Hearthstone Wiki

Hearthstone Wiki's database has been fully updated to Patch 23.4.3.141643!

READ MORE

Hearthstone Wiki
Advertisement

The lightning bolt icon, explicitly indicating a triggered effect

Triggered effect icon

Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as well as some boss Hero Powers.

Triggered effects include named abilities such as Battlecry and Deathrattle, as well as unnamed effects such as those of LegacyCult Master, LegacySword of Justice and LegacyRagnaros the Firelord. All Secrets are triggered effects. Many triggered effects must first be put into play in order to become active - such as by playing the minion, equipping the weapon, or casting the Secret - while others activate when the card itself is drawn, discarded or put into play. Different types of triggered effect often share common rules for their activation.

Since the most common types of triggers are represented by keywords such as Battlecry, the term triggered effect is sometimes used more specifically to refer to those not indicated by a keyword, but instead described explicitly in their card text. Such effects are usually - but not always - denoted when in play by a small lightning bolt icon, a flask with venom (Poisonous), or a broken heart (Lifesteal) at the bottom of the card's portrait or icon, and can usually be activated any number of times, but only while in play. Any ability that states "at the end of your turn" or "at the start of your turn" is a triggered effect, as are most that state "when" or "whenever".

Notes[]

Main article: Advanced rulebook

The interactions and timing of multiple triggered effects are some of the most complex rules in the game. This section is only a summary:

  • When multiple triggered effects activate at once, such as at the end of a player's turn, the effects will activate in the order in which the minions were summoned, with the minions summoned first activating their triggered effects first. Any deaths resulting from the triggers then resolve at once, followed by consequences from those deaths. However, there are exceptions to this rule.
  • Triggered effects which trigger from playing cards or casting spells may take place before or after the card takes effect, depending on the trigger. For example, activating LegacyLeader of the Pack with a LegacyViolet Teacher active will cause her to summon a fresh LegacyViolet Apprentice, who will then benefit from the Leader of the Pack buff,[1] while playing LegacyInner Rage on a 3/1 LegacyWild Pyromancer will destroy the minion before it can activate its effect.
  • For notes on individual types of triggered effects, see the appropriate sections.

Advanced[]

  • Triggered effects require the card not to have been destroyed. However, the game only checks to destroy minions with 0 or negative Health when an event phase ends. This means that a minion can be triggered during the same phase in which it is destroyed, regardless of the order in which the events take place. For example, if three enemy Goblins vs GnomesExplosive Sheep are killed by your LegacyFlamestrike while you have an LegacyAcolyte of Pain on the board, the Acolyte will trigger three times (despite his Health reaching 0 after the first Exploding Sheep's Deathrattle) since he cannot completely die while the Sheep Deathrattles are still being handled. Once all simultaneous effects have resolved, the game will then check for any minions at 0 or lower Health, notice the Acolyte and destroy it. Conversely, LegacyCult Master cannot trigger from the death of a friendly minion killed at the same time as the Cult Master itself, since by the time the game checks for triggers from the deaths, the Cult Master has also been destroyed.

Cards[]

For Wild format listings, see Triggered effect/Wild format

Below are listed all cards in Standard which possess or grant triggered effects, divided by the type of trigger. Some sections below will also list Wild cards due to no example minions existing in Standard currently.

Using Hero Powers[]

Most effects which are triggered by using Hero Powers are denoted by the Inspire keyword. For more details on that effect, see Inspire. Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
LOE 021.png
DRG 252.png
DRG 256.png
AT 034.png

Card-playing[]

Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield effects will not activate these effects.

Card-playing triggered effects activate immediately after the card is played, before it takes effect.

Any card type[]


Swipe left or right to see the cards.
SW 050.png
DED 514.png

Spell-casting[]

Whenever[]

'When' and 'Whenever' effects trigger from the attempt to cast the spell, before any of the spell's effects apply, and even triggers if LegacyCounterspell prevents it:


Swipe left or right to see the cards.
TSC 032t2.png
AV 226.png
AV 113t9.png
CORE EX1 287.png
BAR 918.png
TSC 032.png
SW 073.png
BAR 075.png
AV 127.png
CORE NEW1 026.png
CORE UNG 963.png
SW 031t7.png
SW 322t4.png
CORE EX1 095.png
CORE EX1 187.png
After[]

'After' effects trigger from the spell fully resolving:


Swipe left or right to see the cards.
TSC 657.png
AV 137.png
TSC 641ta.png
SW 012.png
TSC 827.png
CS3 019.png
TSC 074.png
TSC 073.png
AV 401.png
CORE NEW1 020.png
TSC 641tc.png
BAR 720.png
BAR 035.png
TSC 218.png
TID 098.png
SW 445.png
TSC 635.png
BAR 888.png
ONY 020.png
BAR 744.png
BAR 878.png
TID 709.png
SW 111.png
TSC 620.png
WC 036.png
ONY 007.png

Playing a minion from the hand[]

These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.

