Target

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A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be targeted, while one character's attack on another is always targeted. Choose One and Combo effects work exactly like Battlecries for targeting purposes.

Targets are often selected by players as part of taking actions. Other times, cards choose targets randomly, or always affect a predetermined target. Players can only choose one target per action, although that may cause additional effects which apply to characters beyond the target. Those that choose randomly may also affect multiple targets. Some Triggered effects may switch an effect's target to a different character than originally chosen.

Generally, both friendly and enemy characters may be targets. Some abilities place restrictions on which targets are valid. Players cannot choose "no target" if a valid one exists, even if that means targeting a friendly minion with a harmful effect or vice versa. Sometimes this can be surprisingly beneficial, if a normally harmful effect would actually be helpful due to the specific situation or card.

One of the priorities of the Hearthstone game designers was to make the game quick and easy to interact with. For this reason, the only time targets need to be selected by players is when they initiate actions on their turn. Additionally, character-to-character targeting always indicates an attack action, although triggered effects may cause subsequent side effects from the attack.

See Random effect for more details on random target selection.

Targeting restrictions[edit | edit source]

Many player-selected and most randomly selected targets have restrictions beyond "a character", while abilities that always hit the same target of course must specify what that target is. The most common distinctions are between enemy or friendly characters, and between heroes and minions. Most hero-specific effects also specify whether it is the player's hero or the opponent's, although Alexstrasza may target either one. If a card only specifies "enemies", it refers to the enemy hero as well. Many other restrictions are also possible, based on minion type, statistics, and text/abilities. As of Whispers of the Old Gods, Steamwheedle Sniper is the only card that changes the targeting of another effect, specifically turning an auto-targeted ability into a player-directed one.

These targeting restrictions can sometimes make random effects not at all random due to the existence of only one valid target (or set of targets).

Elusive minions cannot being targeted by either player's spells and Hero Powers. However, they can still be hit with randomly targeted or untargeted effects, and can be selected by players making attacks or playing Battlecries. Stealth and Immune prevent all player targeting from the opponent only, although they too can be hit by random or untargeted effects. Immune, of course, has the additional benefit of preventing damage even if it is hit. This makes it especially inconvenient to employ random targeting against an opponent using an Immune character, which may absorb hits that could otherwise have damaged more vulnerable targets.

"Permanent" minions cannot be targeted, including by random target or AoE effects. Despite this, they still take up places on the battlefield, and will effectively 'soak' positional effects such as Flametongue Totem or Cone of Cold without effect.

Spells, Hero Powers, and weapon Battlecries[edit | edit source]

See also: Spell, Hero Power, Weapon

Targets are selected for spells, Hero Powers, and weapon Battlecries in the same way. The text below uses the collective term "action" to refer to all of those plays, and "card" to specify a spell or weapon played from the hand.

Targeting of player-chosen actions is done by selecting a playable card or Power and then selecting the target character. Actions for which there is insufficient mana are unplayable and cannot initiate this process; the same is true for Hero Powers that are exhausted for that turn. A bold red arrow leads from the action source to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process. The opponent's view includes the hand position of the card being played (or shows that it is the Hero Power), but the identity of the card is not revealed until the play is actually "locked in". If the target is valid, the action will complete. If the target is invalid, an error message will be presented, and if the player targets an empty area, the action is cancelled - in either of these cases no card is revealed. Players cannot take an action and choose "no target" if it normally requires one, which in some cases forces players to select non-ideal targets to gain from side effects of the play.

For automatically selected targets, whether random or predetermined, the player simply drags the card onto the board or clicks the Hero Power, and target selection is handled by the game.

When there are no valid targets at all, different consequences occur depending on the card and type of targeting. Specific notes can be found on card pages.

  • A spell or Power requiring a player-chosen target, for instance Fireblast or Swipe, can never be used without one.
  • When the target(s) are random characters, a spell or Hero Power can generally not be played without at least the stated number of valid random targets, for instance 1 enemy minion for Deadly Shot or 2 for Cleave. However, if a spell has a mix of random and untargeted effects, it may be castable even without targets - for instance Sabotage works to destroy a weapon even with no enemy minions in play.
  • Weapons with random Battlecries can be played regardless of available targets, even if that means their Battlecries have no effect.

