Target

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A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be targeted, while one character's attack on another is always targeted. Choose One and Combo effects work exactly like Battlecries for targeting purposes.

Targets are often selected by players as part of taking actions. Other times, cards choose targets randomly, or always affect a predetermined target. Players can only choose one target per action, although that may cause additional effects which apply to characters beyond the target. Those that choose randomly may also affect multiple targets. Some Triggered effects may switch an effect's target to a different character than originally chosen.

Generally, both friendly and enemy characters may be targets. Some abilities place restrictions on which targets are valid. Players cannot choose "no target" if a valid one exists, even if that means targeting a friendly minion with a harmful effect or vice versa. Sometimes this can be surprisingly beneficial, if a normally harmful effect would actually be helpful due to the specific situation or card.

One of the priorities of the Hearthstone game designers was to make the game quick and easy to interact with. For this reason, the only time targets need to be selected by players is when they initiate actions on their turn. Additionally, character-to-character targeting always indicates an attack action, although triggered effects may cause subsequent side effects from the attack.

See Random effect for more details on random target selection.

Targeting restrictions[edit | edit source]

Many player-selected and most randomly selected targets have restrictions beyond "a character", while abilities that always hit the same target of course must specify what that target is. The most common distinctions are between enemy or friendly characters, and between heroes and minions. Most hero-specific effects also specify whether it is the player's hero or the opponent's, although Alexstrasza may target either one. If a card only specifies "enemies", it refers to the enemy hero as well. Many other restrictions are also possible, based on minion type, statistics, and text/abilities. As of Whispers of the Old Gods, Steamwheedle Sniper is the only card that changes the targeting of another effect, specifically turning an auto-targeted ability into a player-directed one.

These targeting restrictions can sometimes make random effects not at all random due to the existence of only one valid target (or set of targets).

Elusive minions cannot being targeted by either player's spells and Hero Powers. However, they can still be hit with randomly targeted or untargeted effects, and can be selected by players making attacks or playing Battlecries. Stealth and Immune prevent all player targeting from the opponent only, although they too can be hit by random or untargeted effects. Immune, of course, has the additional benefit of preventing damage even if it is hit. This makes it especially inconvenient to employ random targeting against an opponent using an Immune character, which may absorb hits that could otherwise have damaged more vulnerable targets.

"Permanent" minions cannot be targeted, including by random target or AoE effects. Despite this, they still take up places on the battlefield, and will effectively 'soak' positional effects such as Flametongue Totem or Cone of Cold without effect.

Spells, Hero Powers, and weapon Battlecries[edit | edit source]

See also: Spell, Hero Power, Weapon

Targets are selected for spells, Hero Powers, and weapon Battlecries in the same way. The text below uses the collective term "action" to refer to all of those plays, and "card" to specify a spell or weapon played from the hand.

Targeting of player-chosen actions is done by selecting a playable card or Power and then selecting the target character. Actions for which there is insufficient mana are unplayable and cannot initiate this process; the same is true for Hero Powers that are exhausted for that turn. A bold red arrow leads from the action source to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process. The opponent's view includes the hand position of the card being played (or shows that it is the Hero Power), but the identity of the card is not revealed until the play is actually "locked in". If the target is valid, the action will complete. If the target is invalid, an error message will be presented, and if the player targets an empty area, the action is cancelled - in either of these cases no card is revealed. Players cannot take an action and choose "no target" if it normally requires one, which in some cases forces players to select non-ideal targets to gain from side effects of the play.

For automatically selected targets, whether random or predetermined, the player simply drags the card onto the board or clicks the Hero Power, and target selection is handled by the game.

When there are no valid targets at all, different consequences occur depending on the card and type of targeting. Specific notes can be found on card pages.

  • A spell or Power requiring a player-chosen target, for instance Fireblast or Swipe, can never be used without one.
  • When the target(s) are random characters, a spell or Hero Power can generally not be played without at least the stated number of valid random targets, for instance 1 enemy minion for Deadly Shot or 2 for Cleave. However, if a spell has a mix of random and untargeted effects, it may be castable even without targets - for instance Sabotage works to destroy a weapon even with no enemy minions in play.
  • Weapons with random Battlecries can be played regardless of available targets, even if that means their Battlecries have no effect.