That minion[]

Effects which activate when the minion itself is played from the hand are denoted by specific keywords. By far the most common is Battlecry, followed by the druid keyword Choose One and the rogue keyword Combo. All three abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.

The list of such minions is too extensive to list here - see individual pages for complete lists:


Swipe left or right to see the cards.
WC 042.png
SW 115.png
BAR 860.png
AV 601.png
AV 238.png
CORE LOOT 101.png
AV 321.png
BAR 076.png
SW 419.png
TSC 620.png

Secret-playing[]

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
EX1 080.png
BT 022.png
BT 188.png

Minion summoning[]

Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.

Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon or put into battlefield effects. Hero powers, Deathrattles, Battlecries and Secrets can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.[2]

Whenever you summon[]


Swipe left or right to see the cards.
CORE EX1 509.png

After you summon[]


Swipe left or right to see the cards.
TSC 638.png
TSC 638t.png
TSC 638t2.png
TSC 638t3.png
TSC 638t4.png
TSC 922.png
BAR 063.png
TSC 928.png
TSC 054.png
AV 344.png

Attacking[]

Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.

Hero attacks[]


Swipe left or right to see the cards.
CORE BT 351.png
WC 025.png
SW 025.png
AV 118.png
TID 704.png
BAR 318.png
BAR 875.png
TSC 085.png
DED 519.png
TSC 070.png
TSC 002.png
TSC 913t.png
BAR 844.png
CORE CS2 097.png
CORE EX1 411.png
AV 202t2.png
CS3 020.png
SW 075t.png

Minion attacks[]


Swipe left or right to see the cards.
AV 204p.png
SW 052t8 t.png
SW 084.png
CORE EX1 611.png
AV 113t2.png
ONY 005ta9.png
BAR 847.png
SW 413.png
BAR 038.png
TSC 030t2.png
CORE YOD 006.png
SW 431.png
TSC 057t.png
CS3 025.png
TSC 030.png
TSC 029.png

Any attack[]


Swipe left or right to see the cards.
CORE EX1 130.png
CORE EX1 610.png
AV 113t1.png
AV 113t7.png
AV 113t3.png
CORE EX1 554.png
CORE EX1 289.png

Character damage[]

Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.

Taking minion damage[]

This minion[]

Swipe left or right to see the cards.
TID 713.png
CORE EX1 007.png
CORE BRM 006.png
SW 097.png
AV 129.png
Friendly minions[]

Swipe left or right to see the cards.
CORE EX1 402.png
Another minion[]
Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
AT 063.png
Any minion[]

Swipe left or right to see the cards.
CORE EX1 604.png

Taking hero damage[]

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
EX1 132.png
LOOT 214.png
BT 781.png
BT 307.png
EX1 295.png
LOE 119.png
ULD 167.png
GVG 100.png
AT 124.png
DRG 209.png

Dealing damage[]

Various effects activate in response to dealing damage, either by the minion or by the player. Poison effects are a type of triggered destroy effect which display a vial of bubbling poison in place of the usual lightning bolt icon, and use atypical phrasing in their card text.

Dealing damage - triggered effect[]


Swipe left or right to see the cards.
BAR 888t.png
AV 257t.png
AV 282t.png
AV 133.png
AV 282t3.png
AV 282t5.png

Dealing damage - Poisonous or Lifesteal[]


Swipe left or right to see the cards.
ONY 005tb5t.png
SW 091t.png
SW 091.png
BAR 878t.png
SW 046.png
WC 034t.png
CORE ICC 055.png
SW 463t.png
CS3 019.png
WC 034t7.png
CORE BT 921.png
BAR 916.png
CORE DRG 229.png
SW 317.png
SW 452.png
DED 522.png
DED 522t.png
BAR 311.png
CORE BT 801.png
TID 706.png
ONY 005tb1.png
SW 314.png
TSC 013.png
CORE UNG 817.png
BAR 065.png
SW 033.png
CORE TRL 252.png
WC 037.png
SW 442.png
TSC 919t.png
ONY 028.png
TSC 216.png

Healing[]

Healing-triggered effects activate immediately after healing is granted.


Swipe left or right to see the cards.
CORE CS2 235.png
AV 326.png

Minion death[]

Death-triggered effects activate only after the death has fully resolved, and the minion or weapon removed from play. All types of death-triggered effects, including Deathrattles, triggered effects and Secrets are queued together from oldest to newest played, with no special priority.

