Hearthstone Wiki
Advertisement
Hearthstone Wiki

This page lists all spell cards in Hearthstone. For more information about spells, see Spell.

Spells are the second most common card type, after minions.

Collectible[]

For Wild format listings, see Spell/Wild format

Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.

Name / Desc Rarity School Class Cost Description
Backstab Common General Rogue 0 Deal 2 damage to an undamaged minion.
Desperate Prayer Common Holy Priest 0 Restore 5 Health to each hero.
Flurry (Rank 1) Rare Frost Mage 0 Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Inner Rage Common General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Innervate Rare Nature Druid 0 Gain 1 Mana Crystal this turn only.
Lightning Bloom Common Nature 0 Gain 2 Mana Crystals this turn only.
Overload: (2)
Pounce Common General Druid 0 Give your hero +2 Attack this turn.
Preparation Epic General Rogue 0 The next spell you cast this turn costs (2) less.
Raise Dead Common Shadow 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Ritual of Doom Rare Shadow Warlock 0 Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
Serpentbloom Common General Hunter 0 Give a friendly Beast Poisonous.
Shadowstep Common Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Sigil of Silence Rare Shadow Demon Hunter 0 At the start of your next turn, Silence all enemy minions.
Adorable Infestation Common General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Altar of Fire Epic Fire Warlock 1 Destroy the top 3 cards of each deck.
Arcane Missiles Free Arcane Mage 1 Deal 3 damage randomly split among all enemies.
Arcane Shot Rare Arcane Hunter 1 Deal 2 damage.
Athletic Studies Common General Warrior 1 Discover a Rush minion. Your next one costs (1) less.
Avenge Common Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Brain Freeze Rare Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Carrion Studies Common General Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Conviction (Rank 1) Epic Holy Paladin 1 Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Deadly Poison Common Nature Rogue 1 Give your weapon +2 Attack.
Demon Companion Rare General 1 Summon a random Demon Companion.
Demonic Studies Common Shadow Warlock 1 Discover a Demon. Your next one costs (1) less.
Devolving Missiles Epic Arcane 1 Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.
Double Jump Common General Demon Hunter 1 Draw an Outcast card from your deck.
Draconic Studies Common General Priest 1 Discover a Dragon. Your next one costs (1) less.
Felosophy Epic Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Felscream Blast Common Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Final Gasp Common Shadow Warlock 1 Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
First Day of School Common General Paladin 1 Add 2 random 1-Cost minions to your hand.
Flash Heal Common Holy Priest 1 Restore 5 Health.
Focused Will Rare General Priest 1 Silence a minion, then give it +3 Health.
Font of Power Rare Arcane Mage 1 Discover a Mage minion. If your deck has no minions, keep all 3.
Fury (Rank 1) Common Fel Demon Hunter 1 Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Galloping Savior Common General Paladin 1 Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Grimoire of Sacrifice Common Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Guidance Rare General 1 Look at two spells. Add one to your hand or Overload: (1) to get both.
Holy Smite Common Holy Priest 1 Deal 3 damage to a minion.
Humility Free General Paladin 1 Change a minion's Attack to 1.
Hunter's Mark Free General Hunter 1 Change a minion's Health to 1.
Illidari Studies Common General Demon Hunter 1 Discover an Outcast card. Your next one costs (1) less.
Judgment of Justice Common Holy Paladin 1 Secret: When an enemy minion attacks, set its Attack and Health to 1.
Lightning Bolt Common Nature Shaman 1 Deal 3 damage. Overload: (1)
Lock and Load Epic General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Mortal Coil Common Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Nature Studies Common Nature Druid 1 Discover a spell. Your next one costs (1) less.
Noble Sacrifice Common General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Oh My Yogg! Epic Shadow Paladin 1 Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.
Overwhelm Rare General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Paralytic Poison Rare Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Partner Assignment Rare General Druid 1 Add a random 2-Cost and 3-Cost Beast to your hand.
Perpetual Flame Rare Fire Shaman 1 Deal 3 damage to a random enemy minion. If it dies, recast this.
Overload: (1)
Pilfer Common General Rogue 1 Add a random card from another class to your hand.
Primordial Studies Common Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Reckoning Epic Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Renew Common Holy Priest 1 Restore 3 Health. Discover a spell.