Minion Battlecries[edit | edit source]

See also: Summon, Battlecry, Choose One, or Combo

Most minions are played from the hand to an empty slot on the player's board with no targeting. However, those with Battlecries or related abilities may cause targeted effects. Players can never select the Battlecry card as its own target, and there are no Battlecry cards that include themselves in randomly targeted effects.

All minion plays begin the same way: first selecting a playable minion (the player must have enough mana) from the hand and then selecting the desired board position. Most minions would be put into play at this point, but an additional targeting step takes place for a minion with a player-targeted Battlecry. Similarly to spells, a bold red arrow leads from the minion being played to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process, except from their perspective the card will still be in the hand, since it has not actually been played at this point, making it indistinguishable from a spell. The arrow reveals the hand position of the minion being played, but its identity is not shown until a target has been finalized. If the target is valid, the minion summoning will be completed. If the target is invalid, an error message will be presented. If the player targets an empty area, the minion play is cancelled or "undone": the minion is not revealed, its selected board position is "forgotten", and it is visually returned to the hand, which it never truly left.

For automatically targeted Battlecries, whether random or predetermined, the player simply drags the minion into the desired board position as with any other, and target selection is handled by the game. If a minion has a player-targeted Battlecry but there are no valid targets, it is played as if it had no Battlecry at all - once the board position is selected, the minion is summoned and the Battlecry has no effect.

Note that if any valid target is available for a Battlecry, the minion cannot be played without selecting one. As with spells, players wishing to play minions with situationally inconvenient Battlecries may be forced to select friendly targets for detrimental effects, or enemy minions for beneficial ones, in order to get the minions onto the board. Unlike spells however, minions are never prevented from being played due to a lack of Battlecry targets.

Attacks[edit | edit source]

Main article: Attack

When attacking, the target is often called the "defender". All attacks are ordered by selecting an attack-capable character and using the targeting arrow that appears to select the desired defender. As with the other targeting actions, the arrow is visible to both players even before the attack order is completed. A player may commence the attack by selecting a valid target, will get an error message if selecting an invalid target, and can cancel the attack by selecting empty space or by right-clicking. Only enemy characters may be targeted in an attack, but certain triggered effects may change the defender to a new character, including a friendly one, before combat begins. Some effects may even cancel the attack entirely, in which case the player may initiate a new attack without being bound by previous targeting choices.

Attacking characters can generally target any enemy that is not Immune or in Stealth. However, enemy Taunt minions restrict the valid targets for an attack to only those with Taunt.

It is extremely rare for there to be no targets to attack, since either the opposing hero or a Taunt minion should be attackable nearly all the time. Thus, only an Immune opponent with no attackable minions, such as a warlock with a Stealthed Mal'Ganis, could result in such a situation. In this case, no attacks can be targeted, so no attacks can be ordered at all.

Cards with targeted effects[edit | edit source]

For Wild format listings, see Target/Wild format

Target a friendly minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ritual of Doom Rare Spell Shadow Warlock 0 Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
Shadowstep Common Spell Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Grimoire of Sacrifice Common Spell Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Argent Protector Common Minion General Paladin 2 3 2 Battlecry: Give a friendly minion Divine Shield.
Kul Tiran Chaplain Rare Minion General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Tenwu of the Red Smoke Legendary Minion General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Youthful Brewmaster Common Minion General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Man'ari Mosher Common Minion Demon Warlock 3 3 4 Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Plague Scientist Common Minion General Rogue 3 2 3 Combo: Give a friendly minion Poisonous.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Shattered Sun Cleric Free Minion General Any 3 3 2 Battlecry: Give a friendly minion +1/+1.
Dire Frenzy Common Spell General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Germination Rare Spell Nature Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Mok'Nathal Lion Rare Minion Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Menagerie Warden Common Minion General Druid 5 4 4 Battlecry: Choose a friendly Beast. Summon a copy of it.
Mistrunner Common Minion General Shaman 5 4 4 Battlecry: Give a friendly minion +3/+3.
Overload: (1)
Temple Enforcer Common Minion General Priest 5 5 6 Battlecry: Give a friendly minion +3 Health.
Showing all 17 cards
Ritual of Doom(475030).png
Shadowstep(475118).png
Grimoire of Sacrifice(487646).png
Argent Protector(475051).png
Kul Tiran Chaplain(475116).png
Tenwu of the Red Smoke(388954).png
Youthful Brewmaster(475198).png
Man'ari Mosher(389043).png
Plague Scientist(475101).png
Shan'do Wildclaw(329873).png
Shattered Sun Cleric(434).png
Dire Frenzy(475088).png
Germination(210752).png
Mok'Nathal Lion(211225).png
Menagerie Warden(463944).png
Mistrunner(442057).png
Temple Enforcer(475158).png

