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Taunt
Enemies must attack minions that have Taunt.

The shield-like Taunt visual effect

Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability.

Minions with Taunt (commonly referred to as Taunts) serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero until the Taunts are removed. However, Taunts have no effect on spells, Hero Powers or other damaging effects. Minions with Taunt are displayed on the battlefield encased in a shield.

One of the most powerful effects in Hearthstone, confusion over how Taunt works is one of the main reasons new players quit the game.[1]

Functionality[]

A video explaining Taunt in Hearthstone made by the Curse Gamepedia YouTube Channel.
  • The Taunt ability works by limiting which characters the opposing player can target with direct "melee" attacks from their own characters. Only these direct attacks - when a minion or hero physically moves to attack an enemy target - are affected by Taunt. All other types of effects are completely unaffected by Taunt, including spells, Hero Powers, and minion effects such as those of Elven Archer or Knife Juggler.
  • If the opponent has one or more Taunt minions on the battlefield, the player will only be able to direct melee attacks at one of the minions with Taunt. If they try to attack a non-Taunt target while there is an enemy Taunt minion on the battlefield, they will be given the error message "A minion with Taunt is in the way".
  • If the opponent has more than one minion with Taunt, the player will be able to choose which one of them to attack.
  • Players do not have to attack Taunt minions, but cannot attack any other characters while there are enemy Taunt minions on the battlefield. A player may choose not to attack at all rather than attacking an enemy Taunt, which may be strategically advantageous.
  • As with all minion abilities, destroying a Taunt minion or removing it from the board will immediately take it out of play, cancelling the Taunt effect. The Taunt ability can also be removed from a minion through Silence and Transform effects like Keeper of the Grove and Polymorph.

Advanced[]

  • A unique conflict comes into play when a single minion has Stealth or Immune and Taunt active. The Taunt effect is temporarily negated by the Stealth or Immunity, and will not take effect until the minion loses its buff.
  • Taunt only restricts attacks where the player is selecting a target for a character attack action. Abilities like Auto-Attack and the triggered effect of Swamp King Dred will bypass Taunt.
  • Rush minions can bypass heroes with Taunt, this can be seen in the One Night in Karazhan Adventure encounter, The Curator.

Strategy[]

Taunt is a key strategic ability in Hearthstone. It allows a minion to act as a 'tank', protecting other targets from melee attack while forcing the enemy to attack them first. Critically though, Taunt only affects target selection for melee combat, where the player sends their minion or hero to attack an enemy target. Spells, Hero Powers and ranged attacks, such as that of Elven Archer, are not affected by Taunt, and can be targeted regardless. Non-targeted effects such as area of effect (Flamestrike) and random target effects (Arcane Missiles) are also unaffected.

The value of a Taunt minion lies in its ability to dictate the focus of combat on the board. Generally, this is to divert attacks away from more valuable or vulnerable targets, and toward the Taunt. Taunts can be very useful in the late game to prevent the opponent from directing all attacks at the hero themselves, quickly finishing the game. It can also be important for protecting valuable minions such as those with special effects or abilities. Without a Taunt these minions may be quickly removed, preventing the player from benefiting from their effects. Taunts can sometimes also prevent combat outright (for a turn or two), such as when facing down a vastly inferior minion. While the choice between attacking a hero and attacking their minions is a key strategic point in the game, Taunt minions make this decision for your opponent, preventing them from sneaking in extra attacks on your hero and forcing them to focus on your designated champion.

The best Taunt minions generally have a high Health value, allowing them to engage in combat with several enemies before they are destroyed. Health-increasing and healing effects such as the priest hero power can be very useful for topping-up Taunts.

Like all abilities, Taunt represents a points trade-off with other possible qualities. Building the right proportion of Taunt minions into a deck is therefore a key strategic decision. Too many taunts can leave you short on other abilities, or routinely playing minions with lower stats than necessary. Too few taunts can leave your special minions vulnerable, your hero open to attack, and prevent you from capitalizing on their powers. Different classes, strategies and players have different synergies and attitudes to the use of Taunts, with some decks relying on numerous Taunts as a core element of their strategy, and others eschewing them entirely.

Since they only affect melee combat, Taunts are generally most effective against decks which rely on minion attacks to defeat the opponent. Decks which focus on spells or Hero Powers to deal lethal damage will be minimally affected by Taunts.

Taunts generally represent a slowing down of the game, with the Taunt ability usually present on a card in place of additional stats or other useful effects. This makes Taunts effective in control decks which seek to delay the game until they can afford to play their expensive cards or powerful combos. In contrast, Taunts are far less valuable in aggro decks, which seek to defeat the opponent in the first few rounds, since these decks are less concerned about incoming damage, preferring to focus on dealing damage as quickly as possible although cards such as Voidwalker, Tar Creeper, and Stonehill Defender are still widely used in aggro decks to protect more valueable minions with higher value, such as Raid Leader or Lightwarden.

One key thing to remember in the use of Taunts is that they are always vulnerable to Silences and destroy effects. An indomitable Taunt can be neutralised with a single Ironbeak Owl or Assassinate, wrecking plans to defend minions or the hero itself, Shieldbreaker's only purpose is to remove Taunt considering how widely used this effect is. Taunts can also be specifically removed by The Black Knight, or may be purposefully countered with direct damage spells or Charge minions in order to clear the way for attacks. Transformations can also remove the Taunt ability, although Hex will not, since the resulting Frog itself has Taunt. Taunts can be a target of Mind control effects, leaving their previous owner vulnerable. Players may also use return effects such as Sap or Freezing Trap to cunningly remove Taunts for a turn or two.

Decks seeking to burst the player down will often use cheap forms of removal such as these before using plays such as Unleash the Hounds to finish the opponent off. Using multiple Taunts can strongly reduce the likelihood of this happening, but cannot prevent it entirely.

