The Fist of Ra-den

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The Fist of Ra-den
Regular
The Fist of Ra-den(184668).png
Scroll rightSwipe left to see other versions
Gold
The Fist of Ra-den(184668) Gold.png
Set: Galakrond's Awakening
Type: Weapon
Class: Shaman
Rarity: Legendary
Cost: 4 Mana icon.png
Attack: 1 Weapon-attack.png
Durability: 4 Weapon-durability.png
Abilities: Summon
Tags: Cost-related, Durability-related, Random, Rarity-related, Triggered effect
Artist: Katherine Fortune

After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability.

The mighty Ra-den was known as the Keeper of Storms. Unfortunately, he could not keep his fist.

See this card on Hearthpwn

The Fist of Ra-den is a legendary shaman weapon card, from the Galakrond's Awakening set.

How to get[edit | edit source]

Regular The Fist of Ra-den is obtained by defeating Nithogg in Galakrond's Awakening's Chapter 2 of E.V.I.L. campaign.

Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.

Card Crafting cost Disenchanting
The Fist of Ra-den 1600 400
Golden The Fist of Ra-den 3200 1600

Notes[edit | edit source]

  • For notes, refer to Medivh, the Guardian and Summoning Stone.
  • Playing a 0-mana spell will not trigger the summon nor reduce the durability, since there are no 0-mana Legendaries.

Strategy[edit | edit source]

This card is similar to Atiesh, except that it can be equipped by itself without the need to play Medivh, the Guardian. On average, The Fist of Ra-den will be weaker than Atiesh. Most Legendary minions have average or sub-par stats, with most of their power coming from their Battlecry or conditional effect. However, the sharply cheaper casting cost and extra durability make up for this weakness.

Generally, The Fist of Ra-den performs best when played alongside midrange to high-cost spells. Rain of Toads, Eye of the Storm, Hagatha's Scheme, and Earthquake are all great picks that can heavily swing the board in your favour with the free Legendary minion provided.

Possible minions[edit | edit source]