Minion Battlecries[edit | edit source]

See also: Summon, Battlecry, Choose One, or Combo

Most minions are played from the hand to an empty slot on the player's board with no targeting. However, those with Battlecries or related abilities may cause targeted effects. Players can never select the Battlecry card as its own target, and there are no Battlecry cards that include themselves in randomly targeted effects.

All minion plays begin the same way: first selecting a playable minion (the player must have enough mana) from the hand and then selecting the desired board position. Most minions would be put into play at this point, but an additional targeting step takes place for a minion with a player-targeted Battlecry. Similarly to spells, a bold red arrow leads from the minion being played to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process, except from their perspective the card will still be in the hand, since it has not actually been played at this point, making it indistinguishable from a spell. The arrow reveals the hand position of the minion being played, but its identity is not shown until a target has been finalized. If the target is valid, the minion summoning will be completed. If the target is invalid, an error message will be presented. If the player targets an empty area, the minion play is cancelled or "undone": the minion is not revealed, its selected board position is "forgotten", and it is visually returned to the hand, which it never truly left.

For automatically targeted Battlecries, whether random or predetermined, the player simply drags the minion into the desired board position as with any other, and target selection is handled by the game. If a minion has a player-targeted Battlecry but there are no valid targets, it is played as if it had no Battlecry at all - once the board position is selected, the minion is summoned and the Battlecry has no effect.

Note that if any valid target is available for a Battlecry, the minion cannot be played without selecting one. As with spells, players wishing to play minions with situationally inconvenient Battlecries may be forced to select friendly targets for detrimental effects, or enemy minions for beneficial ones, in order to get the minions onto the board. Unlike spells however, minions are never prevented from being played due to a lack of Battlecry targets.

Attacks[edit | edit source]

Main article: Attack

When attacking, the target is often called the "defender". All attacks are ordered by selecting an attack-capable character and using the targeting arrow that appears to select the desired defender. As with the other targeting actions, the arrow is visible to both players even before the attack order is completed. A player may commence the attack by selecting a valid target, will get an error message if selecting an invalid target, and can cancel the attack by selecting empty space or by right-clicking. Only enemy characters may be targeted in an attack, but certain triggered effects may change the defender to a new character, including a friendly one, before combat begins. Some effects may even cancel the attack entirely, in which case the player may initiate a new attack without being bound by previous targeting choices.

Attacking characters can generally target any enemy that is not Immune or in Stealth. However, enemy Taunt minions restrict the valid targets for an attack to only those with Taunt.

It is extremely rare for there to be no targets to attack, since either the opposing hero or a Taunt minion should be attackable nearly all the time. Thus, only an Immune opponent with no attackable minions, such as a warlock with a Stealthed Mal'Ganis, could result in such a situation. In this case, no attacks can be targeted, so no attacks can be ordered at all.

Cards with targeted effects[edit | edit source]

For Wild format listings, see Target/Wild format

Target a friendly minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shadowstep Common Spell Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Bestial Wrath Epic Spell Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.
Charge Free Spell Warrior 1 Give a friendly minion +2 Attack and Charge.
Argent Protector Common Minion General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Tenwu of the Red Smoke Legendary Minion General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Transfer Student Epic Minion General Any 2 2 2 Battlecry: Give a friendly minion +1/+2.
Youthful Brewmaster Common Minion General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Man'ari Mosher Common Minion Demon Warlock 3 3 4 Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Shattered Sun Cleric Free Minion General Any 3 3 2 Battlecry: Give a friendly minion +1/+1.
Ancient Brewmaster Common Minion General Any 4 5 4 Battlecry: Return a friendly minion from the battlefield to your hand.
Germination Rare Spell Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Houndmaster Free Minion General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt.
Master of Disguise Rare Minion General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn.
Mok'Nathal Lion Rare Minion Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Plaguebringer Free Minion General Rogue 4 3 3 Battlecry: Give a friendly minion Poisonous.
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions.
Windspeaker Free Minion General Shaman 4 3 3 Battlecry: Give a friendly minion Windfury.
Mistrunner Common Minion General Shaman 5 4 4 Battlecry: Give a friendly minion +3/+3.
Overload: (1)
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Showing all 21 cards
Shadowstep(550).png
Bestial Wrath(304).png
Charge(646).png
Argent Protector(191).png
Kul Tiran Chaplain(210650).png
Tenwu of the Red Smoke(388954).png
Transfer Student(211523).png
Youthful Brewmaster(247).png
Man'ari Mosher(389043).png
Shan'do Wildclaw(329873).png
Shattered Sun Cleric(434).png
Ancient Brewmaster(572).png
Germination(210752).png
Houndmaster(225).png
Master of Disguise(127).png
Mok'Nathal Lion(211225).png
Plaguebringer(90681).png
Shadowflame(673).png
Windspeaker(151).png
Mistrunner(442057).png
Temple Enforcer(232).png