Granting Taunt[]

While the Taunt ability is usually granted by the minion's card text, it can also be gained from various enchantments and spells. See the table below for a full list. Granting Taunt to a minion is a highly strategic decision, with consequences which can be hard to predict. It may force the opponent to attack the target first, prompt them to use removal upon the target, or serve to give them a larger selection of targets to attack.

Players often choose to grant Taunt to a powerful minion which can withstand several attacks, or is capable of destroying any minion which attacks it. Giving Taunt to a high-Attack minion may force the opponent to sacrifice a tough minion or suffer substantial damage themselves using a weapon. However, high-Health Taunts are generally considered preferable, due to their increased longevity in the line of fire.

In some particular circumstances, granting Taunt to a valuable enemy minions with cards such as Ancestral Healing and Mark of the Wild can be efficient too, not only does this cause the minion to be unprotected by other Taunts, making it vulnerable to minions such as Stoneskin Basilisk and Stubborn Gastropod, it can also be conveniently destroyed by The Black Knight.

Taunt can be used to force an opponent to trigger the minion's Deathrattle, such as with Abomination and Tirion Fordring. Players can grant Taunt for a similar purpose, choosing targets such as Savannah Highmane and Cairne Bloodhoof to manipulate the opponent's actions and trigger useful synergies. However, Deathrattle Taunts are easily countered with effects such as silences.

It is almost always preferable to keep valuable targets protected by at least one Taunt, which is arguably the key purpose of Taunts. For this reason, it is generally a bad idea to grant vulnerable targets Taunt, since this strongly enables and encourages the enemy to attack that minion. In the case of Taunt-granting positional effects such as Defender of Argus this can mean sacrificing a value buff, but may still be the better choice. In some cases positional effects can make it impossible to avoid granting Taunt to a minion, making the playing of that card problematic.

Soft taunt[]

Minions described as 'soft taunts', although lacking the Taunt ability, have the potential to give the controlling player such a benefit that its removal or silencing quickly becomes a priority for their opponent. Such minions may have the ability to gain the stats rapidly (Lightwarden, Secretkeeper), to clear the board (Doomsayer), to buff other minions (Murloc Warleader, Tundra Rhino), to summon them (Hogger, Xavius) or to benefit from summoning them (Knife Juggler), to provide card draw (Northshire Cleric, Cult Master), mana discount (Sorcerer's Apprentice), Spell Damage (Malygos) or armor (Armorsmith) etc. Minions may also become soft taunts in certain decks, such as Injured Blademaster in Combo Priest, which can be expected to be targeted with Divine Spirit and Inner Fire. Minions with high Attack but low Health such as Magma Rager may also act as soft taunts if the player wishes to avoid suffering their attack.

Essentially, any minion which is a priority to remove can be considered a 'soft taunt'. The term is not fixed but is granted subjectively according to a player's sense of priorities.

Because soft taunts generally represent a minion of special value, it is usually to the advantage of the controlling player to do their best to protect these targets. This can help keep the minion alive a little longer, and also force their opponent's hand by requiring them to go to costly lengths in order to remove the minion, before its effects turn the tide of the game against them. However, these strategic decisions hinge upon the perceived value of the minion. Players can use this to lead their opponent to attack apparently valuable minions which are in fact not critical to their strategy. For example, a mage playing a Spell Damage minion can expect their opponent to quickly remove the minion if possible, due to its potential to increase the mage's damage output. However, a mage without any spells in their hand may choose to play a Spell Damage minion simply in order to distract their opponent from another target of greater value. This can cause the opponent to sacrifice a minion or waste a valuable removal spell of their own in order to destroy this apparently important minion, inadvertently clearing the way for the mage to play a different strategy the next round. This can also be used much like a literal taunt minion to buy the mage time or to dictate which of the possible minions the opponent must attack.

Players need to be aware of the attractiveness or 'soft taunt' status of their minions; for example, minions with Spell Damage are often best played in the same round as a damaging spell, ensuring that the minion is not destroyed before the player can get at least some use from its effect.

Cards with Taunt[]

This section lists Taunt minions or minions that can gain Taunt when played.

Collectible[]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Metamorfin Common Minion MURLOC DEMONHUNTER 1 1 2 Taunt
Battlecry: If you've cast a Fel spell this turn, gain +2/+2.
Encumbered Pack Mule Rare Minion BEAST Any 2 2 3 Taunt
When you draw this, add a
 copy of it to your hand.
Ring Matron Common Minion Demon Warlock 6 6 4 Taunt
Deathrattle: Summon
two 3/2 Imps.
Irebound Brute Common Minion DEMON DEMONHUNTER 8 6 7 Taunt
Costs (1) less for each
card drawn this turn.
Mo'arg Forgefiend Common Minion DEMON Any 8 8 8 Taunt
Deathrattle: Gain 8 Armor.
Showing all 5 cards
Metamorfin(64629).png
Encumbered Pack Mule(64008).png
Ring Matron(389010).png
Irebound Brute(64373).png
Mo'arg Forgefiend(64716).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Stormwind Guard Common Minion General Any 5 4 5 Taunt
Battlecry: Give adjacent minions +1/+1.
Showing the only card
Stormwind Guard(64702).png