Resizing Pouch Common General 1 Discover a card with Cost equal to your remaining Mana Crystals.
Revolve Common General Shaman 1 Transform all minions into random ones with the same Cost.
Savagery Rare General Druid 1 Deal damage equal to your hero's Attack to a minion.
Savory Deviate Delight Rare General Rogue 1 Transform a minion in both players' hands into a Pirate or Stealth minion.
Secret Passage Epic General Rogue 1 Replace your hand with 4 cards from your deck. Swap back next turn.
Shadow Council Epic Fel Warlock 1 Replace your hand with random Demons. Give them +2/+2.
Shield of Honor Common Holy 1 Give a damaged minion +3 Attack and Divine Shield.
Shield Slam Epic General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shooting Star Common Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Sinister Strike Rare General Rogue 1 Deal 3 damage to the enemy hero.
Snap Freeze Common Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Stage Dive Rare General Warrior 1 Draw a Rush minion.
Corrupt: Give it +2/+1.
Sword and Board Common General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Throw Glaive Rare General Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Tracking Rare General Hunter 1 Discover a card from your deck.
Unstable Felbolt Common Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Wave of Apathy Common General 1 Set the Attack of all enemy minions to 1 until your next turn.
Whirlwind Common General Warrior 1 Deal 1 damage to ALL minions.
Wicked Whispers Rare Shadow Warlock 1 Discard your lowest Cost card. Give your minions +1/+1.
Wound Prey Common General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Yoink! Epic General Rogue 1 Discover a Hero Power and set its Cost to (0). Swap back after 2 uses.
Ambush Rare General Rogue 2 Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Arcane Explosion Free Arcane Mage 2 Deal 1 damage to all enemy minions.
Astral Rift Rare General Mage 2 Add 2 random minions to your hand.
Bamboozle Epic General Rogue 2 Secret: When one of your minions is attacked, transform it into a random one that costs (3) more.
Betrayal Common General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Bola Shot Common General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Bulk Up Common General Warrior 2 Give a random Taunt minion in your hand +1/+1 and copy it.
Chain Lightning (Rank 1) Epic Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chaos Strike Common Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Cleave Free General Warrior 2 Deal 2 damage to two random enemy minions.
Cold Blood Common General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Condemn (Rank 1) Epic Holy Priest 2 Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Conditioning (Rank 1) Rare General Warrior 2 Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Conjure Mana Biscuit Common Arcane Mage 2 Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Corsair Cache Rare General Warrior 2 Draw a weapon.
Give it +1 Durability.
Cram Session Rare Arcane Mage 2 Draw 1 card (improved by Spell Damage).
Deathmatch Pavilion Epic General Shaman 2 Summon a 3/2 Duelist. If your hero attacked this turn, summon another.
Dirty Tricks Common General Rogue 2 Secret: After your opponent casts a spell, draw 2 cards.
Don't Feed the Animals Epic General Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Drain Soul Common Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Evocation Legendary Arcane Mage 2 Fill your hand with random Mage spells. At the end of your turn, discard them.
Execute Common General Warrior 2 Destroy a damaged enemy minion.
Explosive Trap Common Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Feast of Souls Rare Shadow Demon Hunter 2 Draw a card for each friendly minion that died this turn.
Freezing Trap Common Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Guess the Weight Epic General Druid 2 Draw a card. Guess if your next card costs more or less to draw it.
Hand of A'dal Common Holy Paladin 2 Give a minion +2/+1. Draw a card.
Heroic Strike Free General Warrior 2 Give your hero +4 Attack this turn.
Holy Light Rare Holy Paladin 2 Restore 8 Health to your hero.
Immolation Aura Common Fel Demon Hunter 2 Deal 1 damage to all minions twice.
Imp Swarm (Rank 1) Common Fel Warlock 2 Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)
In Formation! Common General Warrior 2 Add 2 random Taunt minions to your hand.
Incanter's Flow Common Arcane Mage 2 Reduce the Cost of spells in your deck by (1).
Insight Common Shadow Priest 2 Draw a minion.
Corrupt: Reduce its Cost by (2).
Ironbark Rare Nature Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Landslide Rare Nature Shaman 2 Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again.
