | edit source]

For Wild format listings, see Warlock/Wild format

Skull of the Man'ari is the only collectible weapon available for the Warlock class. Playing Lord Jaraxxus will grant them the weapon Blood Fury. This weapon is uncollectible, and cannot otherwise be acquired.

Name / Desc Rarity Class Cost Atk HP Description
Blood Fury Common Warlock 3 3 8
Showing the only card
Blood Fury(669).png


Hero card

For Wild format listings, see Warlock/Wild format

See Hero card.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Lord Jaraxxus Legendary Hero card Warlock 9 Battlecry: Equip a 3/8 Blood Fury.
Showing the only card
Lord Jaraxxus(474983).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All warlocks start with the following class cards.


Drain Life(332).png
Hellfire(122).png
Shadow Bolt(647).png
Felstalker(208).png
Voidwalker(340).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Corruption(252).png

Level 2
Mortal Coil(43).png

Level 4
Soulfire(529).png

Level 6
Sacrificial Pact(348).png

Level 8
Dread Infernal(36).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Sacrificial Pact(348) Gold.png

Level 15/20
Dread Infernal(36) Gold.png

Level 23/26
Soulfire(529) Gold.png

Level 28/30
Corruption(252) Gold.png

Level 32/34
Voidwalker(340) Gold.png

Level 36/38
Felstalker(208) Gold.png

Level 40/42
Mortal Coil(43) Gold.png

Level 43/44
Drain Life(332) Gold.png

Level 45/46
Shadow Bolt(647) Gold.png

Level 47/48
Hellfire(122) Gold.png

Level 49/50
Boulderfist Ogre(60) Gold.png

Level 51/52
Grimscale Oracle(510) Gold.png

Level 53/54
Ogre Magi(659) Gold.png

Level 55/56
Gurubashi Berserker(624) Gold.png

Level 57/58
Kobold Geomancer(479) Gold.png

Level 59/60

Trivia[edit | edit source]

  • In August 2016 Ben Brode stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."[2]

References[edit | edit source]