Uncollectible[]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frog Common Minion Beast Any 0 0 1 Taunt
Strongman Common Minion General Any 0 6 6 Corrupted
Taunt
Honor Student Minion General 1 1 1 Taunt
Imprisoned Homunculus Common Minion Demon Priest 1 2 5 Dormant for 2 turns.
Taunt
Performer's Assistant Minion General Demon Hunter 1 1 1 Taunt
Righteous Protector Common Minion General Paladin 1 1 1 Taunt
Divine Shield
Shima Minion Demon 1 2 2 Taunt
Soulfed Felhound Minion Demon Demon Hunter 1 1 2 Taunt
Stoneclaw Totem Free Minion Totem Shaman 1 0 2 Taunt
Thornguard Turtle Minion Beast Druid 1 1 2 Taunt
Annoy-o-Tron Common Minion Mech Any 2 1 2 Taunt
Divine Shield
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Burly Adventurer Minion General Any 2 2 2 Taunt
Midway Maniac Common Minion Demon Warlock 2 1 5 Taunt
Risen Skeleton Minion General Any 2 2 2 Taunt
Rock Rager Common Minion Elemental Any 2 5 1 Taunt
Spirit Wolf Minion General Shaman 2 2 3 Taunt
Toad of the Wilds Common Minion Beast Any 2 2 2 Taunt
Battlecry: If you're holding a Nature spell, gain +2 Health.
Treant Minion General Druid 2 2 2 Taunt
Wailing Demon Minion Demon Demon Hunter 2 2 2 Taunt
Archspore Msshi'fn Legendary Minion General Druid 3 3 4 Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck.
Death's Head Cultist Common Minion Quilboar Any 3 2 4 Taunt
Deathrattle: Restore 4 Health to your hero.
Dreaming Drake Common Minion Dragon Druid 3 3 4 Taunt
Corrupt: Gain +2/+2.
Dreaming Drake Common Minion Dragon Druid 3 5 6 Corrupted
Taunt
Fairground Fool Common Minion General Priest 3 4 3 Taunt
Corrupt: Gain +4 Health.
Fairground Fool Common Minion General Priest 3 4 7 Corrupted
Taunt
Fangbound Druid Common Minion General Druid 3 4 3 Taunt
Deathrattle: Reduce the Cost of a Beast in your hand by (2).
Holy Steed Minion Beast Paladin 3 3 4 Taunt
Insatiable Felhound Common Minion Demon Demon Hunter 3 2 5 Taunt
Corrupt: Gain +1/+1 and Lifesteal.
Insatiable Felhound Common Minion Demon Demon Hunter 3 3 6 Corrupted
Taunt, Lifesteal
K'thir Ritualist Rare Minion General Any 3 4 4 Taunt
Battlecry: Add a random 4-Cost minion to your opponent's hand.
Living Earth Minion ELEMENTAL SHAMAN 3 3 3 Taunt
Misha Common Minion Beast Hunter 3 4 4 Taunt
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Race Guard Minion General 3 2 4 Taunt
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Lifesteal
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Lifesteal
Cabal Acolyte Epic Minion General Priest 4 2 4 Taunt
Spellburst: Gain control of a random enemy minion with 2 or less Attack.
Circus Amalgam Common Minion All Any 4 4 5 Taunt
This has all minion types.
Earth Revenant Rare Minion Elemental Shaman 4 2 6 Taunt
Battlecry: Deal 1 damage to all enemy minions.
Groundskeeper Rare Minion General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Injured Marauder Common Minion General Any 4 5 10 Taunt
Battlecry: Deal 6 damage to this minion.
Lakkari Felhound Common Minion Demon Warlock 4 3 8 Taunt
Battlecry: Discard your two lowest-Cost cards.
Sen'jin Shieldmasta Common Minion General Any 4 3 5 Taunt
Sword Eater Common Minion Pirate Warrior 4 2 5 Taunt
Battlecry: Equip a 3/2 Sword.
Thickhide Kodo Common Minion Beast Druid 4 3 5 Taunt
Deathrattle: Gain 5 Armor.
Aldor Truthseeker Rare Minion General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Carousel Gryphon Common Minion Mech Paladin 5 8 8 Corrupted
Divine Shield, Taunt
Druid of the Claw Common Minion Beast Druid 5 5 6 Taunt
Earth Elemental Epic Minion Elemental Shaman 5 7 8 Taunt
Overload: (2)
Fortune Teller Common Minion Mech Priest 5 3 3 Taunt
Battlecry: Gain +1/+1 for each spell in your hand.
Gold Road Grunt Common Minion General Any 5 3 7 Taunt
Frenzy: Gain Armor equal to the damage taken.
Greybough Legendary Minion General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Guff the Tough Minion BEAST DRUID 5 8 8 Taunt. Battlecry: Give your
hero +8 Attack this turn.
Gain 8 Armor.
Mor'shan Elite Epic Minion General Warrior 5 4 4 Taunt. Battlecry: If your hero attacked this turn, summon a copy of this.
Priest of An'she Epic Minion General Priest 5 5 5 Taunt. Battlecry: If you've restored Health this turn, gain +3/+3.
Ruststeed Raider Common Minion General Any 5 1 8 Taunt, Rush
Battlecry: Gain +4 Attack this turn.
Scrap Golem Rare Minion Mech Warrior 5 4 5 Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Taelan Fordring Legendary Minion General Any 5 3 3 Taunt, Divine Shield
Deathrattle: Draw your highest-Cost minion.
Teacher's Pet Rare Minion Beast 5 4 5 Taunt
Deathrattle: Summon a random 3-Cost Beast.
Void Drinker Epic Minion Demon Warlock 5 4 5 Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Xyrella, the Sanctified Minion General PRIEST 5 7 7 Taunt
Battlecry: Shuffle the
Purified Shard into
your deck.
Barrens Scavenger Epic Minion General Warlock 6 6 6 Taunt
Costs (1) while your deck has 10 or fewer cards.
C'Thun's Body Minion General Any 6 6 6 Taunt
Demonspawn Minion Demon Any 6 5 8 Taunt