Target an enemy minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Corruption Free Spell Warlock 1 Choose an enemy minion. At the start of your turn, destroy it.
Scarlet Subjugator Rare Minion General Priest 1 2 1 Battlecry: Give an enemy minion -2 Attack until your next turn.
Unstable Felbolt Common Spell Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Betrayal Common Spell Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Execute Free Spell Warrior 2 Destroy a damaged enemy minion.
Sap Free Spell Rogue 2 Return an enemy minion to your opponent's hand.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
Hysteria Rare Spell 3 Choose an enemy minion. It attacks random minions until it dies.
Shadow Madness Rare Spell Priest 3 Gain control of an enemy minion with 3 or less Attack until end of turn.
Assassinate Free Spell Rogue 5 Destroy an enemy minion.
Cabal Shadow Priest Epic Minion General Priest 6 4 5 Battlecry: Take control of an enemy minion that has 2 or less Attack.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with Taunt.
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Mind Control Free Spell Priest 10 Take control of an enemy minion.
Showing all 14 cards
Corruption(252).png
Scarlet Subjugator(210654).png
Unstable Felbolt(210848).png
Betrayal(198).png
Execute(227).png
Sap(385).png
Aldor Peacekeeper(23).png
Hysteria(442061).png
Shadow Madness(442).png
Assassinate(568).png
Cabal Shadow Priest(147).png
The Black Knight(396).png
The Lurker Below(210727).png
Mind Control(401).png

