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Totems are a type of minion, most of them being exclusive to shamans.

The four uncollectible Totems that can summoned through the shaman Hero Power Totemic Call - Healing Totem, Strength Totem (or Wrath of Air Totem in Classic), Searing Totem and Stoneclaw Totem - are usually referred to as the "basic" Totems. They can be summoned also by the upgraded Hero Power Totemic Slam and by a few other effects that explicitly refer to them in their text. Other totems are collectible minion cards which can be included in decks and played from the hand just like other minions.

Most Totems play specific, dedicated roles. Most Totems have 0 Attack and so cannot attack, although minions such as Flametongue Totem can grant them the ability to do so.

For a discussion of shaman Totem summoning tactics, see Totemic Call.

Totem cards[]

Collectible[]


Uncollectible[]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Healing Totem Free Totem Shaman 1 0 2 At the end of your turn, restore 1 Health to all friendly minions.
Searing Totem Free Totem Shaman 1 1 1
Stoneclaw Totem Free Totem Shaman 1 0 2 Taunt
Strength Totem Free Totem Shaman 1 0 2 At the end of your turn, give another friendly minion +1 Attack.
Treant Totem Totem 2 2 2
Trick Totem Rare Totem 2 0 3 At the end of your turn, cast a random spell that costs (3) or less.
Grand Totem Eys'or Legendary Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Mana Tide Totem Rare Totem Shaman 3 0 3 At the end of your turn, draw a card.
Totem Goliath Epic Totem Shaman 5 5 5 Deathrattle: Summon all four basic Totems.
Overload: (1)
Showing all 9 cards
Healing Totem(275).png
Searing Totem(98).png
Stoneclaw Totem(298).png
Strength Totem(464430).png
Treant Totem(330108).png
Trick Totem(330009).png
Grand Totem Eys'or(388960).png
Mana Tide Totem(475070).png
Totem Goliath(329894).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
EVIL Totem Common Totem Shaman 2 0 2 At the end of your turn, add a Lackey to your hand.
Flametongue Totem Free Totem Shaman 2 0 2 Adjacent minions have +2 Attack.
Primalfin Totem Rare Totem Shaman 2 0 3 At the end of your turn, summon a 1/1 Murloc.
Serpent Ward Rare Totem Any 2 0 2 At the end of your turn, deal 2 damage to the enemy hero.
Totem Golem Common Totem Shaman 2 3 4 Overload: (1)
Vitality Totem Rare Totem Shaman 2 0 3 At the end of your turn, restore 4 Health to your hero.
Mana Tide Totem Rare Totem Shaman 3 0 3 At the end of your turn, draw a card.
Showing all 7 cards
EVIL Totem(90695).png
Flametongue Totem(390).png
Primalfin Totem(55596).png
Serpent Ward(90289).png
Totem Golem(22265).png
Vitality Totem(12259).png
Mana Tide Totem(613).png

Cards that generate Totems[]

These cards bring new Totems into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Totemic Call Free Hero Power Shaman 2 Hero Power
Summon a random Totem.
Totem Goliath Epic Minion Totem Shaman 5 5 5 Deathrattle: Summon all four basic Totems.
Overload: (1)
Runic Carvings Epic Spell Nature 6 Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Showing all 3 cards
Totemic Call(687).png
Totem Goliath(329894).png
Runic Carvings(329919).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Totemic Smash Common Spell General Shaman 1 Deal 2 damage.
Overkill: Summon a basic Totem.
Kobold Hermit Common Minion General SHAMAN 2 1 1 Battlecry: Choose a basic Totem. Summon it.
Totemic Slam Hero Power Shaman 2 Hero Power
Summon a Totem of your choice.
Primal Talismans Rare Spell General SHAMAN 3 Give your minions "Deathrattle: Summon a random basic Totem."
Tuskarr Totemic Common Minion General Shaman 3 3 2 Battlecry: Summon a random basic Totem.
Wicked Witchdoctor Common Minion General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem.
Showing all 6 cards
Totemic Smash(90216).png
Kobold Hermit(76922).png
Totemic Slam(2742).png
Primal Talismans(76923).png
Tuskarr Totemic(22270).png
Wicked Witchdoctor(42047).png

Related cards[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Grand Totem Eys'or Legendary Minion Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Totemic Reflection Common Spell General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Draenei Totemcarver Rare Minion General Shaman 4 4 5 Battlecry: Gain +1/+1 for each friendly Totem.
Showing all 3 cards
Grand Totem Eys'or(388960).png
Totemic Reflection(210831).png
Draenei Totemcarver(475067).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Totemic Might Free Spell General Shaman 0 Give your Totems +2 Health.
Totemic Surge Common Spell Nature Shaman 0 Give your Totems +2 Attack.
Primal Fusion Common Spell Nature Shaman 1 Give a minion +1/+1 for each of your Totems.
Draenei Totemcarver Rare Minion General Shaman 4 4 5 Battlecry: Gain +1/+1 for each friendly Totem.
Splitting Axe Epic Weapon Shaman 4 3 2 Battlecry: Summon copies of your Totems.
Totem Cruncher Epic Minion Beast Shaman 4 2 3 Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6 Inspire: Give your Totems +2 Attack.
Windshear Stormcaller Epic Minion General SHAMAN 5 5 5 Battlecry: If you control all 4 basic Totems, summon Al'Akir the Windlord.
Thing from Below Rare Minion General Shaman 6 5 5 Taunt
Costs (1) less for each Totem you've summoned this game.
Showing all 9 cards
Totemic Might(367).png
Totemic Surge(90833).png
Primal Fusion(35234).png
Draenei Totemcarver(22269).png
Splitting Axe(90744).png
Totem Cruncher(89414).png
Thunder Bluff Valiant(22271).png
Windshear Stormcaller(76921).png
Thing from Below(33159).png

Lore[]

Totems are unique tools used by shamans to interact with the elements, and create magical effects in the surrounding area. Totems are notable for their immobility and area of effect. Once a totem is put down, it cannot be moved, but a new totem can always be summoned to replace it. Each totem corresponds with one of four elements (Earth, Fire, Water, Wind) and only one of each elemental type can be used at a time.

Each shamanic race uses its own designs for its totems. For example, tauren use simple carven wooden totems, while goblin shamans use mechanical totems with complex moving parts. Totems are used to interact with the elements, to call upon them for assistance and invoke a specific effect.

Trivia[]

  • While the implementations of totems in Hearthstone and World of Warcraft differ somewhat, there are many similarities. Totemic Call's limit of one of each type of totem matches that of the WoW shaman, while the four totems summoned by the ability each represent one of the elements: Healing Totem for water, Searing Totem for fire, Stoneclaw Totem for earth, and Wrath of Air Totem for air. The endless nature of shamans' totem summoning is also reflected in the constant supply of fresh totems from the hero power, and each of the totems in Hearthstone also matches a specific totem from WoW.
  • Most of the totem cards in Hearthstone depict tauren totems, while Searing Totem features a draenei totem, and Flametongue Totem depicts a dwarven totem. Totemic Might and Draenei Totemcarver also depict draenei totems, while Earthen Ring Farseer depicts an orc shaman using tauren totems (tauren totems were originally used by all Horde shamans). While the origins of Totem Golem are unknown, it appears to be based upon tauren totems, given the horns, and the animal faces upon its body, which resemble those on tauren totem poles.
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