Devout Pupil Epic Minion General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Holy Elemental Minion Elemental Paladin 6 6 6 Taunt
Lightshower Elemental Rare Minion Elemental Priest 6 6 6 Taunt
Deathrattle: Restore 8 Health to all friendly characters.
Smug Senior Common Minion General Any 6 5 7 Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand.
Spectral Senior Minion General Any 6 5 7 Taunt
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Druid of the Plains Minion Beast Druid 7 6 7 Taunt
Enslaved Fel Lord Common Minion Demon Warlock 7 4 10 Taunt. Also damages the minions next to whomever this attacks.
Felcracked Colossus Minion Elemental Any 7 7 7 Taunt
Guardian of Kings Rare Minion General Paladin 7 5 7 Taunt
Battlecry: Restore 6 Health to your hero.
Reliquary Prime Minion General Priest 7 6 8 Taunt, Lifesteal
Only you can target this with spells and Hero Powers.
Skeletal Dragon Epic Minion Dragon Priest 7 4 9 Taunt
At the end of your turn, add a Dragon to your hand.
Strongman Common Minion General Any 7 6 6 Taunt
Corrupt: This costs (0).
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 6 Charge, Divine Shield, Taunt, Windfury
Ancient Guardian Minion General Paladin 8 8 8 Taunt
Divine Shield
Conchguard Warlord Minion General Demon Hunter 8 5 9 Taunt
Enhanced Dreadlord Rare Minion Demon Warlock 8 5 7 Taunt
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal.
Taintheart Tormenter Rare Minion Demon Demon Hunter 8 8 8 Taunt
Your opponent's spells cost (2) more.
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Blood of G'huun Epic Minion Elemental Priest 9 8 8 Taunt
At the end of your turn, summon a 5/5 copy of a minion in your deck.
Carnival Clown Epic Minion General Any 9 4 4 Taunt
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies.
Fizzy Elemental Rare Minion Elemental Druid 9 10 10 Rush
Taunt
Pit Commander Epic Minion Demon Demon Hunter 9 7 9 Taunt
At the end of your turn, summon a Demon from your deck.
Sleepy Dragon Common Minion Dragon Any 9 4 12 Taunt
Fungal Guardian Minion General Druid 10 9 9 Taunt
Msshi'fn Prime Minion General Druid 10 9 9 Taunt
Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush.
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 92 cards
Frog(115).png
Strongman(388966).png
Honor Student(330092).png
Imprisoned Homunculus(210801).png
Performer's Assistant(378834).png
Righteous Protector(475052).png
Shima(330099).png
Soulfed Felhound(330086).png
Stoneclaw Totem(298).png
Thornguard Turtle(464139).png
Annoy-o-Tron(475165).png
Bonechewer Brawler(210793).png
Burly Adventurer(63104).png
Midway Maniac(389008).png
Risen Skeleton(330120).png
Rock Rager(389047).png
Spirit Wolf(451).png
Toad of the Wilds(464168).png
Treant(181).png
Wailing Demon(63500).png
Archspore Msshi'fn(210677).png
Death's Head Cultist(464049).png
Dreaming Drake(442046).png
Dreaming Drake(442042).png
Fairground Fool(388997).png
Fairground Fool(389105).png
Fangbound Druid(63329).png
Holy Steed(464157).png
Insatiable Felhound(388978).png
Insatiable Felhound(388968).png
K'thir Ritualist(389046).png
Living Earth(68136).png
Misha(593).png
Overconfident Orc(210789).png
Race Guard(442249).png
Ashtongue Battlelord(210806).png
Ashtongue Battlelord(475063).png
Cabal Acolyte(329889).png
Circus Amalgam(389031).png
Earth Revenant(464174).png
Groundskeeper(329911).png
Injured Marauder(464075).png
Lakkari Felhound(475012).png
Sen'jin Shieldmasta(475189).png
Sword Eater(389028).png
Thickhide Kodo(464142).png
Aldor Truthseeker(210759).png
Carousel Gryphon(378848).png
Druid of the Claw(45).png
Earth Elemental(463947).png
Fortune Teller(378806).png
Gold Road Grunt(464046).png
Greybough(388955).png
Guff the Tough(67884).png
Mor'shan Elite(487635).png
Priest of An'she(487657).png
Ruststeed Raider(210791).png
Scrap Golem(210796).png
Taelan Fordring(474996).png
Teacher's Pet(329961).png
Void Drinker(329925).png
Xyrella, the Sanctified(65723).png
Barrens Scavenger(464329).png
C'Thun's Body(378812).png
Demonspawn(464079).png
Devout Pupil(329922).png
Holy Elemental(378833).png
Lightshower Elemental(487638).png
Smug Senior(329997).png
Spectral Senior(330119).png
Bonechewer Vanguard(210797).png
Druid of the Plains(474968).png
Enslaved Fel Lord(474982).png
Felcracked Colossus(211083).png
Guardian of Kings(475036).png
Reliquary Prime(211093).png
Skeletal Dragon(210820).png
Strongman(388965).png
Al'Akir the Windlord(475058).png
Ancient Guardian(211056).png
Conchguard Warlord(211137).png
Enhanced Dreadlord(210838).png
Taintheart Tormenter(63230).png
Tirion Fordring(475033).png
Blood of G'huun(388998).png
Carnival Clown(389035).png
Fizzy Elemental(388988).png
Pit Commander(210666).png
Sleepy Dragon(475196).png
Fungal Guardian(211078).png
Msshi'fn Prime(211075).png
Scrapyard Colossus(210765).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Castle Wall Minion General Any 2 0 5 Taunt
Goldshell Turtle Minion BEAST DRUID 4 2 7 Taunt
Xyrella's Elekk Minion BEAST PRIEST 6 4 7 Taunt
Showing all 3 cards
Castle Wall(65549).png
Goldshell Turtle(70124).png
Xyrella's Elekk(64418).png

