|Abilities:||Put into hand, Remove from deck|
|Wiki tags:||Deck-related, Random|
For the person who just cannot decide what card to put into a deck!
For more information, see the original version.
How to get
- Playing Tracking presents the player with a selection of three cards from their deck. The cards obscure the play area, but can be hidden if desired. The opponent can see that the player is selecting a card, but cannot see the cards themselves.
- Once a card is chosen, that card is drawn, and the other cards are removed. However, despite Tracking's wording, the cards are not discarded, but left in the Setaside Zone.
- If your turn timer expires while picking one of the three cards, the game client picks the first card (the leftmost card) for you.
- Cards removed from the game by Tracking cannot be recovered, since they are not considered to have been destroyed.
- The card chosen by Tracking is not placed in your hand until the end of the current Sequence, meaning that it is possible for your hand to become full in the mean time, discarding the card you chose. For example, if you have a 10/10 card hand, play Tracking and have a Wild Pyromancer and Acolyte of Pain in play, the card chosen will float in the air, Acolyte of Pain triggering off of Wild Pyromancer's damage will fill your hand, and finally the card chosen will be discarded.
Tracking is unique in that it combines a card draw effect and a unique type of discard effect, essentially taking three cards from the player's deck and using them to produce a Discover effect. Despite doing "nothing but replacing itself", it grants a tactical advantage by allowing the player to choose from three possibilities, increasing the player's ability to get cards useful for the game situation.
Note that the unchosen cards will be removed from play. This can be advantageous, allowing the hunter to increase the rate of drawing useful cards by removing less useful ones from the deck. It could also be a serious drawback if two or more important cards are randomly selected, forcing the player to discard at least one.
- Patch 184.108.40.206662 (2021-03-25): Added.
- Tested on 9-8-2015 by jerodast: Used Mind Vision to obtain Tracking twice, then used it to discard 4 minions. (In addition, several minions were overdrawn.) Played Resurrect twice; no minions were summoned.
- Hearthstone Laboratory (2015-12-04). [Hearthstone Laboratory Delayed Discoveries (Discover vs Knife Juggler, Brann Bronzebeard, etc) - Tested in Patch 220.127.116.1156]. YouTube.