Target an enemy minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Unstable Felbolt Common Spell Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Betrayal Common Spell General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Execute Common Spell General Warrior 2 Destroy a damaged enemy minion.
Serena Bloodfeather Legendary Minion General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
Assassinate Common Spell General Rogue 4 Destroy an enemy minion.
Hysteria Rare Spell Shadow 4 Choose an enemy minion. It attacks random minions until it dies.
Lilypad Lurker Epic Minion Elemental Shaman 5 5 6 Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Showing all 9 cards
Unstable Felbolt(210848).png
Betrayal(198).png
Execute(475149).png
Serena Bloodfeather(487698).png
Aldor Peacekeeper(475048).png
Assassinate(463943).png
Hysteria(442061).png
Lilypad Lurker(464304).png
The Lurker Below(210727).png

Target either player's minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Backstab Common Spell General Rogue 0 Deal 2 damage to an undamaged minion.
Inner Rage Common Spell General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Nightmare None Spell Shadow Any 0 Give a minion +4/+4. At the start of your next turn, destroy it.
Abusive Sergeant Common Minion General Any 1 1 1 Battlecry: Give a minion +2 Attack this turn.
Adorable Infestation Common Spell General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Bananas None Spell General Any 1 Give a minion +1/+1.
Brain Freeze Rare Spell Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Dream None Spell Nature Any 1 Return an enemy minion to your opponent's hand.
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Felscream Blast Common Spell Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Final Gasp Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Focused Will Rare Spell General Priest 1 Silence a minion, then give it +3 Health.
Guardian Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Divine Shield.
Holy Smite Common Spell Holy Priest 1 Deal 3 damage to a minion.
Humility Free Spell General Paladin 1 Change a minion's Attack to 1.
Hunter's Mark Free Spell General Hunter 1 Change a minion's Health to 1.
Mortal Coil Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Overwhelm Rare Spell General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Pen Flinger Common Minion General Any 1 1 1 Battlecry: Deal 1 damage to a minion.
Spellburst: Return this to your hand.
Prize Plunderer Rare Minion Pirate Rogue 1 2 1 Combo: Deal 1 damage to a minion for each other card you've played this turn.
Rocket Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Rush.
Savagery Rare Spell General Druid 1 Deal damage equal to your hero's Attack to a minion.
Shield of Honor Common Spell Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Shield Slam Epic Spell General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shooting Star Common Spell Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Snap Freeze Common Spell Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Sword and Board Common Spell General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Throw Glaive Rare Spell General Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Bola Shot Common Spell General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Chain Lightning (Rank 1) Epic Spell Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chain Lightning (Rank 2) Epic Spell Nature Shaman 2 Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)
Chain Lightning (Rank 3) Epic Spell Nature Shaman 2 Deal 4 damage to a minion and a random adjacent one.
Cold Blood Common Spell General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Crazed Alchemist Rare Minion General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Drain Soul Common Spell Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Hand of A'dal Common Spell Holy Paladin 2 Give a minion +2/+1. Draw a card.
Libram of Wisdom Rare Spell Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Lunar Eclipse Common Spell Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mark of the Spikeshell Rare Spell Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Rare Spell Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Nitroboost Poison Common Spell Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Nitroboost Poison Common Spell Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Power Word: Feast Rare Spell General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Rampage Common Spell General Warrior 2 Give a damaged minion +3/+3.
Shadow Word: Death Common Spell Shadow Priest 2 Destroy a minion with 5 or more Attack.
Slam Common Spell General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Soul Shear Rare Spell Shadow 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Unstable Shadow Blast Common Spell Shadow Warlock 2 Deal 6 damage to a minion. Excess damage hits your hero.
Windfury Common Spell Nature Shaman 2 Give a minion Windfury.
Apotheosis Common Spell Holy Priest 3 Give a minion +2/+3 and Lifesteal.