For Wild format listings, see Legendary card list/Wild format.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Reliquary of Souls Legendary General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Astromancer Solarian Legendary General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
E.T.C., God of Metal Legendary General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Firemancer Flurgl Legendary Murloc Shaman 2 2 3 After you play a Murloc, deal 1 damage to all enemies.
Kanrethad Ebonlocke Legendary General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Kor'vas Bloodthorn Legendary General Demon Hunter 2 2 2 Charge, Lifesteal
After you play a card with Outcast, return this to your hand.
Murgur Murgurgle Legendary Murloc Paladin 2 2 1 Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.
Serena Bloodfeather Legendary General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Shadowjeweler Hanar Legendary General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Tenwu of the Red Smoke Legendary General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Vanessa VanCleef Legendary General Rogue 2 2 3 Combo: Add a copy of the last card your opponent played to your hand.
Ace Hunter Kreen Legendary General 3 2 4 Your other characters are Immune while attacking.
Akama Legendary General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Archdruid Naralex Legendary General Any 3 3 3 Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Archspore Msshi'fn Legendary General Druid 3 3 4 Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck.
Brightwing Legendary Dragon Any 3 3 2 Battlecry: Add a random Legendary minion to your hand.
Grand Totem Eys'or Legendary Totem Shaman 3 0 4 At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Guff Runetotem Legendary General Druid 3 2 4 After you cast a Nature spell, give another friendly minion +2/+2.
Instructor Fireheart Legendary General Shaman 3 3 3 Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
King Mukla Legendary Beast Any 3 5 5 Battlecry: Give your opponent 2 Bananas.
Lady Vashj Legendary General Shaman 3 4 3 Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck.
Lord Barov Legendary General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
Mankrik Legendary General Any 3 3 4 Battlecry: Help Mankrik find his wife! She was last seen somewhere in your deck.
Mindrender Illucia Legendary General Priest 3 1 3 Battlecry: Swap hands and decks with your opponent until your next turn.
Professor Slate Legendary General Hunter 3 3 4 Your spells are Poisonous.
Rokara Legendary General Warrior 3 2 3 Rush
After a friendly minion attacks and survives, give it +1/+1.
Shan'do Wildclaw Legendary General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Speaker Gidra Legendary General 3 1 4 Rush, Windfury
Spellburst: Gain Attack and Health equal to the spell's Cost.
Tamsin Roame Legendary General Warlock 3 1 3 Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
Tavish Stormpike Legendary General Hunter 3 2 5 After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
Teron Gorefiend Legendary General Any 3 3 4 Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1.
Zixor, Apex Predator Legendary Beast Hunter 3 2 4 Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck.
Apothecary Helbrim Legendary General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Poison to your hand.
Baron Rivendare Legendary General Any 4 1 7 Your minions trigger their Deathrattles twice.
Blademaster Samuro Legendary General Any 4 1 6 Rush
Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
Bru'kan Legendary General Shaman 4 5 4 Nature Spell Damage +3
Cariel Roame Legendary General Paladin 4 4 3 Rush, Divine Shield
Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Disciplinarian Gandling Legendary General 4 3 6 After you play a minion, destroy it and summon a 4/4 Failed Student.
Il'gynoth Legendary General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Infiltrator Lilian Legendary General Rogue 4 4 2 Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Kargath Bladefist Legendary General Warrior 4 4 4 Rush
Deathrattle: Shuffle 'Kargath Prime' into your deck.
Kayn Sunfury Legendary General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Kazakus, Golem Shaper Legendary General Any 4 3 3 Battlecry: If your deck has no 4-Cost cards, build a custom Golem.
Kiri, Chosen of Elune Legendary General Druid 4 2 2 Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand.
Kurtrus Ashfallen Legendary General Demon Hunter 4 3 4 Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.
Magtheridon Legendary Demon Any 4 12 12 Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Maiev Shadowsong Legendary General Any 4 4 3 Battlecry: Choose a minion. It goes Dormant for 2 turns.
Plaguemaw the Rotting Legendary Quilboar Druid 4 3 4 After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Scabbs Cutterbutter Legendary General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Star Student Stelina Legendary General Demon Hunter 4 4 3 Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck.
The Nameless One Legendary General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Varden Dawngrasp Legendary General Mage 4 3 3 Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Xyrella Legendary General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Aegwynn, the Guardian Legendary General Mage 5 5 5 Spell Damage +2
Deathrattle: The next minion you draw inherits these powers.
Al'ar Legendary Elemental Any 5 7 3 Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Barak Kodobane Legendary General Hunter 5 3 5 Battlecry: Draw a 1, 2, and 3-Cost spell.
Cannonmaster Smythe Legendary General Paladin 5 4 4 Battlecry: Transform your Secrets into 3/3 Soldiers. They transform back when they die.
Dark Inquisitor Xanesh Legendary General Priest 5 3 5 Battlecry: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).
Doctor Krastinov Legendary General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Envoy Rustwix Legendary Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Greybough Legendary General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Headmaster Kel'Thuzad Legendary General Any 5 4 6 Spellburst: If the spell destroys any minions, summon them.
High Abbess Alura Legendary General 5 3 6 Spellburst: Cast a spell from your deck (targets this if possible).
Inara Stormcrash Legendary General Shaman 5 4 5 On your turn, your hero has +2 Attack and Windfury
Keywarden Ivory Legendary General 5 4 5 Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy.
Lorekeeper Polkelt Legendary General Any 5 4 5 Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card.
Lothraxion the Redeemed Legendary Demon Paladin 5 5 5 Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield.
Moonfang Legendary Beast Any 5 6 3 Can only take 1 damage at a time.