Sources of Taunt[]

Taunt-generating cards[]

This section lists cards which generate Taunt minions.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Demon Companion Rare Spell General 1 Summon a random Demon Companion.
Feral Friendsy Legendary Spell General DRUID 1 Questline: Gain 6
Attack with your hero.
Reward: Guff the Tough.
Final Gasp Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Galloping Savior Common Spell General Paladin 1 Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Illuminate the Void Legendary Spell General PRIEST 1 Questline: Play a 7
and 8-Cost card.
Reward: Xyrella,
the Sanctified.
Meeting Stone Common Minion General Any 1 0 2 At the end of your turn, add a 2/2 Adventurer with a random bonus effect to your hand.
Reliquary of Souls Legendary Minion General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Stir the Stones Legendary Spell General SHAMAN 1 Questline: Play 3 cards
with Overload.
Reward: Summon a 3/3
Elemental with Taunt.
Bulk Up Common Spell General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Encumbered Pack Mule Rare Minion BEAST Any 2 2 3 Taunt
When you draw this, add a
 copy of it to your hand.
In Formation! Common Spell General Warrior 2 Add 2 random Taunt minions to your hand.
Open the Cages Common Spell General Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Sigil of Summoning Rare Spell Shadow Demon Hunter 2 At the start of your next turn, summon two 2/2 Demons with Taunt.
Thorngrowth Sentries Common Spell Nature Druid 2 Summon two 1/2 Turtles with Taunt.
Totemic Call Free Hero Power Shaman 2 Hero Power
Summon a random Totem.
Transfer Student Epic Minion General Any 2 2 2 This has different effects based on which game board you're on.
Ceremonial Maul Epic Weapon 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Devouring Ectoplasm Common Minion General Any 3 3 2 Deathrattle: Summon a 2/2 Adventurer with a random bonus effect.
Feral Spirit Rare Spell General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Flightmaster Dungar Legendary Minion General Any 3 3 3 Battlecry: Choose a
flightpath and go Dormant.
Awaken with a bonus
  when you complete it!
Insatiable Felhound Common Minion Demon Demon Hunter 3 2 5 Taunt
Corrupt: Gain +1/+1 and Lifesteal.
Barricade Common Spell General 4 Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.
Demonic Assault Common Spell General WARLOCK 4 Deal 3 damage.
Summon two 1/3
Voidwalkers with Taunt.
Hex Common Spell Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Renowned Performer Common Minion General Demon Hunter 4 3 3 Rush
Deathrattle: Summon two 1/1 Assistants with Taunt.
Spirit Alpha Common Minion General SHAMAN 4 2 5 After you play a card with
Overload, summon a 2/3
Spirit Wolf with Taunt.
Body of C'Thun Spell General Any 5 Piece of C'Thun (0/4)
Summon a 6/6 C'Thun's Body with Taunt.
Burning Blade Acolyte Rare Minion General Any 5 1 1 Deathrattle: Summon a 5/8 Demonspawn with Taunt.
Carousel Gryphon Common Minion Mech Paladin 5 5 5 Divine Shield
Corrupt: Gain +3/+3 and Taunt.
Druid of the Claw Common Minion General Druid 5 5 4 Choose One - Transform into a 5/4 with Rush; or a 5/6 with Taunt.
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Greybough Legendary Minion General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Lilypad Lurker Epic Minion Elemental Shaman 5 5 6 Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Mor'shan Elite Epic Minion General Warrior 5 4 4 Taunt. Battlecry: If your hero attacked this turn, summon a copy of this.
Ogremancer Common Minion General Any 5 3 7 Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt.
Totem Goliath Epic Minion Totem Shaman 5 5 5 Deathrattle: Summon all four basic Totems.
Overload: (1)
Hammer of the Naaru Epic Weapon Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Smug Senior Common Minion General Any 6 5 7 Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand.
Druid of the Plains Epic Minion Beast Druid 7 7 6 Rush
Frenzy: Transform into a 6/7 Kodo with Taunt.
Fel Guardians Common Spell Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Party Up! Rare Spell General Paladin 7 Summon five 2/2 Adventurers with random bonus effects.
Strongman Common Minion General Any 7 6 6 Taunt
Corrupt: This costs (0).
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Coilfang Warlord Rare Minion General Demon Hunter 8 9 5 Rush
Deathrattle: Summon a 5/9 Warlord with Taunt.
Carnival Clown Epic Minion General Any 9 4 4 Taunt
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies.
Carnival Clown Epic Minion General Any 9 4 4 Corrupted
Taunt
Battlecry: Fill your board with copies of this.
Libram of Hope Epic Spell Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Msshi'fn Prime Minion General Druid 10 9 9 Taunt
Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush.
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 49 cards
Demon Companion(329950).png
Feral Friendsy(64335).png
Final Gasp(63369).png
Galloping Savior(464156).png
Illuminate the Void(64352).png
Meeting Stone(63396).png
Reliquary of Souls(210805).png
Stir the Stones(64323).png
Bulk Up(464296).png
Encumbered Pack Mule(64008).png
In Formation!(329998).png
Open the Cages(389006).png
Sigil of Summoning(63264).png
Thorngrowth Sentries(464138).png
Totemic Call(687).png
Transfer Student(211502).png
Ceremonial Maul(329892).png
Devouring Ectoplasm(63400).png
Feral Spirit(463945).png
Flightmaster Dungar(64727).png
Insatiable Felhound(388968).png
Barricade(442040).png
Demonic Assault(64897).png
Hex(475066).png
Renowned Performer(378827).png
Spirit Alpha(64215).png
Body of C'Thun(378815).png
Burning Blade Acolyte(464078).png
Carousel Gryphon(378846).png
Druid of the Claw(474988).png
Envoy Rustwix(442035).png
Greybough(388955).png
Lilypad Lurker(464304).png
Mor'shan Elite(487635).png
Ogremancer(330007).png
Totem Goliath(329894).png
Hammer of the Naaru(378828).png
Smug Senior(329997).png
Druid of the Plains(463934).png
Fel Guardians(329952).png
Party Up!(63102).png
Strongman(388965).png
Cenarius(474979).png
Coilfang Warlord(210768).png
Carnival Clown(389035).png
Carnival Clown(389058).png
Libram of Hope(210758).png
Msshi'fn Prime(211075).png
Scrapyard Colossus(210765).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
City Architect Common Minion General Any 6 4 4 Battlecry: Summon two
0/5 Castle Walls
with Taunt.
Elekk Mount Rare Spell General PRIEST 7 Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Showing all 2 cards
City Architect(64724).png
Elekk Mount(64416).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Awaken the Makers Legendary Spell General Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope.
I Know a Guy Common Spell General Warrior 1 Discover a Taunt minion.
Mirror Image Free Spell General Mage 1 Summon two 0/2 minions with Taunt.
Saronite Taskmaster Common Minion General Any 1 2 3 Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent.
Totemic Smash Common Spell General Shaman 1 Deal 2 damage.
Overkill: Summon a basic Totem.
Bear Trap Common Spell General Hunter 2 Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Bilefin Tidehunter Common Minion Murloc Any 2 2 1 Battlecry: Summon a 1/1 Ooze with Taunt.
Druid of the Swarm Rare Minion General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Frightened Flunky Common Minion General Warrior 2 2 2 Taunt
Battlecry: Discover a Taunt minion.
Greater Pearl Spellstone Rare Spell General PALADIN 2 Summon a 6/6 Spirit with Taunt.
Kobold Hermit Common Minion General SHAMAN 2 1 1 Battlecry: Choose a basic Totem. Summon it.
Lesser Pearl Spellstone Rare Spell General PALADIN 2 Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Map to the Golden Monkey Spell General Any 2 Shuffle the Golden Monkey into your deck. Draw a card.
Pearl Spellstone Rare Spell General PALADIN 2 Summon a 4/4 Spirit with Taunt.
Sanctuary Epic Spell General Paladin 2 Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt.
Totemic Slam Hero Power Shaman 2 Hero Power
Summon a Totem of your choice.
Animal Companion Free Spell General Hunter 3 Summon a random Beast Companion.
Druid of the Scythe Common Minion General Druid 3 2 2 Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt.
Feral Spirit Rare Spell General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Infested Goblin Rare Minion General Any 3 2 3 Taunt
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand.
Master Chest Minion General Any 3 0 8 Deathrattle: Give your opponent a fantastic treasure!
Phantom Militia Rare Minion General Any 3 2 4 Echo
Taunt
Primal Talismans Rare Spell General SHAMAN 3 Give your minions "Deathrattle: Summon a random basic Totem."
Protect the King! Rare Spell General Warrior 3 For each enemy minion, summon a 1/1 Pawn with Taunt.
Sand Drudge Common Minion General Priest 3 3 3 Whenever you cast a spell, summon a 1/1 Zombie with Taunt.
Stonehill Defender Rare Minion General Any 3 1 4 Taunt
Battlecry: Discover a Taunt minion.
Tuskarr Totemic Common Minion General Shaman 3 3 2 Battlecry: Summon a random basic Totem.
Wardruid Loti Legendary Minion General Druid 3 1 2 Choose One - Transform into one of Loti's four dinosaur forms.
Arcanosmith Common Minion General Any 4 3 2 Battlecry: Summon a 0/5 minion with Taunt.
Hex Free Spell Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Saronite Chain Gang Rare Minion General Any 4 2 3 Taunt
Battlecry: Summon a copy of this minion.
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Wicked Witchdoctor Common Minion General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem.
Direhorn Hatchling Rare Minion Beast Warrior 5 3 6 Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck.
Dragon's Pack Epic Spell General Shaman 5 Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Druid of the Claw Common Minion General Druid 5 5 4 Choose One - Transform into a 5/4 with Rush; or a 5/6 with Taunt.
Green Jelly Common Minion General Any 5 3 3 At the end of your turn, summon a 1/2 Ooze with Taunt.
Sludge Belcher Rare Minion General Any 5 3 5 Taunt.

