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Sword of Justice
Cost:3 Mana icon.png
Attack:1 Weapon-attack.png
Health:5 Health
Durability:5 Weapon-durability.png
Abilities:Increment attribute
Wiki tags:Durability-related, Summoning-related, Triggered effect
Artist:Efrem Palacios
After you summon a minion, give it +1/+1 and this loses 1 Durability.
Flavor text

I dub you Sir Loin of Beef!

External links

Data pagePlayHearthstoneHearthpwn

Sword of Justice is an epic paladin weapon card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Sword of Justice can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Sword of Justice 400 100
Golden Sword of Justice 1600 400

Previous availability[]


  • Sword of Justice activates after the triggering minion's summoning has resolved, at the same point as Knife Juggler. This is after the activation of any Battlecries or Secrets. The resulting sequence of events means that minions such as Murloc Tidehunter whose Battlecry summons another minion will see the Battlecry-summoned minion gain Sword of Justice's buff first, and the original minion gain it second. This can be critical when the Sword of Justice has only 1 Durability remaining, as only the Battlecry-summoned minion will gain the buff (as opposed to the original minion), a conclusion which may be contrary to expectations since the latter minion was summoned first. In the case of minions such as Murloc Tidehunter, Dragonling Mechanic, Silver Hand Knight or Dr. Boom, this will mean the weaker minion getting the buff.
  • Sword of Justice will trigger on mortally wounded (0 or less Health) minions, and may save them from dying as a result.[1]
  • If Captain Greenskin is summoned, Sword of Justice will buff him AFTER the Battlecry, preventing it from recovering Durability. While Brann Bronzebeard is active, Greenskin will provide 2 Durability, buffing him while maintaining the extra point.


The Sword of Justice has the unique ability of buffing any summoned minions with +1/+1 at the cost of one of point of the weapon's Durability. This weapon synergizes extremely well with the paladin's Reinforce Hero Power and other summoning effects; such as Silver Hand Knight, Imp Master, and Hogger.

It is usually best not to use the weapon to attack with directly, to allow all of the durability to be used for the buffs. The exception is when not attacking with it could result in the loss of a minion of equal or greater value than the buff granted. For instance, it is certainly worth sacrificing +1/+1 to a 4/4 Nightblade in order to kill a Magma Rager, which otherwise would have killed the Nightblade outright, buff and all (assuming the paladin has enough health to take 5 damage without great risk of quick death, of course).

If combined with Muster for Battle, the Sword of Justice will use up 3 charges to buff the Silver Hand Recruits before the Light's Justice created by the ability replaces it. It is inefficient to use Muster for Battle when the Sword has more than 3 charges remaining, even if that means attacking with the Sword to avoid wasting one (since an attack from the Sword of Justice does the same damage as one from the Light's Justice that will replace it).


The Sword of Justice is a two handed sword found in World of Warcraft. The sword required level 80 and featured the same twin bladed look.

Wowpedia icon.pngThis section uses content from Wowpedia.
This item can be found inside the Tribunal Chest in Halls of Stone on heroic mode.



Sword of Justice, full art

Patch changes[]

  • Forged in the Barrens logo.pngYear of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
  • Knights of the Frozen Throne logo.png Patch (2017-10-17): Expending Sword of Justice's durability as it is played will no longer grant +1 attack for the rest of the game
  • The League of Explorers logo.png Patch (2015-12-04): "Whenever" changed to "After", correcting the card's text to match its function.
  • Unknown patch (Goblins vs Gnomes or earlier): Sword of Justice is now an After Summon Phase trigger, triggering after a minion enters play, rather than a Presummon trigger, triggering before a minion enters play.[2]
  • Patch (2013-06-22): Now activates after you summon a minion, rather than after you play a minion.