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{{Un'Goro}}
 
 
{{Card infobox
 
{{Card infobox
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|collectible=true
 
|addabilities=Deal damage, Overload
 
|addabilities=Deal damage, Overload
 
|tags=Random
 
|tags=Random
 
|hiddentags=
 
|hiddentags=
  +
|artist=Gustav Schmidt
|category=Upcoming
 
 
}}
 
}}
   
'''Volcano''' is a [[rare]] [[shaman]] [[spell]] card, from the upcoming [[Journey to Un'Goro]] set.
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'''Volcano''' is a [[rare]] [[shaman]] [[spell]] card, from the [[Journey to Un'Goro]] set.
   
 
==How to get==
 
==How to get==
Line 13: Line 13:
   
 
==Notes==
 
==Notes==
  +
This spell shoots 15 missiles, each one dealing 1 [[damage]] to a randomly selected minion:
 
  +
* Each missile is resolved (queuing and resolving [[triggered effect]]s, such as that of [[Acolyte of Pain]]) ''before'' the next one is shot.
* The meteorites from Volcano do not "overkill" minions, functioning more like [[Spreading Madness]] and not [[Flame Missiles (Nefarian Rises! 10 damage spell)|Flame Missiles]] (from [[Tavern Brawl]] ''[[Nefarian Rises!]]'').
 
  +
* As with all [[random effect]]s, the missiles can hit any minion, including friendly, [[Immune]] (which will however suffer no damage) and [[Stealth]]ed minions.
  +
* Minions which have been mortally wounded by earlier missiles or destroyed by triggered effects like [[Acidmaw]] will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
  +
* Bonuses from [[Spell Damage]] and [[Prophet Velen]] will increase the ''total'' damage of this spell, not the damage dealt by each missile: for example, with Spell Damage +2 this spell will shoot 2 extra missiles, each one still dealing just 1 damage.
   
 
==Strategy==
 
==Strategy==
  +
A great card serving as an alternative for [[Elemental Destruction]], with more versatility and less overload penalty at a higher base cost and less total damage.
{{stub-section}}
 
  +
  +
Volcano can be used much the same as Elemental Destruction as a board clear vs aggro, but also is great at killing a large enemy minion or two if your side of the board is clear. Ideally, this card will best be used in such a situation where you either have low health minions on the board or no minions to ensure that you clear the enemy side of the board. Generally, it's best to play this card when there is 15 or less health across all minions, taking out the RNG from the card. It can also be used with [[Acolyte of Pain]] to draw cards as you clear the board.
  +
  +
While not the ideal use, this can be used to damage or remove an enemy Taunt minion while you have the board, clearing the way for lethal damage. This obviously requires a bit of luck, but can be maximized by keeping your minions at high health.
  +
  +
This one of the few Shaman board clears where having a [[Wrath of Air Totem]] is actually a downside, since its 1 Spell Damage is overruled by the totem's 2 health.
   
 
==Lore==
 
==Lore==
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This card represents a volcano located at the very heart of {{wow|Un'Goro Crater}}.<ref>{{cw|url=https://www.youtube.com/watch?v=xAHwjbKQi04&t=2m55s|2017-02-27|Journey to Un'Goro Announcement Video}}</ref> As such, it is likely meant to represent {{wow|Fire Plume Ridge}}.
{{stub-section}}
 
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<!--
 
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{{fromwow}}
==Artist==
 
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:''Fire Plume Ridge is the volcano in the center of Un'Goro Crater. Lava flows down the sides of the mountain, where [[Fire Elemental|fire elementals]] can be found. The strongest of all fire elementals in Un'Goro, {{wow|Blazerunner}}, lives within a cave at its peak.''
{{setartist|Unknown}}
 
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  +
==Trivia==
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* The visual effects when playing this card were "pretty much exclusively" created by FX artist [[Hadidjah Chamberlin]].<ref>{{cw|http://www.gosugamers.net/hearthstone/features/43915-talking-hearthstone-design-an-interview-with-senior-concept-artist-jomaro-kindred|2017-04-02|Talking Hearthstone design - An interview with Senior Concept Artist Jomaro Kindred}}</ref>
   
