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Stealth
Can't be attacked or targeted until it attacks.

A minion in Stealth

Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack. They can, however, be affected by area of effect spells and abilities or those that have random targets, as well as spells and effects generated by their owner.

Notes[]

  • Minions in Stealth cannot be directly targeted by the opponent in any way. This includes Battlecry effects from enemy minions.
  • Minions in Stealth can still be directly targeted by the controlling player. For example, a Voodoo Doctor can be used to heal a friendly Stealthed minion that has been damaged by AoE, or a Shattered Sun Cleric can be used to buff it.
  • Unlike in games like World of Warcraft, receiving damage will not break a minion's Stealth.
  • Any additional effects or enchantments of Stealthed minions are still active even if Stealthed. This can make Stealth a very convenient way of protecting valuable buff minions, which may otherwise be vulnerable to attack. Blood Imp is one example of a buff minion that comes with Stealth.
  • A minion that is in Stealth and given Taunt by another card will not act as a taunt until it comes out of Stealth.
  • Like Divine Shield, Stealth is both an ability of a minion and an effect on the minion. Once the effect is consumed, the card text is still present but no longer does anything.
    • A Stealthed minion that is silenced will lose the Stealth effect, regardless of how it became Stealthed.
    • A non-Stealthed minion that is granted Stealth will gain the Stealth effect, regardless of whether it has ever had the Stealth effect before or has the Stealth card text.
    • Attempting to grant a Stealthed minion Stealth again has no effect.
    • Granting the Stealth effect does not grant the Stealth card text.
    • There are very few cards capable of repeatedly gaining Stealth; as of Mean Streets of Gadgetzan only Lotus Assassin, and One-Eyed Cheat in Wild format.
    • A minion with the Stealth card text which is restored to its original state (such as through being re-summoned (Kel'Thuzad, Reincarnate) or re-played) will regain the Stealth effect. Conversely, the Stealth effect itself will be lost upon death or being returned to the hand or deck.
  • Minions that attack lose Stealth after the Combat Preparation Phase and just before any subsequent Death Phases/the actual combat itself, meaning that even if no Damage Event is created by attacking (such as by triggering Ice Block or if the minion is reduced to 0 Attack before the actual combat), the attack still breaks Stealth.[1] Conversely, if you have a Stealthed 0 Attack minion, and due to Clumsy it is attacked, it does not break Stealth because it does not create a Damage Event.[2]
  • Note that Damage Events for 0 damage (involving Divine Shield and Commanding Shout), while not allowing on-damage triggers to run, will break Stealth. Conversely, if there is no Damage Event at all (because of Immune or Ice Block), Stealth remains intact.[3]

Strategy[]

Stealth is very effective for protecting minions from enemy attack. However, as the Stealthed minion is unable to attack without losing the effect, Stealth's value is largely strategic. A minion which simply stays in Stealth is generally of little use to its owner, unless it offers a useful triggered or ongoing effect, in which case remaining in Stealth can be extremely desirable, especially as these minions are often high priority soft taunts.

Much of Stealth's value often lies in keeping the minion hidden until it is ready to attack; in a sense a substitute for a Charge minion, played the following turn. Stealth minions can offer a similar level of unstoppable damage, although they can still be removed with random target or AoE effects. In exchange, Stealth minions offer synergy with triggered effects and Battlecries, allowing the player to build them up before bringing them out of the shadows.

Stealth is almost exclusively found as a part of minion card text, meaning that minions either come with Stealth, or do not. However, the Spare Part Finicky Cloakfield and the Rogue cards Conceal, Master of Disguise, and Fadeleaf Toxin from Xaril, Poisoned Mind can be used to grant Stealth temporarily.

Cards with Stealth[]

This section lists cards which have the ability to become Stealthed when played.

Collectible[]


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
SI:7 Skulker Common Minion General Any 2 2 2 Stealth
Battlecry: The next card
  you draw costs (1) less.
Showing the only card
SI-7 Skulker(64166).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sneaky Devil Common Minion DEMON Any 4 2 2 Stealth
Your other minions have +1 Attack.
Showing the only card
Sneaky Devil(77019).png