Libram of Wisdom Rare Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Living Seed (Rank 1) Rare Nature Druid 2 Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Lunar Eclipse Common Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mark of the Spikeshell Rare Nature Druid 2 Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Mark of the Wild Rare Nature Druid 2 Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)
Minefield Common General Warrior 2 Deal 5 damage randomly split among all minions.
Misdirection Rare General Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.
Molten Blast Rare Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Nitroboost Poison Common Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Open the Cages Common General Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Pack Tactics Rare General Hunter 2 Secret: When a friendly minion is attacked, summon a 3/3 copy.
Plagiarize Common General Rogue 2 Secret: At the end of your opponent's turn, add copies of the cards they played to your hand.
Power of the Wild Common General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Power Word: Feast Rare General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Pursuit of Justice Epic Holy Paladin 2 Give +1 Attack to Silver Hand Recruits you summon this game.
Quick Shot Common General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Rampage Common General Warrior 2 Give a damaged minion +3/+3.
Rockbiter Weapon Common Nature Shaman 2 Give a friendly character +3 Attack this turn.
Runed Orb Common Arcane Mage 2 Deal 2 damage. Discover a spell.
Scavenger's Ingenuity Common General Hunter 2 Draw a Beast.
Give it +2/+2.
Shadow Clone Rare Shadow Rogue 2 Secret: After a minion attacks your hero, summon a copy of it with Stealth.
Shadow Word: Death Common Shadow Priest 2 Destroy a minion with 5 or more Attack.
Shadowform Epic Shadow Priest 2 Your Hero Power becomes 'Deal 2 damage'.
Shenanigans Rare General Rogue 2 Secret: When your opponent draws their second card in a turn, they draw a Banana instead.
Sigil of Flame Epic Fel Demon Hunter 2 At the start of your next turn, deal 3 damage to all minions.
Sigil of Summoning Rare Shadow Demon Hunter 2 At the start of your next turn, summon two 2/2 Demons with Taunt.
Silverleaf Poison Common Nature Rogue 2 Give your weapon "After your hero attacks, draw a card."
Slam Common General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Snack Run Rare General Paladin 2 Discover a spell. Restore Health to your hero equal to its Cost.
Snake Trap Epic General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Solar Eclipse Common Nature Druid 2 Your next spell this turn casts twice.
Soul Shear Rare Shadow 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Spectral Sight Common General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Spectral Sight Common General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Swindle Common General Rogue 2 Draw a spell.
Combo: And a minion.
Tame Beast (Rank 1) Rare General Hunter 2 Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Thorngrowth Sentries Common Nature Druid 2 Summon two 1/2 Turtles with Taunt.
Thrive in the Shadows Rare Shadow Priest 2 Discover a spell from your deck.
Unstable Shadow Blast Common Shadow Warlock 2 Deal 6 damage to a minion. Excess damage hits your hero.
Wicked Stab (Rank 1) Common General Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Wildfire Epic Fire Mage 2 Increase the damage of your Hero Power by 1.
Windfury Common Nature Shaman 2 Give a minion Windfury.
Acrobatics Common General Demon Hunter 3 Draw 2 cards. If you play both this turn, draw 2 more.
Apotheosis Common General PRIEST 3 Give a minion +1/+2 and Lifesteal.
Arcane Intellect Common Arcane Mage 3 Draw 2 cards.
Backfire Common Fire Warlock 3 Draw 3 cards. Deal 3 damage to your hero.
Bladestorm Epic General Warrior 3 Deal 1 damage to all minions. Repeat until one dies.
Bogbeam Common General Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Cloak of Shadows Epic Shadow Rogue 3 Give your hero Stealth for 1 turn.
Coerce Rare General 3 Destroy a damaged minion. Combo: Destroy any minion.
Combustion Epic Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Coordinated Strike Common General Demon Hunter 3 Summon three 1/1 Illidari with Rush.
Counterspell Rare Arcane Mage 3 Secret: When your opponent casts a spell, Counter it.
Day at the Faire Common General Paladin 3 Summon 3 Silver Hand Recruits. Corrupt: Summon 5.
Deadly Shot Common General Hunter 3 Destroy a random enemy minion.
Devouring Plague Common Shadow Priest 3 Lifesteal. Deal 4 damage randomly split among all enemy minions.
Equality Rare Holy Paladin 3 Change the Health of ALL minions to 1.