 
==Gallery==
 
==Gallery==
 
{|
 
{|
| [[File:{{PAGENAME}} full.jpg|thumb|400px|{{PAGENAME}}, full art]]
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| [[File:Volcano full.jpg|thumb|400px|Volcano, full art]]
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| [[File:Fire Plume Ridge WoW.jpg|thumb|500px|Fire Plume Ridge in ''[[World of Warcraft]]'']]
 
|}
 
|}
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-->
 
 
==Patch changes==
 
==Patch changes==
  +
* {{Forged in the Barrens patch}} [[Fire]] spell school added.
 
* {{Journey to Un'Goro patch}} Added.
 
* {{Journey to Un'Goro patch}} Added.
   
  +
==References==
[[Category:Standard format cards]]
 
  +
{{reflist}}
  +
 
[[Category:Wild format cards]]

Revision as of 08:37, 16 January 2022

Volcano
Regular
latest?cb=20210328190857
Gold
latest?cb=20210328190902
Set:Journey to Un'GoroJourney to Un'Goro
Type:Spell
Spell school:Fire
Class:ShamanShaman
Rarity:RareRare
Cost:5 Mana icon
Abilities:Deal damage, Overload
Wiki tags:Random
Artist:Gustav Schmidt
Deal 15 Damage randomly split across all minions. Overload: (2)
Flavor text

Many young shaman summon a volcano as their first school project.

External links

Data pageHearthpwn

Volcano is a rare shaman spell card, from the Journey to Un'Goro set.

How to get

Volcano can be obtained through Journey to Un'Goro card packs, or through crafting.

Card Crafting cost Disenchanting
Volcano 100 20
Golden Volcano 800 100

Notes

This spell shoots 15 missiles, each one dealing 1 damage to a randomly selected minion:

  • Each missile is resolved (queuing and resolving triggered effects, such as that of LegacyAcolyte of Pain) before the next one is shot.
  • As with all random effects, the missiles can hit any minion, including friendly, Immune (which will however suffer no damage) and Stealthed minions.
  • Minions which have been mortally wounded by earlier missiles or destroyed by triggered effects like The Grand TournamentAcidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
  • Bonuses from Spell Damage and LegacyProphet Velen will increase the total damage of this spell, not the damage dealt by each missile: for example, with Spell Damage +2 this spell will shoot 2 extra missiles, each one still dealing just 1 damage.

Strategy

A great card serving as an alternative for The Grand TournamentElemental Destruction, with more versatility and less overload penalty at a higher base cost and less total damage.

Volcano can be used much the same as Elemental Destruction as a board clear vs aggro, but also is great at killing a large enemy minion or two if your side of the board is clear. Ideally, this card will best be used in such a situation where you either have low health minions on the board or no minions to ensure that you clear the enemy side of the board. Generally, it's best to play this card when there is 15 or less health across all minions, taking out the RNG from the card. It can also be used with LegacyAcolyte of Pain to draw cards as you clear the board.

While not the ideal use, this can be used to damage or remove an enemy Taunt minion while you have the board, clearing the way for lethal damage. This obviously requires a bit of luck, but can be maximized by keeping your minions at high health.

This one of the few Shaman board clears where having a ClassicWrath of Air Totem is actually a downside, since its 1 Spell Damage is overruled by the totem's 2 health.

Lore

This card represents a volcano located at the very heart of Un'Goro Crater.[1] As such, it is likely meant to represent Fire Plume Ridge.

Wowpedia iconThis section uses content from Wowpedia.
Fire Plume Ridge is the volcano in the center of Un'Goro Crater. Lava flows down the sides of the mountain, where fire elementals can be found. The strongest of all fire elementals in Un'Goro, Blazerunner, lives within a cave at its peak.

Trivia

  • The visual effects when playing this card were "pretty much exclusively" created by FX artist Hadidjah Chamberlin.[2]

Gallery

Volcano full

Volcano, full art

Fire Plume Ridge WoW

Fire Plume Ridge in World of Warcraft

Patch changes

References