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The Grand Tournament.png
"From east to west, heroes are sent, seeking glory in the greatest of events... there are knights on noble steeds; those who will bring them to their knees; there are monsters to test their mettle at every turn. Legends will rise based on their merits - there's even pirates riding parrots! It's The Grand Tournament!"
WildThe Grand Tournament
Collection
The Grand Tournament - SVG logo.svg
Watermark
TGTIcon.png
Logo
The Grand Tournament logo.png
Type:Expansion
Format:Wild
Collection name:Grand Tournament
Release date:August 24, 2015
Total cards
Total:132
By rarity:49 Common, 36 Rare, 27 Epic, 20 Legendary
Wild format
Wild icon.png
With the arrival of the Year of the Mammoth, The Grand Tournament is now a Wild format card set, which means cards from the The Grand Tournament will no longer be playable in Standard format matches. For more information, see Game format.

The Grand Tournament is the second expansion to Hearthstone: Heroes of Warcraft, featuring 132 collectible cards, as well as 19 uncollectible cards. The expansion was released August 24, 2015, shortly after 10am PDT/7pm CEST.

Based around World of Warcraft's Argent Tournament, the expansion features a strong Hero Power theme, with numerous ways to modify, augment and replace Hero Powers, and introduced the first full keyword since the game's launch, Inspire - a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. It also introduced a new non-keyword mechanic, Joust. When activated, this ability causes a minion to be revealed from each player's deck, and if the player who initiated the Joust has the higher mana cost minion, a special effect is activated, depending on the Joust minion.

In addition to new cards, the expansion saw changes to the Quest Log and Ranked Play mode, and the introduction of the Highest Rank Bonus chest. Arena was for the first time changed to award random card packs, previously only awarding those from Goblins vs Gnomes.

The expansion introduces numerous characters and races from the Argent Tournament and Northrend in general, such as the tuskarr, val'kyr and kvaldir.

The release of the expansion was preceded by Grand Tournament Match, a special Grand Tournament-themed Tavern Brawl designed to showcase the expansion's two new mechanics: Inspire and Joust. The Brawl allowed players access to certain cards from the expansions before they were otherwise available, through special pre-made decks. The Brawl opened August 19 and closed August 24, several hours before the release of the expansion.

The expansion's data was added to the game with Patch 3.0.0.9786, on August 18, 2015.

How to get[]

The Grand Tournament craftable cards can be obtained by one of the following methods:

  • Opening card packs with the usual prices and purchasing options
    The Grand Tournament Pack
    Wild Pack
  • Crafting for the usual amounts of Arcane Dust depending on the cards' rarity
Uncraftable cards

These specific cards can be obtained through other means. For more information, see individual articles.

    Pre-order
    • Prior to the expansion's launch, players were able to pre-purchase a bundle of 50 cards packs for real money only.[1] This will also grant a special card back. Players were not able to open the packs until the expansion was released, although they were displayed in the Open Packs screen tied with a ribbon.[2]
    • The pre-order bundle cost $50 USD/€44.99 EUR/£34.99 GBP.[2][3]
    • The pre-order bundle was only available once per region for each account.[4]

    Cards[]

    The Grand Tournament set features 132 collectible cards (9 for each class, except 10 for hunter, and 50 collectible neutral cards). The set also includes 10 replacement Hero Powers (1 for each class, plus an additional one for shamans). The Grand Tournament cards can be recognised by the shield marking behind the card text, not found on other cards.

    NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
    Arcane Blast Mage Spell EpicEpic 1Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
    Brave Archer Hunter Minion CommonCommon 121Inspire: If your hand is empty, deal 2 damage to the enemy hero.
    Buccaneer Rogue Minion CommonCommon 121Whenever you equip a weapon, give it +1 Attack.
    Competitive Spirit Paladin Spell RareRare 1Secret: When your turn starts, give your minions +1/+1.
    Flash Heal Priest Spell CommonCommon 1Restore 5 Health.
    Gadgetzan Jouster Neutral Minion CommonCommon 112Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1.
    Injured Kvaldir Neutral Minion RareRare 124Battlecry: Deal 3 damage to this minion.
    Living Roots Druid Spell CommonCommon 1Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
    Lock and Load Hunter Spell EpicEpic 1Each time you cast a spell this turn, add a random Hunter card to your hand.
    Lowly Squire Neutral Minion CommonCommon 112Inspire: Gain +1 Attack.
    Power Word: Glory Priest Spell CommonCommon 1Choose a minion. Whenever it attacks, restore 4 Health to your hero.
    Tournament Attendee Neutral Minion CommonCommon 121Taunt
    Alexstrasza's Champion Warrior Minion RareRare 223Battlecry: If you're holding a Dragon, gain +1 Attack and Charge.
    Ancestral Knowledge Shaman Spell CommonCommon 2Draw 2 cards. Overload: (2)
    Argent Lance Paladin Weapon RareRare 222Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
    Argent Watchman Neutral Minion RareRare 224Can't attack. Inspire: Can attack as normal this turn.
    Bear Trap Hunter Spell CommonCommon 2Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
    Bolster Warrior Spell CommonCommon 2Give your Taunt minions +2/+2.
    Boneguard Lieutenant Neutral Minion CommonCommon 232Inspire: Gain +1 Health.
    Confuse Priest Spell EpicEpic 2Swap the Attack and Health of all minions.
    Convert Priest Spell RareRare 2Put a copy of an enemy minion into your hand.
    Cutpurse Rogue Minion RareRare 222Whenever this minion attacks a hero, add the Coin to your hand.
    Darnassus Aspirant Druid Minion RareRare 223Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.
    Demonfuse Warlock Spell CommonCommon 2Give a Demon +3/+3. Give your opponent a Mana Crystal.
    Druid of the Saber Druid Minion CommonCommon 221Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth.
    Fallen Hero Mage Minion RareRare 232Your Hero Power deals 1 extra damage.
    Flame Juggler Neutral Minion CommonCommon 223Battlecry: Deal 1 damage to a random enemy.
    Garrison Commander Neutral Minion EpicEpic 223You can use your Hero Power twice a turn.
    King's Elekk Hunter Minion CommonCommon 232Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
    Lance Carrier Neutral Minion CommonCommon 212Battlecry: Give a friendly minion +2 Attack.
    Sparring Partner Warrior Minion RareRare 232Taunt Battlecry: Give a minion Taunt.
    Tiny Knight of Evil Warlock Minion RareRare 232Whenever you discard a card, gain +1/+1.
    Totem Golem Shaman Minion CommonCommon 234Overload: (1)
    Undercity Valiant Rogue Minion CommonCommon 232Combo: Deal 1 damage.
    Wrathguard Warlock Minion CommonCommon 243Whenever this minion takes damage, also deal that amount to your hero.
    Wyrmrest Agent Priest Minion RareRare 214Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
    Argent Horserider Neutral Minion CommonCommon 321Charge Divine Shield
    Bash Warrior Spell CommonCommon 3Deal 3 damage. Gain 3 Armor.
    Beneath the Grounds Rogue Spell EpicEpic 3Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
    Burgle Rogue Spell RareRare 3Add 2 random cards to your hand (from your opponent's class).
    Coliseum Manager Neutral Minion RareRare 325Inspire: Return this minion to your hand.
    Dragonhawk Rider Neutral Minion CommonCommon 333Inspire: Gain Windfury this turn.
    Dreadscale Hunter Minion LegendaryLegendary 342At the end of your turn, deal 1 damage to all other minions.
    Effigy Mage Spell RareRare 3Secret: When a friendly minion dies, summon a random minion with the same Cost.