Uncollectible[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Spymistress Common Minion General Rogue 1 3 1 Stealth
Undercover Mole Minion BEAST ROGUE 1 2 3 Stealth. After this attacks,
add a random card to
your hand (from your
opponent's class).
Worgen Infiltrator Common Minion General Any 1 2 1 Stealth
Patient Assassin Epic Minion General Rogue 2 1 2 Stealth
Poisonous
Sneaky Adventurer Minion General Any 2 2 2 Stealth
Sneaky Delinquent Common Minion General Any 2 3 1 Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand.
Spectral Delinquent Minion General Any 2 3 1 Stealth
Sweet Tooth Common Minion General Rogue 2 5 2 Corrupted
Stealth
Akama Legendary Minion General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Jungle Panther Common Minion Beast Any 3 4 2 Stealth
Mini-Mage Epic Minion General Any 3 3 1 Stealth
Spell Damage +1
Water Moccasin Common Minion Beast Rogue 3 2 5 Stealth
Has Poisonous while you have no other minions.
Infiltrator Lilian Legendary Minion General Rogue 4 4 2 Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Shifty Sophomore Rare Minion General Rogue 4 4 4 Stealth
Spellburst: Add a Combo card to your hand.
Stranglethorn Tiger Common Minion Beast Any 5 5 5 Stealth
Twilight Runner Rare Minion Beast Druid 5 5 4 Stealth
Whenever this attacks, draw 2 cards.
Akama Prime Minion General Rogue 6 6 5 Permanently Stealthed.
Cursed Shadow Minion General Rogue 7 7 5 Stealth
Showing all 18 cards
Spymistress(210825).png
Undercover Mole(70130).png
Worgen Infiltrator(475183).png
Patient Assassin(475104).png
Sneaky Adventurer(63108).png
Sneaky Delinquent(330003).png
Spectral Delinquent(330118).png
Sweet Tooth(389139).png
Akama(210728).png
Jungle Panther(475172).png
Mini-Mage(475001).png
Water Moccasin(63357).png
Infiltrator Lilian(329879).png
Shifty Sophomore(330000).png
Stranglethorn Tiger(475197).png
Twilight Runner(329983).png
Akama Prime(211125).png
Cursed Shadow(211122).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Blood Imp Common Minion Demon Warlock 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health.
Spirit of the Dead Rare Minion General Priest 1 0 3 Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck.
Spirit of the Raptor Rare Minion General Druid 1 0 3 Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card.
Spirit of the Rhino Rare Minion General Warrior 1 0 3 Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned.
Witchwood Imp Common Minion Demon Warlock 1 1 1 Stealth
Deathrattle: Give a random friendly minion +2 Health.
Worgen Infiltrator Common Minion General Any 1 2 1 Stealth
Cloakscale Chemist Common Minion General Any 2 1 2 Stealth
Divine Shield
Gilblin Stalker Common Minion General Any 2 2 3 Stealth
Jade Swarmer Common Minion General Rogue 2 1 1 Stealth
Deathrattle: Summon a Jade Golem.
Patient Assassin Epic Minion General Rogue 2 1 2 Stealth
Poisonous
Sabertooth Panther Common Minion Beast Druid 2 3 2 Stealth
Skyvateer Common Minion Pirate Rogue 2 1 3 Stealth
Deathrattle: Draw a card.
Spirit of the Bat Rare Minion General Warlock 2 0 3 Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1.
Spirit of the Dragonhawk Rare Minion General Mage 2 0 3 Stealth for 1 turn.
Your Hero Power also targets adjacent minions.
Tiger Form Common Minion Beast Druid 2 3 2 Charge, Stealth
Transfer Student Epic Minion General Any 2 2 2 Stealth
Poisonous
Twisted Worgen Common Minion General Any 2 3 1 Stealth
Cat in a Hat Minion Beast Hunter 3 4 2 Stealth
Duskhaven Hunter Rare Minion General Hunter 3 2 5 Stealth
Each turn this is in your hand, swap its Attack and Health.
Duskhaven Hunter Rare Minion General Hunter 3 5 2 Stealth
Each turn this is in your hand, swap its Attack and Health.
Giant Wasp Common Minion Beast Any 3 2 2 Stealth
Poisonous
Hench-Clan Sneak Common Minion Quilboar Any 3 3 3 Stealth
Jungle Panther Common Minion Beast Any 3 4 2 Stealth
Mini-Mage Epic Minion General Any 3 3 1 Stealth
Spell Damage +1
Moroes Legendary Minion General Any 3 1 1 Stealth
At the end of your turn, summon a 1/1 Steward.
Shade of Naxxramas Epic Minion General Any 3 2 2 Stealth. At the start of your turn, gain +1/+1.
Shadow Rager Common Minion General Rogue 3 5 1 Stealth
Shaku, the Collector Legendary Minion General Rogue 3 2 3 Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class).
Silent Knight Common Minion General Any 3 2 2 Stealth
Divine Shield
Spirit of the Frog Rare Minion General Shaman 3 0 3 Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more.
Spirit of the Lynx Rare Minion General Hunter 3 0 3 Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1.
Wardruid Loti Legendary Minion Beast Druid 3 4 6 Taunt, Rush, Poisonous, Stealth, Spell Damage +1
Wardruid Loti Legendary Minion Beast Druid 3 1 2 Poisonous, Stealth
Escaped Manasaber Epic Minion Beast Any 4 3 5 Stealth
Whenever this attacks, gain 1 Mana Crystal this turn only.
Half-Time Scavenger Common Minion General Any 4 3 5 Stealth
Overkill: Gain 3 Armor.
Harbinger Celestia Legendary Minion General Any 4 5 6 Stealth
After your opponent plays a minon, become a copy of it.
Shellshifter Rare Minion Beast Druid 4 5 5 Stealth
Taunt
Shellshifter Rare Minion Beast Druid 4 5 3 Stealth
Spirit of the Shark Rare Minion General Rogue 4 0 3 Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice.
Spirit of the Tiger Rare Minion General Paladin 4 0 3 Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost.
Finja, the Flying Star Legendary Minion Murloc Any 5 2 4 Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck.
Lotus Assassin Epic Minion General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain Stealth.
Ogre Ninja Rare Minion General Rogue 5 6 6 Stealth
50% chance to attack the wrong enemy.
Stranglethorn Tiger Common Minion Beast Any 5 5 5 Stealth
Wasteland Assassin Common Minion General Any 5 4 2 Stealth
Reborn
Sabretooth Stalker Common Minion Beast Any 6 8 2 Stealth
Ravenholdt Assassin Rare Minion General Any 7 7 5 Stealth
Showing all 47 cards
Blood Imp(196).png
Spirit of the Dead(90168).png
Spirit of the Raptor(90212).png
Spirit of the Rhino(90251).png
Witchwood Imp(89468).png
Worgen Infiltrator(112).png
Cloakscale Chemist(89944).png
Gilblin Stalker(12249).png
Jade Swarmer(49713).png
Patient Assassin(14).png
Sabertooth Panther(22446).png
Skyvateer(184965).png
Spirit of the Bat(90149).png
Spirit of the Dragonhawk(90178).png
Tiger Form(35366).png
Transfer Student(211525).png
Twisted Worgen(35223).png
Cat in a Hat(42195).png
Duskhaven Hunter(89378).png
Duskhaven Hunter(89485).png
Giant Wasp(55525).png
Hench-Clan Sneak(90668).png
Jungle Panther(392).png
Mini-Mage(12262).png
Moroes(42030).png
Shade of Naxxramas(7730).png
Shadow Rager(49752).png
Shaku, the Collector(49657).png
Silent Knight(22297).png
Spirit of the Frog(90218).png
Spirit of the Lynx(90282).png
Wardruid Loti(90225).png
Wardruid Loti(90224).png
Escaped Manasaber(184667).png
Half-Time Scavenger(90274).png
Harbinger Celestia(89909).png
Shellshifter(55676).png
Shellshifter(55678).png
Spirit of the Shark(90148).png
Spirit of the Tiger(90188).png
Finja, the Flying Star(49632).png
Lotus Assassin(49619).png
Ogre Ninja(12235).png
Stranglethorn Tiger(338).png
Wasteland Assassin(90759).png
Sabretooth Stalker(55586).png
Ravenholdt Assassin(518).png