Deathrattle: Summon a 1/2 Slime with Taunt.

White Eyes Legendary Minion General Shaman 5 5 5 Taunt
Deathrattle: Shuffle 'The Storm Guardian' into your deck.
Abyssal Summoner Common Minion General Warlock 6 2 2 Battlecry: Summon a Demon with Taunt and stats equal to your hand size.
Giggling Inventor Rare Minion General Any 6 2 1 Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield.
Heistbaron Togwaggle Legendary Minion General Rogue 6 5 5 Battlecry: If you control a Lackey, choose a fantastic treasure.
Hidden Oasis Rare Spell Nature Druid 6 Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Hogger Legendary Minion General Any 6 4 4 At the end of your turn, summon a 2/2 Gnoll with Taunt.
Rain of Toads Common Spell General Shaman 6 Summon three 2/4 Toads with Taunt.
Overload: (3)
Safeguard Common Minion MECHANICAL Any 6 4 5 Taunt
Deathrattle: Summon a 0/5
Vault Safe with Taunt.
Security Rover Rare Minion Mech Warrior 6 2 6 Whenever this minion
takes damage, summon a
2/3 Mech with Taunt.
Spikeridged Steed Rare Spell General Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Spreading Plague Rare Spell Nature Druid 6 Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
To My Side! Epic Spell General HUNTER 6 Summon an Animal
Companion, or 2 if your
deck has no minions.
Malfurion the Pestilent Legendary INVALID Druid 7 Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Obsidian Destroyer Common Minion General Warrior 7 7 7 At the end of your turn, summon a 1/1 Scarab with Taunt.
Twin Emperor Vek'lor Legendary Minion General Any 7 4 6 Taunt
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor.
Wrapped Golem Rare Minion General Any 7 7 5 Reborn
At the end of your turn, summon a 1/1 Scarab with Taunt.
Call of the Wild Epic Spell General Hunter 8 Summon all 3 Animal Companions.
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Hadronox Legendary Minion Beast Druid 9 3 7 Deathrattle: Summon your Taunt minions that died this game.
Voidlord Epic Minion DEMON WARLOCK 9 3 9 Taunt
Deathrattle: Summon three
1/3 Demons with Taunt.
Eye of the Storm Common Spell Nature Shaman 10 Summon three 5/6 Elementals with Taunt.
Overload: (3)
Showing all 59 cards
Awaken the Makers(52588).png
I Know a Guy(49623).png
Mirror Image(30).png
Saronite Taskmaster(90205).png
Totemic Smash(90216).png
Bear Trap(22364).png
Bilefin Tidehunter(35219).png
Druid of the Swarm(62905).png
Frightened Flunky(90758).png
Greater Pearl Spellstone(76902).png
Kobold Hermit(76922).png
Lesser Pearl Spellstone(76900).png
Map to the Golden Monkey(27213).png
Pearl Spellstone(76901).png
Sanctuary(151341).png
Totemic Slam(2742).png
Animal Companion(578).png
Druid of the Scythe(89428).png
Feral Spirit(214).png
Infested Goblin(90756).png
Master Chest(73351).png
Phantom Militia(89337).png
Primal Talismans(76923).png
Protect the King!(42032).png
Sand Drudge(90241).png
Stonehill Defender(55529).png
Tuskarr Totemic(22270).png
Wardruid Loti(90223).png
Arcanosmith(42062).png
Hex(270).png
Saronite Chain Gang(62901).png
Shellshifter(55544).png
Wicked Witchdoctor(42047).png
Direhorn Hatchling(55524).png
Dragon's Pack(151422).png
Druid of the Claw(587).png
Green Jelly(77007).png
Sludge Belcher(7749).png
White Eyes(49726).png
Abyssal Summoner(151343).png
Giggling Inventor(89838).png
Heistbaron Togwaggle(90569).png
Hidden Oasis(90727).png
Hogger(39).png
Rain of Toads(90157).png
Safeguard(52288).png
Security Rover(89876).png
Spikeridged Steed(55516).png
Spreading Plague(62841).png
To My Side!(76970).png
Malfurion the Pestilent(62904).png
Obsidian Destroyer(27222).png
Twin Emperor Vek'lor(35201).png
Wrapped Golem(90795).png
Call of the Wild(33167).png
Cenarius(605).png
Hadronox(61828).png
Voidlord(76913).png
Eye of the Storm(184664).png

Taunt-granting cards[]

This section lists cards which grant Taunt to other minions or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Stockades Guard Common Minion General Any 1 1 3 Battlecry: Give a
friendly minion Taunt.
Ironbark Rare Spell Nature Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Mark of the Wild Rare Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Lone Champion Rare Minion General Any 3 2 4 Battlecry: If you control no other minions, gain Taunt and Divine Shield.
Crimson Hothead Common Minion Dragon Any 4 3 6 Spellburst: Gain +1 Attack and Taunt.
Defender of Argus Rare Minion General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Germination Rare Spell Nature Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Lion's Guard Common Minion General Any 5 4 6 Battlecry: If you have 15
or less Health, gain
+2/+4 and Taunt.
Commencement Rare Spell General 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
High Exarch Yrel Legendary Minion General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Varian, King of Stormwind Legendary Minion General Any 8 7 7 Battlecry: Draw a Rush
minion to gain Rush.