Blood Shard Bristleback Rare Minion Quilboar Warlock 3 3 3 Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Bogbeam Common Spell General Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Coerce Rare Spell General 3 Destroy a damaged minion. Combo: Destroy any minion.
Combustion Epic Spell Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Spell Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Eye Beam Epic Spell Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Gift of Luminance Rare Spell Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Ironbeak Owl Common Minion Beast Any 3 2 1 Battlecry: Silence a minion.
Stormstrike Common Spell Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Tidal Surge Common Spell Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Totemic Reflection Common Spell General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Big Game Hunter Epic Minion General Any 4 4 2 Battlecry: Destroy a minion with 7 or more Attack.
Blessing of Kings Common Spell Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Brittlebone Destroyer Rare Minion General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Dark Iron Dwarf Common Minion General Any 4 4 4 Battlecry: Give a minion +2 Attack this turn.
Hex Common Spell Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Piercing Shot Common Spell General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Power Infusion Common Spell Holy Priest 4 Give a minion +2/+6.
The Nameless One Legendary Minion General Priest 4 4 4 Battlecry: Choose a minion. Become a 4/4 copy of it, then Silence it.
Torrent Rare Spell Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Blessing of Authority Rare Spell Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Faceless Manipulator Epic Minion General Any 5 3 3 Battlecry: Choose a minion and become a copy of it.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Firework Elemental Common Minion Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Malevolent Strike Epic Spell General Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Maw of C'Thun None Spell General Any 5 Piece of C'Thun (0/4)
Destroy a minion.
Psyche Split Rare Spell Shadow Priest 5 Give a minion +1/+2. Summon a copy of it.
Shadow Hunter Vol'jin Legendary Minion General Any 5 3 6 Battlecry: Choose a minion. Swap it with a random one in its owner's hand.
Siphon Soul Rare Spell Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Initiation Rare Spell Shadow Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Keli'dan the Breaker Legendary Minion General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Natalie Seline Legendary Minion General Priest 8 8 1 Battlecry: Destroy a minion and gain its Health.
Power Word: Fortitude Common Spell Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Showing all 85 cards
Backstab(475121).png
Inner Rage(366).png
Nightmare(334).png
Abusive Sergeant(475162).png
Adorable Infestation(329915).png
Bananas(231).png
Brain Freeze(329940).png
Dream(561).png
Ethereal Augmerchant(210840).png
Felscream Blast(389019).png
Final Gasp(63369).png
Focused Will(475087).png
Guardian Augmerchant(210786).png
Holy Smite(475096).png
Humility(189).png
Hunter's Mark(22).png
Mortal Coil(475028).png
Overwhelm(329963).png
Pen Flinger(329900).png
Prize Plunderer(378829).png
Rocket Augmerchant(210844).png
Savagery(148).png
Shield of Honor(329967).png
Shield Slam(475154).png
Shooting Star(475141).png
Snap Freeze(475139).png
Sword and Board(210788).png
Throw Glaive(389015).png
Ashtongue Slayer(210827).png
Bola Shot(442068).png
Chain Lightning (Rank 1)(463926).png
Chain Lightning (Rank 2)(474971).png
Chain Lightning (Rank 3)(474972).png
Cold Blood(475106).png
Crazed Alchemist(475038).png
Cruel Taskmaster(475150).png
Drain Soul(475026).png
Hand of A'dal(210760).png
Libram of Wisdom(210756).png
Lunar Eclipse(378797).png
Mark of the Spikeshell(487656).png
Mark of the Wild(475016).png
Nitroboost Poison(442047).png
Nitroboost Poison(442043).png
Power Word- Feast(329971).png
Rampage(454).png
Shadow Word- Death(475122).png
Slam(475147).png
Soul Shear(329929).png
Unstable Shadow Blast(63368).png
Windfury(475071).png
Apotheosis(210830).png
Blood Shard Bristleback(487658).png
Bogbeam(210824).png
Coerce(329966).png
Combustion(329876).png
Cone of Cold(475130).png
Eye Beam(475069).png
Gift of Luminance(329914).png
Ironbeak Owl(475169).png
Stormstrike(389007).png
Tidal Surge(475064).png
Totemic Reflection(210831).png
Big Game Hunter(475005).png
Blessing of Kings(475045).png
Brittlebone Destroyer(329882).png
Dark Iron Dwarf(475186).png
Hex(475066).png
Piercing Shot(464052).png
Power Infusion(475155).png
The Nameless One(378844).png
Torrent(210703).png
Blessing of Authority(329990).png
Faceless Manipulator(475007).png
Firework Elemental(389036).png
Firework Elemental(389093).png
Malevolent Strike(388952).png
Maw of C'Thun(378814).png
Psyche Split(210818).png
Shadow Hunter Vol'jin(463925).png
Siphon Soul(475009).png
Initiation(329993).png
Keli'dan the Breaker(210766).png
Natalie Seline(475159).png
Power Word- Fortitude(464113).png