Target either player's minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Healing Free Spell Shaman 0 Restore a minion to full Health and give it Taunt.
Backstab Free Spell Rogue 0 Deal 2 damage to an undamaged minion.
Dream None Spell Any 0 Return a minion to its owner's hand.
Inner Rage Common Spell Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Nightmare None Spell Any 0 Give a minion +5/+5. At the start of your next turn, destroy it.
Power Word: Shield Free Spell Priest 0 Give a minion +2 Health.
Silence Common Spell Priest 0 Silence a minion.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Adorable Infestation Common Spell 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Bananas Common Spell Any 1 Give a minion +1/+1.
Blessing of Might Free Spell Paladin 1 Give a minion +3 Attack.
Blessing of Wisdom Common Spell Paladin 1 Choose a minion. Whenever it attacks, draw a card.
Brain Freeze Rare Spell Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Earth Shock Common Spell Shaman 1 Silence a minion, then deal 1 damage to it.
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Felscream Blast Common Spell Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Guardian Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Divine Shield.
Hand of Protection Free Spell Paladin 1 Give a minion Divine Shield.
Holy Smite Free Spell Priest 1 Deal 3 damage to a minion.
Holy Smite Common Spell Holy Priest 1 Deal 3 damage to a minion.
Humility Free Spell Paladin 1 Change a minion's Attack to 1.
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2.
Inner Fire Common Spell Priest 1 Change a minion's Attack to be equal to its Health.
Mortal Coil Free Spell Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Overwhelm Rare Spell Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Prize Plunderer Rare Minion Pirate Rogue 1 2 1 Combo: Deal 1 damage to a minion for each other card you've played this turn.
Rocket Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Rush.
Savagery Rare Spell Druid 1 Deal damage equal to your hero's Attack to a minion.
Shield of Honor Common Spell 1 Give a damaged minion +3 Attack and Divine Shield.
Shield Slam Epic Spell Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shooting Star Common Spell Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Snap Freeze Common Spell Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Sword and Board Common Spell Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Throw Glaive Rare Spell Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Ancestral Spirit Rare Spell Shaman 2 Give a minion "Deathrattle: Resummon this minion."
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Bola Shot Common Spell Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Cold Blood Common Spell Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Crazed Alchemist Rare Minion General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Hand of A'dal Common Spell Paladin 2 Give a minion +2/+2. Draw a card.
Hunter's Mark Free Spell Hunter 2 Change a minion's Health to 1.
Libram of Wisdom Rare Spell Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Lunar Eclipse Common Spell Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mark of the Spikeshell Rare Spell Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Free Spell Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)
Nitroboost Poison Common Spell Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Nitroboost Poison Common Spell Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Power Word: Feast Rare Spell Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Rampage Common Spell Warrior 2 Give a damaged minion +3/+3.
Shadow Word: Death Free Spell Priest 2 Destroy a minion with
5 or more Attack.
Shadow Word: Pain Free Spell Priest 2 Destroy a minion with 3 or less Attack.
Slam Common Spell Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Soul Shear Rare Spell 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Windfury Free Spell Shaman 2 Give a minion Windfury.
Wrath Common Spell Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Apotheosis Common Spell Holy Priest 3 Give a minion +2/+3 and Lifesteal.
Bogbeam Common Spell Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Coerce Rare Spell 3 Destroy a damaged minion. Combo: Destroy any minion.
Combustion Epic Spell Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Spell Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Gift of Luminance Rare Spell 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Ironbeak Owl Common Minion Beast Any 3 2 1 Battlecry: Silence a minion.
