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Abilities
NameSpeedCooldownAttackHealthSubtype[?]TextUsed by
Absolution 10 3 Holy Resurrect all friendly Mercs that died this game with 25 Health. (Once per game.)
Accelerate Fuse 1 10 Deal 10 damage to this Merc.
Accelerate Fuse 2 10 Deal 20 damage to this Merc.
Acquired Allies 4 3 Nature Swap this Mercenary with one on your bench and give it Rush.
Activate Saw 1 3 1 Gain +2 Attack for 2 turns. Attack a random enemy. Sneed
Activate Saw 2 3 1 Gain +4 Attack for 2 turns. Attack a random enemy. Sneed
Activate Saw 3 3 1 Gain +6 Attack for 2 turns. Attack a random enemy. Sneed
Activate Saw 4 3 1 Gain +8 Attack for 2 turns. Attack a random enemy. Sneed
Activate Saw 5 3 1 Gain +9 Attack for 2 turns. Attack a random enemy. Sneed
Adaptable Combat 5 Choose to become a Protector, Fighter, or Caster. Attack an enemy.
Aegis of Rock and Flame 5 2 Gain Taunt. Attack doubles before every attack suffered this turn. Molten Giant
Aimed Shot 1 7 Deal 3 damage. If this Merc has not been damaged this turn, deal 6 instead. Tavish Stormpike
Aimed Shot 2 7 Deal 5 damage. If this Merc has not been damaged this turn, deal 10 instead. Tavish Stormpike
Aimed Shot 3 7 Deal 8 damage. If this Merc has not been damaged this turn, deal 16 instead. Tavish Stormpike
Aimed Shot 4 7 Deal 9 damage. If this Merc has not been damaged this turn, deal 18 instead. Tavish Stormpike
Aimed Shot 5 7 Deal 10 damage. If this Merc has not been damaged this turn, deal 20 instead. Tavish Stormpike
Aimless Assault 1 9 1 Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. Kurtrus Ashfallen
Aimless Assault 2 8 1 Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. Kurtrus Ashfallen
Aimless Assault 3 7 1 Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. Kurtrus Ashfallen
Aimless Assault 4 6 1 Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. Kurtrus Ashfallen
Aimless Assault 5 5 1 Attack a random enemy. If it's the left or right-most enemy, gain Immune this turn. Kurtrus Ashfallen
Air Support 1 0 Passive: At the end of each turn, deal 3 damage to an enemy that acted last. Give 3 Health to an ally that acted last.
Air Support 2 0 Passive: At the end of each turn, deal 4 damage to an enemy that acted last. Give 4 Health to an ally that acted last.
Air Support 3 0 Passive: At the end of each turn, deal 5 damage to an enemy that acted last. Give 5 Health to an ally that acted last.
Air Support 4 0 Passive: At the end of each turn, deal 6 damage to an enemy thatt acted last. Give 6 Health to an ally that acted last.
Air Support 5 0 Passive: At the end of each turn, deal 7 damage to an enemy that acted last. Give 7 Health to an ally that acted last.
All Hands Attack 0 7 Deal 0 damage 8 times to random enemies.
Alliance Victory! 3 Gain +100 Attack and Immune while Attacking. Attack all enemies.
Alliance War Banner 1 0 Passive: Your Alliance characters have +2/+3.
Alliance War Banner 2 0 Passive: Your Alliance characters have +3/+5.
Alliance War Banner 3 0 Passive: Your Alliance characters have +5/+10.
Alliance War Banner 4 0 Passive: Your Alliance characters have +7/+15.
Alliance War Banner 5 0 Passive: Your Alliance characters have +10/+20.
Aluneth 0 Arcane Passive: After this Merc casts an ability, gain +1 Arcane Damage.
Amalgamate 10 1 Nature Destroy adjacent characters to gain their Attack and Health, then Attack all enemies.
Ambush 1 6 Deal 2 damage. If this Merc was Stealthed deal 5 instead. Toki, Time-Tinker, Valeera Sanguinar
Ambush 2 6 Deal 4 damage. If this Merc was Stealthed deal 10 instead. Toki, Time-Tinker, Valeera Sanguinar
Ambush 3 6 Deal 6 damage. If this Merc was Stealthed deal 15 instead. Toki, Time-Tinker, Valeera Sanguinar
Ambush 4 6 Deal 8 damage. If this Merc was Stealthed deal 20 instead. Toki, Time-Tinker, Valeera Sanguinar
Ambush 5 6 Deal 10 damage. If this Merc was Stealthed deal 25 instead. Toki, Time-Tinker, Valeera Sanguinar
Among the Stars 1 1 1 Arcane Give an ally +6 Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). Long'xin
Among the Stars 2 1 1 Arcane Give an ally +9 Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). Long'xin
Among the Stars 3 1 1 Arcane Give an ally +11 Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). Long'xin
Among the Stars 4 1 1 Arcane Give an ally +12 Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). Long'xin
Among the Stars 5 1 1 Arcane Give an ally +13 Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). Long'xin
Anathema 1 6 1 Shadow Deal 4 damage to all enemies. (Transform into Benediction) Natalie Seline
Anathema 2 6 1 Shadow Deal 7 damage to all enemies. (Transform into Benediction) Natalie Seline
Anathema 3 6 1 Shadow Deal 11 damage to all enemies. (Transform into Benediction) Natalie Seline
Anathema 4 6 1 Shadow Deal 13 damage to all enemies. (Transform into Benediction) Natalie Seline
Anathema 5 6 1 Shadow Deal 14 damage to all enemies. (Transform into Benediction) Natalie Seline
Ancestral Uppercut 1 6 Attack an enemy. Restore 2 Health for each enemy that hasn't acted yet. Cairne Bloodhoof
Ancestral Uppercut 2 6 Attack an enemy. Restore 4 Health for each enemy that hasn't acted yet. Cairne Bloodhoof
Ancestral Uppercut 3 6 Attack an enemy. Restore 6 Health for each enemy that hasn't acted yet. Cairne Bloodhoof
Ancestral Uppercut 4 6 Attack an enemy. Restore 7 Health for each enemy that hasn't acted yet. Cairne Bloodhoof
Ancestral Uppercut 5 6 Attack an enemy. Restore 8 Health for each enemy that hasn't acted yet. Cairne Bloodhoof
Ancient Despair 7 2 Add 2 turns of cooldown to all enemy abilities cast so far this turn. Ancient Corehound
Ancient Endurance 2 2 Nature Gain Taunt for 1 turn. Gain +/+ for each friendly character. Ancient of War
Ancient Growth 6 Attack an enemy. Combo: Gain +/+. Forbidden Ancient
Ancient Lore 3 1 Nature Restore 0 Health to adjacent characters. Their next ability is (1) Speed faster. Ancient of Lore
Ancient Reflections 8 3 Fill your board with 1/1 copies of this Merc.