That minion[]

Effects which trigger from the death of the minion itself are Deathrattles - see that page for details.

Another minion[]


Swipe left or right to see the cards.
CORE FP1 020.png
SW 457.png
TSC 929.png
TSC 929t.png
AV 261.png
CORE BT 355.png
AV 269.png
BAR 540.png
SW 323.png
TSC 639.png

Attacking and killing[]


Swipe left or right to see the cards.
CORE GIL 547.png

End of turn[]

Most end of turn effects activate at the end of the controlling player's turn, but some activate at the end of the current turn, or at the end of each turn.

The game only queues end of turn triggers once, at the start of the end of turn phase. For example, if during the end of turn phase NaxxramasKel'Thuzad resurrects a minion which has an end of turn triggered effect, that effect will not be activated that turn, since the minion was not in play when the end of turn phase started.

End of your turn[]

These effects activate at the end of the turns belonging to the controlling player.


Swipe left or right to see the cards.
TSC 216t.png
AV 147.png
SW 060.png
AV 207p.png
AV 660.png
TID 000.png
TID 707.png
AV 207p2.png
TSC 219t2.png
TSC 219t3.png
TSC 219t4.png
TSC 219t.png
WC 035.png
SW 030.png
AV 657.png
SW 069.png
AV 360.png
ONY 005ta12.png
CORE EX1 575.png
TSC 633.png
AV 664.png
SW 036.png
ONY 002.png
AV 268.png
CORE ICC 029.png
CORE EX1 249.png
SW 024.png
AV 139.png
AV 340.png
CORE OG 229.png
AV 290.png
BAR 919t.png

End of your opponent's turn[]

These effects activate at the end of the turns belonging to the opposing player.

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
SCH 706.png
DRG 258.png
DMF 107.png

End of each turn[]

These effects activate at the end of each turn, whether belonging to the controlling player or their opponent.


Swipe left or right to see the cards.
SW 080.png
CS3 032.png

End of the turn[]

These effects activate at the end of the turn after they are put into play. This is largely the same as effects that activate at the end of each turn, but only happens once.


Swipe left or right to see the cards.
AV 338.png

Related cards[]

These effects are related to end of turn effects.

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
ICC 901.png

Start of turn[]

Start of turn effects take effect at the very start of the turn, before any cards have been drawn. Almost all take place only on the controlling player's turn, but some happen at the start of each turn, or the start of the opponent's turn.

Start of your turn[]

These effects activate at the start of the turns belonging to the controlling player.


Swipe left or right to see the cards.
SW 319.png
TSC 647.png
TSC 955t.png
BAR 912.png
CORE NEW1 021.png
AV 258pt.png
TSC 929.png
AV 258pt3.png
AV 109.png
TSC 929t.png
AV 113t8.png
AV 258pt4.png
BAR 033.png
BAR 871.png
BAR 312.png
BAR 043.png
AV 258p2.png
TSC 013.png
TSC 007.png
SW 028t6.png
TSC 219.png

Start of your opponent's turn[]

These effects activate at the start of the opponent's turn.

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
OG 338.png

Start of each turn[]

These effects activate at the start of each turn, whether belonging to the controlling player or their opponent.


Swipe left or right to see the cards.
SW 080.png

Drawing a card[]

Effects that activate when the card itself is drawn are known as on-draw effects.


Swipe left or right to see the cards.
SW 306.png

Drawing another card[]


Swipe left or right to see the cards.
BAR 074.png
SW 039t3 t.png
SW 003.png
WC 023.png

Discarding a card[]

Effects that activate when the card itself is discarded are known as on-discard effects.


Swipe left or right to see the cards.
CORE TRL 252.png

Discarding another card[]

These effects activate when other cards are discarded.


Swipe left or right to see the cards.
CORE AT 021.png

Awakening[]

These effects activate when the minion is no longer Dormant.


Swipe left or right to see the cards.
SW 079.png

Revealing a Secret[]


Swipe left or right to see the cards.
BAR 890.png

Equipping a weapon[]


Swipe left or right to see the cards.
CORE AT 029.png

Gaining Armor[]

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
GVG 086.png

Overloading Mana Crystals[]

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
LOE 018.png

Shuffling into deck[]

Due to no Standard cards currently existing in this category, the table below will also list Wild cards for the time being.

Swipe left or right to see the cards.
BOT 559.png
DAL 719.png


Patch changes[]

  • Patch 1.0.0.4944 (2014-03-11): Minions that have been blessed by Blessing of Wisdom now show the trigger “lightning bolt”. Talk about a bright idea!

References[]

Advertisement