Mark of Nature Common Spell Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Shadow Bolt Free Spell Warlock 3 Deal 4 damage to a minion.
Stormstrike Common Spell Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Totemic Reflection Common Spell Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Blessing of Kings Common Spell Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Brittlebone Destroyer Rare Minion General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Cone of Cold Common Spell Frost Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Hex Free Spell Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion.
Power Infusion Common Spell Holy Priest 4 Give a minion +2/+6.
The Nameless One Legendary Minion General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Torrent Rare Spell Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Big Game Hunter Epic Minion General Any 5 4 2 Battlecry: Destroy a minion with 7 or more Attack.
Blessing of Authority Rare Spell Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Explosive Shot Rare Spell Fire Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Faceless Manipulator Epic Minion General Any 5 3 3 Battlecry: Choose a minion and become a copy of it.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Firework Elemental Common Minion Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Malevolent Strike Epic Spell Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Maw of C'Thun None Spell Any 5 Piece of C'Thun (0/4)
Destroy a minion.
Psyche Split Rare Spell Priest 5 Give a minion +1/+2. Summon a copy of it.
Shadow Hunter Vol'jin Legendary Minion General Any 5 3 6 Battlecry: Choose a minion. Swap it with a random one in its owner's hand.
Initiation Rare Spell General Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Keli'dan the Breaker Legendary Minion General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Kidnapper Epic Minion General Rogue 6 5 3 Combo: Return a minion to its owner's hand.
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore 3 Health to your hero.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Power Word: Fortitude Common Spell Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Showing all 92 cards
Ancestral Healing(216).png
Backstab(471).png
Dream(561).png
Inner Rage(366).png
Nightmare(334).png
Power Word- Shield(431).png
Silence(544).png
Abusive Sergeant(577).png
Adorable Infestation(329915).png
Bananas(231).png
Blessing of Might(394).png
Blessing of Wisdom(100).png
Brain Freeze(329940).png
Earth Shock(77).png
Ethereal Augmerchant(210840).png
Felscream Blast(389019).png
Guardian Augmerchant(210786).png
Hand of Protection(499).png
Holy Smite(475096).png
Holy Smite(409).png
Humility(189).png
Hungry Crab(660).png
Inner Fire(207).png
Mortal Coil(43).png
Overwhelm(329963).png
Prize Plunderer(378829).png
Rocket Augmerchant(210844).png
Savagery(148).png
Shield of Honor(329967).png
Shield Slam(50).png
Shooting Star(475141).png
Snap Freeze(475139).png
Sword and Board(210788).png
Throw Glaive(389015).png
Ancestral Spirit(526).png
Ashtongue Slayer(210827).png
Bola Shot(442068).png
Cold Blood(92).png
Crazed Alchemist(612).png
Cruel Taskmaster(328).png
Hand of A'dal(210760).png
Hunter's Mark(22).png
Libram of Wisdom(210756).png
Lunar Eclipse(378797).png
Mark of the Spikeshell(487656).png
Mark of the Wild(480).png
Nitroboost Poison(442043).png
Nitroboost Poison(442047).png
Power Word- Feast(329971).png
Rampage(454).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Slam(215).png
Soul Shear(329929).png
Windfury(146).png
Wrath(633).png
Apotheosis(210830).png
Bogbeam(210824).png
Coerce(329966).png
Combustion(329876).png
Cone of Cold(475130).png
Gift of Luminance(329914).png
Ironbeak Owl(500).png
Mark of Nature(149).png
Shadow Bolt(647).png
Stormstrike(389007).png
Totemic Reflection(210831).png
Blessing of Kings(475045).png
Brittlebone Destroyer(329882).png
Cone of Cold(26).png
Dark Iron Dwarf(128).png
Hex(270).png
Keeper of the Grove(459).png
Power Infusion(475155).png
The Nameless One(378844).png
Torrent(210703).png
Big Game Hunter(73).png
Blessing of Authority(329990).png
Explosive Shot(114).png
Faceless Manipulator(450).png
Firework Elemental(389093).png
Firework Elemental(389036).png
Malevolent Strike(388952).png
Maw of C'Thun(378814).png
Psyche Split(210818).png
Shadow Hunter Vol'jin(463925).png
Initiation(329993).png
Keli'dan the Breaker(210766).png
Kidnapper(562).png
Siphon Soul(573).png
Natalie Seline(210651).png
Power Word- Fortitude(464113).png