    Elemental Destruction Shaman Spell EpicEpic 3Deal 4-5 damage to all minions. Overload: (5)
    Eydis Darkbane Neutral Minion LegendaryLegendary 334Whenever you target this minion with a spell, deal 3 damage to a random enemy.
    Fencing Coach Neutral Minion RareRare 322Battlecry: The next time you use your Hero Power, it costs (2) less.
    Fjola Lightbane Neutral Minion LegendaryLegendary 334Whenever you target this minion with a spell, gain Divine Shield.
    Healing Wave Shaman Spell RareRare 3Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
    Ice Rager Neutral Minion CommonCommon 352
    King's Defender Warrior Weapon RareRare 332Battlecry: If you have a minion with Taunt, gain +1 Durability.
    Light's Champion Neutral Minion RareRare 343Battlecry: Silence a Demon.
    Master of Ceremonies Neutral Minion EpicEpic 342Battlecry: If you have a minion with Spell Damage, gain +2/+2.
    Mulch Druid Spell EpicEpic 3Destroy a minion. Add a random minion to your opponent's hand.
    Orgrimmar Aspirant Warrior Minion CommonCommon 333Inspire: Give your weapon +1 Attack.
    Polymorph: Boar Mage Spell RareRare 3Transform a minion into a 4/2 Boar with Charge.
    Powershot Hunter Spell RareRare 3Deal 2 damage to a minion and the minions next to it.
    Saboteur Neutral Minion RareRare 343Battlecry: Your opponent's Hero Power costs (5) more next turn.
    Seal of Champions Paladin Spell CommonCommon 3Give a minion +3 Attack and Divine Shield.
    Shadowfiend Priest Minion EpicEpic 333Whenever you draw a card, reduce its Cost by (1).
    Shady Dealer Rogue Minion RareRare 343Battlecry: If you have a Pirate, gain +1/+1.
    Silent Knight Neutral Minion CommonCommon 322Stealth Divine Shield
    Silver Hand Regent Neutral Minion CommonCommon 333Inspire: Summon a 1/1 Silver Hand Recruit.
    Spellslinger Mage Minion CommonCommon 334Battlecry: Add a random spell to each player's hand.
    Stablemaster Hunter Minion EpicEpic 342Battlecry: Give a friendly Beast Immune this turn.
    Tuskarr Totemic Shaman Minion CommonCommon 332Battlecry: Summon a random basic Totem.
    Warhorse Trainer Paladin Minion CommonCommon 334Your Silver Hand Recruits have +1 Attack.
    Armored Warhorse Neutral Minion RareRare 453Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge.
    Astral Communion Druid Spell EpicEpic 4Gain 10 Mana Crystals. Discard your hand.
    Charged Hammer Shaman Weapon EpicEpic 424Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
    Crowd Favorite Neutral Minion EpicEpic 444Whenever you play a card with Battlecry, gain +1/+1.
    Dalaran Aspirant Mage Minion CommonCommon 435Inspire: Gain Spell Damage +1.
    Draenei Totemcarver Shaman Minion RareRare 445Battlecry: Gain +1/+1 for each friendly Totem.
    Dreadsteed Warlock Minion EpicEpic 411Deathrattle: At the end of the turn, summon a Dreadsteed.
    Evil Heckler Neutral Minion CommonCommon 454Taunt
    Fist of Jaraxxus Warlock Spell RareRare 4When you play or discard this, deal 4 damage to a random enemy.
    Frigid Snobold Neutral Minion CommonCommon 426Spell Damage +1
    Gormok the Impaler Neutral Minion LegendaryLegendary 444Battlecry: If you have at least 4 other minions, deal 4 damage.
    Holy Champion Priest Minion CommonCommon 435Whenever a character is healed, gain +2 Attack.
    Magnataur Alpha Warrior Minion EpicEpic 453Also damages the minions next to whomever he attacks.
    Maiden of the Lake Neutral Minion CommonCommon 426Your Hero Power costs (1).
    Murloc Knight Paladin Minion CommonCommon 434Inspire: Summon a random Murloc.
    Poisoned Blade Rogue Weapon EpicEpic 413Your Hero Power gives this weapon +1 Attack instead of replacing it.
    Refreshment Vendor Neutral Minion CommonCommon 435Battlecry: Restore 4 Health to each hero.
    Savage Combatant Druid Minion RareRare 454Inspire: Give your hero +2 Attack this turn.
    Spawn of Shadows Priest Minion RareRare 454Inspire: Deal 4 damage to each hero.
    Tournament Medic Neutral Minion CommonCommon 418Inspire: Restore 2 Health to your hero.
    Twilight Guardian Neutral Minion EpicEpic 426Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
