Taunt
- Taunt
Enemies must attack minions that have Taunt.
Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability.
Minions with Taunt (commonly referred to as Taunts) serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero until the Taunts are removed. However, Taunts have no effect on spells, Hero Powers or other damaging effects. Minions with Taunt are displayed on the battlefield encased in a shield.
One of the most powerful effects in Hearthstone, confusion over how Taunt works is one of the main reasons new players quit the game.[1]
Contents
Functionality[edit | edit source]
- The Taunt ability works by limiting which characters the opposing player can target with direct "melee" attacks from their own characters. Only these direct attacks - when a minion or hero physically moves to attack an enemy target - are affected by Taunt. All other types of effects are completely unaffected by Taunt, including spells, Hero Powers, and minion effects such as those of Elven Archer or Knife Juggler.
- If the opponent has one or more Taunt minions on the battlefield, the player will only be able to direct melee attacks at one of the minions with Taunt. If they try to attack a non-Taunt target while there is an enemy Taunt minion on the battlefield, they will be given the error message "A minion with Taunt is in the way".
- If the opponent has more than one minion with Taunt, the player will be able to choose which one of them to attack.
- Players do not have to attack Taunt minions, but cannot attack any other characters while there are enemy Taunt minions on the battlefield. A player may choose not to attack at all rather than attacking an enemy Taunt, which may be strategically advantageous.
- As with all minion abilities, destroying a Taunt minion or removing it from the board will immediately take it out of play, cancelling the Taunt effect. The Taunt ability can also be removed from a minion through Silence and Transform effects like Keeper of the Grove and Polymorph.
Advanced[edit | edit source]
- A unique conflict comes into play when a single minion has Stealth or Immune and Taunt active. The Taunt effect is temporarily negated by the Stealth or Immunity, and will not take effect until the minion loses its buff.
- Taunt only restricts attacks where the player is selecting a target for a character attack action. Abilities like Auto-Attack and the triggered effect of Swamp King Dred will bypass Taunt.
- Rush minions can bypass heroes with Taunt, this can be seen in the One Night in Karazhan Adventure encounter, The Curator.
Strategy[edit | edit source]
Taunt is a key strategic ability in Hearthstone. It allows a minion to act as a 'tank', protecting other targets from melee attack while forcing the enemy to attack them first. Critically though, Taunt only affects target selection for melee combat, where the player sends their minion or hero to attack an enemy target. Spells, Hero Powers and ranged attacks, such as that of Elven Archer, are not affected by Taunt, and can be targeted regardless. Non-targeted effects such as area of effect (Flamestrike) and random target effects (Arcane Missiles) are also unaffected.
The value of a Taunt minion lies in its ability to dictate the focus of combat on the board. Generally, this is to divert attacks away from more valuable or vulnerable targets, and toward the Taunt. Taunts can be very useful in the late game to prevent the opponent from directing all attacks at the hero themselves, quickly finishing the game. It can also be important for protecting valuable minions such as those with special effects or abilities. Without a Taunt these minions may be quickly removed, preventing the player from benefiting from their effects. Taunts can sometimes also prevent combat outright (for a turn or two), such as when facing down a vastly inferior minion. While the choice between attacking a hero and attacking their minions is a key strategic point in the game, Taunt minions make this decision for your opponent, preventing them from sneaking in extra attacks on your hero and forcing them to focus on your designated champion.
The best Taunt minions generally have a high Health value, allowing them to engage in combat with several enemies before they are destroyed. Health-increasing and healing effects such as the priest hero power can be very useful for topping-up Taunts.
Like all abilities, Taunt represents a points trade-off with other possible qualities. Building the right proportion of Taunt minions into a deck is therefore a key strategic decision. Too many taunts can leave you short on other abilities, or routinely playing minions with lower stats than necessary. Too few taunts can leave your special minions vulnerable, your hero open to attack, and prevent you from capitalizing on their powers. Different classes, strategies and players have different synergies and attitudes to the use of Taunts, with some decks relying on numerous Taunts as a core element of their strategy, and others eschewing them entirely.
Since they only affect melee combat, Taunts are generally most effective against decks which rely on minion attacks to defeat the opponent. Decks which focus on spells or Hero Powers to deal lethal damage will be minimally affected by Taunts.
Taunts generally represent a slowing down of the game, with the Taunt ability usually present on a card in place of additional stats or other useful effects. This makes Taunts effective in control decks which seek to delay the game until they can afford to play their expensive cards or powerful combos. In contrast, Taunts are far less valuable in aggro decks, which seek to defeat the opponent in the first few rounds, since these decks are less concerned about incoming damage, preferring to focus on dealing damage as quickly as possible although cards such as Voidwalker, Tar Creeper, and Stonehill Defender are still widely used in aggro decks to protect more valueable minions with higher value, such as Raid Leader or Lightwarden.
One key thing to remember in the use of Taunts is that they are always vulnerable to Silences and destroy effects. An indomitable Taunt can be neutralised with a single Ironbeak Owl or Assassinate, wrecking plans to defend minions or the hero itself, Shieldbreaker's only purpose is to remove Taunt considering how widely used this effect is. Taunts can also be specifically removed by The Black Knight, or may be purposefully countered with direct damage spells or Charge minions in order to clear the way for attacks. Transformations can also remove the Taunt ability, although Hex will not, since the resulting Frog itself has Taunt. Taunts can be a target of Mind control effects, leaving their previous owner vulnerable. Players may also use return effects such as Sap or Freezing Trap to cunningly remove Taunts for a turn or two.
Decks seeking to burst the player down will often use cheap forms of removal such as these before using plays such as Unleash the Hounds to finish the opponent off. Using multiple Taunts can strongly reduce the likelihood of this happening, but cannot prevent it entirely.
Granting Taunt[edit | edit source]
While the Taunt ability is usually granted by the minion's card text, it can also be gained from various enchantments and spells. See the table below for a full list. Granting Taunt to a minion is a highly strategic decision, with consequences which can be hard to predict. It may force the opponent to attack the target first, prompt them to use removal upon the target, or serve to give them a larger selection of targets to attack.