Angelic Protection 1 5 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 3 less damage next turn. Tyrael
Angelic Protection 2 5 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 6 less damage next turn. Tyrael
Angelic Protection 3 5 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 8 less damage next turn. Tyrael
Angelic Protection 4 5 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 9 less damage next turn. Tyrael
Angelic Protection 5 5 Holy Gain Taunt for 2 turns. Holy Combo: Other friendly characters take 10 less damage next turn. Tyrael
Animal Companion 1 4 1 Choose a Beast Companion. Summon it. Rexxar
Animal Companion 2 4 1 Choose a Beast Companion. Summon it. Rexxar
Animal Companion 3 4 1 Choose a Beast Companion. Summon it. Rexxar
Animal Companion 4 4 1 Choose a Beast Companion. Summon it. Rexxar
Animal Companion 5 4 1 Choose a Beast Companion. Summon it. Rexxar
Another Lesson, Mortals! 7 1 Shadow Deal 30 damage to the lowest Health enemy. Deathblow: Summon a 30 Health copy of it.
Apex Predator 1 9 Attack the lowest Health enemy. Deathblow: Repeat this. King Krush
Apex Predator 2 8 Attack the lowest Health enemy. Deathblow: Repeat this. King Krush
Apex Predator 3 7 Attack the lowest Health enemy. Deathblow: Repeat this. King Krush
Apex Predator 4 6 Attack the lowest Health enemy. Deathblow: Repeat this. King Krush
Apex Predator 5 5 Attack the lowest Health enemy. Deathblow: Repeat this. King Krush
Apocalypse 1 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 4 damage to them. Diablo
Apocalypse 2 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 7 damage to them. Diablo
Apocalypse 3 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 10 damage to them. Diablo
Apocalypse 4 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 11 damage to them. Diablo
Apocalypse 5 6 1 Fire Choose an enemy to take Critical Damage from all Roles this turn. Deal 12 damage to them. Diablo
Arcane Blast 1 5 2 Arcane Deal 3 damage. This ability gains double the bonus from Arcane Damage.
Arcane Blast 2 5 2 Arcane Deal 6 damage. This ability gains double the bonus from Arcane Damage.
Arcane Blast 3 5 2 Arcane Deal 9 damage. This ability gains double the bonus from Arcane Damage.
Arcane Blast 4 5 2 Arcane Deal 12 damage. This ability gains double the bonus from Arcane Damage.
Arcane Blast 5 5 2 Arcane Deal 14 damage. This ability gains double the bonus from Arcane Damage.
Arcane Bolt 1 6 Arcane Deal 4 damage. Gain +1 Arcane Damage Millhouse Manastorm, Rimetongue
Arcane Bolt 1 9 Arcane Deal 4 damage to an enemy.
Arcane Bolt 2 9 Arcane Deal 7 damage to an enemy.
Arcane Bolt 2 6 Arcane Deal 7 damage. Gain +2 Arcane Damage Millhouse Manastorm, Rimetongue
Arcane Bolt 3 6 Arcane Deal 10 damage. Gain +3 Arcane Damage Millhouse Manastorm, Rimetongue
Arcane Bolt 3 9 Arcane Deal 10 damage to an enemy.
Arcane Bolt 4 9 Arcane Deal 11 damage to an enemy.
Arcane Bolt 4 6 Arcane Deal 11 damage. Gain +3 Arcane Damage Millhouse Manastorm, Rimetongue
Arcane Bolt 5 6 Arcane Deal 12 damage. Gain +3 Arcane Damage Millhouse Manastorm, Rimetongue
Arcane Bolt 5 9 Arcane Deal 12 damage to an enemy.
Arcane Explosion 1 4 Arcane Deal 2 damage to all enemies. Millhouse Manastorm
Arcane Explosion 2 4 Arcane Deal 4 damage to all enemies. Millhouse Manastorm
Arcane Explosion 3 4 Arcane Deal 6 damage to all enemies. Millhouse Manastorm
Arcane Explosion 4 4 Arcane Deal 7 damage to all enemies. Millhouse Manastorm
Arcane Explosion 5 4 Arcane Deal 8 damage to all enemies. Millhouse Manastorm
Arcane Fling 1 5 Arcane Deal 5 damage to an enemy. If it hasn't acted yet, deal 10 instead. Blink Fox
Arcane Fling 2 5 Arcane Deal 8 damage to an enemy. If it hasn't acted yet, deal 13 instead. Blink Fox
Arcane Fling 3 5 Arcane Deal 11 damage to an enemy. If it hasn't acted yet, deal 16 instead. Blink Fox
Arcane Fling 4 5 Arcane Deal 12 damage to an enemy. If it hasn't acted yet, deal 17 instead. Blink Fox
Arcane Fling 5 5 Arcane Deal 13 damage to an enemy. If it hasn't acted yet, deal 18 instead. Blink Fox
Arcane Lance 1 8 1 Arcane Deal 1 damage to a random enemy. Repeat for each Arcane ability you've cast this game.
Arcane Lance 2 8 1 Arcane Deal 2 damage to a random enemy. Repeat for each Arcane ability you've cast this game.
Arcane Lance 3 8 1 Arcane Deal 3 damage to a random enemy. Repeat for each Arcane ability you've cast this game.
Arcane Lance 4 8 1 Arcane Deal 4 damage to a random enemy. Repeat for each Arcane ability you've cast this game.
Arcane Lance 5 8 1 Arcane Deal 5 damage to a random enemy. Repeat for each Arcane ability you've cast this game.
Arcane Rift 1 8 2 Arcane Deal 10 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 2 8 2 Arcane Deal 15 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 3 8 2 Arcane Deal 20 damage to an enemy. Deathblow: Refresh this ability.
Arcane Salvo 1 5 Arcane Deal 2 damage to two random enemies. If any die, repeat this. Tyrande Whisperwind
Arcane Salvo 2 5 Arcane Deal 5 damage to two random enemies. If any die, repeat this. Tyrande Whisperwind
Arcane Salvo 3 5 Arcane Deal 8 damage to two random enemies. If any die, repeat this. Tyrande Whisperwind
Arcane Salvo 4 5 Arcane Deal 10 damage to two random enemies. If any die, repeat this. Tyrande Whisperwind
Arcane Salvo 5 5 Arcane Deal 12 damage to two random enemies. If any die, repeat this. Tyrande Whisperwind
Arcane Shot 1 7 Arcane Deal 4 damage to an enemy. Tyrande Whisperwind
Arcane Shot 2 7 Arcane Deal 8 damage to an enemy. Tyrande Whisperwind
Arcane Shot 3 7 Arcane Deal 12 damage to an enemy. Tyrande Whisperwind
Arcane Shot 4 7 Arcane Deal 13 damage to an enemy. Tyrande Whisperwind
Arcane Shot 5 7 Arcane Deal 14 damage to an enemy. Tyrande Whisperwind
Arcane Staff 1 0 Passive: +1 Arcane Damage.
Arcane Staff 2 0 Passive: +2 Arcane Damage.
Arcane Staff 3 0 Passive: +3 Arcane Damage.
Arcane Staff 4 0 Passive: +4 Arcane Damage.
Arcane Staff 5 0 Passive: +5 Arcane Damage.
Arcane Tome 1 0 Guardian Blast deals 1 more damage.
