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The Scarecrow
Set:The WitchwoodThe Witchwood
Health:60 Health
Artist:A.J. Nazzaro
Flavor text

His enchanted scythe drinks deep from every harvest.

External links

Data pageHearthpwn

The Witchwood logo.png The subject of this article is part of
The Witchwood Monster Hunt.

The Scarecrow is a boss that can be encountered during the Monster Hunt.

Hero power[]


Special cards[]



The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Druid Enchanted Raven 2
Shaman Zap! 2
Warrior Bouncing Blade 2
Neutral Mechwarper 2
Harvest Golem 3
Iron Sensei 2
Piloted Shredder 2
Unpowered Steambot 3
Antique Healbot 2
Spiteful Smith 3
Upgraded Repair Bot 2
Piloted Sky Golem 2
Force-Tank MAX 1
Foe Reaper 4000 1
Sneed's Old Shredder 1



At the beginning of the game (prior to his first turn: the 3-mana weapon does not use up any of his 1/1 mana), The Scarecrow equips a 1:1 scythe with "Doesn't lose Durability" allowing it to attack indefinitely. If The Scarecrow kills a minion with his scythe, his scythe gains 1 attack. Normally this does not include his own minions, he instead uses "Harvest" on them, which despite having a Scythe icon does not actually require the Scythe to be equipped to use.

It is best to play minions with high health at the beginning of the game and having the entrenchment passive treasure (+2 health) will help greatly.

If a minion's Health is low enough that Scarecrow can kill them with the next blow, it's generally a good idea to kill them off somehow if they can't be healed, like trading them with an enemy minion.

It should be kept in mind that even if he can't directly kill them in one blow on a turn, he could soften them up with one of his minion attacks or the Zap! spell and use the scythe to finish the job.

1-Health minions like Swamp Leech who aren't Stealthed and can't Rush or Charge to a trade-death with one of Scarecrow's minions (like a Bloodhound) generally should not be played unless there is a Taunt minion that Scarecrow must attack prior to them. In cases like that, Scarecrow might opt to murder the Taunt minion via Bouncing Blade and then follow up to kill the minion behind the high-HP taunt with his scythe.

Spiteful Smith should only be damaged if you can kill him quickly to prevent it boosting the Scythe damage. "Zap!" can target your own minions so he could do that to boost his weapon damage as a surprise. If you can't kill the Smith then it could be advantageous to heal them.

Darius Crowley[]

Pray to the heavens for an Acidic Swamp Ooze or weapon removal.

Houndmaster Shaw[]

Be wary of using your hero power without trading the minion. Unpowered Steambot is a serious problem here since it can survive even a 3/1 boosted hound attack yet doesn't inflict damage in return, leaving the hound alive to be culled.

Too many cheap minions will lead to the boss' Scythe becoming very large and he will start ignoring clearing away minions in favor of aiming it at your face.

Toki, Time-Tinker[]

Blingtron starts in your deck so try to get that out quickly (And use your hero power to make sure his weapon isn't too good from the Blingtron). Save some powerful removal like Polymorph for his bigger mechs such as Foe-Reaper 4000 and Sneed's Old Shredder. Once his weapon is removed it gets much easier. He has few removal spells, so if you can keep his minions away from your starter Water Elemental, it will ensure he's frozen for the rest of the game.

Tess Greymane[]

The best possible out is the card Sabotage. Once the weapon is removed it is a walk in the park to clear this boss.



The Scarecrow
The reaping will commence.

Emote Response

The Scarecrow
Scythe to meet you.

Hero power

The Scarecrow

Attack with Scythe

The Scarecrow

Killing a minion with Scythe

The Scarecrow

Play Harvest Golem

The Scarecrow
Warning: Target has no soul.


The Scarecrow
Segmentation fault...


The Scarecrow
Error: No target remaining. Resume patrol.


The Scarecrow is original to Hearthstone.


The Scarecrow, full art

Patch changes[]