Players often choose to grant Taunt to a powerful minion which can withstand several attacks, or is capable of destroying any minion which attacks it. Giving Taunt to a high-Attack minion may force the opponent to sacrifice a tough minion or suffer substantial damage themselves using a weapon. However, high-Health Taunts are generally considered preferable, due to their increased longevity in the line of fire.
In some particular circumstances, granting Taunt to a valuable enemy minions with cards such as Ancestral Healing and Mark of the Wild can be efficient too, not only does this cause the minion to be unprotected by other Taunts, making it vulnerable to minions such as Stoneskin Basilisk and Stubborn Gastropod, it can also be conveniently destroyed by The Black Knight.
Taunt can be used to force an opponent to trigger the minion's Deathrattle, such as with Abomination and Tirion Fordring. Players can grant Taunt for a similar purpose, choosing targets such as Savannah Highmane and Cairne Bloodhoof to manipulate the opponent's actions and trigger useful synergies. However, Deathrattle Taunts are easily countered with effects such as silences.
It is almost always preferable to keep valuable targets protected by at least one Taunt, which is arguably the key purpose of Taunts. For this reason, it is generally a bad idea to grant vulnerable targets Taunt, since this strongly enables and encourages the enemy to attack that minion. In the case of Taunt-granting positional effects such as Defender of Argus this can mean sacrificing a value buff, but may still be the better choice. In some cases positional effects can make it impossible to avoid granting Taunt to a minion, making the playing of that card problematic.
Soft taunt[edit | edit source]
Minions described as 'soft taunts', although lacking the Taunt ability, have the potential to give the controlling player such a benefit that its removal or silencing quickly becomes a priority for their opponent. Such minions may have the ability to gain the stats rapidly (Lightwarden, Secretkeeper), to clear the board (Doomsayer), to buff other minions (Murloc Warleader, Tundra Rhino), to summon them (Hogger, Xavius) or to benefit from summoning them (Knife Juggler), to provide card draw (Northshire Cleric, Cult Master), mana discount (Sorcerer's Apprentice), Spell Damage (Malygos) or armor (Armorsmith) etc. Minions may also become soft taunts in certain decks, such as Injured Blademaster in Combo Priest, which can be expected to be targeted with Divine Spirit and Inner Fire. Minions with high Attack but low Health such as Magma Rager may also act as soft taunts if the player wishes to avoid suffering their attack.
Essentially, any minion which is a priority to remove can be considered a 'soft taunt'. The term is not fixed but is granted subjectively according to a player's sense of priorities.
Because soft taunts generally represent a minion of special value, it is usually to the advantage of the controlling player to do their best to protect these targets. This can help keep the minion alive a little longer, and also force their opponent's hand by requiring them to go to costly lengths in order to remove the minion, before its effects turn the tide of the game against them. However, these strategic decisions hinge upon the perceived value of the minion. Players can use this to lead their opponent to attack apparently valuable minions which are in fact not critical to their strategy. For example, a mage playing a Spell Damage minion can expect their opponent to quickly remove the minion if possible, due to its potential to increase the mage's damage output. However, a mage without any spells in their hand may choose to play a Spell Damage minion simply in order to distract their opponent from another target of greater value. This can cause the opponent to sacrifice a minion or waste a valuable removal spell of their own in order to destroy this apparently important minion, inadvertently clearing the way for the mage to play a different strategy the next round. This can also be used much like a literal taunt minion to buy the mage time or to dictate which of the possible minions the opponent must attack.
Players need to be aware of the attractiveness or 'soft taunt' status of their minions; for example, minions with Spell Damage are often best played in the same round as a damaging spell, ensuring that the minion is not destroyed before the player can get at least some use from its effect.
Cards with Taunt[edit | edit source]
This section lists Taunt minions or minions that can gain Taunt when played.
Collectible[edit | edit source]
- For Wild format listings, see Taunt/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goldshire Footman | Free | Minion | General | Any | 1 | 1 | 2 | Taunt | |||||||||||
Imprisoned Homunculus | Common | Minion | Demon | Priest | 1 | 2 | 5 | Dormant for 2 turns. Taunt | |||||||||||
Shieldbearer | Common | Minion | General | Any | 1 | 0 | 4 | Taunt | |||||||||||
Voidwalker | Free | Minion | Demon | Warlock | 1 | 1 | 3 | Taunt | |||||||||||
Bonechewer Brawler | Common | Minion | General | Any | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Frostwolf Grunt | Free | Minion | General | Any | 2 | 2 | 2 | Taunt | |||||||||||
Midway Maniac | Common | Minion | Demon | Warlock | 2 | 1 | 5 | Taunt | |||||||||||
