|Abilities:||Battlecry, Destroy, Increment attribute|
|Tags:||Attack-related, Health-related, Positional effect|
Battlecry: Destroy both adjacent minions and gain their Attack and Health.
If you put this into your deck, you WILL lose the trust of your other minions.
Other versions[edit | edit source]
How to get[edit | edit source]
|Golden Void Terror||800||100|
Core set[edit | edit source]
Two copies of regular Void Terror (Core) are obtained for raising warlock to level 6.
Two copies of golden Void Terror (Core) are obtained for winning 100 games as warlock.
Previous availability[edit | edit source]
- Regular Void Terror could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from April 1, 2020 to March 25, 2021 (or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).
Strategy[edit | edit source]
While new players may find it hard to see the advantage in sacrificing your own minions, this minion's ability should not be underestimated, as it allows you to combine the total Attack and Health of smaller minions into one large minion, capable of profitable trades or powerful damage to your opponent. This card also effectively counters area of effect spells that rely on modest amounts of damage dealt to multiple minions, such as Blizzard or Hellfire; where you might lose all of your minions to such cards, combining them into a Void Terror allows the Terror to survive and continue to do large amounts of damage. This card also combos very well with the warlock spell Power Overwhelming.
To execute the combination with Power Overwhelming you need to play Power Overwhelming on a minion you intend to have Void Terror consume. After casting Power Overwhelming, attack with the targeted minion (not required for the combo but generally advised). Finally, play Void Terror adjacent to the targeted creature, resulting in a single creature that will retain the bonus Attack and Health that was granted by Power Overwhelming.
The downside, of course, is that this gives your opponent a convenient single target - a simple silence or removal ability will render you worse off than having not played the card in the first place.
This card is ideal for use with minions with inherent weaknesses such as Venture Co. Mercenary (to negate the increased mana cost effect) or Ancient Watcher (since the minion couldn't attack), allowing the warlock to make use of the unusually high stats of these cards while discarding their built-in drawbacks.
With the Naxxramas cards, a very powerful combination is playing Power Overwhelming on a Nerubian Egg, attacking with it, and then absorbing it with a Void Terror. This will trigger the egg's Deathrattle and leave a 4/4 on the board, plus a Void Terror upwards of 7/9, potentially as early as turn 3 if you start with The Coin.
Lore[edit | edit source]
- A void hound (also called a void terror) is a huge and extremely powerful two-headed demon. This type of beast possesses a nearly unlimited source of demonic energy. Prior to The Burning Crusade, the only known void terror residing in Azeroth was Immol'thar, found within Dire Maul in Kalimdor. Later, Kael'Thas brought with the help of the Burning Legion a number of demons, including void terrors, to Azeroth to guard the Sunwell. A large number of them have also been sighted in Outland, guarding certain regions of the Blade's Edge Mountains and prowling the Netherstorm.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Reign of Fire" series, for the card Terror Hound.