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Vanish(658) Gold.png
Set: Legacy
Type: Spell
Class: Rogue
Rarity: Common
Cost: 6 Mana icon.png
Abilities: Return to hand
Tags: Area of effect
Artist: Sean O'Daniels

Return all minions to their owner's hand.

See this card on PlayHearthstone

See this card on Hearthpwn

Vanish is a common rogue spell card, inducted into the Legacy set, formerly from Hall of Fame and Basic sets.

Other versions[edit | edit source]

How to get[edit | edit source]

Vanish can be obtained through crafting only.

Card Crafting cost Disenchanting
Vanish 40 5
Golden Vanish 400 50

Previous availability[edit | edit source]

Prior to July 1, 2019:

  • Two copies of Vanish were a reward for raising a rogue to level 8.
  • Two golden copies of Vanish were a reward for raising a rogue to levels 23 and 26.

Notes[edit | edit source]

Vanish will return minions to their owner's hand in the order they were played. This mean the first minion ever played will be the first to bounce back to player's hand, while the last minion played will be the last to bounce back.

Strategy[edit | edit source]

Offensive: 6 mana cost means this is a "top-deck" card, and should be used to clear taunts off the board and land a kill on the enemy with direct damage cards.

Defense: Clear out an overwhelming army to prevent trading, death, and waste enemy mana.

This card is generally far more useful when the opponent has far more minions on the board. Since a player may take several turns to get their minions onto the battlefield, Vanish can set players back greatly, buying time for the rogue or simply making the situation a little more even.

If the opponent has more minions on the board than they can fit back into their hand, the left over minions will be destroyed, potentially making Vanish a devastating removal option. Note that the Deathrattles of any destroyed minions will be activated. The minions should be returned in the order in which they were put into play.

Vanish can also be used to clog your opponent's hand when they have a lot of minions on the field. Drawing cards with 10 cards already in hand will cause the new cards to be destroyed, which is a powerful way to "mill" your opponent, essentially making their deck "smaller" and limiting the number of options they will have over the course of the game. Burning a powerful card such as Archmage Antonidas can almost guarantee victory against decks based around such cards. Playing a Coldlight Oracle can burn even more of their cards, while also drawing you two cards. In addition, Vanish synergizes well with cards that get a bonus for the number of cards in your hand, namely Twilight Drake and Mountain Giant, and also for a cheap Clockwork Giant after flooding your enemy's hand with cards. One effective mill combo is to play King Mukla to add two Bananas to their hand, then Vanish. The Bananas will take up extra space and cause more of their cards to be destroyed.

Lore[edit | edit source]

"Now you see him…"

Vanish is a rogue ability from World of Warcraft. It causes the rogue to enter an improved stealth mode for 3 seconds, which cannot be broken by damaging effects. It can be used to allow the rogue to escape combat, or to slip back into stealth mid-fight in order to launch a fresh stealth-dependent attack from the shadows.

Vanish is also seen in the Through the Dark Portal deck of the World of Warcraft Trading Card Game.

Trivia[edit | edit source]

  • Vanish is the only collectible card without flavor text. This is likely due to the text... "vanishing".
  • The artwork for this card comes from the World of Warcraft Trading Card Game "Blood of Gladiators" series, for the card Poof!.
  • Vanish and Mind Blast were the first cards to be rotated from the Basic set to the Hall of Fame. They were also the first Hall of Fame cards to be rotated during an ongoing Standard year rather than at the start.

Gallery[edit | edit source]

Vanish, full art

Patch changes[edit | edit source]

Commentary: "While we like Rogues’ knack for getting out of sticky situations with targeted removal, Vanish allows them to effectively clear an entire board. This negates one of their intended weaknesses, reduces our ability to design towards their strengths, and makes it much harder for players to strategize against a Rogue."