Rock Rager | Common | Minion | Elemental | Any | 2 | 5 | 1 | Taunt | |||||||||||
Toad of the Wilds | Common | Minion | Beast | Any | 2 | 2 | 2 | Taunt Battlecry: If you're holding a Nature spell, gain +2 Health. | |||||||||||
Archspore Msshi'fn | Legendary | Minion | General | Druid | 3 | 3 | 4 | Taunt Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. | |||||||||||
Death's Head Cultist | Common | Minion | General | Any | 3 | 2 | 4 | Taunt Deathrattle: Restore 4 Health to your hero. | |||||||||||
Dreaming Drake | Common | Minion | Dragon | Druid | 3 | 3 | 4 | Taunt Corrupt: Gain +2/+2. | |||||||||||
Fairground Fool | Common | Minion | General | Priest | 3 | 4 | 3 | Taunt Corrupt: Gain +4 Health. | |||||||||||
Felguard | Rare | Minion | Demon | Warlock | 3 | 3 | 5 | Taunt Battlecry: Destroy one of your Mana Crystals. | |||||||||||
Insatiable Felhound | Common | Minion | Demon | Demon Hunter | 3 | 2 | 5 | Taunt Corrupt: Gain +1/+1 and Lifesteal. | |||||||||||
Ironfur Grizzly | Free | Minion | Beast | Any | 3 | 3 | 3 | Taunt | |||||||||||
K'thir Ritualist | Rare | Minion | General | Any | 3 | 4 | 4 | Taunt Battlecry: Add a random 4-Cost minion to your opponent's hand. | |||||||||||
Overconfident Orc | Common | Minion | General | Any | 3 | 1 | 6 | Taunt While at full Health, this has +2 Attack. | |||||||||||
Silverback Patriarch | Free | Minion | Beast | Any | 3 | 1 | 4 | Taunt | |||||||||||
Tauren Warrior | Common | Minion | General | Any | 3 | 2 | 3 | Taunt Has +3 Attack while damaged. | |||||||||||
Ashtongue Battlelord | Common | Minion | General | Demon Hunter | 4 | 3 | 5 | Taunt Lifesteal | |||||||||||
Ashtongue Battlelord | Common | Minion | General | Demon Hunter | 4 | 3 | 5 | Taunt Lifesteal | |||||||||||
Cabal Acolyte | Epic | Minion | General | Priest | 4 | 2 | 4 | Taunt Spellburst: Gain control of a random enemy minion with 2 or less Attack. | |||||||||||
Circus Amalgam | Common | Minion | All | Any | 4 | 4 | 5 | Taunt This has all minion types. | |||||||||||
Dread Corsair | Common | Minion | Pirate | Any | 4 | 3 | 3 | Taunt. Costs (1) less per Attack of your weapon. | |||||||||||
Earth Revenant | Rare | Minion | Elemental | Shaman | 4 | 2 | 6 | Taunt Battlecry: Deal 1 damage to all enemy minions. | |||||||||||
Groundskeeper | Rare | Minion | General | 4 | 4 | 5 | Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. | ||||||||||||
Injured Marauder | Common | Minion | General | Any | 4 | 5 | 10 | Taunt Battlecry: Deal 6 damage to this minion. | |||||||||||
Mogu'shan Warden | Common | Minion | General | Any | 4 | 1 | 7 | Taunt | |||||||||||
Sen'jin Shieldmasta | Free | Minion | General | Any | 4 | 3 | 5 | Taunt | |||||||||||
Sword Eater | Common | Minion | Pirate | Warrior | 4 | 2 | 5 | Taunt Battlecry: Equip a 3/2 Sword. | |||||||||||
Thickhide Kodo | Common | Minion | Beast | Druid | 4 | 3 | 5 | Taunt Deathrattle: Gain 5 Armor. | |||||||||||
Abomination | Rare | Minion | General | Any | 5 | 4 | 4 | Taunt. Deathrattle: Deal 2 damage to ALL characters. | |||||||||||
Aldor Truthseeker | Rare | Minion | General | Paladin | 5 | 4 | 6 | Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. | |||||||||||
Booty Bay Bodyguard | Free | Minion | General | Any | 5 | 5 | 4 | Taunt | |||||||||||
Earth Elemental | Epic | Minion | Elemental | Shaman | 5 | 7 | 8 | Taunt Overload: (3) | |||||||||||
Fen Creeper | Common | Minion | General | Any | 5 | 3 | 6 | Taunt | |||||||||||
Fortune Teller | Common | Minion | Mech | Priest | 5 | 3 | 3 | Taunt Battlecry: Gain +1/+1 for each spell in your hand. | |||||||||||
Gold Road Grunt | Common | Minion | General | Any | 5 | 3 | 7 | Taunt Frenzy: Gain Armor equal to the damage taken. | |||||||||||
Greybough | Legendary | Minion | General | Druid | 5 | 4 | 6 | Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough." | |||||||||||
Mor'shan Elite | Epic | Minion | General | Warrior | 5 | 4 | 4 | Taunt. Battlecry: If your hero attacked this turn, summon a copy of this. | |||||||||||
Priest of An'she | Epic | Minion | General | Priest | 5 | 5 | 5 | Taunt. Battlecry: If you've restored Health this turn, gain +3/+3. | |||||||||||
Ruststeed Raider | Common | Minion | General | Any | 5 | 1 | 8 | Taunt, Rush Battlecry: Gain +4 Attack this turn. | |||||||||||
Scrap Golem | Rare | Minion | Mech | Warrior | 5 | 4 | 5 | Taunt. Deathrattle: Gain Armor equal to this minion's Attack. | |||||||||||
Taelan Fordring | Legendary | Minion | General | Any | 5 | 3 | 3 | Taunt, Divine Shield Deathrattle: Draw your highest-Cost minion. | |||||||||||
Teacher's Pet | Rare | Minion | Beast | 5 | 4 | 5 | Taunt Deathrattle: Summon a random 3-Cost Beast. | ||||||||||||
Void Drinker | Epic | Minion | Demon | Warlock | 5 | 4 | 5 | Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. | |||||||||||
Devout Pupil | Epic | Minion | General | 6 | 4 | 5 | Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game. | ||||||||||||
Lightshower Elemental | Rare | Minion | Elemental | Priest | 6 | 6 | 6 | Taunt Deathrattle: Restore 8 Health to all friendly characters. | |||||||||||
Lord of the Arena | Free | Minion | General | Any | 6 | 6 | 5 | Taunt | |||||||||||
Ring Matron | Common | Minion | Demon | Warlock | 6 | 6 | 4 | Taunt Deathrattle: Summon two 3/2 Imps. | |||||||||||
Smug Senior | Common | Minion | General | Any | 6 | 5 | 7 | Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. | |||||||||||