Eye Beam Epic Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Feat of Strength Rare General Warrior 3 Give a random Taunt minion in your hand +5/+5.
Feral Rage Common General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Feral Spirit Rare General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Fiendish Circle Common Fel Warlock 3 Summon four 1/1 Imps.
Free Admission Rare General Warlock 3 Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Fungal Fortunes Rare Nature Druid 3 Draw 3 cards. Discard any minions drawn.
Gift of Luminance Rare Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Ice Barrier Common Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Landscaping Common Nature Druid 3 Summon two 2/2 Treants.
Lightning Storm Rare Nature Shaman 3 Deal 3 damage to all enemy minions. Overload: (2)
Mirror Entity Common Arcane Mage 3 Secret: After your opponent plays a minion, summon a copy of it.
Moontouched Amulet Rare General Druid 3 Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Netherwind Portal Common Arcane Mage 3 Secret: After your opponent casts a spell, summon a random 4-Cost minion.
Nofin Can Stop Us Rare General Shaman 3 Give your minions +1/+1. Give your Murlocs an extra +1/+1.
Oasis Ally Common Frost Mage 3 Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Palm Reading Rare Shadow Priest 3 Discover a spell. Reduce the Cost of spells in your hand by (1).
Petting Zoo Rare General Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Relentless Pursuit Common General Demon Hunter 3 Give your hero +4 Attack and Immune this turn.
Rigged Faire Game Epic General Mage 3 Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Savage Roar Free General Druid 3 Give your characters +2 Attack this turn.
School Spirits Common Shadow Warlock 3 Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Serpentshrine Portal Common Nature Shaman 3 Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)
Shattering Blast Rare Frost Mage 3 Destroy all Frozen minions.
Shroud of Concealment Rare Shadow Rogue 3 Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Stormstrike Common Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Tidal Surge Common Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Totemic Reflection Common General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Vile Call Common General Demon Hunter 3 Summon two 2/2 Demons with Lifesteal.
War Cache Rare General Warrior 3 Add a random Warrior minion, spell, and weapon to your hand.
Wild Growth Common Nature Druid 3 Gain an empty Mana Crystal.
Assassinate Common General Rogue 4 Destroy an enemy minion.
Auspicious Spirits Rare Shadow Priest 4 Summon a random 4-Cost minion.
Corrupt: Summon a 7-Cost minion instead.
Barricade Common General 4 Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.
Blessing of Kings Common Holy Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)
Cascading Disaster Epic General Warlock 4 Destroy a random enemy minion. Corrupt: Destroy 2. Corrupt Again: Destroy 3.
Consecration Common Holy Paladin 4 Deal 2 damage to all enemies.
Deck of Lunacy Legendary General Mage 4 Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Dire Frenzy Common General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Dunk Tank Rare Nature Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Fireball Common Fire Mage 4 Deal 6 damage.
Germination Rare Nature Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Glide Rare General Demon Hunter 4 Shuffle your hand into your deck. Draw 4 cards.
Outcast: Your opponent does the same.
Hellfire Common Fire Warlock 4 Deal 3 damage to ALL characters.
Hex Common Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Holy Nova Common Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Hysteria Rare Shadow 4 Choose an enemy minion. It attacks random minions until it dies.
Invigorating Sermon Common Holy Paladin 4 Give +1/+1 to all minions in your hand, deck, and battlefield.
Mortal Strike Rare General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Multi-Shot Free General Hunter 4 Deal 3 damage to two random enemy minions.
Overgrowth Common Nature Druid 4 Gain two empty Mana Crystals.
Piercing Shot Common General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Potion of Illusion Epic Arcane 4 Add 1/1 copies of your minions to your hand. They cost (1).
Power Infusion Common Holy Priest 4 Give a minion +2/+6.
Pride's Fury Common General Druid 4 Give your minions +1/+3.
Rally! Rare Holy 4 Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.
Rancor Epic General Warrior 4 Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Ring Toss Rare General Mage 4 Discover a Secret and cast it. Corrupt: Discover 2 instead.
Scrap Shot Rare General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Shadow Word: Ruin Epic Shadow Priest 4 Destroy all minions with 5 or more Attack.
Soul of the Forest Common Nature Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant."
Soul Rend Rare Shadow Warlock 4 Deal 5 damage to all minions. Destroy a card in your deck for each killed.