Target either player's hero[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Alexstrasza Legendary Minion Dragon Any 9 8 8 Battlecry: Set a hero's remaining Health to 15.
Showing the only card
Alexstrasza(303).png

Target a friendly character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sacrificial Pact Free Spell Warlock 0 Destroy a friendly Demon. Restore 5 Health to your hero.
Rockbiter Weapon Free Spell Shaman 2 Give a friendly character +3 Attack this turn.
Showing all 2 cards
Sacrificial Pact(348).png
Rockbiter Weapon(491).png

Target an enemy character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frost Shock Free Spell Frost Shaman 1 Deal 1 damage to an enemy character and Freeze it.
Swipe Free Spell Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Showing all 2 cards
Frost Shock(233).png
Swipe(620).png

Target either player's character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Moonfire Free Spell Druid 0 Deal 1 damage.
Arcane Shot Free Spell Hunter 1 Deal 2 damage.
Arcane Shot Rare Spell Arcane Hunter 1 Deal 2 damage.
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Two uses left!)
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Last use!)
Elven Archer Free Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Flash Heal Common Spell Holy Priest 1 Restore 5 Health.
Lightning Bolt Common Spell Shaman 1 Deal 3 damage. Overload: (1)
Pen Flinger Common Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Spellburst: Return this to your hand.
Renew Common Spell Priest 1 Restore 3 Health. Discover a spell.
Soulfire Free Spell Fire Warlock 1 Deal 4 damage. Discard a random card.
Voodoo Doctor Free Minion General Any 1 2 1 Battlecry: Restore 2 Health.
Eviscerate Common Spell Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead.
Fireblast None Hero Power Mage 2 Hero Power
Deal 1 damage.
Frostbolt Free Spell Frost Mage 2 Deal 3 damage to a character and Freeze it.
Holy Light Free Spell Paladin 2 Restore 6 Health.
Lesser Heal None Hero Power Priest 2 Hero Power
Restore 2 Health.
Molten Blast Rare Spell Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Runed Orb Common Spell Arcane Mage 2 Deal 2 damage. Discover a spell.
Shiv Free Spell Rogue 2 Deal 1 damage. Draw a card.
South Coast Chieftain Common Minion Murloc Shaman 2 3 2 Battlecry: If you control another Murloc, deal 2 damage.
Transfer Student Epic Minion General Any 2 2 2 Battlecry: Deal 2 damage.
Drain Life Free Spell Warlock 3 Deal 2 damage. Restore 2 Health to your hero.
Earthen Ring Farseer Common Minion General Any 3 3 3 Battlecry: Restore 3 Health.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Healing Touch Free Spell Druid 3 Restore 8 Health.
Ironforge Rifleman Free Minion General Any 3 2 2 Battlecry: Deal 1 damage.
Kill Command Free Spell Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead.
Lava Burst Rare Spell Shaman 3 Deal 5 damage. Overload: (2)
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.
Shadowlight Scholar Rare Minion General Warlock 3 3 4 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage.
Circus Medic Common Minion General Any 4 3 4 Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead.
Circus Medic Common Minion General Any 4 3 4 Corrupted
Battlecry: Deal 4 damage.
Dunk Tank Rare Spell General Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Dunk Tank Rare Spell Shaman 4 Corrupted
Deal 4 damage, then deal 2 damage to all enemy minions.
Fireball Free Spell Fire Mage 4 Deal 6 damage.
Groundskeeper Rare Minion General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion.
Mortal Strike Rare Spell Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Oil Rig Ambusher Rare Minion General Rogue 4 4 4 Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
Apexis Blast Epic Spell Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon.
Glaivebound Adept Free Minion General Demon Hunter 5 6 4 Battlecry: If your hero attacked this turn, deal 4 damage.
Holy Wrath Rare Spell Paladin 5 Draw a card and deal damage equal to its cost.
Stormpike Commando Free Minion General Any 5 4 2 Battlecry: Deal 2 damage.
Fire Elemental Free Minion Elemental Shaman 6 6 5 Battlecry: Deal 3 damage.
Frost Elemental Common Minion Elemental Any 6 5 5 Battlecry: Freeze a character.
Starfire Free Spell Druid 6 Deal 5 damage. Draw a card.
Ancient of Lore Epic Minion General Druid 7 5 5 Choose One - Draw a card; or Restore 5 Health.
Libram of Hope Epic Spell Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Pyroblast Epic Spell Fire Mage 10 Deal 10 damage.
Showing all 52 cards
Moonfire(619).png
Arcane Shot(475112).png
Arcane Shot(167).png
Demonic Blast(211116).png
Demonic Blast(211117).png
Elven Archer(356).png
Flash Heal(475084).png
Lightning Bolt(10).png
Pen Flinger(329900).png
Renew(210817).png
Soulfire(529).png
Voodoo Doctor(410).png
Eviscerate(382).png
Fireblast(677).png
Frostbolt(177).png
Holy Light(108).png
Lesser Heal(126).png
Molten Blast(330013).png
Runed Orb(464149).png
Shiv(164).png
South Coast Chieftain(464057).png
Transfer Student(211516).png
Drain Life(332).png
Earthen Ring Farseer(557).png
Gyreworm(389012).png
Healing Touch(258).png
Ironforge Rifleman(41).png
Kill Command(488).png
Lava Burst(679).png
Perdition's Blade(82).png
Shadowlight Scholar(329927).png
SI-7 Agent(286).png
Circus Medic(389104).png
Circus Medic(389030).png
Dunk Tank(378809).png
Dunk Tank(378795).png
Fireball(522).png
Groundskeeper(329911).png
Keeper of the Grove(459).png
Mortal Strike(345).png
Oil Rig Ambusher(487653).png
Apexis Blast(210743).png
Bane of Doom(670).png
Glaivebound Adept(210697).png
Holy Wrath(355).png
Stormpike Commando(325).png
Fire Elemental(636).png
Frost Elemental(598).png
Starfire(667).png
Ancient of Lore(34).png
Libram of Hope(210758).png