Sunwalker | Rare | Minion | General | Any | 6 | 4 | 5 | Taunt Divine Shield | |||||||||||
Bonechewer Vanguard | Common | Minion | General | Any | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Enslaved Fel Lord | Common | Minion | Demon | Warlock | 7 | 4 | 10 | Taunt. Also damages the minions next to whomever this attacks. | |||||||||||
Siegebreaker | Rare | Minion | Demon | Warlock | 7 | 5 | 8 | Taunt Your other Demons have +1 Attack. | |||||||||||
Skeletal Dragon | Epic | Minion | Dragon | Priest | 7 | 4 | 9 | Taunt At the end of your turn, add a Dragon to your hand. | |||||||||||
Strongman | Common | Minion | General | Any | 7 | 6 | 6 | Taunt Corrupt: This costs (0). | |||||||||||
Al'Akir the Windlord | Legendary | Minion | Elemental | Shaman | 8 | 3 | 5 | Windfury, Charge, Divine Shield, Taunt | |||||||||||
Enhanced Dreadlord | Rare | Minion | Demon | Warlock | 8 | 5 | 7 | Taunt Deathrattle: Summon a 5/5 Dreadlord with Lifesteal. | |||||||||||
Ironbark Protector | Free | Minion | General | Druid | 8 | 8 | 8 | Taunt | |||||||||||
Tirion Fordring | Legendary | Minion | General | Paladin | 8 | 6 | 6 | Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. | |||||||||||
Blood of G'huun | Epic | Minion | Elemental | Priest | 9 | 8 | 8 | Taunt At the end of your turn, summon a 5/5 copy of a minion in your deck. | |||||||||||
Carnival Clown | Epic | Minion | General | Any | 9 | 4 | 4 | Taunt Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies. | |||||||||||
Fizzy Elemental | Rare | Minion | Elemental | Druid | 9 | 10 | 10 | Rush Taunt | |||||||||||
Pit Commander | Epic | Minion | Demon | Demon Hunter | 9 | 7 | 9 | Taunt At the end of your turn, summon a Demon from your deck. | |||||||||||
Scrapyard Colossus | Rare | Minion | Elemental | Any | 10 | 7 | 7 | Taunt Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. | |||||||||||
Showing all 67 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Righteous Protector | Common | Minion | General | Paladin | 1 | 1 | 1 | Taunt Divine Shield | |||||||||||
Annoy-o-Tron | Common | Minion | Mech | Any | 2 | 1 | 2 | Taunt Divine Shield | |||||||||||
Lakkari Felhound | Common | Minion | Demon | Warlock | 4 | 3 | 8 | Taunt Battlecry: Discard your two lowest-Cost cards. | |||||||||||
Sen'jin Shieldmasta | Common | Minion | General | Any | 4 | 3 | 5 | Taunt | |||||||||||
Earth Elemental | Epic | Minion | Elemental | Shaman | 5 | 7 | 8 | Taunt Overload: (2) | |||||||||||
Barrens Scavenger | Epic | Minion | General | Warlock | 6 | 6 | 6 | Taunt Costs (1) while your deck has 10 or fewer cards. | |||||||||||
Guardian of Kings | Rare | Minion | General | Paladin | 7 | 5 | 7 | Taunt Battlecry: Restore 6 Health to your hero. | |||||||||||
Al'Akir the Windlord | Legendary | Minion | Elemental | Shaman | 8 | 3 | 6 | Charge, Divine Shield, Taunt, Windfury | |||||||||||
Tirion Fordring | Legendary | Minion | General | Paladin | 8 | 6 | 6 | Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. | |||||||||||
Sleepy Dragon | Common | Minion | Dragon | Any | 9 | 4 | 12 | Taunt | |||||||||||
Showing all 10 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Taunt/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frog | None | Minion | Beast | Any | 0 | 0 | 1 | Taunt | |||||||||||
Mirror Image | Common | Minion | General | Mage | 0 | 0 | 2 | Taunt | |||||||||||
Strongman | Common | Minion | General | Any | 0 | 6 | 6 | Corrupted Taunt | |||||||||||
Honor Student | None | Minion | General | 1 | 1 | 1 | Taunt | ||||||||||||
Performer's Assistant | None | Minion | General | Demon Hunter | 1 | 1 | 1 | Taunt | |||||||||||
Shima | None | Minion | Demon | 1 | 2 | 2 | Taunt | ||||||||||||
Soulfed Felhound | None | Minion | Demon | Demon Hunter | 1 | 1 | 2 | Taunt | |||||||||||
Stoneclaw Totem | Free | Minion | Totem | Shaman | 1 | 0 | 2 | Taunt | |||||||||||
Gnoll | None | Minion | General | Any | 2 | 2 | 2 | Taunt | |||||||||||
Risen Skeleton | None | Minion | General | Any | 2 | 2 | 2 | Taunt | |||||||||||
Spirit Wolf | None | Minion | General | Shaman | 2 | 2 | 3 | Taunt | |||||||||||
Treant | None | Minion | General | Druid | 2 | 2 | 2 | Taunt | |||||||||||
Dreaming Drake | Common | Minion | Dragon | Druid | 3 | 5 | 6 | Corrupted Taunt | |||||||||||
Fairground Fool | Common | Minion | General | Priest | 3 | 4 | 7 | Corrupted Taunt | |||||||||||
Holy Steed | None | Minion | Beast | Paladin | 3 | 3 | 4 | Taunt | |||||||||||
Insatiable Felhound | Common | Minion | Demon | Demon Hunter | 3 | 3 | 6 | Corrupted Taunt, Lifesteal | |||||||||||
Misha | Common | Minion | Beast | Hunter | 3 | 4 | 4 | Taunt | |||||||||||
Race Guard | None | Minion | General | 3 | 2 | 4 | Taunt | ||||||||||||
Carousel Gryphon | Common | Minion | Mech | Paladin | 5 | 8 | 8 | Corrupted Divine Shield, Taunt | |||||||||||
Druid of the Claw | Common | Minion | Beast | Druid | 5 | 4 | 6 | Taunt | |||||||||||
C'Thun's Body | None | Minion | General | Any | 6 | 6 | 6 | Taunt | |||||||||||
Holy Elemental | None | Minion | Elemental | Paladin | 6 | 6 | 6 | Taunt | |||||||||||
Spectral Senior | None | Minion | General | Any | 6 | 5 | 7 | Taunt | |||||||||||
Druid of the Plains | None | Minion | Beast | Druid | 7 | 6 | 7 | Taunt | |||||||||||
Felcracked Colossus | None | Minion | Elemental | Any | 7 | 7 | 7 | Taunt | |||||||||||
Reliquary Prime | None | Minion | General | Priest | 7 | 6 | 8 | Taunt, Lifesteal Only you can target this with spells and Hero Powers. | |||||||||||