The Dark Portal Rare Fel Warlock 4 Draw a minion. If you have at least 8 cards in hand, it costs (5) less.
Torrent Rare Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Vivid Spores Rare Nature Shaman 4 Give your minions "Deathrattle: Resummon this minion."
Against All Odds Epic Holy Priest 5 Destroy ALL odd-Attack minions.
Apexis Blast Epic General Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Arbor Up Rare Nature Druid 5 Summon two 2/2 Treants. Give your minions +2/+1.
Blessing of Authority Rare Holy Paladin 5 Give a minion +8/+8. It can't attack heroes this turn.
Bloodlust Free General Shaman 5 Give your minions +3 Attack this turn.
Brawl Epic General Warrior 5 Destroy all minions except one. (chosen randomly)
Chaos Nova Common Fel Demon Hunter 5 Deal 4 damage to all minions.
Cutting Class Common General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Deck of Chaos Legendary Shadow Warlock 5 Swap the Cost and Attack of all minions in your deck.
Force of Nature Epic Nature Druid 5 Summon three 2/2 Treants.
Glowfly Swarm Epic General Druid 5 Summon a 2/2 Glowfly for each spell in your hand.
Libram of Justice Common Holy Paladin 5 Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Malevolent Strike Epic General Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Metamorphosis Legendary Fel Demon Hunter 5 Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back.
Psyche Split Rare Shadow Priest 5 Give a minion +1/+2. Summon a copy of it.
Refreshing Spring Water Common General Mage 5 Draw 2 cards. Refresh 2 Mana Crystals for each spell drawn.
Siphon Soul Rare Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Stand Against Darkness Common General Paladin 5 Summon five 1/1 Silver Hand Recruits.
Hand of Gul'dan Common Shadow Warlock 6 When you play or discard this, draw 3 cards.
Initiation Rare Shadow Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Nourish Rare Nature Druid 6 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Runic Carvings Epic Nature 6 Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Skull of Gul'dan Rare General Demon Hunter 6 Draw 3 cards.
Outcast: Reduce their Cost by (3).
Sprint Rare General Rogue 6 Draw 4 cards.
Celestial Alignment Epic Arcane Druid 7 Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).
Commencement Rare General 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
Cycle of Hatred Rare General Demon Hunter 7 Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
Expendable Performers Epic General Demon Hunter 7 Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Fel Guardians Common Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Flamestrike Epic Fire Mage 7 Deal 5 damage to all enemy minions.
Mask of C'Thun Rare General Mage 7 Deal 10 damage randomly split among all enemies.
Party Up! Rare General Paladin 7 Summon five 2/2 Adventurers with random bonus effects.
Soul Mirror Legendary Shadow Priest 7 Summon copies of enemy minions. They attack their copies.
Cenarion Ward Epic Nature Druid 8 Gain 8 Armor. Summon a random 8-Cost minion.
Deep Freeze Rare Frost Mage 8 Freeze an enemy. Summon two 3/6 Water Elementals.
Grand Finale Rare Fire Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Guardian Animals Epic General 8 Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Idol of Y'Shaarj Epic General Priest 8 Summon a 10/10 copy of a minion in your deck.
Inner Demon Free General Demon Hunter 8 Give your hero +8 Attack this turn.
Jewel of N'Zoth Epic General Hunter 8 Summon three friendly Deathrattle minions that died this game.
Power Word: Fortitude Common Holy Priest 8 Give a minion +3/+5. Costs (1) less for each spell in your hand.
Tidal Wave Common Nature Shaman 8 Lifesteal
Deal 3 damage to all minions.
Twisting Nether Epic Shadow Warlock 8 Destroy all minions.
Libram of Hope Epic Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Nagrand Slam Epic General Hunter 10 Summon four 3/5 Clefthoofs that attack random enemies.
Survival of the Fittest Epic General Druid 10 Give +4/+4 to all minions in your hand, deck, and battlefield.
Showing all 284 cards


Uncollectible[]

For Wild format listings, see Spell/Wild format

Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.

Name / Desc Rarity School Class Cost Description
Excess Mana General Druid 0 Draw a card. (You can only have 10 Mana in your tray.)