Arcane Tome 2 0 Guardian Blast deals 2 more damage.
Arcane Tome 3 0 Guardian Blast deals 3 more damage.
Arcane Tome 4 0 Guardian Blast deals 4 more damage.
Arcane Volley 1 9 Arcane Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 1 at a random enemy.
Arcane Volley 2 9 Arcane Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 2 at a random enemy.
Arcane Volley 3 9 Arcane Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 3 at a random enemy.
Arcane Volley 4 9 Arcane Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 4 at a random enemy.
Arcane Volley 5 9 Arcane Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 5 at a random enemy.
Archdruid's Call 1 8 1 Nature Choose One - Deal 4 damage to all enemies; or Restore 8 Health to your characters. Malfurion Stormrage
Archdruid's Call 2 8 1 Nature Choose One - Deal 7 damage to all enemies; or Restore 14 Health to your characters. Malfurion Stormrage
Archdruid's Call 3 8 1 Nature Choose One - Deal 10 damage to all enemies; or Restore 20 Health to your characters. Malfurion Stormrage
Archdruid's Call 4 8 1 Nature Choose One - Deal 11 damage to all enemies; or Restore 22 Health to your characters. Malfurion Stormrage
Archdruid's Call 5 8 1 Nature Choose One - Deal 12 damage to all enemies; or Restore 24 Health to your characters. Malfurion Stormrage
Artillery Strike 1 0 Start of Game: Deal 4 damage to all enemies.
Artillery Strike 2 0 Start of Game: Deal 8 damage to all enemies.
Artillery Strike 3 0 Start of Game: Deal 12 damage to all enemies.
Artillery Strike 4 0 Start of Game: Deal 16 damage to all enemies.
Artillery Strike 5 0 Start of Game: Deal 20 damage to all enemies.
Ashvane's Cannon Strike 6 1 Give your Cannons +15 Attack. Attack an enemy.
Assassin's Blade 1 5 Attack an enemy. If it hasn't acted yet this turn, gain +2 Health and Attack it again. Edwin, Defias Kingpin
Assassin's Blade 2 5 Attack an enemy. If it hasn't acted yet this turn, gain +4 Health and Attack it again. Edwin, Defias Kingpin
Assassin's Blade 3 5 Attack an enemy. If it hasn't acted yet this turn, gain +6 Health and Attack it again. Edwin, Defias Kingpin
Assassin's Blade 4 5 Attack an enemy. If it hasn't acted yet this turn, gain +8 Health and Attack it again. Edwin, Defias Kingpin
Assassin's Blade 5 5 Attack an enemy. If it hasn't acted yet this turn, gain +10 Health and Attack it again. Edwin, Defias Kingpin
Assassinate 1 0 Start of Game: Destroy a random enemy Neutral Merc.
Assassinate 2 0 Start of Game: Destroy a random enemy.
Assisted Strike 1 5 1 Gain +1 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Edwin, Defias Kingpin
Assisted Strike 2 5 1 Gain +2 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Edwin, Defias Kingpin
Assisted Strike 3 5 1 Gain +3 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Edwin, Defias Kingpin
Assisted Strike 4 5 1 Gain +4 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Edwin, Defias Kingpin
Assisted Strike 5 5 1 Gain +5 Attack for each friendly Pirate and Attack a random enemy. Combo: Gain Immune while Attacking this turn. Edwin, Defias Kingpin
Atiesh 0 Holy Passive: After this Merc casts an ability, gain +1 Fire and +1 Frost Damage.
Atiesh 1 0 Passive: After this Merc is damaged, summon a 3/3 Raven with Rush.
Atiesh 2 0 Passive: After this Merc is damaged, summon a 4/4 Raven with Rush.
Atiesh 3 0 Passive: After this Merc is damaged, summon a 5/5 Raven with Rush.
Atiesh 4 0 Passive: After this Merc is damaged, summon a 6/6 Raven with Rush.
Atonement 1 9 1 Holy Deal 10 damage. +1 damage each time you restore 20 Health. (20 remaining.) Xyrella
Atonement 2 9 1 Holy Deal 13 damage. +1 damage each time you restore 20 Health. (20 remaining.) Xyrella
Atonement 3 9 1 Holy Deal 16 damage. +2 damage each time you restore 20 Health. (20 remaining.) Xyrella
Atonement 4 9 1 Holy Deal 18 damage. +2 damage each time you restore 20 Health. (20 remaining.) Xyrella
Atonement 5 9 1 Holy Deal 20 damage. +3 damage each time you restore 20 Health. (20 remaining.) Xyrella
Attack 7 2 Attack an enemy. Frostwolf Howler, Peon
Attack 7 1 Attack an enemy. Stormpike Defender, Void Drinker
Attack 7 Attack an enemy. Ancient of Blossoms, Ancient of Lore, Ancient of War, Ancient, Berserk Owlbeast, Bilefin Tidehunter, Burrowing Scorpid, Faerie Dragon, Flamewaker Sentinel, Flamewaker, Frostwolf Guardian, Frostwolf Legionnaire, Frozen Mammoth, Furbolg Pathfinder, Glacial Shard, Grim Patron, Hecklefang Hyena, Hulking Owlbeast, Hyena Alpha, Injured Marauder, Jumbo Imp, Kolkar Pack Runner, Lava Elemental, Lava Spawn, Maniac Owlbeast, Pit Snake, Primordial Protector, Razorboar, Razorfen Beastmaster, Razormane Battleguard, Razormane Raider, Scavenging Hyena, SI:7 Infiltrator, Skeletal Dragon, Spirit Cow, Starving Buzzard, Stormpike Battle Charger, Tauren Druid, Tauren Monk, Tauren Paladin, Thickhide Kodo, Treant, Twilight Whelp, Venomous Scorpid
Avalanche 10 1 Frost Attack a random enemy. Repeat for each of your other characters.
Avast ye Matey 1 2 Gain Taunt this turn. After an enemy Attacks this Merc gain +1 Attack. Mr. Smite, Sword Eater
Avast ye Matey 2 2 Gain Taunt this turn. After an enemy Attacks this Merc gain +2 Attack. Mr. Smite, Sword Eater
Avast ye Matey 3 2 Gain Taunt this turn. After an enemy Attacks this Merc gain +3 Attack. Mr. Smite, Sword Eater
Avast ye Matey 4 2 Gain Taunt this turn. After an enemy Attacks this Merc gain +4 Attack. Mr. Smite, Sword Eater
Avast ye Matey 5 2 Gain Taunt this turn. After an enemy Attacks this Merc gain +5 Attack. Mr. Smite, Sword Eater
Avatar 1 8 2 Gain +1 Attack (increased by Health lost). Attack an enemy. Vanndar Stormpike
Avatar 2 8 2 Gain +2 Attack (increased by Health lost). Attack an enemy. Vanndar Stormpike
Avatar 3 8 2 Gain +3 Attack (increased by Health lost). Attack an enemy. Vanndar Stormpike
Avatar 4 8 2 Gain +4 Attack (increased by Health lost). Attack an enemy. Vanndar Stormpike
Avatar 5 8 2 Gain +5 Attack (increased by Health lost). Attack an enemy. Vanndar Stormpike
Avenging Wrath 1 8 1 Holy Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this turn. Uther Lightbringer
Avenging Wrath 2 8 1 Holy Deal 8 damage to a random enemy. Repeat for each Holy ability you've cast this turn. Uther Lightbringer
Avenging Wrath 3 8 1 Holy Deal 12 damage to a random enemy. Repeat for each Holy ability you've cast this turn. Uther Lightbringer
Avenging Wrath 4 8 1 Holy Deal 13 damage to a random enemy. Repeat for each Holy ability you've cast this turn. Uther Lightbringer
Avenging Wrath 5 8 1 Holy Deal 14 damage to a random enemy. Repeat for each Holy ability you've cast this turn. Uther Lightbringer
Avoid the Dart Trap 1 2 Apply Bleed (8) to all enemies.