Ancient Guardian | None | Minion | General | Paladin | 8 | 8 | 8 | Taunt Divine Shield | |||||||||||
Conchguard Warlord | None | Minion | General | Demon Hunter | 8 | 5 | 9 | Taunt | |||||||||||
Fungal Guardian | None | Minion | General | Druid | 10 | 9 | 9 | Taunt | |||||||||||
Msshi'fn Prime | None | Minion | General | Druid | 10 | 9 | 9 | Taunt Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush. | |||||||||||
Showing all 30 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thornguard Turtle | None | Minion | Beast | Druid | 1 | 1 | 2 | Taunt | |||||||||||
Demonspawn | None | Minion | Demon | Any | 6 | 5 | 8 | Taunt | |||||||||||
Showing all 2 cards |
Sources of Taunt[edit | edit source]
Taunt-generating cards[edit | edit source]
This section lists cards which generate Taunt minions.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Demon Companion | Rare | Spell | General | 1 | Summon a random Demon Companion. | ||||||||||||||
Galloping Savior | Common | Spell | General | Paladin | 1 | Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt. | |||||||||||||
Mirror Image | Free | Spell | General | Mage | 1 | Summon two 0/2 minions with Taunt. | |||||||||||||
Reliquary of Souls | Legendary | Minion | General | Priest | 1 | 1 | 3 | Lifesteal Deathrattle: Shuffle 'Reliquary Prime' into your deck. | |||||||||||
Bulk Up | Common | Spell | General | Warrior | 2 | Give a random Taunt minion in your hand +1/+1 and copy it. | |||||||||||||
In Formation! | Common | Spell | General | Warrior | 2 | Add 2 random Taunt minions to your hand. | |||||||||||||
Open the Cages | Common | Spell | General | Hunter | 2 | Secret: When your turn starts, if you control two minions, summon an Animal Companion. | |||||||||||||
Thorngrowth Sentries | Common | Spell | Nature | Druid | 2 | Summon two 1/2 Turtles with Taunt. | |||||||||||||
Totemic Call | None | Hero Power | Shaman | 2 | Hero Power Summon a random Totem. | ||||||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | This has different effects based on which game board you're on. | |||||||||||
Animal Companion | Free | Spell | General | Hunter | 3 | Summon a random Beast Companion. | |||||||||||||
Ceremonial Maul | Epic | Weapon | 3 | 2 | 2 | Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. | |||||||||||||
Feral Spirit | Rare | Spell | General | Shaman | 3 | Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) | |||||||||||||
Insatiable Felhound | Common | Minion | Demon | Demon Hunter | 3 | 2 | 5 | Taunt Corrupt: Gain +1/+1 and Lifesteal. | |||||||||||
Barricade | Common | Spell | General | 4 | Summon a 2/4 Guard with Taunt. If It's your only minion, summon another. | ||||||||||||||
Hex | Common | Spell | Nature | Shaman | 4 | Transform a minion into a 0/1 Frog with Taunt. | |||||||||||||
Renowned Performer | Common | Minion | General | Demon Hunter | 4 | 3 | 3 | Rush Deathrattle: Summon two 1/1 Assistants with Taunt. | |||||||||||
Body of C'Thun | None | Spell | General | Any | 5 | Piece of C'Thun (0/4) Summon a 6/6 C'Thun's Body with Taunt. | |||||||||||||
Carousel Gryphon | Common | Minion | Mech | Paladin | 5 | 5 | 5 | Divine Shield Corrupt: Gain +3/+3 and Taunt. | |||||||||||
Druid of the Claw | Common | Minion | General | Druid | 5 | 4 | 4 | Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. | |||||||||||
Envoy Rustwix | Legendary | Minion | Demon | Warlock | 5 | 5 | 4 | Deathrattle: Shuffle 3 random Prime Legendary minions into your deck. | |||||||||||
Greybough | Legendary | Minion | General | Druid | 5 | 4 | 6 | Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough." | |||||||||||
Mor'shan Elite | Epic | Minion | General | Warrior | 5 | 4 | 4 | Taunt. Battlecry: If your hero attacked this turn, summon a copy of this. | |||||||||||
Ogremancer | Common | Minion | General | Any | 5 | 3 | 7 | Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt. | |||||||||||
Totem Goliath | Epic | Minion | Totem | Shaman | 5 | 5 | 5 | Deathrattle: Summon all four basic Totems. Overload: (1) | |||||||||||
Abyssal Summoner | Common | Minion | General | Warlock | 6 | 2 | 2 | Battlecry: Summon a Demon with Taunt and stats equal to your hand size. | |||||||||||
Hammer of the Naaru | Epic | Weapon | Paladin | 6 | 3 | 3 | Battlecry: Summon a 6/6 Holy Elemental with Taunt. | ||||||||||||
Hogger | Legendary | Minion | General | Any | 6 | 4 | 4 | At the end of your turn, summon a 2/2 Gnoll with Taunt. | |||||||||||
Smug Senior | Common | Minion | General | Any | 6 | 5 | 7 | Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. | |||||||||||
Druid of the Plains | Epic | Minion | Beast | Druid | 7 | 7 | 6 | Rush Frenzy: Transform into a 6/7 Kodo with Taunt. | |||||||||||
Fel Guardians | Common | Spell | Fel | Demon Hunter | 7 | Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. | |||||||||||||
Strongman | Common | Minion | General | Any | 7 | 6 | 6 | Taunt Corrupt: This costs (0). | |||||||||||
Coilfang Warlord | Rare | Minion | General | Demon Hunter | 8 | 9 | 5 | Rush Deathrattle: Summon a 5/9 Warlord with Taunt. | |||||||||||
Carnival Clown | Epic | Minion | General | Any | 9 | 4 | 4 | Taunt Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies. | |||||||||||
Carnival Clown | Epic | Minion | General | Any | 9 | 4 | 4 | Corrupted Taunt Battlecry: Fill your board with copies of this. | |||||||||||