Repeat for Taunt and
Divine Shield.
Showing all 11 cards
Stockades Guard(64715).png
Ironbark(210764).png
Mark of the Wild(475016).png
Lone Champion(475024).png
Crimson Hothead(329977).png
Defender of Argus(475022).png
Germination(210752).png
Lion's Guard(64719).png
Commencement(329987).png
High Exarch Yrel(388942).png
Varian, King of Stormwind(64729).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elekk Mount Rare Spell General PRIEST 7 Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Showing the only card
Elekk Mount(64416).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Healing Free Spell Nature Shaman 0 Restore a minion to full Health and give it Taunt.
Rusty Horn Spell General Any 1 Give a minion Taunt.
Titanic Lackey Minion General Any 1 1 1 Battlecry: Give a friendly minion +2 Health and Taunt.
Treenforcements Rare Spell Nature Druid 1 Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Air Raid Rare Spell General Paladin 2 Twinspell
Summon two 1/1 Silver Hand Recruits with Taunt.
Air Raid Common Spell General Paladin 2 Summon two 1/1 Silver Hand Recruits with Taunt.
Cathedral Gargoyle Epic Minion General Paladin 2 2 2 Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Mark of the Wild Free Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Sparring Partner Rare Minion General Warrior 2 3 2 Taunt
Battlecry: Give a minion Taunt.
Sunfury Protector Rare Minion General Any 2 2 3 Battlecry: Give adjacent minions Taunt.
Twilight Geomancer Common Minion General Any 2 1 4 Taunt. Battlecry: Give your C'Thun Taunt (wherever it is).
Coghammer Epic Weapon Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Lone Champion Rare Minion General Any 3 2 4 Battlecry: If you control no other minions, gain Taunt and Divine Shield.
Mark of Nature Common Spell Nature Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Paragon of Light Rare Minion General Paladin 3 2 5 While this minion has 3 or more Attack, it has Taunt and Lifesteal.
Sacred Maul Rare Weapon PALADIN 3 2 Battlecry: Give your minions Taunt.
Corpsetaker Epic Minion General Any 4 3 3 Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury.
Defender of Argus Rare Minion General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Enhance-o Mechano Epic Minion Mech Any 4 3 2 Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random).
Hooked Reaver Rare Minion DEMON WARLOCK 4 4 4 Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt.
Houndmaster Free Minion General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt.
Mark of the Loa Rare Spell Nature Druid 4 Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Prince Valanar Legendary Minion General Any 4 4 4 Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.
Zandalari Templar Rare Minion General Paladin 4 4 4 Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt.
Nesting Roc Common Minion Beast Any 5 4 7 Battlecry: If you control at least 2 other minions, gain Taunt.
Zilliax Legendary Minion Mech Any 5 3 2 Magnetic
Divine Shield, Taunt, Lifesteal, Rush
Dark Wispers Epic Spell Nature Druid 6 Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Level Up! Epic Spell General PALADIN 6 Give your Silver Hand Recruits +2/+2 and Taunt.
Master Jouster Rare Minion General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
Pharaoh's Blessing Rare Spell Holy Paladin 6 Give a minion +4/+4, Divine Shield, and Taunt.
Spikeridged Steed Rare Spell General Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
A New Challenger... Epic Spell General Paladin 7 Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Bonemare Common Minion General Any 7 5 5 Battlecry: Give a friendly minion +4/+4 and Taunt.
Jade Chieftain Common Minion General Shaman 7 5 5 Battlecry: Summon a Jade Golem. Give it Taunt.
Siamat Legendary Minion Elemental Any 7 6 6 Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice).
Gift of the Wild Common Spell Nature Druid 8 Give your minions +2/+2 and Taunt.
Showing all 37 cards
Ancestral Healing(216).png
Rusty Horn(12369).png
Titanic Lackey(90779).png
Treenforcements(151376).png
Air Raid(184961).png
Air Raid(184657).png
Cathedral Gargoyle(89382).png
Mark of the Wild(480).png
Sparring Partner(22354).png
Sunfury Protector(372).png
Twilight Geomancer(35202).png
Coghammer(12228).png
Lone Champion(76883).png
Mark of Nature(149).png
Paragon of Light(89433).png
Sacred Maul(76888).png
Corpsetaker(61832).png
Defender of Argus(542).png
Enhance-o Mechano(12176).png
Hooked Reaver(77010).png
Houndmaster(225).png
Mark of the Loa(90244).png
Prince Valanar(62844).png
Tol'vir Stoneshaper(55478).png
Zandalari Templar(90192).png
Nesting Roc(55573).png
Zilliax(89803).png
Dark Wispers(12298).png
Level Up!(76867).png
Master Jouster(22317).png
Pharaoh's Blessing(90780).png
Spikeridged Steed(55516).png
A New Challenger...(90173).png
Bonemare(61834).png
Jade Chieftain(49720).png
Siamat(90789).png
Gift of the Wild(90690).png