    Wildwalker Druid Minion CommonCommon 444Battlecry: Give a friendly Beast +3 Health.
    Clockwork Knight Neutral Minion CommonCommon 555Battlecry: Give a friendly Mech +1/+1.
    Flame Lance Mage Spell CommonCommon 5Deal 8 damage to a minion.
    Kvaldir Raider Neutral Minion CommonCommon 544Inspire: Gain +2/+2.
    Mukla's Champion Neutral Minion CommonCommon 543Inspire: Give your other minions +1/+1.
    Nexus-Champion Saraad Neutral Minion LegendaryLegendary 545Inspire: Add a random spell to your hand.
    Pit Fighter Neutral Minion CommonCommon 556
    Ram Wrangler Hunter Minion RareRare 533Battlecry: If you have a Beast, summon a random Beast.
    Recruiter Neutral Minion EpicEpic 554Inspire: Add a 2/2 Squire to your hand.
    Shado-Pan Rider Rogue Minion CommonCommon 537Combo: Gain +3 Attack.
    Thunder Bluff Valiant Shaman Minion RareRare 536Inspire: Give your Totems +2 Attack.
    Tuskarr Jouster Paladin Minion RareRare 555Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.
    Ball of Spiders Hunter Spell RareRare 6Summon three 1/1 Webspinners.
    Bolf Ramshield Neutral Minion LegendaryLegendary 639Whenever your hero takes damage, this minion takes it instead.
    Coldarra Drake Mage Minion EpicEpic 667You can use your Hero Power any number of times.
    Dark Bargain Warlock Spell EpicEpic 6Destroy 2 random enemy minions. Discard 2 random cards.
    Enter the Coliseum Paladin Spell EpicEpic 6Destroy all minions except each player's highest Attack minion.
    Grand Crusader Neutral Minion EpicEpic 655Battlecry: Add a random Paladin card to your hand.
    Justicar Trueheart Neutral Minion LegendaryLegendary 663Battlecry: Replace your starting Hero Power with a better one.
    Kodorider Neutral Minion EpicEpic 635Inspire: Summon a 3/5 War Kodo.
    Master Jouster Neutral Minion RareRare 656Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
    Mogor's Champion Neutral Minion RareRare 68550% chance to attack the wrong enemy.
    Mysterious Challenger Paladin Minion EpicEpic 666Battlecry: Put one of each Secret from your deck into the battlefield.
    Sea Reaver Warrior Minion EpicEpic 667When you draw this, deal 1 damage to your minions.
    Sideshow Spelleater Neutral Minion EpicEpic 665Battlecry: Copy your opponent's Hero Power.
    The Mistcaller Shaman Minion LegendaryLegendary 644Battlecry: Give all minions in your hand and deck +1/+1.
    The Skeleton Knight Neutral Minion LegendaryLegendary 674Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
    Void Crusher Warlock Minion RareRare 654Inspire: Destroy a random minion for each player.
    Wilfred Fizzlebang Warlock Minion LegendaryLegendary 644Cards you draw from your Hero Power cost (0).
    Acidmaw Hunter Minion LegendaryLegendary 742Whenever another minion takes damage, destroy it.
    Captured Jormungar Neutral Minion CommonCommon 759
    Chillmaw Neutral Minion LegendaryLegendary 766Taunt Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
    Confessor Paletress Priest Minion LegendaryLegendary 754Inspire: Summon a random Legendary minion.
    Eadric the Pure Paladin Minion LegendaryLegendary 737Battlecry: Change all enemy minions' Attack to 1.
    Fearsome Doomguard Warlock Minion CommonCommon 768
    Knight of the Wild Druid Minion RareRare 766Whenever you summon a Beast, reduce the Cost of this card by (1).
    Skycap'n Kragg Neutral Minion LegendaryLegendary 746Charrrrrge Costs (1) less for each friendly Pirate.
    Rhonin Mage Minion LegendaryLegendary 877Deathrattle: Add 3 copies of Arcane Missiles to your hand.
    Anub'arak Rogue Minion LegendaryLegendary 984Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
    Icehowl Neutral Minion LegendaryLegendary 91010Charge Can't attack heroes.
    North Sea Kraken Neutral Minion CommonCommon 997Battlecry: Deal 4 damage.
    Aviana Druid Minion LegendaryLegendary 1055Your minions cost (1).
    Frost Giant Neutral Minion EpicEpic 1088Costs (1) less for each time you used your Hero Power this game.
    Varian Wrynn Warrior Minion LegendaryLegendary 1077Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.