Avoid the Dart Trap 2 2 Apply Bleed (10) to all enemies.
Avoid the Dart Trap 3 2 Apply Bleed (12) to all enemies.
Avoid the Dart Trap 4 2 Apply Bleed (15) to all enemies.
Avoid the Dart Trap 5 2 Apply Bleed (18) to all enemies.
Axe Fling 3 Deal damage equal to this Merc's Attack to an enemy and one of its neighbors. Axe Flinger
Axe Throw 1 4 Deal 4 damage to an enemy and one of its neighbors. They lose Stealth War Master Voone
Axe Throw 2 4 Deal 6 damage to an enemy and one of its neighbors. They lose Stealth War Master Voone
Axe Throw 3 4 Deal 8 damage to an enemy and one of its neighbors. They lose Stealth War Master Voone
Axe Throw 4 4 Deal 9 damage to an enemy and one of its neighbors. They lose Stealth War Master Voone
Axe Throw 5 4 Deal 10 damage to an enemy and one of its neighbors. They lose Stealth War Master Voone
Aye for an Eye 0 Eye Cap'n returns all your Mercs to the bench first.
Azsharan Influence 1 0 Passive: +1 Spell Damage. Your Naga gain +5 health.
Azsharan Influence 2 0 Passive: +2 Spell Damage. Your Naga gain +8 health.
Azsharan Influence 3 0 Passive: +3 Spell Damage. Your Naga gain +10 health.
Azsharan Influence 4 0 Passive: +4 Spell Damage. Your Naga gain +12 health.
Azsharan Influence 5 0 Passive: +5 Spell Damage. Your Naga gain +15 health.
Azsharan Ritual 5 Attack an enemy. Your Naga takes 0 less damage this turn. Naga Battlemage
Backdraft 4 6 0 Fire Deal 12 damage to all other characters. Deathblow: Repeat this ability.
Backdraft 5 6 0 Fire Deal 20 damage to all other characters. Deathblow: Repeat this ability.
Backlash 1 5 Gain +1 Attack. Each time an enemy damages an adjacent ally this turn, deal this Merc's Attack damage to them. Trigore the Lasher
Backlash 2 4 Gain +2 Attack. Each time an enemy damages an adjacent ally this turn, deal this Merc's Attack damage to them. Trigore the Lasher
Backlash 3 3 Gain +3 Attack. Each time an enemy damages an adjacent ally this turn, deal this Merc's Attack damage to them. Trigore the Lasher
Backlash 4 2 Gain +4 Attack. Each time an enemy damages an adjacent ally this turn, deal this Merc's Attack damage to them. Trigore the Lasher
Backlash 5 1 Gain +5 Attack. Each time an enemy damages an adjacent ally this turn, deal this Merc's Attack damage to them. Trigore the Lasher
Backstab 1 4 Deal 6 damage to an undamaged character.
Backstab 2 4 Deal 10 damage to an undamaged character.
Backstab 3 4 Deal 14 damage to an undamaged character.
Backstab 4 4 Deal 18 damage to an undamaged character.
Backstab 5 4 Deal 22 damage to an undamaged character.
Banana Frenzy 1 7 Give 1 Banana randomly to your characters and Attack an enemy. King Mukla
Banana Frenzy 2 7 Give 2 Bananas randomly to your characters and Attack an enemy. King Mukla
Banana Frenzy 3 7 Give 3 Bananas randomly to your characters and Attack an enemy. King Mukla
Banana Frenzy 4 7 Give 4 Bananas randomly to your characters and Attack an enemy. King Mukla
Banana Frenzy 5 7 Give 5 Bananas randomly to your characters and Attack an enemy. King Mukla
Banana Split 2 4 Nature Summon a copy of a Beast, give it Windfury and Rush. It dies at the end of the turn.
Banner of the Horde 1 0 Passive: Your Horde characters have +2/+3.
Banner of the Horde 2 0 Passive: Your Horde characters have +3/+5.
Banner of the Horde 3 0 Passive: Your Horde characters have +5/+10.
Banner of the Horde 4 0 Passive: Your Horde characters have +7/+15.
Banner of the Horde 5 0 Passive: Your Horde characters have +10/+20.
Banshee Bolt 1 8 Shadow Deal damage equal to this Merc's Attack. Sylvanas Windrunner
Banshee Bolt 2 7 Shadow Deal damage equal to this Merc's Attack. Sylvanas Windrunner
Banshee Bolt 3 6 Shadow Deal damage equal to this Merc's Attack. Sylvanas Windrunner
Banshee Bolt 4 5 Shadow Deal damage equal to this Merc's Attack. Sylvanas Windrunner
Banshee Bolt 5 4 Shadow Deal damage equal to this Merc's Attack. Sylvanas Windrunner
Bark Skin 2 6 Nature Restore 15 Health to this Merc.
Bark Skin 5 6 Nature Restore 50 Health to this Merc.
Barrage 0 7 Deal 0 damage. Repeat for every Doppelgangster on the board.
Battle Frenzy 10 Cast all of this Merc's abilities. This Merc falls asleep next turn.