Cenarius | Legendary | Minion | General | Druid | 9 | 5 | 8 | Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. | |||||||||||
Libram of Hope | Epic | Spell | Holy | Paladin | 9 | Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. | |||||||||||||
Msshi'fn Prime | None | Minion | General | Druid | 10 | 9 | 9 | Taunt Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush. | |||||||||||
Scrapyard Colossus | Rare | Minion | Elemental | Any | 10 | 7 | 7 | Taunt Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. | |||||||||||
Showing all 39 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Feral Spirit | Rare | Spell | General | Shaman | 3 | Summon two 2/3 Spirit Wolves with Taunt. Overload: (1) | |||||||||||||
Burning Blade Acolyte | Rare | Minion | General | Any | 5 | 1 | 1 | Deathrattle: Summon a 5/8 Demonspawn with Taunt. | |||||||||||
Druid of the Claw | Common | Minion | General | Druid | 5 | 5 | 4 | Choose One - Transform into a 5/4 with Rush; or a 5/6 with Taunt. | |||||||||||
Lilypad Lurker | Epic | Minion | Elemental | Shaman | 5 | 4 | 5 | Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt. | |||||||||||
Cenarius | Legendary | Minion | General | Druid | 8 | 5 | 8 | Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. | |||||||||||
Showing all 5 cards |
Wild format

Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Awaken the Makers | Legendary | Spell | General | Priest | 1 | Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope. | |||||||||||||
I Know a Guy | Common | Spell | General | Warrior | 1 | Discover a Taunt minion. | |||||||||||||
Saronite Taskmaster | Common | Minion | General | Any | 1 | 2 | 3 | Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. | |||||||||||
Totemic Smash | Common | Spell | General | Shaman | 1 | Deal 2 damage. Overkill: Summon a basic Totem. | |||||||||||||
Bear Trap | Common | Spell | General | Hunter | 2 | Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. | |||||||||||||
Bilefin Tidehunter | Common | Minion | Murloc | Any | 2 | 2 | 1 | Battlecry: Summon a 1/1 Ooze with Taunt. | |||||||||||
Druid of the Swarm | Rare | Minion | General | Druid | 2 | 1 | 2 | Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. | |||||||||||
Frightened Flunky | Common | Minion | General | Warrior | 2 | 2 | 2 | Taunt Battlecry: Discover a Taunt minion. | |||||||||||
Greater Pearl Spellstone | Rare | Spell | Holy | Paladin | 2 | Summon a 6/6 Spirit with Taunt. | |||||||||||||
Kobold Hermit | Common | Minion | General | Shaman | 2 | 1 | 1 | Battlecry: Choose a basic Totem. Summon it. | |||||||||||
Lesser Pearl Spellstone | Rare | Spell | Holy | Paladin | 2 | Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) | |||||||||||||
Map to the Golden Monkey | None | Spell | General | Any | 2 | Shuffle the Golden Monkey into your deck. Draw a card. | |||||||||||||
Pearl Spellstone | Rare | Spell | Holy | Paladin | 2 | Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) | |||||||||||||
Sanctuary | Epic | Spell | General | Paladin | 2 | Sidequest: Take no damage for a turn. Reward: Summon a 3/6 minion with Taunt. | |||||||||||||
Totemic Slam | None | Hero Power | Shaman | 2 | Hero Power Summon a Totem of your choice. | ||||||||||||||
Druid of the Scythe | Common | Minion | General | Druid | 3 | 2 | 2 | Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt. | |||||||||||
Infested Goblin | Rare | Minion | General | Any | 3 | 2 | 3 | Taunt Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. | |||||||||||
Phantom Militia | Rare | Minion | General | Any | 3 | 2 | 4 | Echo Taunt | |||||||||||
Primal Talismans | Rare | Spell | General | Shaman | 3 | Give your minions "Deathrattle: Summon a random basic Totem." | |||||||||||||
Protect the King! | Rare | Spell | General | Warrior | 3 | For each enemy minion, summon a 1/1 Pawn with Taunt. | |||||||||||||
Sand Drudge | Common | Minion | General | Priest | 3 | 3 | 3 | Whenever you cast a spell, summon a 1/1 Zombie with Taunt. | |||||||||||
Stonehill Defender | Rare | Minion | General | Any | 3 | 1 | 4 | Taunt Battlecry: Discover a Taunt minion. | |||||||||||
Tuskarr Totemic | Common | Minion | General | Shaman | 3 | 3 | 2 | Battlecry: Summon a random basic Totem. | |||||||||||
Wardruid Loti | Legendary | Minion | General | Druid | 3 | 1 | 2 | Choose One - Transform into one of Loti's four dinosaur forms. | |||||||||||
Arcanosmith | Common | Minion | General | Any | 4 | 3 | 2 | Battlecry: Summon a 0/5 minion with Taunt. | |||||||||||
Hex | Free | Spell | Nature | Shaman | 4 | Transform a minion into a 0/1 Frog with Taunt. | |||||||||||||
Saronite Chain Gang | Rare | Minion | General | Any | 4 | 2 | 3 | Taunt Battlecry: Summon a copy of this minion. | |||||||||||
Shellshifter | Rare | Minion | General | Druid | 4 | 3 | 3 | Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt. | |||||||||||
Wicked Witchdoctor | Common | Minion | General | Shaman | 4 | 3 | 4 | Whenever you cast a spell, summon a random basic Totem. | |||||||||||
Direhorn Hatchling | Rare | Minion | Beast | Warrior | 5 | 3 | 6 | Taunt Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. | |||||||||||
Dragon's Pack | Epic | Spell | General | Shaman | 5 | Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3. | |||||||||||||
Green Jelly | Common | Minion | General | Any | 5 | 3 | 3 | At the end of your turn, summon a 1/2 Ooze with Taunt. | |||||||||||
Sludge Belcher | Rare | Minion | General | Any | 5 | 3 | 5 | Taunt.