Mozaki, Master Duelist Legendary General Mage 5 3 8 After you cast a spell, gain Spell Damage +1.
Neeru Fireblade Legendary General Warlock 5 5 5 Battlecry: If your deck is empty, open a portal that fills your board with 3/2 Imps each turn.
Overlord Runthak Legendary General Any 5 3 6 Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Ras Frostwhisper Legendary General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Ringmaster Whatley Legendary General Warrior 5 3 5 Battlecry: Draw a Mech, Dragon, and Pirate.
Shadow Hunter Vol'jin Legendary General Any 5 3 6 Battlecry: Choose a minion. Swap it with a random one in its owner's hand.
Taelan Fordring Legendary General Any 5 3 3 Taunt, Divine Shield
Deathrattle: Draw your highest-Cost minion.
Vectus Legendary General Any 5 4 4 Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game.
Zai, the Incredible Legendary General Demon Hunter 5 5 3 Battlecry: Copy the left- and right-most cards in your hand.
Cairne Bloodhoof Legendary General Any 6 5 5 Deathrattle: Summon a 5/5 Baine Bloodhoof.
Forest Warden Omu Legendary General Druid 6 5 4 Spellburst: Refresh your Mana Crystals.
Grand Empress Shek'zara Legendary General Rogue 6 5 7 Battlecry: Discover a card in your deck and draw all copies of it.
High Inquisitor Whitemane Legendary General Any 6 5 7 Battlecry: Summon all friendly minions that died this turn.
Illidan Stormrage Legendary Demon Any 6 7 5 Whenever you play a card, summon a 2/1 Flame of Azzinoth.
Jandice Barov Legendary General 6 2 1 Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Keli'dan the Breaker Legendary General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Kresh, Lord of Turtling Legendary Beast Warrior 6 3 9 Frenzy: Gain 8 Armor.
Deathrattle: Equip a 2/5 Turtle Spike.
Lady Anacondra Legendary General Druid 6 3 7 Your Nature spells cost (2) less.
Maxima Blastenheimer Legendary General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Sayge, Seer of Darkmoon Legendary General Mage 6 5 5 Battlecry: Draw 1 card.
(Upgraded for each friendly Secret that has triggered this game!)
The Lurker Below Legendary Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Tickatus Legendary Demon Warlock 6 8 8 Battlecry: Remove the top 5 cards from your deck. Corrupt: Your opponent's deck instead.
Baron Geddon Legendary Elemental Any 7 7 7 At the end of your turn, deal 2 damage to ALL other characters.
Death Speaker Blackthorn Legendary Quilboar Demon Hunter 7 3 6 Battlecry: Summon 3 Deathrattle minions that cost (5) or less from your deck.
Kael'thas Sunstrider Legendary General Any 7 4 7 Every third spell you cast each turn costs (1).
Kargal Battlescar Legendary General Any 7 5 5 Battlecry: Summon a 5/5 Lookout for each Watch Post you've summoned this game.
Keymaster Alabaster Legendary General Any 7 6 8 Whenever your opponent draws a card, add a copy to your hand that costs (1).
Lady Liadrin Legendary General Paladin 7 4 6 Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand.
Mutanus the Devourer Legendary Murloc Any 7 4 4 Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Nozdormu the Eternal Legendary Dragon Any 7 8 8 Start of Game: If this is in BOTH players' decks, turns are only 15 seconds long.
Overlord Saurfang Legendary General Warrior 7 5 4 Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
Silas Darkmoon Legendary General Any 7 4 4 Battlecry: Choose a direction to rotate all minions.
Soulciologist Malicia Legendary General 7 5 5 Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.
Tak Nozwhisker Legendary General Rogue 7 6 6 Whenever you shuffle a card into your deck, add a copy to your hand.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 6 Charge, Divine Shield, Taunt, Windfury
Archwitch Willow Legendary General Warlock 8 5 5 Battlecry: Summon a random Demon from your hand and deck.
Beastmaster Leoroxx Legendary General Hunter 8 5 5 Battlecry: Summon 3 Beasts from your hand.
Cenarius Legendary General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
G'huun the Blood God Legendary General Priest 8 8 8 Battlecry: Draw 2 cards. They cost Health instead of Mana.
Grommash Hellscream Legendary General Warrior 8 4 9 Charge
Has +6 Attack while damaged.
Gruul Legendary General Any 8 7 7 At the end of each turn, gain +1/+1 .
High Exarch Yrel Legendary General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Natalie Seline Legendary General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Tirion Fordring Legendary General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Turalyon, the Tenured Legendary General Paladin 8 3 12 Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3.
Alexstrasza Legendary Dragon Any 9 8 8 Battlecry: Set a hero's remaining Health to 15.
Alexstrasza the Life-Binder Legendary Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
King Krush Legendary Beast Hunter 9 8 8 Charge
Malygos the Spellweaver Legendary Dragon Any 9 4 12 Battlecry: Draw spells until your hand is full.
N'Zoth, God of the Deep Legendary General Any 9 5 7 Battlecry: Resurrect a friendly minion of each minion type.
Onyxia the Broodmother Legendary Dragon Any 9 8 8 At the end of each turn, fill your board with 1/1 Whelps.
Rattlegore Legendary General Warrior 9 9 9 Deathrattle: Resummon this with -1/-1.
Ysera the Dreamer Legendary Dragon Any 9 4 12 Battlecry: Add one of each Dream card to your hand.
Ysiel Windsinger Legendary General Druid 9 5 5 Your spells cost (1).
C'Thun, the Shattered Legendary General Any 10 6 6 Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies.
Deathwing the Destroyer Legendary Dragon Any 10 12 12 Battlecry: Destroy all other minions. Discard a card for each destroyed.
Mordresh Fire Eye Legendary General Mage 10 10 10 Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.
Y'Shaarj, the Defiler Legendary General Any 10 10 10 Battlecry: Add a copy of each Corrupted card you've played this game to your hand. They cost (0) this turn.
Yogg-Saron, Master of Fate Legendary General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Showing all 128 cards


Lore[edit | edit source]

The Fist of Ra-den is one of the artifacts used by elemental shamans in World of Warcraft: Legion.

Wowpedia icon.pngThis section uses content from Wowpedia.
Aman'Thul the Highfather, leader of the titan Pantheon, entrusted his greatest servant, Highkeeper Ra, with this artifact, which could channel the fury of the storms. Ra used it to bestow life on the titan-forged mogu race, and he wielded it in battle against the Black Empire for years beyond counting. Later lost to Ra, the weapon was ultimately recovered by the August Celestial Xuen, who saw its immense and dangerous power, and chose to safeguard it until someone worthy could take up the weapon in a righteous cause once again.

Gallery[edit | edit source]

The Fist of Ra-den, full art

Patch changes[edit | edit source]