Battle Shout 1 3 1 Give your Orcs +4 Attack this turn. Attack a random enemy. Garrosh Hellscream
Battle Shout 2 3 1 Give your Orcs +6 Attack this turn. Attack a random enemy. Garrosh Hellscream
Battle Shout 3 3 1 Give your Orcs +8 Attack this turn. Attack a random enemy. Garrosh Hellscream
Battle Shout 4 3 1 Give your Orcs +9 Attack this turn. Attack a random enemy. Garrosh Hellscream
Battle Shout 5 3 1 Give your Orcs +10 Attack this turn. Attack a random enemy. Garrosh Hellscream
Battlefury 1 6 1 Gain +2 Attack. Attack an enemy and one of its neighbors. Grommash Hellscream, Pride Seeker
Battlefury 2 6 1 Gain +4 Attack. Attack an enemy and one of its neighbors. Grommash Hellscream, Pride Seeker
Battlefury 3 6 1 Gain +6 Attack. Attack an enemy and one of its neighbors. Grommash Hellscream, Pride Seeker
Battlefury 4 6 1 Gain +7 Attack. Attack an enemy and one of its neighbors. Grommash Hellscream, Pride Seeker
Battlefury 5 6 1 Gain +8 Attack. Attack an enemy and one of its neighbors. Grommash Hellscream, Pride Seeker
Bayonet Stab 6 1 Attack an enemy and apply Bleed (0). Stormpike Commando
Bear Trap 1 2 1 The first time this Merc is damaged this turn, summon a 3/5 Beast with Taunt. Tavish Stormpike
Bear Trap 2 2 1 The first time this Merc is damaged this turn, summon a 7/10 Beast with Taunt. Tavish Stormpike
Bear Trap 3 2 1 The first time this Merc is damaged this turn, summon a 11/15 Beast with Taunt. Tavish Stormpike
Bear Trap 4 2 1 The first time this Merc is damaged this turn, summon a 13/17 Beast with Taunt. Tavish Stormpike
Bear Trap 5 2 1 The first time this Merc is damaged this turn, summon a 15/20 Beast with Taunt. Tavish Stormpike
Benediction 1 6 1 Holy Restore 8 Health to your characters. (Transform into Anathema)
Benediction 2 6 1 Holy Restore 16 Health to your characters. (Transform into Anathema)
Benediction 3 6 1 Holy Restore 24 Health to your characters. (Transform into Anathema)
Benediction 4 6 1 Holy Restore 27 Health to your characters. (Transform into Anathema)
Benediction 5 6 1 Holy Restore 30 Health to your characters. (Transform into Anathema)
Bestial Wrath 1 0 Passive: This Merc has +1/+3 and your Beasts have +2 Attack.
Bestial Wrath 2 0 Passive: This Merc has +2/+6 and your Beasts have +3 Attack.
Bestial Wrath 3 0 Passive: This Merc has +3/+9 and your Beasts have +4 Attack.
Bestial Wrath 4 0 Passive: This Merc has +4/+12 and your Beasts have +5 Attack.
Bestial Wrath 5 0 Passive: This Merc has +5/+15 and your Beasts have +6 Attack.
Betrayal 1 3 Nature Force an enemy minion to deal its Attack to its neighbors.
Big Game Hunting 4 5 Destroy an enemy Merc with 7 attack or more. (Once per battle.)
Biting Cold 8 Frost Attack an enemy and deal 3 damage to its neighbors. Freeze those who have not cast a Fire ability this turn. Icehowl Coldsnap
Bitter Bruising 4 9 Deal 8 damage to an enemy. Repeat for each Frozen character.
Bitter Bruising 5 9 Deal 10 damage to an enemy. Repeat for each Frozen character.
Black Flight 1 Fire Become Immune to Attacks, then deal 10 damage to all enemies at the end of turn.
Black Soulstone 1 0 Passive: After a character dies, this Merc gains +3 Health.
Black Soulstone 2 0 Passive: After a character dies, this Merc gains +5 Health.
Black Soulstone 3 0 Passive: After a character dies, this Merc gains +7 Health.
Black Soulstone 4 0 Passive: After a character dies, this Merc gains +10 Health.
Blade Dance 1 10 1 Fel Deal damage equal to this Merc's Attack to 1 random enemy. Illidan Stormrage
Blade Dance 2 10 1 Fel Deal damage equal to this Merc's Attack to 2 random enemies. Illidan Stormrage
Blade Dance 3 9 1 Fel Deal damage equal to this Merc's Attack to 3 random enemies. Illidan Stormrage
Blade Dance 4 8 1 Fel Deal damage equal to this Merc's Attack to 3 random enemies. Illidan Stormrage
Blade Dance 5 7 1 Fel Deal damage equal to this Merc's Attack to 3 random enemies. Illidan Stormrage
Blade Flurry 1 10 2 Deal damage equal to this Merc's Attack to all enemies.
Blade Flurry 2 9 2 Deal damage equal to this Merc's Attack to all enemies.
Blade Flurry 3 8 2 Deal damage equal to this Merc's Attack to all enemies.
Blade Flurry 4 7 2 Deal damage equal to this Merc's Attack to all enemies.
Blade Flurry 5 6 2 Deal damage equal to this Merc's Attack to all enemies.
Bladehand Berserker 1 4 1 2 5 Orc Whenever a character takes damage, gain +1 Attack. Varok Saurfang
Bladehand Berserker 2 4 1 3 9 Orc Whenever a character takes damage, gain +2 Attack. Varok Saurfang
Bladehand Berserker 3 4 1 4 13 Orc Whenever a character takes damage, gain +3 Attack. Varok Saurfang
Bladehand Berserker 4 4 1 5 14 Orc Whenever a character takes damage, gain +3 Attack. Varok Saurfang
Bladehand Berserker 5 4 1 6 15 Orc Whenever a character takes damage, gain +3 Attack. Varok Saurfang
Bladestorm 4 Deal damage equal to this Merc's Attack to all enemies. Injured Blademaster
Bladestorm 1 8 1 Deal 1 damage to all enemies. Repeat 3 times.
Bladestorm 2 8 1 Deal 2 damage to all enemies. Repeat 3 times.
Bladestorm 3 8 1 Deal 3 damage to all enemies. Repeat 3 times.
Bladestorm 4 8 1 Deal 4 damage to all enemies. Repeat 3 times.
Bladestorm 5 8 1 Deal 5 damage to all enemies. Repeat 3 times.
Blastwave 1 5 2 Fire Deal 2 damage to all enemies. Deathblow: Repeat this ability.
Blastwave 2 5 2 Fire Deal 4 damage to all enemies. Deathblow: Repeat this ability.
Blastwave 3 5 2 Fire Deal 6 damage to all enemies. Deathblow: Repeat this ability.
Blastwave 4 5 2 Fire Deal 8 damage to all enemies. Deathblow: Repeat this ability.
Blastwave 5 5 2 Fire Deal 10 damage to all enemies. Deathblow: Repeat this ability.
Blazing Horns 1 9 Fire Attack an enemy. Also deal 6 damage to adjacent enemies.
Blazing Horns 2 9 Fire Attack an enemy. Also deal 8 damage to adjacent enemies.
Blazing Horns 3 9 Fire Attack an enemy. Also deal 14 damage to adjacent enemies.
Blazing Horns 4 9 Fire Attack an enemy. Also deal 16 damage to adjacent enemies.
Blazing Horns 5 9 Fire Attack an enemy. Also deal 18 damage to adjacent enemies.
Blazing Song 1 3 Fire Deal 4 damage. Gain +1 Heal Power. Chi-Ji
Blazing Song 2 3 Fire Deal 6 damage. Gain +2 Heal Power. Chi-Ji
Blazing Song 3 3 Fire Deal 8 damage. Gain +3 Heal Power. Chi-Ji
Blazing Song 4 3 Fire Deal 9 damage. Gain +3 Heal Power. Chi-Ji
Blazing Song 5 3 Fire Deal 10 damage. Gain +3 Heal Power. Chi-Ji
Bleed 5 Apply Bleed (5) to an enemy.
