This Kodo is so big that he can stampede by himself.
RARITY=3 CLASS=12 ELITE=0 COST=5 HEALTH=5 ATK=3 CARDTYPE=4 CARDRACE=20 ENCHANTMENT_BIRTH_VISUAL=0 ENCHANTMENT_IDLE_VISUAL=0 BATTLECRY=1 COLLECTIBLE=1
How to get
|Card packs||Regular, Golden||1~2|
- Regular Stampeding Kodo could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from April 1, 2020 to March 25, 2021 (or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).
While the Stampeding Kodo has below average stats for its cost, its Battlecry offers a unique and powerful form of removal. This can be very useful for getting rid of the enemy's early-game minions while placing down a decent threat at the same time. Note that the Battlecry can bypass and target minions with Stealth. Prime targets for the Kodo include and .
The Battlecry can be detrimental in select cases, such as destroying a or and triggering their Deathrattles. As with all Battlecries, if there is any valid target this ability will take effect, even if the result is to the disadvantage of the summoning player.
The Kodo's destroy effect is useful not only for removing minions regardless of their Health, but also for doing so without activating any damage-related triggered effects. This makes it ideal for removing and , and for avoiding triggering , all of which make it particularly useful against warrior decks.
For the paladin this card combines well with and , both of which change a minion's attack to 1, enabling the Kodo to destroy them. This combo is one of the few methods a paladin can use to remove large minions.
- ▶️<summon sound>
- ▶️<attack sound>
- ▶️<death sound>
- Kodo are massive reptiles with thick leathery skin that ranges in color from sandy brown to black. Most kodo have a large horn that sprouts from their nose, and some are even covered in thick woolly hair. Kodo range across central Kalimdor, but are particularly prevalent in Mulgore, where the rolling grassy plains are particularly suited to their omnivorous nature. Wild kodo are normally herbivorous, however, and will not attack unless threatened. In the waning years of their lives, kodo instinctively trek to the Kodo Graveyard in the center of Kalimdor, where they spend their last hours. At the Kodo Graveyard there are even Kodo Spirits that have passed over to the spirit realm.
- Note that this card's art actually depicts a clefthoof, specifically Brokentoe as depicted in the World of Warcraft Trading Card Game "Blood of Gladiators" series. This selection was made due to a lack of quality kodo art, with the developers considering the clefthoof art preferable overall. Nonetheless, the minion itself is intended to be a kodo.
- Large enough to quake the ground, covered with a thick valuable pelt, and armed with enormous tusks, these gigantic beasts are a hunter’s most treasured prize and worst nightmare rolled into one. The meat of a single adult clefthoof can feed an orc clan for days, but their inclination to travel in large packs makes them dangerous prey - beware their devastating headbutt or swiping attacks with their formidable tusks. Fortunately, it’s nearly impossible to be surprised by these massive beasts – heroes will be able to see and hear them coming from far away!
- The clefthoof are the "wooly cousins" of the kodo, but are not biologically related, having developed independently on separate worlds.
- Ben Brode. (2014-06-07).