Deathrattle: Summon a 1/2 Slime with Taunt. | |||||||||||
White Eyes | Legendary | Minion | General | Shaman | 5 | 5 | 5 | Taunt Deathrattle: Shuffle 'The Storm Guardian' into your deck. | |||||||||||
Giggling Inventor | Rare | Minion | General | Any | 6 | 2 | 1 | Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. | |||||||||||
Hidden Oasis | Rare | Spell | Nature | Druid | 6 | Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. | |||||||||||||
Rain of Toads | Common | Spell | General | Shaman | 6 | Summon three 2/4 Toads with Taunt. Overload: (3) | |||||||||||||
Safeguard | Common | Minion | Mech | Any | 6 | 4 | 5 | Taunt Deathrattle: Summon a 0/5 Vault Safe with Taunt. | |||||||||||
Security Rover | Rare | Minion | Mech | Warrior | 6 | 2 | 6 | Whenever this minion takes damage, summon a 2/3 Mech with Taunt. | |||||||||||
Spikeridged Steed | Rare | Spell | General | Paladin | 6 | Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. | |||||||||||||
Spreading Plague | Rare | Spell | Nature | Druid | 6 | Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. | |||||||||||||
To My Side! | Epic | Spell | General | Hunter | 6 | Summon an Animal Companion, or 2 if your deck has no minions. | |||||||||||||
Malfurion the Pestilent | Legendary | Hero card | Druid | 7 | Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt. | ||||||||||||||
Obsidian Destroyer | Common | Minion | General | Warrior | 7 | 7 | 7 | At the end of your turn, summon a 1/1 Scarab with Taunt. | |||||||||||
Twin Emperor Vek'lor | Legendary | Minion | General | Any | 7 | 4 | 6 | Taunt Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor. | |||||||||||
Wrapped Golem | Rare | Minion | General | Any | 7 | 7 | 5 | Reborn At the end of your turn, summon a 1/1 Scarab with Taunt. | |||||||||||
Call of the Wild | Epic | Spell | General | Hunter | 8 | Summon all 3 Animal Companions. | |||||||||||||
Hadronox | Legendary | Minion | Beast | Druid | 9 | 3 | 7 | Deathrattle: Summon your Taunt minions that died this game. | |||||||||||
Voidlord | Epic | Minion | Demon | Warlock | 9 | 3 | 9 | Taunt Deathrattle: Summon three 1/3 Demons with Taunt. | |||||||||||
Eye of the Storm | Common | Spell | Nature | Shaman | 10 | Summon three 5/6 Elementals with Taunt. Overload: (3) | |||||||||||||
Showing all 50 cards |
Taunt-granting cards[edit | edit source]
This section lists cards which grant Taunt to other minions or to itself.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ironbark | Rare | Spell | Nature | Druid | 2 | Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. | |||||||||||||
Mark of the Wild | Rare | Spell | Nature | Druid | 2 | Give a minion Taunt and +2/+3. (+2 Attack/+3 Health) | |||||||||||||
Sunfury Protector | Rare | Minion | General | Any | 2 | 2 | 3 | Battlecry: Give adjacent minions Taunt. | |||||||||||
Crimson Hothead | Common | Minion | Dragon | Any | 4 | 3 | 6 | Spellburst: Gain +1 Attack and Taunt. | |||||||||||
Defender of Argus | Rare | Minion | General | Any | 4 | 2 | 3 | Battlecry: Give adjacent minions +1/+1 and Taunt. | |||||||||||
Germination | Rare | Spell | Nature | Druid | 4 | Summon a copy of a friendly minion. Give the copy Taunt. | |||||||||||||
Houndmaster | Free | Minion | General | Hunter | 4 | 4 | 3 | Battlecry: Give a friendly Beast +2/+2 and Taunt. | |||||||||||
Commencement | Rare | Spell | General | 7 | Summon a minion from your deck. Give it Taunt and Divine Shield. | ||||||||||||||
High Exarch Yrel | Legendary | Minion | General | Paladin | 8 | 7 | 5 | Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield. | |||||||||||
Showing all 9 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lone Champion | Rare | Minion | General | Any | 3 | 2 | 4 | Battlecry: If you control no other minions, gain Taunt and Divine Shield. | |||||||||||
Defender of Argus | Rare | Minion | General | Any | 4 | 3 | 3 | Battlecry: Give adjacent minions +1/+1 and Taunt. | |||||||||||
Showing all 2 cards |
Wild format

Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ancestral Healing | Free | Spell | Nature | Shaman | 0 | Restore a minion to full Health and give it Taunt. | |||||||||||||
Rusty Horn | None | Spell | General | Any | 1 | Give a minion Taunt. | |||||||||||||
Titanic Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Give a friendly minion +2 Health and Taunt. | |||||||||||
Treenforcements | Rare | Spell | Nature | Druid | 1 | Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. | |||||||||||||
Air Raid | Rare | Spell | General | Paladin | 2 | Twinspell Summon two 1/1 Silver Hand Recruits with Taunt. | |||||||||||||
Air Raid | Rare | Spell | General | Paladin | 2 | Summon two 1/1 Silver Hand Recruits with Taunt. | |||||||||||||
Cathedral Gargoyle | Epic | Minion | General | Paladin | 2 | 2 | 2 | Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. | |||||||||||
Mark of the Wild | Free | Spell | Nature | Druid | 2 | Give a minion Taunt and +2/+3. (+2 Attack/+3 Health) | |||||||||||||
Sparring Partner | Rare | Minion | General | Warrior | 2 | 3 | 2 | Taunt Battlecry: Give a minion Taunt. | |||||||||||
Twilight Geomancer | Common | Minion | General | Any | 2 | 1 | 4 | Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). | |||||||||||
Coghammer | Epic | Weapon | Paladin | 3 | 2 | 3 | Battlecry: Give a random friendly minion Divine Shield and Taunt. | ||||||||||||
Lone Champion | Rare | Minion | General | Any | 3 | 2 | 4 | Battlecry: If you control no other minions, gain Taunt and Divine Shield. | |||||||||||
Mark of Nature | Common | Spell | Nature | Druid | 3 | Choose One - Give a minion +4 Attack; or +4 Health and Taunt. | |||||||||||||
Paragon of Light | Rare | Minion | General | Paladin | 3 | 2 | 5 | While this minion has 3 or more Attack, it has Taunt and Lifesteal. | |||||||||||
Sacred Maul | Rare | Weapon | Paladin | 3 | 2 | 2 | Battlecry: Give your minions Taunt. | ||||||||||||
Corpsetaker | Epic | Minion | General | Any | 4 | 3 | 3 | Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. | |||||||||||
Enhance-o Mechano | Epic | Minion | Mech | Any | 4 | 3 | 2 | Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random). | |||||||||||