    Neutral

    AT 133.png
    AT 082.png
    AT 097.png
    AT 089.png
    AT 094.png
    AT 084.png
    AT 087.png
    AT 083.png
    AT 092.png
    AT 095.png
    AT 100.png
    AT 114.png
    AT 093.png
    AT 085.png
    AT 111.png
    AT 091.png
    AT 096.png
    AT 119.png
    AT 090.png
    AT 101.png
    AT 102.png
    AT 103.png
    AT 105.png
    AT 109.png
    AT 110.png
    AT 115.png
    AT 106.png
    AT 086.png
    AT 108.png
    AT 112.png
    AT 088.png
    AT 080.png
    AT 117.png
    AT 121.png
    AT 017.png
    AT 113.png
    AT 118.png
    AT 099.png
    AT 098.png
    AT 120.png
    AT 131.png
    AT 129.png
    AT 122.png
    AT 127.png
    AT 124.png
    AT 132.png
    AT 128.png
    AT 123.png
    AT 070.png
    AT 125.png

    Related cards

    CS2 101t.png
    CS2 152.png
    AT 099t.png

    Druid

    AT 037.png
    AT 042.png
    AT 040.png
    AT 038.png
    AT 039.png
    AT 041.png
    AT 044.png
    AT 043.png
    AT 045.png

    Related cards

    CS2 013t.png
    AT 037a.png
    AT 037b.png
    AT 037t.png
    AT 042t.png
    AT 042t2.png
    OG 044c.png
    AT 042a.png
    AT 042b.png

    Hunter

    AT 059.png
    AT 060.png
    AT 058.png
    AT 056.png
    AT 010.png
    AT 062.png
    AT 061.png
    AT 057.png
    AT 063t.png
    AT 063.png

    Mage

    AT 007.png
    AT 006.png
    AT 001.png
    AT 003.png
    AT 002.png
    AT 005.png
    AT 004.png
    AT 008.png
    AT 009.png

    Related cards

    AT 005t.png

    Paladin

    AT 074.png
    AT 075.png
    AT 076.png
    AT 073.png
    AT 077.png
    AT 104.png
    AT 078.png
    AT 079.png
    AT 081.png

    Priest

    AT 055.png
    AT 013.png
    AT 011.png
    AT 015.png
    AT 116.png
    AT 012.png
    AT 016.png
    AT 014.png
    AT 018.png

    Rogue

    AT 029.png
    AT 030.png
    AT 028.png
    AT 031.png
    AT 033.png
    AT 032.png
    AT 035.png
    AT 034.png
    AT 036.png

    Related cards

    AT 035t.png
    AT 036t.png

    Shaman

    AT 053.png
    AT 052.png
    AT 046.png
    AT 048.png
    AT 047.png
    AT 049.png
    AT 051.png
    AT 050.png
    AT 054.png

    Related cards

    AT 050t.png

    Warlock

    AT 024.png
    AT 026.png
    AT 020.png
    AT 021.png
    AT 022.png
    AT 023.png
    AT 019.png
    AT 025.png
    AT 027.png

    Warrior

    AT 068.png
    AT 064.png
    AT 066.png
    AT 071.png
    AT 069.png
    AT 065.png
    AT 067.png
    AT 130.png
    AT 072.png

    Battlefield[]

    The expansion brought with it a new battlefield, with a chance to be used for any regular match. Set at the Grand Tournament itself, the battlefield features spectators, a food tent, and both ranged and melee target practice.

    For more details on the battlefield and its interactable features, see Battlefield#The Grand Tournament.

    Battlefield - The Grand Tournament.jpg

    Card backs[]

    A special card back was available as part of the expansion's pre-order bundle. The card back for Ranked play Season 17 also matches the expansion.

    The Grand Tournament
    Card back-The Grand Tournament.png
    No longer available
    Pre-ordering 50 Grand Tournament card packs

    After the fall of the Lich King, it was suggested that we celebrate then go home. Those of us who stayed decided to continue the Tournament with a new mission: FUN!

    Tournament Grounds
    Card back-Tournament Grounds.gif
    No longer available
    Achieving Rank 20 in Ranked Season 17 (August 2015)

    All over The Grand Tournament's grounds, you can find knights at jousting practice. Poor target dummies. So much senseless hay shed on the path to glory...