Pyroblast(496).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Backstab Common Spell General Rogue 0 Deal 2 damage to an undamaged minion.
Ritual of Doom Rare Spell Shadow Warlock 0 Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
Shadowstep Common Spell Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Elven Archer Common Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Focused Will Rare Spell General Priest 1 Silence a minion, then give it +3 Health.
Grimoire of Sacrifice Common Spell Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Lightning Bolt Common Spell Nature Shaman 1 Deal 3 damage. Overload: (1)
Mortal Coil Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Shield Slam Epic Spell General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Voodoo Doctor Common Minion General Any 1 2 1 Battlecry: Restore 2 Health.
Wound Prey Common Spell Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Argent Protector Common Minion General Paladin 2 3 2 Battlecry: Give a friendly minion Divine Shield.
Chain Lightning (Rank 1) Epic Spell Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chain Lightning (Rank 2) Epic Spell Nature Shaman 2 Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)
Chain Lightning (Rank 3) Epic Spell Nature Shaman 2 Deal 4 damage to a minion and a random adjacent one.
Cold Blood Common Spell General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Crazed Alchemist Rare Minion General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Drain Soul Common Spell Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Execute Common Spell General Warrior 2 Destroy a damaged enemy minion.
Fogsail Freebooter Rare Minion Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Mark of the Wild Rare Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Quick Shot Common Spell General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Rockbiter Weapon Common Spell Nature Shaman 2 Give a friendly character +3 Attack this turn.
Serena Bloodfeather Legendary Minion General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Shadow Word: Death Common Spell Shadow Priest 2 Destroy a minion with
5 or more Attack.
Slam Common Spell General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Wicked Stab (Rank 1) Common Spell Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Wicked Stab (Rank 2) Common Spell Rogue 2 Deal 4 damage. (Upgrades when you have 10 Mana.)
Wicked Stab (Rank 3) Common Spell Rogue 2 Deal 6 damage.
Windfury Common Spell Nature Shaman 2 Give a minion Windfury.
Youthful Brewmaster Common Minion General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
Blood Shard Bristleback Rare Minion General Warlock 3 3 3 Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Earthen Ring Farseer Common Minion General Any 3 3 3 Battlecry: Restore 3 Health.
Eye Beam Epic Spell Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Ironbeak Owl Common Minion Beast Any 3 2 1 Battlecry: Silence a minion.
Plague Scientist Common Minion General Rogue 3 2 3 Combo: Give a friendly minion Poisonous.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage.
Assassinate Common Spell General Rogue 4 Destroy an enemy minion.
Big Game Hunter Epic Minion General Any 4 4 2 Battlecry: Destroy a minion with 7 or more Attack.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Dire Frenzy Common Spell General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Fireball Common Spell Fire Mage 4 Deal 6 damage.
Hex Common Spell Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Piercing Shot Common Spell Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Tidal Surge Common Spell Nature Shaman 4 Lifesteal
Deal 4 damage to a minion.
Faceless Manipulator Epic Minion General Any 5 3 3 Battlecry: Choose a minion and become a copy of it.
Lilypad Lurker Epic Minion Elemental Shaman 5 4 5 Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Menagerie Warden Common Minion General Druid 5 4 4 Battlecry: Choose a friendly Beast. Summon a copy of it.
Siphon Soul Rare Spell Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Fire Elemental Common Minion Elemental Shaman 6 6 5 Battlecry: Deal 4 damage.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Showing all 57 cards
Backstab(475121).png
Ritual of Doom(475030).png
Shadowstep(475118).png
Abusive Sergeant(475162).png
Elven Archer(475173).png
Focused Will(475087).png
Grimoire of Sacrifice(487646).png
Lightning Bolt(475077).png
Mortal Coil(475028).png
Shield Slam(475154).png
Voodoo Doctor(475181).png
Wound Prey(464293).png
Argent Protector(475051).png
Chain Lightning (Rank 1)(463926).png
Chain Lightning (Rank 2)(474971).png
Chain Lightning (Rank 3)(474972).png
Cold Blood(475106).png
Crazed Alchemist(475038).png
Cruel Taskmaster(475150).png
Drain Soul(475026).png
Execute(475149).png
Fogsail Freebooter(475037).png
Kul Tiran Chaplain(475116).png
Mark of the Wild(475016).png
Quick Shot(475098).png
Rockbiter Weapon(475074).png
Serena Bloodfeather(487698).png
Shadow Word- Death(475122).png
Slam(475147).png
Wicked Stab (Rank 1)(464125).png
Wicked Stab (Rank 2)(464126).png
Wicked Stab (Rank 3)(464127).png
Windfury(475071).png
Youthful Brewmaster(475198).png
Aldor Peacekeeper(475048).png
Blood Shard Bristleback(487658).png
Earthen Ring Farseer(475161).png
Eye Beam(475069).png
Ironbeak Owl(475169).png
Plague Scientist(475101).png
SI-7 Agent(475099).png
Assassinate(463943).png
Big Game Hunter(475005).png
Dark Iron Dwarf(475186).png
Dire Frenzy(475088).png
Fireball(475124).png
Hex(475066).png
Piercing Shot(464052).png
Tidal Surge(475064).png
Faceless Manipulator(475007).png
Lilypad Lurker(464304).png
Menagerie Warden(463944).png
Siphon Soul(475009).png
Temple Enforcer(475158).png
Fire Elemental(475061).png
Natalie Seline(475159).png
Alexstrasza the Life-Binder(474989).png