Hooked Reaver | Rare | Minion | Demon | Warlock | 4 | 4 | 4 | Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. | |||||||||||
Mark of the Loa | Rare | Spell | Nature | Druid | 4 | Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. | |||||||||||||
Prince Valanar | Legendary | Minion | General | Any | 4 | 4 | 4 | Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. | |||||||||||
Tol'vir Stoneshaper | Rare | Minion | General | Any | 4 | 3 | 5 | Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. | |||||||||||
Zandalari Templar | Rare | Minion | General | Paladin | 4 | 4 | 4 | Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. | |||||||||||
Nesting Roc | Common | Minion | Beast | Any | 5 | 4 | 7 | Battlecry: If you control at least 2 other minions, gain Taunt. | |||||||||||
Zilliax | Legendary | Minion | Mech | Any | 5 | 3 | 2 | Magnetic Divine Shield, Taunt, Lifesteal, Rush | |||||||||||
Dark Wispers | Epic | Spell | Nature | Druid | 6 | Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. | |||||||||||||
Level Up! | Epic | Spell | General | Paladin | 6 | Give your Silver Hand Recruits +2/+2 and Taunt. | |||||||||||||
Master Jouster | Rare | Minion | General | Any | 6 | 5 | 6 | Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield. | |||||||||||
Pharaoh's Blessing | Rare | Spell | Holy | Paladin | 6 | Give a minion +4/+4, Divine Shield, and Taunt. | |||||||||||||
Spikeridged Steed | Rare | Spell | General | Paladin | 6 | Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. | |||||||||||||
A New Challenger... | Epic | Spell | General | Paladin | 7 | Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. | |||||||||||||
Bonemare | Common | Minion | General | Any | 7 | 5 | 5 | Battlecry: Give a friendly minion +4/+4 and Taunt. | |||||||||||
Jade Chieftain | Common | Minion | General | Shaman | 7 | 5 | 5 | Battlecry: Summon a Jade Golem. Give it Taunt. | |||||||||||
Siamat | Legendary | Minion | Elemental | Any | 7 | 6 | 6 | Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). | |||||||||||
Gift of the Wild | Common | Spell | Nature | Druid | 8 | Give your minions +2/+2 and Taunt. | |||||||||||||
Showing all 34 cards |
Related cards[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bulk Up | Common | Spell | General | Warrior | 2 | Give a random Taunt minion in your hand +1/+1 and copy it. | |||||||||||||
Mark of the Spikeshell | Rare | Spell | Nature | Druid | 2 | Give a minion +2/+2. If it has Taunt, add a copy of it to your hand. | |||||||||||||
Razormane Battleguard | Rare | Minion | General | Druid | 2 | 2 | 3 | The first Taunt minion you play each turn costs (2) less. | |||||||||||
Feat of Strength | Rare | Spell | General | Warrior | 3 | Give a random Taunt minion in your hand +5/+5. | |||||||||||||
Kayn Sunfury | Legendary | Minion | General | Demon Hunter | 4 | 3 | 4 | Charge All friendly attacks ignore Taunt. | |||||||||||
Plaguemaw the Rotting | Legendary | Minion | General | Druid | 4 | 3 | 4 | After a friendly minion with Taunt dies, summon a new copy of it without Taunt. | |||||||||||
The Black Knight | Legendary | Minion | General | Any | 6 | 4 | 5 | Battlecry: Destroy an enemy minion with Taunt. | |||||||||||
Showing all 7 cards |
Wild format

Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire Plume's Heart | Legendary | Spell | General | Warrior | 1 | Quest: Play 7 Taunt Minions. Reward: Sulfuras. | |||||||||||||
Into the Fray | Rare | Spell | General | Warrior | 1 | Give all Taunt minions in your hand +2/+2. | |||||||||||||
Bolster | Common | Spell | General | Warrior | 2 | Give your Taunt minions +2/+2. | |||||||||||||
Shieldbreaker | Rare | Minion | General | Any | 2 | 2 | 1 | Battlecry: Silence an enemy minion with Taunt. | |||||||||||
Stolen Goods | Rare | Spell | General | Warrior | 2 | Give a random Taunt minion in your hand +3/+3. | |||||||||||||
King's Defender | Rare | Weapon | Warrior | 3 | 3 | 2 | Battlecry: If you have a minion with Taunt, gain +1 Durability. | ||||||||||||
Strongshell Scavenger | Rare | Minion | General | Druid | 4 | 2 | 3 | Battlecry: Give your Taunt minions +2/+2. | |||||||||||
Phalanx Commander | Common | Minion | General | Any | 5 | 4 | 5 | Your Taunt minions have +2 Attack. | |||||||||||
Spiked Hogrider | Rare | Minion | General | Any | 5 | 5 | 5 | Battlecry: If an enemy minion has Taunt, gain Charge. | |||||||||||
Armagedillo | Legendary | Minion | Beast | Warrior | 6 | 4 | 7 | Taunt At the end of your turn, give all Taunt minions in your hand +2/+2. | |||||||||||
Hadronox | Legendary | Minion | Beast | Druid | 9 | 3 | 7 | Deathrattle: Summon your Taunt minions that died this game. | |||||||||||
Showing all 11 cards |
Achievements[edit | edit source]
Name | Requirements | Rewards |
---|---|---|
Tanks! You're welcome. (1/5) | Play 100 cards with Taunt. | 10 ![]() |
Tanks! You're welcome. (2/5) | Play 300 cards with Taunt. | 10 ![]() |
Tanks! You're welcome. (3/5) | Play 1000 cards with Taunt. | 10 ![]() |
Tanks! You're welcome. (4/5) | Play 3000 cards with Taunt. | 10 ![]() |
Tanks! You're welcome. (5/5) | Play 10000 cards with Taunt. | 20 ![]() |
Trivia[edit | edit source]
- Cited in 2015 as one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic.[1] Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.[1]
- Early in development, attacking a Taunt minion would cause it to lose Taunt. However, when a bug cropped up that caused minions not to lose Taunt when attacked, the developers realised that it was much simpler and more fun for Taunts to retain the ability, and the behaviour was kept.[2]
Patch changes[edit | edit source]
- Patch 1.0.0.4944 (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.
References[edit | edit source]
- ↑ 1.0 1.1 1.2 Ben Brode on Twitter. (2015-03-06).
- ↑ Ben Brode quoted on reddit. (2016-10-03).
Cards | |||
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By type | |||
By class | |||
By minion type | |||
By spell school | |||
By ability | Evergreen keywords | Taunt
| |
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By effect type | |||
By card set | Standard | ||
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