Sources of Stealth[]

Stealth-generating cards[]

This section lists cards which generate minions with Stealth.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Final Gasp Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Meeting Stone Common Minion General Any 1 0 2 At the end of your turn, add a 2/2 Adventurer with a random bonus effect to your hand.
Savory Deviate Delight Rare Spell General Rogue 1 Transform a minion in both players' hands into a Pirate or Stealth minion.
Sneaky Delinquent Common Minion General Any 2 3 1 Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand.
Sweet Tooth Common Minion General Rogue 2 3 2 Corrupt: Gain +2 Attack and Stealth.
Transfer Student Epic Minion General Any 2 2 2 This has different effects based on which game board you're on.
Akama Legendary Minion General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Devouring Ectoplasm Common Minion General Any 3 3 2 Deathrattle: Summon a 2/2 Adventurer with a random bonus effect.
Flightmaster Dungar Legendary Minion General Any 3 3 3 Battlecry: Choose a
flightpath and go Dormant.
Awaken with a bonus
  when you complete it!
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Cursed Vagrant Common Minion General Rogue 7 7 5 Deathrattle: Summon a 7/5 Shadow with Stealth.
Party Up! Rare Spell General Paladin 7 Summon five 2/2 Adventurers with random bonus effects.
Showing all 12 cards
Final Gasp(63369).png
Meeting Stone(63396).png
Savory Deviate Delight(63359).png
Sneaky Delinquent(330003).png
Sweet Tooth(389000).png
Transfer Student(211502).png
Akama(210728).png
Devouring Ectoplasm(63400).png
Flightmaster Dungar(64727).png
Envoy Rustwix(442035).png
Cursed Vagrant(210807).png
Party Up!(63102).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cat Trick Rare Spell General Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth.
Druid of the Saber Common Minion General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth.
Wardruid Loti Legendary Minion General Druid 3 1 2 Choose One - Transform into one of Loti's four dinosaur forms.
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Assassin's Contract Epic Spell General Rogue 6 Destroy a minion. Summon a 1/2 Patient Assassin.
Showing all 5 cards
Cat Trick(42051).png
Druid of the Saber(22307).png
Wardruid Loti(90223).png
Shellshifter(55544).png
Assassin's Contract(90993).png

