The subject of this article is part of Rise of Shadows's The Dalaran Heist.
The Dalaran Heist is a single-player mission added with the Rise of Shadows expansion. The mode released on May 16, 2019, 5 weeks after the expansion's launch.
The Dalaran Heist uses a format like the previous single-player campaigns, but with some elements from Adventures as well. The game mode includes five chapters containing eight bosses each. The first chapter is free to play. Additional chapters cost 700 gold or 700 Runestones each, or players can unlock the entire adventure for 2300 Gold or 2000 Runestones.[1]
Reaching the fifth boss of each chapter gives the player 3 Rise of Shadowscard packs, and completing all five wings grants a Golden Classic pack, a total of 16 card packs. Players also earn a collectible golden Zayle, Shadow Cloak and two unique card backs for completing all five chapters on both normal or Heroic difficulties.[2]
When selecting a hero, the player can choose a Hero Power and starting deck for the hero. New Hero Powers are unlocked by fulfilling certain conditions between games, and additional starting decks are unlocked by defeating a specified number of bosses.
Unlocks are kept separate between regular and Heroic modes.
The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.
The player always goes first. The enemy also does not get The Coin. On round 6, the boss starts with 1 mana crystal, on round 7 the boss starts with 2 mana crystals, and on round 8 the boss starts with 3.
After each round, the player is offered three bundles of three cards each. (listed below) The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
Should a game end in a tie, the player will be given the chance to try the round again instead of restarting the run.
Each chapter starts with a Twist, adding a special condition to every battle. In Anomaly Mode, a random Twist will be used.
After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
Between rounds 3-4 and 5-6, the player will enter a Friendly Encounter. During this section, the player can spend "gold" to modify their deck in various ways offered, such as adding or removing minions from your deck or giving them a permanent buff.
Twists[]
Each chapter of the adventure has a unique Twist that affects the game.
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Coin-Filled Coffers: (Chapter 1) The enemy always starts with a 0/3 Cache of Cash in play. When destroyed, two Coins will be added to both players' hands.
Imprisoned Minions: (Chapter 2) Each player always starts with a Violet Prison in play. The prisons are dormant, and they each contain a random minion. The prison will be replaced with the aforementioned minion after a number of turns equal to the minion's mana cost. The minion cannot attack on the turn it is summoned unless it has Rush or Charge.
Crowded Streets: (Chapter 3) Each player always starts with three random Carts in play, they can either be a Dessert Cart, a Fish Cart, a Meat Cart, or a Fruit Cart. They are dormant and cannot be removed. Their primary purpose is to take up space on the board so that both players can only have up to four minions in play at any time.
Swapped Attack and Health: (Chapter 4) The Health and Attack of all minions are swapped.
Four Additional Encounters: (Chapter 5) There are four additional bosses in the fifth chapter, for a total of twelve bosses. The last four bosses are always the same for every run. The player picks a Treasure card after rounds 8-11.
Anomaly Mode[]
Anomaly Mode is unlocked when the player has all five chapters of The Dalaran Heist unlocked. It can be activated by clicking the button above the "Start" button before each chapter. Anomaly Mode adds an additional Twist to the selected chapter. The Twist is rolled before chapter selection and can be seen when selecting it.
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Between rounds 3 and 4 and rounds 5 and 6, the player will enter a Friendly Encounter with Bartender Bob in one of his many taverns (or on rare occasions, Bartendotron). Inside his tavern, 4 minions from the player's deck will be placed on the board, and 4 random minions will be placed on Bob's side of the board. The player will receive 3-5 cards from Bob that can modify the player's Adventure Deck, with effects such as adding or removing minions on the board or permanently buffing a specific card. Each of Bob's cards costs 0 or 1 "Gold" (mana), and the player has 2 Gold to spend in the tavern.
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Heroes[]
Hero
Unlocks at
Alternate Hero Powers
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Returning[]
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Treasures[]
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Card Bundles[]
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.
The Dalaran Heist is set in Dalaran, a magocratic city that players can also find in World of Warcraft.
In Hearthstone, Dalaran is being watched over by members of the Kirin Tor, who are Vargoth, Kalec and Khadgar. Numerous characters from World of Warcraft's Dalaran make an appearance in The Dalaran Heist as well, along with many other faces that are exclusive to Hearthstone.
Arch-Villain Rafaam gathered villans from previous expansions and recruited miscreants from all around Azeroth, formed the League of E.V.I.L., and attacked Dalaran with the aim of claiming the city for himself and his new comrades.