    Changes to existing gameplay[]

    For a list of all changes made with the accompanying patch, see Patch 3.0.0.9786. Major system changes are listed below.

    Arena[]

    • With the release of the expansion, the Arena no longer rewards exclusively Goblins vs Gnomes card packs, but instead randomly awards Classic, Goblins vs Gnomes, or Grand Tournament packs, with a higher chance of rewarding Grand Tournament packs.[2][5]

    Ranked Chest[]

    The new Ranked Chest display

    We love receiving feedback from the Hearthstone community. One thing that we’ve been hearing a fair bit of is that, when playing on the Ranked Play ladder, people often feel hesitant to continue playing after reaching a particularly good rank. It simply feels like too much of a step backwards if they lose a rank or two. Based on that feedback, we’re making a change that we think will help put players’ minds at ease so that they can continue enjoying Ranked Play and pursuing even greater heights.
    Beginning this month, each player’s Quest Log will display the highest rank they have reached during the month and recognize their accomplishment. Additionally, we’ll be awarding players who progress past rank 20 with some minor rewards as a way of congratulating them for their achievements. Eligible players will receive a treasure chest at the end of each season containing the season’s Ranked Play card back, one or more golden cards, and some Arcane Dust. What’s in the chest is determined by your highest rank over the course of the season.[6]

    For details on the Ranked Chest system, see Ranked#Rewards.

    Themes[]

    Hero Powers[]

    "Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever."[7]

    The Grand Tournament features an unprecedented number of effects which modify or replace Hero Powers. The effects themselves also exceed previous mechanics, reducing mana cost, increasing damage, and even allowing them to be used multiple times per turn.

    Inspire[]

    Main article: Inspire
    "The courageous deeds of champions have long served as a source of inner strength for others, and witnessing a hero’s gallantry in action can be enough to inspire even the lowliest of squires to great feats of strength."[8]

    The expansion will add a new keyword - Inspire. Essentially a kind of triggered effect, minions with Inspire will activate a special effect each time the controlling hero uses their Hero Power. Cards such as Frost Giant offer Hero Power synergy in other forms.

    Joust[]

    Main article: Joust

    The expansion also introduces a new non-keyword mechanic, Joust. When activated, this ability causes a minion to be revealed from each player's deck, and if the player who initiated the Joust has the higher mana cost minion, a special effect is activated, depending on the Joust minion. This is primarily activated by Battlecry effects, but some cards use others such as Deathrattle to start Jousts.

    Spell Damage[]

    The expansion significantly expands the availability and importance of Spell Damage for mages, with a number of cards such as Arcane Blast and Master of Ceremonies adding new synergies for the ability.

    Knights[]

    The expansion thematically features numerous mounted characters, with Kodorider even summoning a separate War Kodo mount minion.

    Paladins[]

    The expansion has a sub-theme of paladins, with cards like Silver Hand Regent and Grand Crusader granting heroes of all classes access to cards previously limited to the paladin class. This is intended to help the expansion to feel "paladin-y".[9]

    Tuskarr[]

    The expansion introduces the first tuskarr to Hearthstone, with three tuskarr minion cards included: Refreshment Vendor, Tuskarr Totemic and Tuskarr Jouster.

    Val'kyr[]

    The expansion introduces the first val'kyr to Hearthstone: the twins Fjola Lightbane and Eydis Darkbane.

    Pirates[]

    The expansion features the second legendary Pirate card - Skycap'n Kragg - bringing additional Pirate-synergy, as well as Buccaneer.

    Lore[]