Blessing of Kings 1 4 2 Holy Give a character +2/+2 and Divine Shield. Street Magician, Tirion Fordring
Blessing of Kings 2 4 2 Holy Give a character +4/+4 and Divine Shield. Street Magician, Tirion Fordring
Blessing of Kings 3 4 2 Holy Give a character +6/+6 and Divine Shield. Street Magician, Tirion Fordring
Blessing of Kings 4 4 2 Holy Give a character +7/+7 and Divine Shield. Street Magician, Tirion Fordring
Blessing of Kings 5 4 2 Holy Give a character +8/+8 and Divine Shield. Street Magician, Tirion Fordring
Blessing of Protection 1 1 Holy Restore 2 Health to a friendly character and give them Taunt this turn. Uther Lightbringer
Blessing of Protection 2 1 Holy Restore 6 Health to a friendly character and give them Taunt this turn. Uther Lightbringer
Blessing of Protection 3 1 Holy Restore 10 Health to a friendly character and give them Taunt this turn. Uther Lightbringer
Blessing of Protection 4 1 Holy Restore 12 Health to a friendly character and give them Taunt this turn. Uther Lightbringer
Blessing of Protection 5 1 Holy Restore 14 Health to a friendly character and give them Taunt this turn. Uther Lightbringer
Blessing of Sacrifice 1 6 1 Holy Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Cornelius Roame
Blessing of Sacrifice 2 5 1 Holy Restore 4 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Cornelius Roame
Blessing of Sacrifice 3 4 1 Holy Restore 6 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Cornelius Roame
Blessing of Sacrifice 4 3 1 Holy Restore 8 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Cornelius Roame
Blessing of Sacrifice 5 2 1 Holy Restore 10 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Cornelius Roame
Blessing of the Moon 1 0 Passive: +1 Nature Damage. Your Night Elves,Taurens and Trolls have +1/+3.
Blessing of the Moon 2 0 Passive: +2 Nature Damage. Your Night Elves,Taurens and Trolls have +2/+5.
Blessing of the Moon 3 0 Passive: +2 Nature Damage. Your Night Elves,Taurens and Trolls have +3/+10.
Blessing of the Moon 4 0 Passive: +3 Nature Damage. Your Night Elves,Taurens and Trolls have +4/+15.
Blessing of the Moon 5 0 Passive: +4 Nature Damage. Your Night Elves,Taurens and Trolls have +5/+20.
Blessing of the Ox 1 3 1 Arcane The first time a friendly character is damaged this turn, give them Divine Shield. Niuzao
Blessing of the Ox 2 3 1 Arcane The first 2 times a friendly character is damaged this turn, give them Divine Shield. Niuzao
Blessing of the Ox 3 3 1 Arcane The first 3 times a friendly character is damaged this turn, give them Divine Shield. Niuzao
Blessing of the Ox 4 3 1 Arcane The first 4 times a friendly character is damaged this turn, give them Divine Shield. Niuzao
Blessing of the Ox 5 3 1 Arcane Each time a friendly character is damaged this turn, give them Divine Shield Niuzao
Blessing of the Tides 1 4 1 Frost Gain +1 Attack for each friendly Naga. If this Merc has less than 16 health, gain +2 Attack instead. Fathom-Lord Karathress, Naga Commandant
Blessing of the Tides 2 4 1 Frost Gain +2 Attack for each friendly Naga. If this Merc has less than 20 health, gain +4 Attack instead. Fathom-Lord Karathress, Naga Commandant
Blessing of the Tides 3 4 1 Frost Gain +3 Attack for each friendly Naga. If this Merc has less than 24 health, gain +6 Attack instead. Fathom-Lord Karathress, Naga Commandant
Blessing of the Tides 4 4 1 Frost Gain +4 Attack for each friendly Naga. If this Merc has less than 32 health, gain +8 Attack instead. Fathom-Lord Karathress, Naga Commandant
Blessing of the Tides 5 4 1 Frost Gain +5 Attack for each friendly Naga. If this Merc has less than 40 health, gain +10 Attack instead. Fathom-Lord Karathress, Naga Commandant
Blinding Luminance 1 3 Holy Deal 2 damage to an enemy and give it -2 Attack this turn. Xyrella
Blinding Luminance 2 3 Holy Deal 5 damage to an enemy and give it -4 Attack this turn. Xyrella
Blinding Luminance 3 3 Holy Deal 8 damage to an enemy and give it -6 Attack this turn. Xyrella
Blinding Luminance 4 3 Holy Deal 9 damage to an enemy and give it -7 Attack this turn. Xyrella
Blinding Luminance 5 3 Holy Deal 10 damage to an enemy and give it -8 Attack this turn. Xyrella
Blinding Rage 3 6 1 Attack a random enemy. If it’s the lowest Health enemy, repeat this.
Blitzing Legion 1 4 Fel Attack an enemy. If you control another Demon, deal 3 damage to a random enemy. Rathorian
Blitzing Legion 2 4 Fel Attack an enemy. If you control another Demon, deal 4 damage to a random enemy. Rathorian
Blitzing Legion 3 4 Fel Attack an enemy. If you control another Demon, deal 5 damage to a random enemy. Rathorian
Blitzing Legion 4 4 Fel Attack an enemy. If you control another Demon, deal 6 damage to a random enemy. Rathorian
Blitzing Legion 5 4 Fel Attack an enemy. If you control another Demon, deal 7 damage to a random enemy. Rathorian
Blood Fervor 1 8 Attack an enemy. Deathblow: Gain +5 Attack. Grommash Hellscream
Blood Fervor 2 8 Attack an enemy. Deathblow: Gain +9 Attack. Grommash Hellscream
Blood Fervor 3 8 Attack an enemy. Deathblow: Gain +13 Attack. Grommash Hellscream
Blood Fervor 4 8 Attack an enemy. Deathblow: Gain +14 Attack. Grommash Hellscream
Blood Fervor 5 8 Attack an enemy. Deathblow: Gain +15 Attack. Grommash Hellscream
Blood Frenzy 1 5 Give your Orcs +2 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. Drek'Thar
Blood Frenzy 2 5 Give your Orcs +3 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. Drek'Thar
Blood Frenzy 3 5 Give your Orcs +4 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. Drek'Thar
Blood Frenzy 4 5 Give your Orcs +5 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. Drek'Thar
Blood Frenzy 5 5 Give your Orcs +6 Attack until the end of the turn. Attack a random enemy. If you have Fel Corruption, Attack increases by +1. Drek'Thar
Blood Fury 1 0 Passive: Whenever this Merc takes damage, gain +1 Attack.
Blood Fury 2 0 Passive: Whenever this Merc takes damage, gain +2 Attack.
Blood Fury 3 0 Passive: Whenever this Merc takes damage, gain +3 Attack.
Blood Fury 4 0 Passive: Whenever this Merc takes damage, gain +4 Attack.
Blood Fury 5 0 Passive: Whenever this Merc takes damage, gain +5 Attack.
Blood Imp Ritual 2 Fel Give adjacent Demons +0 Health. Blood Imp
Blood Pact 1 0 Start of Game: Give your Orcs and Demons +2 Health.