Stealth-granting cards[]

This section lists cards which grant the Stealth ability to other minions or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Noggen-Fog Generator Spell General ROGUE 1 Give a minion +2 Attack and Stealth.
Shadow Clone Rare Spell Shadow Rogue 2 Secret: After a minion attacks your hero, summon a copy of it with Stealth.
Cloak of Shadows Epic Spell Shadow Rogue 3 Give your hero Stealth for 1 turn.
Shroud of Concealment Rare Spell Shadow Rogue 3 Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Burrowing Scorpid Common Minion Beast Any 4 5 2 Battlecry: Deal 2 damage. If that kills the target, gain Stealth.
Akama Prime Minion General Rogue 6 6 5 Permanently Stealthed.
Showing all 6 cards
Noggen-Fog Generator(66412).png
Shadow Clone(388962).png
Cloak of Shadows(388961).png
Shroud of Concealment(63358).png
Burrowing Scorpid(210815).png
Akama Prime(211125).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
SI:7 Operative Common Minion General ROGUE 3 2 4 Rush
After this attacks a minion, gain Stealth.
Showing the only card
SI-7 Operative(64034).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Conceal Common Spell Shadow Rogue 1 Give your minions Stealth until your next turn.
Fadeleaf Toxin Spell Shadow Rogue 1 Give a friendly minion Stealth until your next turn.
Finicky Cloakfield Spell General Any 1 Give a friendly minion Stealth until your next turn.
One-eyed Cheat Rare Minion Pirate Rogue 2 4 1 Whenever you summon a Pirate, gain Stealth.
Coppertail Imposter Common Minion Mech Any 4 4 4 Battlecry: Gain Stealth until your next turn.
Master of Disguise Rare Minion General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn.
Lotus Assassin Epic Minion General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain Stealth.
Camouflaged Dirigible Common Minion Mech Any 6 6 6 Battlecry: Give your other Mechs Stealth until your next turn.
Valeera the Hollow Legendary INVALID Rogue 9 Battlecry: Gain Stealth until your next turn.
Showing all 9 cards
Conceal(284).png
Fadeleaf Toxin(35293).png
Finicky Cloakfield(12370).png
One-eyed Cheat(12255).png
Coppertail Imposter(89899).png
Master of Disguise(127).png
Lotus Assassin(49619).png
Camouflaged Dirigible(151333).png
Valeera the Hollow(62876).png

Related cards[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Greyheart Sage Epic Minion General Rogue 3 3 3 Battlecry: If you control a Stealthed minion, draw 2 cards.
Showing all 2 cards
Ashtongue Slayer(210827).png
Greyheart Sage(210785).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Flare Rare Spell General Hunter 1 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Shadow Sensei Rare Minion General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2.
Streetwise Investigator Common Minion General Any 5 4 6 Battlecry: Enemy minions lose Stealth.
Showing all 3 cards
Flare(630).png
Shadow Sensei(49725).png
Streetwise Investigator(49757).png

Achievements[]

Name Requirements Rewards
You Didn't See Anything... (1/5) Play 5 minions with Stealth. 10 Achievement Point.png
You Didn't See Anything... (2/5) Play 15 minions with Stealth. 10 Achievement Point.png
You Didn't See Anything... (3/5) Play 50 minions with Stealth. 10 Achievement Point.png
You Didn't See Anything... (4/5) Play 150 minions with Stealth. 10 Achievement Point.png
You Didn't See Anything... (5/5) Play 500 minions with Stealth. 20 Achievement Point.png

Trivia[]

  • The spell Transcendence, used by the Lorewalker Cho tutorial boss, grants Cho an effect very similar to Stealth: he cannot be attacked or targeted by his opponent, but he can still target himself and can take damage from non-targeted effects.

Patch changes[]

  • Patch 11.0.0.23966 (2018-04-10): Minions now only break Stealth when attacking. Damage dealt by card abilities, such as Knife Juggler's knife throw, no longer breaks Stealth.
  • Patch 1.0.0.4944 (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[]

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