    The Grand Tournament - cuteness.png
    "Fueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds."[7]
    "Knights of all shapes and sizes from far and wide come together at the Grand Tournament to complete for fame and glory! Years ago, the Argent Crusade started the tournament as a way to find champions fit to take on Azeroth’s greatest villains. Now that the Frozen North is less perilous (and a tad bit warmer), the Grand Tournament has a playful side to it. Ogres, Pirates, Dragons, and even Murlocs have sent their finest Knights, ready to strut their stuff and show what they’re made of—all in the name of fun!"[2]
    "When the Lich King and his undead Scourge threatened the world, the Argent Crusade called upon Azeroth’s mightiest heroes to prove their mettle in a magnificent tournament. Knights of all races flocked to Northrend, vying for glory in epic battles against fearsome monsters. Though the Lich King’s evil has been vanquished, the Grand Tournament continues… the competitive atmosphere’s just a bit more playful than it used to be.
    And why shouldn’t the show go on? Would-be champions are arriving in droves from all over the world, hankering to prove their worth and claim the honor of flying their colors in the name of victory!"[10]
    "The Grand Tournament is more than just a test of skill and valor; it’s also a whimsical mash-up of celebration and carnival. At this tournament, you’ll find just as much fun and excitement outside the arena as you do on the field!
    There’s the jousting arena, of course, where the clash of armor and the roar of the crowd can be heard. That’s where you’ll find the stars of the show, the noble knights, basking in the adoration of the crowd. But there’s so much more to delight the senses: you’ll feast your eyes on elaborately decorated tents and pavilions in a rainbow of dazzling colors, you’ll thrill to performers and games, and your mouth will water at the delicious aroma of fresh baked festival pies that fills the air everywhere you go!"[11]

    Following the success of the Argent Tournament's efforts to defeat the Lich King, adventurers decided to keep on the tournament, albeit in a slightly more light-hearted format. Invitations were sent out to heroes across Azeroth and beyond, although the range of competitors arriving for the new tournament exceeded everyone's expectations, with parrot-riding pirates, armor-clad murlocs and even ethereals!

    The Argent Tournament[]

    The Crusader's Coliseum, the central arena area for the Tournament.

    The Lich King awaits the victors of the Tournament.

    Released with World of Warcraft expansion Wrath of the Lich King, the Argent Tournament saw adventurers and heroes gathering as they prepared to assault the Lich King's Icecrown Citadel.

    Set in the frozen continent of Northrend, the Tournament also saw the accidental summoning of Lord Jaraxxus by Wilfred Fizzlebang.

    Revolving around the campaign against the Lich King, Wrath of the Lich King has strong themes of the undead, and frost magic. It introduced the nerubians, as well as the tuskarr, the vyrkul and the valkyr, and featured battle with the blue dragonflight, as well as re-animated proto-dragons.

    Wowpedia icon.pngThis section uses content from Wowpedia.

    The Argent Tournament is a world event that was introduced in Patch 3.1 and is found northeast of Sindragosa's Fall in Icecrown at an area called the Argent Tournament Grounds.

    On the purpose of the Argent Tournament itself, Highlord Tirion Fordring makes the following announcement from the stage to the east of the Ring of Champions at the top of every hour:

    Combatants of the Alliance and Horde! You are welcome under the banner of the Argent Crusade.
    To the south lies our goal. We will march to the Citadel and cut out the heart of the Scourge where it dwells.
    But this is no task to be taken lightly.
    A massive attack with every able-bodied man would end in needless slaughter. Every soldier lost would rise as the enemy. Azeroth would be left defenseless against the undead threat.
    Instead, we require a small, concentrated strike force for the attack to succeed. For that reason, we have created the Argent Tournament.
    Within these walls, you will be tested. Your skill in combat will be matched against the fiercest dangers Northrend has to offer under the watchful eyes of your leaders.
    Your prowess, your might, and your cunning will be under close watch. These games will determine the best Azeroth has to offer.
    The victors will take their rightful place in the assault upon the Citadel. We will stand together in the face of evil, and Arthas WILL fall!

    History[]

    Teasers[]

    Courtesy of PC Gamer

    Invitation

    In early July, Blizzard began sending out special invites to selected press.[12] Opening the small cardboard tube caused a literal fanfare to play - matching the theme from the Argent Tournament.[13] The tube contained a scroll, bearing the following message:

    Champions are gathering from around the world to witness the next exciting thing Hearthstone has in store. News travels far and wide in search of brave new faces ready to answer the call to arms — Are you one of them?
    Muster for battle and mark July 22 on your calendar. The next bit of news won’t come by carrier pigeon — thankfully, we have much better ways of communication now. Victory awaits.[12]
    A Rattlin' Rally

    Quel'dorei Steed by Tyson Murphy

    On July 8, 2015, a new Innkeeper's Tale blog was released, which appeared to be a teaser for the expansion. The blog specifically describes a large gathering, with everyone wearing plate - even the magic users and murlocs. There is also mention of a unicorn, which may be a general nod to the mounted Argent Crusade, or something more specific. The blog ends by teasing that all will be revealed soon.