Blood Pact 2 0 Start of Game: Give your Orcs and Demons +2/+4.
Blood Pact 3 0 Start of Game: Give your Orcs and Demons +3/+6.
Blood Pact 4 0 Start of Game: Give your Orcs and Demons +4/+8.
Blood Pact 5 0 Start of Game: Give your Orcs and Demons +5/+10.
Bloodcrave Feathers 1 10 Shadow Steal 5 Health from all other characters.
Bloodcrave Feathers 2 10 Shadow Steal 8 Health from all other characters.
Bloodlust 1 5 2 Nature Give your characters +3 Attack this turn, then Attack a random enemy.
Bloodlust 2 5 2 Nature Give your characters +6 Attack this turn then Attack a random enemy.
Bloodlust 3 5 2 Nature Give your characters +9 Attack this turn then Attack a random enemy.
Bloodlust 4 5 2 Nature Give your characters +12 Attack this turn then Attack a random enemy.
Bloodlust 5 5 2 Nature Give your characters +15 Attack this turn then Attack a random enemy.
Bloodthirsty Frenzy 5 1 Attack a random enemy. Repeat for each damaged Orc in play. Frostwolf Legionnaire
Bold Aspirations 1 3 1 Give a friendly character +3 Attack. Give it Windfury this turn.
Bold Aspirations 2 3 1 Give a friendly character +4 Attack and Windfury this turn.
Bold Aspirations 3 3 1 Give a friendly character +5 Attack and Windfury this turn.
Bold Aspirations 4 3 1 Give a friendly character +6 Attack and Windfury this turn.
Bold Aspirations 5 3 1 Give a friendly character +7 Attack and Windfury this turn.
Bones Day 2 1 Summon 2 20/50 Boneguard Elite and Attack a random enemy.
Bones Day 2 2 1 Summon 2 25/50 Boneguard Elite and Attack a random enemy.
Book of Destruction 1 5 Shadow Deal 3 damage to all enemies. If this is your only Merc, deal 6 instead.
Book of Destruction 2 5 Shadow Deal 6 damage to all enemies. If this is your only Merc, deal 12 instead.
Book of Destruction 3 5 Shadow Deal 9 damage to all enemies. If this is your only Merc, deal 18 instead.
Book of Destruction 4 5 Shadow Deal 12 damage to all enemies. If this is your only Merc, deal 24 instead.
Book of Destruction 5 5 Shadow Deal 15 damage to all enemies. If this is your only Merc, deal 30 instead.
Boots of Haste 1 0 Passive: This Merc's abilities are (1) Speed faster.
Boots of Haste 2 0 Passive: This Merc's abilities are (2) Speed faster.
Boots of Haste 3 0 Passive: This Merc's abilities are (3) Speed faster.
Boots of Haste 4 0 Passive: This Merc's abilities are (4) Speed faster.
Boots of Haste 5 0 Passive: This Merc's abilities are (5) Speed faster.
Bouncing Blade 1 9 1 Deal 2 damage to a random enemy. Repeat 2 times.
Bouncing Blade 2 9 1 Deal 2 damage to a random enemy. Repeat 3 times.
Bouncing Blade 3 9 1 Deal 3 damage to a random enemy. Repeat 3 times.
Bouncing Blade 4 9 1 Deal 4 damage to a random enemy. Repeat 3 times.
Bouncing Blade 5 9 1 Deal 5 damage to a random enemy. Repeat 3 times.
Break Their Bones! 7 1 All allies gain +5 Attack until the end of turn. Attack the lowest health enemy.
Break Time! 10 Nature Restore Health to this. Restore 5 more for each other Murloc you control. Murloc on a Break
Brilliant Amity 1 0 Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 1.
Brilliant Amity 2 0 Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 2.
Brilliant Amity 3 0 Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 3.
Brilliant Amity 4 0 Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 4.
Brilliant Amity 5 0 Arcane Passive: After one of your characters gains Taunt, they cast Starfire Blessing 5.
Brittle Bones 5 Attack an enemy. This Merc gains +5 Spell Weakness this turn.
Brood Affliction: Blue 4 4 Arcane Deal 15 damage to all enemies. A random enemy ability is permanetly (3) Speed slower.
Brood Affliction: Blue 5 4 Arcane Deal 0 damage to all enemies. A random enemy ability is permanetly (3) Speed slower.
Brood Affliction: Green 4 4 Nature Deal 15 damage and Bleed (10) to all enemies.
Brood Affliction: Green 5 4 Nature Deal 25 damage and Bleed (10) to all enemies.
Brood Affliction: Red 4 4 Fire Deal 15 damage to all enemies. Give a random enemy -5/-10.
Brood Affliction: Red 5 4 Fire Deal 25 damage to all enemies. Give a random enemy -5/-10.
Bubble Hearth 1 Holy Gain Taunt and "Can't be damaged" this turn. At the end the turn, return to the bench.
Bubbly Bobble 1 4 1 Nature Restore 5 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. Murky
Bubbly Bobble 2 4 1 Nature Restore 9 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. Murky
Bubbly Bobble 3 4 1 Nature Restore 11 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. Murky
Bubbly Bobble 4 4 1 Nature Restore 12 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. Murky
Bubbly Bobble 5 4 1 Nature Restore 13 Health to an adjacent Murloc. Swap places and both gain Divine Shield. Nature Combo: Repeat this. Murky
Build-A-Golem 1 4 Shadow Choose a Golem. Summon it. Kazakus, Golem Shaper, Naga Puppeteer
Build-A-Golem 2 4 Shadow Choose a Golem. Summon it. Kazakus, Golem Shaper, Naga Puppeteer
Build-A-Golem 3 4 Shadow Choose a Golem. Summon it. Kazakus, Golem Shaper, Naga Puppeteer
Build-A-Golem 4 4 Shadow Choose a Golem. Summon it. Kazakus, Golem Shaper, Naga Puppeteer
Build-A-Golem 5 4 Shadow Choose a Golem. Summon it. Kazakus, Golem Shaper, Naga Puppeteer
Bullish Fortitude 1 2 1 Gain Taunt and your other characters take 1 less damage for 2 turns. Niuzao
Bullish Fortitude 2 2 1 Gain Taunt and your other characters take 2 less damage for 2 turns. Niuzao
Bullish Fortitude 3 2 1 Gain Taunt and your other characters take 3 less damage for 2 turns. Niuzao
Bullish Fortitude 4 2 1 Gain Taunt and your other characters take 4 less damage for 2 turns. Niuzao
Bullish Fortitude 5 2 1 Gain Taunt and your other characters take 5 less damage for 2 turns. Niuzao
Burgle Barrage 1 7 Attack an enemy. Combo: Steal 1 Attack from them first. Vanessa VanCleef
Burgle Barrage 2 7 Attack an enemy. Combo: Steal 2 Attack from them first. Vanessa VanCleef
Burgle Barrage 3 7 Attack an enemy. Combo: Steal 3 Attack from them first. Vanessa VanCleef
Burgle Barrage 4 7 Attack an enemy. Combo: Steal 4 Attack from them first. Vanessa VanCleef
Burgle Barrage 5 7 Attack an enemy. Combo: Steal 5 Attack from them first. Vanessa VanCleef
Burning Adrenaline 15 The highest health enemy deals double damage next turn. Then it dies.