Dialogue[]
Most of the dialogue in the adventure happens within the chapters themselves, but some of the dialogue is also heard outside the levels.
General quotes[]
Arch-Villain Rafaam
Selecting The Dalaran Heist adventure
Join me... for the greatest criminal undertaking in the history of villainy!
Entering Normal Mode (first time)
Dalaran! A splendid, floating city of magic. I think we will take it!
Entering Heroic Mode (first time)
Heroic mode increases the difficulty of all the bosses... as well as our ability to gloat when triumphant.
Start of Chapter 1
Everyone, split up. For this plan to work, we must each do our part.
Selecting a hero (first time)
We have recruited an elite band of disenfranchised miscreants. Each have their own strengths.
Selecting a hero power (first time)
As we plunder the riches of Dalaran, we will gail ever greater kleptomaniacal skills.
Selecting a deck (first time)
You will begin with a modest deck. The rest of our cards... we will take! (mwahahah)
Henchmen's turn 2 on a first boss
Heistbaron Togwaggle
Rakanishu! Be stepping from my lamp for the skulking about and burny-burning!
Swampqueen Hagatha
Vessina, your cold-blooded magics warm my black heart. Unleash havoc!
A kobold druid? The most magical of vermin. Slay them.
Madame Lazul
Eudora, my favorite mercenary. Great fortune will be yours, should you out-fox our foes.
Kriziki, your talents were wasted in the Kabal. With us, I promise you will fly again.
Blastmaster Boom
They laughed when I gave a sniper rifle to a gnoll. Aim for the laughter! Shoot!
Oh good! The muscle's here. You be the brawn, I'll do the thinky-stuff!
Arch-Villain Rafaam
Tekahn, if all you've told me is true, you are an instrumental part of our master plan.
Your adventurer friends abandoned you, George, but you can always believe in me.
First boss revealed
The guards and citizens of Dalaran will rise against us. Play dirty. Defeat them.
Second boss revealed
The city's defenders grow more difficult as we progress. I recommend you start cheating.
First selection of card bundles
With each victory, our E.V.I.L. organization grows in power. Choose wisely to enhance your deck.
First selection of treasure
Grab what you can! Dalaran is littered with powerful artifacts, soon to be ours!
First completion of adventure
Our E.V.I.L. plan comes together! Check in with the others to see what’s happening elsewhere in the city.
First defeat
This organization does NOT tolerate FAILURE! But... we are a smidge shorthanded so feel free to try again.
Dalaran Bank[]
Heistbaron Togwaggle
Entering the Dalaran Bank
The bank of Dalaran! YOU be distracting all the guards. WE be taking ALL the loots!
Turn 1 on a first boss
Bank guards... adventurers... bah!
Nobody is wanting us to be stealing loots for some reason.
Generic phrase before encounter
Adventurers! I am smelling adventurers! Not forgiving them after dungeon diving!
Townsfolk of Dalaran being angry at looting and mayhem. Always fun-spoiling.
Our propaganda has been more effective since we made the posters mustache-proof.
Completion
The Kirin Tor is on the run. Without their leaders, we control the City! Ha-haha-Muwahahaha!
Adventure is completed
Mine... Mine! This city is all mine! I mean, "ours." The first part of our E.V.I.L. plan is complete!
Release schedule[]
The Dalaran Heist launched on May 16, 2019.[3] It consists of five chapters, with the first two chapters unlocked on release day, and the rest of the chapters being unlocked every seven days over the following weeks. The first chapter is free to play. Additional chapters cost 700 gold or $6.99 USD each, or players could unlock the entire adventure for $19.99 USD.[1]
Chapter
Day
Chapter 1: Dalaran Bank
May 16
Chapter 2: The Violet Hold
May 16
Chapter 3: Streets of Dalaran
May 23
Chapter 4: The Underbelly
May 30
Chapter 5: Kirin Tor Citadel
June 6
Notes[]
Using a friendly encounter to alter the stats of a minion in your deck (such as via Tell a Story or Tall Tales) will alter the base stats of the card. This means that if the card has echo or is returned to your hand, any changes to its cost, attack, and health will persist, whereas such changes caused by a traditional handbuff would only affect the first time the card is played. However, despite this, one cannot use The Gang's All Here to add multiple copies of a buffed minion to your deck; The Gang's All Here adds copies of the most basic form of the selected minion.