Target either player's hero[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Alexstrasza Legendary Minion Dragon Any 9 8 8 Battlecry: Set a hero's remaining Health to 15.
Showing the only card
Alexstrasza(303).png

Target a friendly character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rockbiter Weapon Common Spell Nature Shaman 2 Give a friendly character +3 Attack this turn.
Showing the only card
Rockbiter Weapon(475074).png

Target an enemy character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Swipe Free Spell General Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Showing the only card
Swipe(620).png

Target either player's character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Shot Rare Spell Arcane Hunter 1 Deal 2 damage.
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Two uses left!)
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Last use!)
Elven Archer Common Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Flash Heal Common Spell Holy Priest 1 Restore 5 Health.
Lightning Bolt Common Spell Nature Shaman 1 Deal 3 damage. Overload: (1)
Renew Common Spell Holy Priest 1 Restore 3 Health. Discover a spell.
Voodoo Doctor Common Minion General Any 1 2 1 Battlecry: Restore 2 Health.
Wound Prey Common Spell General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Fireblast Free Hero Power Mage 2 Hero Power
Deal 1 damage.
Fogsail Freebooter Rare Minion Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Lesser Heal Free Hero Power Priest 2 Hero Power
Restore 2 Health.
Molten Blast Rare Spell Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Quick Shot Common Spell General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Runed Orb Common Spell Arcane Mage 2 Deal 2 damage. Discover a spell.
South Coast Chieftain Common Minion Murloc Shaman 2 3 2 Battlecry: If you control another Murloc, deal 2 damage.
Wicked Stab (Rank 1) Common Spell General Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Wicked Stab (Rank 2) Common Spell General Rogue 2 Deal 4 damage. (Upgrades when you have 10 Mana.)
Wicked Stab (Rank 3) Common Spell General Rogue 2 Deal 6 damage.
Earthen Ring Farseer Common Minion General Any 3 3 3 Battlecry: Restore 3 Health.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Ironforge Rifleman Free Minion General Any 3 2 2 Battlecry: Deal 1 damage.
Shadowlight Scholar Rare Minion General Warlock 3 3 4 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage.
Circus Medic Common Minion General Any 4 3 4 Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead.
Circus Medic Common Minion General Any 4 3 4 Corrupted
Battlecry: Deal 4 damage.
Dunk Tank Rare Spell Nature Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Dunk Tank Rare Spell Nature Shaman 4 Corrupted
Deal 4 damage, then deal 2 damage to all enemy minions.
Fireball Common Spell Fire Mage 4 Deal 6 damage.
Groundskeeper Rare Minion General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Mortal Strike Rare Spell General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Oil Rig Ambusher Rare Minion General Rogue 4 4 4 Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
Apexis Blast Epic Spell General Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Stormpike Commando Free Minion General Any 5 4 2 Battlecry: Deal 2 damage.
Fire Elemental Common Minion Elemental Shaman 6 6 5 Battlecry: Deal 4 damage.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Libram of Hope Epic Spell Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Showing all 37 cards
Arcane Shot(475112).png
Demonic Blast(211117).png
Demonic Blast(211116).png
Elven Archer(475173).png
Flash Heal(475084).png
Lightning Bolt(475077).png
Renew(210817).png
Voodoo Doctor(475181).png
Wound Prey(464293).png
Fireblast(807).png
Fogsail Freebooter(475037).png
Lesser Heal(479).png
Molten Blast(330013).png
Quick Shot(475098).png
Runed Orb(464149).png
South Coast Chieftain(464057).png
Wicked Stab (Rank 1)(464125).png
Wicked Stab (Rank 2)(464126).png
Wicked Stab (Rank 3)(464127).png
Earthen Ring Farseer(475161).png
Gyreworm(389012).png
Ironforge Rifleman(41).png
Shadowlight Scholar(329927).png
SI-7 Agent(475099).png
Circus Medic(389104).png
Circus Medic(389030).png
Dunk Tank(378809).png
Dunk Tank(378795).png
Fireball(475124).png
Groundskeeper(329911).png
Mortal Strike(345).png
Oil Rig Ambusher(487653).png
Apexis Blast(210743).png
Stormpike Commando(325).png
Fire Elemental(475061).png
Alexstrasza the Life-Binder(474989).png
Libram of Hope(210758).png