Burning Blade 1 0 Passive: Whenever this Merc Attacks, gain +1 Attack.
Burning Blade 2 0 Passive: Whenever this Merc Attacks, gain +2 Attack.
Burning Blade 3 0 Passive: Whenever this Merc Attacks, gain +3 Attack.
Burning Blade 4 0 Passive: Whenever this Merc Attacks, gain +4 Attack.
Burning Fuse 1 10 Fire Deal 5 damage to this minion.
Burning Justice! 8 Attack the lowest Health enemy. Deathblow: Repeat this.
Burning Legion Tabard 1 0 Passive: Your Demons gain +1/+1.
Burning Legion Tabard 2 0 Passive: Your Demons gain +3/+3.
Burning Legion Tabard 3 0 Passive: Your Demons gain +5/+5.
Burning Legion Tabard 4 0 Passive: Your Demons gain +7/+7.
Burning Legion Tabard 5 0 Passive: Your Demons gain +9/+9.
Bzzz!!! 1 10 Deal damage equal to your Attack. If Activate Saw is active also damage the target's neighbors. Sneed
Bzzz!!! 2 9 Deal damage equal to your Attack. If Activate Saw is active also damage the target's neighbors. Sneed
Bzzz!!! 3 8 Deal damage equal to your Attack. If Activate Saw is active also damage the target's neighbors. Sneed
Bzzz!!! 4 7 Deal damage equal to your Attack. If Activate Saw is active also damage the target's neighbors. Sneed
Bzzz!!! 5 6 Deal damage equal to your Attack. If Activate Saw is active also damage the target's neighbors. Sneed
Cannon Barrage 0 Fire Passive: Eudora's cannons fire twice.
Cannon Shot 0 Blast an enemy!
Cannon Shot 0 Blast opposite enemies!
Captive Tides 1 7 3 Nature Deal 8 damage to all enemies. (Increased by 1 for each other Naga you control.) Tidemistress Athissa
Captive Tides 2 7 3 Nature Deal 12 damage to all enemies. (Increased by 3 for each other Naga you control.) Tidemistress Athissa
Captive Tides 3 7 3 Nature Deal 16 damage to all enemies. (Increased by 5 for each other Naga you control.) Tidemistress Athissa
Captive Tides 4 7 3 Nature Deal 18 damage to all enemies. (Increased by 6 for each other Naga you control.) Tidemistress Athissa
Captive Tides 5 7 3 Nature Deal 20 damage to all enemies. (Increased by 7 for each other Naga you control.) Tidemistress Athissa
Cascading Fireball 4 5 Fire Deal 20 damage to an enemy. Deathblow: Repeat this on one if its neighbors.
Cascading Fireball 5 5 Fire Deal 25 damage to an enemy. Deathblow: Repeat this on one if its neighbors.
Cataclysmic Bolt 1 6 Nature Deal 5 damage to the lowest health enemy. Fathom-Lord Karathress
Cataclysmic Bolt 2 6 Nature Deal 8 damage to the lowest health enemy. Fathom-Lord Karathress
Cataclysmic Bolt 3 6 Nature Deal 12 damage to the lowest health enemy. Fathom-Lord Karathress
Cataclysmic Bolt 4 6 Nature Deal 16 damage to the lowest health enemy. Fathom-Lord Karathress
Cataclysmic Bolt 5 6 Nature Deal 20 damage to the lowest health enemy. Fathom-Lord Karathress
Cauterizing Maw 8 Fire Attack an enemy. They are (3) Speed slower and cannot be healed until the end of the next turn. Ancient Corehound
Celestial Alignment 1 0 Arcane Passive: This Merc deals 4 more damage to enemies across from it.
Celestial Alignment 2 0 Arcane Passive: This Merc deals 7 more damage to enemies across from it.
Celestial Alignment 3 0 Arcane Passive: This Merc deals 10 more damage to enemies across from it.
Celestial Alignment 4 0 Arcane Passive: This Merc deals 13 more damage to enemies across from it.
Celestial Alignment 5 0 Arcane Passive: This Merc deals 16 more damage to enemies across from it.
Celestial Breath 1 7 0 Arcane Deal 8 damage to an enemy. Any excess continues to the left or right. Long'xin
Celestial Breath 2 7 0 Arcane Deal 13 damage to an enemy. Any excess continues to the left or right. Long'xin
Celestial Breath 3 7 0 Arcane Deal 17 damage to an enemy. Any excess continues to the left or right. Long'xin
Celestial Breath 4 7 0 Arcane Deal 18 damage to an enemy. Any excess continues to the left or right. Long'xin
Celestial Breath 5 7 0 Arcane Deal 19 damage to an enemy. Any excess continues to the left or right. Long'xin
Cenarion Surge 1 4 Nature Deal 4 damage. Your character's Nature abilities are (1) Speed faster next turn. Malfurion Stormrage
Cenarion Surge 2 4 Nature Deal 6 damage. Your character's Nature abilities are (2) Speed faster next turn. Malfurion Stormrage
Cenarion Surge 3 4 Nature Deal 8 damage. Your character's Nature abilities are (3) Speed faster next turn. Malfurion Stormrage
Cenarion Surge 4 4 Nature Deal 9 damage. Your character's Nature abilities are (3) Speed faster next turn. Malfurion Stormrage
Cenarion Surge 5 4 Nature Deal 10 damage. Your character's Nature abilities are (3) Speed faster next turn. Malfurion Stormrage
Chain Heal 1 3 1 Nature Restore 6 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. Baine Bloodhoof
Chain Heal 2 3 1 Nature Restore 8 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. Baine Bloodhoof
Chain Heal 3 3 1 Nature Restore 12 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. Baine Bloodhoof
Chain Heal 4 3 1 Nature Restore 15 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. Baine Bloodhoof
Chain Heal 5 3 1 Nature Restore 20 Health to a friendly character. Repeat this on up to 2 damaged adjacent characters. Baine Bloodhoof
Chain Lightning 8 2 Nature Deal 0 damage to an enemy. Chain up to twice to random adjacent enemies. Tur Ragepaw
Chain Lightning 1 6 1 Nature Deal 4 damage to an enemy. Repeat this on 1 additional adjacent enemy. Bru'kan
Chain Lightning 2 6 1 Nature Deal 9 damage to an enemy. Repeat this on 1 additional adjacent enemy. Bru'kan
Chain Lightning 3 6 1 Nature Deal 14 damage to an enemy. Repeat this on 1 additional adjacent enemy. Bru'kan
Chain Lightning 4 6 1 Nature Deal 15 damage to an enemy. Repeat this on 1 additional adjacent enemy. Bru'kan
Chain Lightning 5 6 1 Nature Deal 16 damage to an enemy. Repeat this on 1 additional adjacent enemy. Bru'kan
Channeled Heal 1 6 Restore 3 health. If this Merc goes last, restore 6 instead.
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