Related cards[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bulk Up Common Spell General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Mark of the Spikeshell Rare Spell Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Razormane Battleguard Rare Minion Quilboar Druid 2 2 3 The first Taunt minion you play each turn costs (2) less.
Feat of Strength Rare Spell General Warrior 3 Give a random Taunt minion in your hand +5/+5.
Kayn Sunfury Legendary Minion General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Plaguemaw the Rotting Legendary Minion Quilboar Druid 4 3 4 After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Varian, King of Stormwind Legendary Minion General Any 8 7 7 Battlecry: Draw a Rush
minion to gain Rush.
Repeat for Taunt and
Divine Shield.
Showing all 7 cards
Bulk Up(464296).png
Mark of the Spikeshell(487656).png
Razormane Battleguard(487667).png
Feat of Strength(389022).png
Kayn Sunfury(210736).png
Plaguemaw the Rotting(487668).png
Varian, King of Stormwind(64729).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fire Plume's Heart Legendary Spell General Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras.
Into the Fray Rare Spell General Warrior 1 Give all Taunt minions in your hand +2/+2.
Bolster Common Spell General Warrior 2 Give your Taunt minions +2/+2.
Shieldbreaker Rare Minion General Any 2 2 1 Battlecry: Silence an enemy minion with Taunt.
Stolen Goods Rare Spell General Warrior 2 Give a random Taunt minion in your hand +3/+3.
King's Defender Rare Weapon Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability.
Strongshell Scavenger Rare Minion General Druid 4 2 3 Battlecry: Give your Taunt minions +2/+2.
Phalanx Commander Common Minion General Any 5 4 5 Your Taunt minions have +2 Attack.
Spiked Hogrider Rare Minion Quilboar Any 5 5 5 Battlecry: If an enemy minion has Taunt, gain Charge.
Armagedillo Legendary Minion Beast Warrior 6 4 7 Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with Taunt.
Hadronox Legendary Minion Beast Druid 9 3 7 Deathrattle: Summon your Taunt minions that died this game.
Showing all 12 cards
Fire Plume's Heart(55523).png
Into the Fray(90754).png
Bolster(22320).png
Shieldbreaker(90290).png
Stolen Goods(49661).png
King's Defender(22286).png
Strongshell Scavenger(62936).png
Phalanx Commander(90844).png
Spiked Hogrider(49687).png
Armagedillo(90718).png
The Black Knight(396).png
Hadronox(61828).png

Achievements[]

Name Requirements Rewards
Tanks! You're welcome. (1/5) Play 100 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (2/5) Play 300 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (3/5) Play 1000 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (4/5) Play 3000 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (5/5) Play 10000 cards with Taunt. 20 Achievement Point.png

Trivia[]

  • Cited in 2015 as one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic.[1] Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.[1]
  • Early in development, attacking a Taunt minion would cause it to lose Taunt. However, when a bug cropped up that caused minions not to lose Taunt when attacked, the developers realised that it was much simpler and more fun for Taunts to retain the ability, and the behaviour was kept.[2]

Patch changes[]

  • Patch 1.0.0.4944 (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[]

 
  1. 1.0 1.1 1.2 Ben Brode on Twitter. (2015-03-06). 
  2. Ben Brode quoted on reddit. (2016-10-03). 
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