Hearthstone Wiki

Hearthstone Wiki is currently under major revamp. All articles that have card lists or queries may not function properly for now. Please check back later!


Hearthstone Wiki
Hearthstone Wiki

Warning: there is more than one data page for cards with this name.

Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/The Soularium(75962), Data:Cards/The Soularium(89881) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

As an example, if the correct data page is Data:Cards/Barrel(376), then this page would need {{Card infobox|datapage=Barrel(376)}} to ensure it finds the correct page.

The Soularium
Set:The Boomsday ProjectThe Boomsday Project
Spell school:Shadow
Cost:1 Mana icon.png
Abilities:Discard, Draw
Wiki tags:Triggered effect
Artist:Arthur Bozonnet
Draw 3 cards. At the end of your turn, discard them.
Flavor text

Worst field trip ever.

External links

Data page

The Soularium is a legendary warlock spell card, from The Boomsday Project set.

How to get[]

The Soularium can be obtained through The Boomsday Project card packs, or through crafting.

Card Crafting cost Disenchanting
The Soularium 1600 400
Golden The Soularium 3200 1600


  • Copies of the cards drawn from this card (i.e. Chromaggus) will also get discarded at the end of turn.


This card offers similar strengths as Tracking - the ability to "choose" from your next three card draws and pick a card you need for the current situation - but even stronger. This card will let you play more than one of the three cards drawn as long as you can afford the mana for it, unlike Tracking which removes the other two cards not chosen. This makes it powerful in the late game for aggro decks like Zoolock, where it's more likely to be able to play all three cards. While it can also be used in control decks, you are less likely to draw low-cost cards and if any 10-mana card like Bloodreaver Gul'dan is drawn it becomes impossible to play.

You can also use this card to discard a bunch of cards quickly. It speeds up Lakkari Sacrifice by three steps and gives a Tiny Knight of Evil +3/+3, significant in early turns. If it draws a Silverware Golem, Hand of Gul'dan, etc. it creates a huge advantage. On top of this, you can choose to play the drawn cards instead, giving them a brief window of safety.

You can use Plot Twist to shuffle back in drawn cards, preventing them from getting discarded.


In life, when I could still taste, feel, and experience happiness, I wasted precious hours studying mathematics. As a banshee, I chose to research a less unsavory subject: the emancipation, analysis, and practical application of souls. I have founded an entirely new field of study. I call it Soulology!
I’ve approached my studies methodically and precisely. What I’ve learned has enabled me to develop entirely new technologies to cheaply and efficiently harvest souls, refine them, and then focus them into to their purest essence. And I can do it with finer precision and with greater care than the clumsy manipulations managed by most Warlocks.
While the living are . . . crude in their base form, the souls they contain are truly remarkable! Once freed from their fleshy prisons, they soar free to become a readily accessible energy source far richer and more versatile than Stormsurge’s ludicrous light shows. And there are other perks as well: terrifyingly powerful weapons! Vast amounts of information delivered instantly! Fewer gnomes!
I’ve even developed a prototype that allows for soul essence transposition. Why travel from place to place, when you can simply swap essence with another creature that is already where you wish to be?
::G4LV-NZR doubtful query::
Of course, there are always challenges. . . . Zerek has been helpful, but I could always use more test subjects. And the souls are remarkably persistent in maintaining a connection with their erstwhile hosts. Also, while the Soularium grants access to impressive stores of knowledge, the sudden catastrophic memory loss is—admittedly—something of an inconvenience.
Still, I’m certain that Dr. Boom will agree that what I’ve accomplished here is among the most important breakthroughs in Boom Labs. Now, fetch me some more gnomes. I have work to do.[1]


  • The Soularium is one of the cards that changed the most during the development of The Boomsday Project. The version that Blizzard tried the longest was a 7-mana spell that swapped the Attack and Cost of all minions in the player's hand. While it was cool, it also proved to have far too powerful combo potential when combined with Glinda Crowskin or Summoning Portal. According to Dean Ayala, The Soularium may have been the card that changed second latest in the entire Boomsday set. After Chakki created a deck using The Soularium during his first week on the Blizzard final design team, the team realized they couldn't release the card in its then-current state and had to redesign it to be completely different. At that point, the set was less than one or two months from release and Blizzard were at the point where they were merely making balance changes and changing some numbers, but they felt that redesigning The Soularium was 100% necessary, as they would likely otherwise have been forced to nerf the card later, which would have been inherently difficult due to its design.[2]
  • The Soularium is functionally identical to From Beyond, a card which had a chance of being included in the Arena-unique set but was voted out in favor of Bottled Madness at BlizzCon 2017.


The Soularium, full art

Patch changes[]


  1. Daxxarri (2018-07-30). The Boomsday Project: Lab Logs Part 3. Retrieved on 2018-07-30.
  2. Cam Shea (2018-09-27). Hearthstone: Team 5 on Designing The Boomsday Project's Legendaries. IGN. Retrieved on 2018-10-02.