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Unite the Murlocs
Regular
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Gold
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Quest: Summon 10 Murlocs. Reward: Megafin.
Flavor text

Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.

External links

Data pageHearthpwn

Unite the Murlocs is a legendary shaman spell card, from the Journey to Un'Goro set.

How to get[]

Unite the Murlocs can be obtained through Journey to Un'Goro card packs, or through crafting.

Card Crafting cost Disenchanting
Unite the Murlocs 1600 400
Golden Unite the Murlocs 3200 1600

Generated cards[]

Megafin(55472).png

Notes[]

  • Megafin's ability "fill your hand" means that he adds Murlocs to the player's hand until the player's hand contains 10 cards.

Strategy[]

This card is an obvious fit into Murloc decks, as these will quickly finish this quest and also greatly benefit from Megafin. Because this Quest's requirement is to summon and not play 10 murlocs, this card synergizes very well with Call in the Finishers, Murloc Tidehunter, Primalfin Totem, and Finja, the Flying Star. Since playing the Quest costs 1 mana, it will slow down a Murloc deck a bit. However, Megafin is such a tempo swing that it shouldn't matter as long as you've stabilized.

Scargil can make for an especially effective combo with Megafin, easily allowing the player to get out the large amount of Murlocs provided by Megafin's battlecry, and providing further synergy with Everyfin is Awesome.

Megafin is easily the most simple quest reward. He simply provides more fuel for a Murloc deck, while also being a huge threat himself. Simplicity doesn't mean weakness though, as generating as much as 10 cards, many of which will have synergies with each other, is a very powerful effect. Megafin himself is obviously an incredible minion, being an 8/8 that benefits from Murloc buffs. Since he fills your hand, you shouldn't play him in a position when you have no mana, unless you don't care about overdrawing a card. This is less of an issue in Wild, where Murloc Tinyfin has a chance of appearing.

The problem with this quest is its steep completion requirement. If you do not draw any of the four token-generating cards mentioned above, you will need to draw and play ten individual Murlocs, which will roughly take eight turns (seven if you go second). Uniting the Murlocs means relying on your token-generators. Otherwise, you will not succeed in a timely fashion.

Lore[]

This Quest appears to depict Sir Finley Mrrgglton working to unite the various murlocs tribes of Un'Goro, resulting in the appearance of Megafin.

Trivia[]

  • Megafin is the fourth murloc in Hearthstone to possess a size-related name, Tinyfin, Old Murk-Eye ("Middlefin"), and Giantfin being the others.
  • During the expansion's teaser period, the art for this card was shown as an old-fashioned photograph, alongside the text, "The ten that lead me to the one..."[1]

Gallery[]

Unite the Murlocs, full art

Patch changes[]

References[]

 
  1. PlayHearthstone on Twitter. (2017-03-24). 
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