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Tempo Mage (also known as Aggro Mage or Burn Mage) is a Mage deck type that aims to aggressively maintain early board control by using cheap spells and minions, notably LegacyMana Wyrm and Journey to Un'GoroArcanologist and finish the game with direct burn from hand. They use Kobolds & CatacombsAluneth and The Boomsday ProjectStargazer Luna to maintain constant fuel.

Tempo Mage was a dominant archetype throughout much of Hearthstone's history. Its strong start with LegacyMana Wyrm and its ability to control the board while dealing efficient burn damage kept it in a good spot. The rotation of cards such as Blackrock MountainFlamewaker, The Grand TournamentArcane Blast, Goblins vs GnomesUnstable Portal and The League of ExplorersForgotten Torch going into the Year of the Raven has injured Tempo Mage's ability to compete in Standard, with the Secret Mage offshoot of it being far more successful at the beginning of the year. However, with the addition of Kobolds & CatacombsAluneth, Tempo Mage returned to the forefront, often hybridizing with Secret Mage.

The deck archetype made a return in the Year of the Raven in the absence of Secret Mage, this time utilizing more low-cost burn spells with The WitchwoodVex Crow for board tempo. This was around the time when the line between Tempo and Aggro Mage was blurred. The version of Tempo Mage in The Boomsday Project uses bonus Spell Damage to increase the efficiency of their burn spells.

Tempo Mage in the Year of the Dragon experienced a shift in playstyle involving spamming cheap spells while maintaining a large amount of value with Rise of ShadowsMana Cyclone. This version of Tempo Mage is sometimes referred to as Cyclone Mage. Some versions of Cyclone Mage hybridize with Conjurer Mage.

Common cards[]

The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:


Violet Spellwing
Mirror Image
Magic Trick
Ray of Frost
Elemental Allies
Sorcerer's Apprentice
Mana Cyclone
Frostbolt
Chenvaala
Arcane Intellect
Conjurer's Calling
Fireball
Archmage Antonidas
Mana Giant

Optional cards[]

The following cards are played more than occasionally, but not always:

Arcane Missiles
Learn Draconic
Mana Wyrm
Magic Dart Frog
Bloodmage Thalnos
Khadgar
Questing Adventurer
Kirin Tor Mage
Arcane Watcher
Mirror Entity
Counterspell
Archmage Vargoth
Water Elemental
Polymorph
Cloud Prince
Flamestrike
Kalecgos
Pyroblast
Yogg-Saron, Master of Fate

Wild cards[]

Wild cards that fit well into this deck type:

Elemental Evocation
Arcane Blast
Babbling Book
Clockwork Gnome
Kabal Lackey
Shooting Star
Open the Waygate
Arcanologist
Celestial Emissary
Mad Scientist
Medivh's Valet
Primordial Glyph
Research Project
Unstable Portal
Banana Buffoon
Cinderstorm
Duplicate
Ice Block
Explosive Runes
Flamewaker
Forgotten Torch
Stargazer Luna
Unexpected Results
Volcanic Potion
Cosmic Anomaly
Piloted Shredder
Vex Crow
Azure Drake
Aluneth
Kabal Crystal Runner
Hemet, Jungle Hunter
Meteor
Dr. Boom
Firelands Portal
Ragnaros the Firelord
Yogg-Saron, Hope's End
Arcane Giant
Mountain Giant
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