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==How to get==
 
==How to get==
{{How to get/Karazhan|rarity=common|boss=[[Free Medivh!|Prince Malchezaar]]}}
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{{How to get/Karazhan|rarity=common|wing=The Spire, the fourth and final wing}}
   
 
==Notes==
 
==Notes==

Revision as of 03:12, 2 September 2016

Violet Illusionist
Regular
latest?cb=20160809235409
Gold
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Set:One Night in KarazhanOne Night in Karazhan
Type:Minion
Class:NeutralNeutral
Rarity:CommonCommon
Cost:3 Mana icon
Attack:4 Attack icon
Health:3 Health
Abilities:Immune
Wiki tags:Ongoing effect
During your turn, your hero is Immune.
Flavor text

She’s much more cheerful after losing the ‘n’ in her name.

External links

Data pageHearthpwn

Violet Illusionist is a common neutral minion card, from the One Night in Karazhan set.

How to get

Two copies of regular Violet Illusionist are obtained by completing The Spire, the fourth and final wing of One Night in Karazhan.

As a Wild-format card, both regular and golden versions of Violet Illusionist can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Violet Illusionist 40 5
Golden Violet Illusionist 400 50

Notes

JournalPlease add any available information to this section.

Strategy

Violet Illusionist has a strong synergy with weapons, allowing the user to trade with an enemy minion without taking damage. Warrior weapons designed for attacking minions such as LegacyGorehowl and One Night in KarazhanFool's Bane work especially well with a Violet Illusionist. LegacyDoomhammer can likewise benefit due to its Windfury. It is most useful when allowing the hero to attack a high-Attack target, preventing a sizeable amount of damage. The combination is comparable to the built-in effect of LegacyGladiator's Longbow.

This card can be used in Warlock decks to negate not only the damage from their Hero Power LegacyLife Tap, but also from self-damaging cards such as LegacyFlame Imp, LegacyPit Lord, and Cho'Gall. It can also be used to prevent Fatigue, since Fatigue damage is dealt on the player's own turn. This is unlikely to be a game-winning strategy, although it could be useful in mill or control decks that aim for long games, especially if played when the opponent has no means left of removing it.

The Violet Illusionist's 4/3 stats are not bad for a 3 mana minion, making even a moderate advantage from its effect reasonable, although it is best played in a deck that can make good use of it before it is removed from the board.

Quotes

Summon
This only works on the simple minded.
Attack
Look behind you.

Artist

Template:Setartist

Gallery

Violet Illusionist full

Violet Illusionist, full art

Patch changes