    The Inn is the kind of place that will always welcome anyone and everyone who’s willing to play fair and have fun, so we get all sorts here. Still. . . Some crowds leave a real impression!
    Today was somethin’ else! The air was filled with the happy hubbub of folks dueling away and enjoying one another’s company, no matter where they hailed from; nothing too out of the ordinary. The funny thing was, most of ‘em were wearing the shiniest armor you ever saw—including the magic-using types! I even saw murlocs all geared up in plate, clankin’ about like wee fishy-smellin’ mechs. I’ll never forget the young Dwarven lass leadin’ a majestic unicorn around the common room! That seemed to make the other patrons nervous, since getting impaled is usually inconvenient, but they had nothin’ to worry about.
    Soon enough, everyone finished their brews (even the unicorn!), wrapped up their Hearthstone games, and got back to whatever journey they were on. It was an inspiring sight, and I admit that I was sorry to see ‘em go.
    I have to wonder where they were all headed. Of course, the Inn has a knack for putting itself right where the excitement is, so I reckon I’ll be findin’ out soon enough![14]

    The official tweet sharing the blog read "The Champion’s path ALWAYS begins with a trusty steed to bear them safely on their adventures!"[15]

    Champions

    Argent Tournament - teaser pic3.png

    On July 9 the official Hearthstone Twitter account tweeted an image of a female blood elf, apparently holding a horn or trumpet. The image was accompanied by the message, "Champions are individuals who courageously answer the call of those who require their aid!"[16] The German language version of the tweet read, "Ein Champion ist jemand, der all seine Mitstreiter in einem Wettbewerb übertroffen hat. [A champion is someone who has outdone all his comrades-in-arms in a competition]"[17][18]

    On July 14 another official tweet featured an image of a female troll, with the message, "Champions are varied, and come in all shapes and sizes! They’re masters of many different disciplines!".[19] July 16 saw an image of a male pirate, with the message, "Champions are sometimes even pirates with barrels for feet, although admittedly that’s rare!",[20] while July 20 featured an image of a male human paladin with the text, "No matter their differences, all champions pursue valor, glory, and most importantly, FUN."[21]

    Argent Tournament - sword.png

    Sword in the snow

    On July 15 a sword was added to the official site's menu bar. Opening loading the main page, the sword falls from above the window down into a pile of snow, becoming thoroughly embedded in the menu bar. The sword remains there, with occasional golden sparks appearing from the blade. This is the same location previously to tease the announcement of Blackrock Mountain, with the presence of a fire elemental.

    This again agreed with the Argent Tournament theme, with the tournament set in the snowy continent of Northrend.

    Announcement[]

    The expansion was officially announced by Eric Dodds at a special event at The Folsom Street Foundry, San Francisco, on July 22, 2015. Following the initial presentation, a series of showmatches were played between Trump, Amaz and Firebat, with commentary by Frodan and Kripparian. 15 cards were initially showcased, including those revealed through the showmatches.

    Trivia[]

    • The Grand Tournament was at the time Hearthstone's largest post-launch content release, with 132 collectible cards and 148 cards in total.
    • The teaser package for the expansion was first opened by PC Gamer on July 2, 2015 - the same date on which the game's first adventure, Curse of Naxxramas, was released one year earlier.
    • Cards were revealed through a combination of third-party reveals, blogs and voting. The latter allowed players to choose between two possible cards, with only the card art and type displayed, through casting a vote on the official site. In the case of legendary votes, by tweeting using the #TGTLegendary hashtag, players could slowly fill a bar which at 100% would result in both cards being revealed instead of just one. Most of the cards were revealed in the run up to the expansion, with the remaining portion revealed as part of a special live stream on August 14 with Ben Brode and Frodan, and on Facebook immediately afterwards.[citation needed]
    • The announcement of the expansion was preceded by Hearthstone's first adverts - taking place in and around arena matches in what appeared to be a medieval jousting tournament. However, the resemblance was purely coincidental.[22]

    Gallery[]

    Card voting
    "Champions" banners

    Videos[]

    References[]

    External links[]

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