Flurry (Rank 2) Rare Frost Mage 0 Freeze two random enemy minions. (Upgrades when you have 10 Mana.)
Flurry (Rank 3) Rare Frost Mage 0 Freeze three random enemy minions.
Mana Biscuit General Mage 0 Refresh 2 Mana Crystals.
Nightmare Shadow Any 0 Give a minion +4/+4. At the start of your next turn, destroy it.
Soul Fragment Shadow 0 Casts When Drawn
Restore 2 Health to your hero.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
The Coin General Any 0 Gain 1 Mana Crystal this turn only.
Bananas General Any 1 Give a minion +1/+1.
Conviction (Rank 2) Epic Holy Paladin 1 Give two random friendly minions +3 Attack. (Upgrades when you have 10 Mana.)
Conviction (Rank 3) Epic Holy Paladin 1 Give three random friendly minions +3 Attack.
Dream Nature Any 1 Return an enemy minion to your opponent's hand.
Fury (Rank 2) Common Fel Demon Hunter 1 Give your hero +3 Attack this turn. (Upgrades when you have 10 Mana.)
Fury (Rank 3) Common Fel Demon Hunter 1 Give your hero +4 Attack this turn.
Stage Dive Rare General Warrior 1 Corrupted
Draw a Rush minion and give it +2/+1.
Chain Lightning (Rank 2) Epic Nature Shaman 2 Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)
Chain Lightning (Rank 3) Epic Nature Shaman 2 Deal 4 damage to a minion and a random adjacent one.
Condemn (Rank 2) Epic Holy Priest 2 Deal 2 damage to all enemy minions. (Upgrades when you have 10 Mana.)
Condemn (Rank 3) Epic Holy Priest 2 Deal 3 damage to all enemy minions.
Conditioning (Rank 2) Rare General Warrior 2 Give minions in your hand +2/+2. (Upgrades when you have 10 Mana.)
Conditioning (Rank 3) Rare General Warrior 2 Give minions in your hand +3/+3.
Don't Feed the Animals Epic General Hunter 2 Corrupted
Give all Beasts in your hand +2/+2.
Imp Swarm (Rank 2) Common Fel Warlock 2 Summon two 3/2 Imps. (Upgrades when you have 10 Mana.)
Imp Swarm (Rank 3) Common Fel Warlock 2 Summon three 3/2 Imps.
Insight Common Shadow Priest 2 Corrupted
Draw a minion.
Reduce its Cost by (2).
Living Seed (Rank 2) Rare Nature Druid 2 Draw a Beast. Reduce its Cost by (2). (Upgrades when you have 10 Mana.)
Living Seed (Rank 3) Rare Nature Druid 2 Draw a Beast. Reduce its Cost by (3).
Nitroboost Poison Common Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Tame Beast (Rank 2) Rare General Hunter 2 Summon a 4/4 Beast with Rush. (Upgrades when you have 10 Mana.)
Tame Beast (Rank 3) Rare General Hunter 2 Summon a 6/6 Beast with Rush.
Wicked Stab (Rank 2) Common General Rogue 2 Deal 4 damage. (Upgrades when you have 10 Mana.)
Wicked Stab (Rank 3) Common General Rogue 2 Deal 6 damage.
Day at the Faire Common General Paladin 3 Corrupted
Summon 5 Silver Hand Recruits.
Moontouched Amulet Rare General Druid 3 Corrupted
Give your hero +4 Attack this turn. Gain 6 Armor.
Olgra, Mankrik's Wife General Any 3 Casts When Drawn
Summon a 3/7 Mankrik, who immediately attacks the enemy hero.
Tickets General Rogue 3 Casts When Drawn
Summon a 3/3 Plush Bear.
Ysera Awakens Nature Any 3 Deal 5 damage to all characters except Ysera.
Auspicious Spirits Rare Shadow Priest 4 Corrupted
Summon a random 7-Cost minion.
Cascading Disaster Epic General Warlock 4 Corrupted
Destroy 2 random enemy minions.
Corrupt: Destroy 3.
Cascading Disaster Epic General Warlock 4 Corrupted
Destroy 3 random enemy minions.
Dunk Tank Rare Nature Shaman 4 Corrupted
Deal 4 damage, then deal 2 damage to all enemy minions.
Ring Toss Rare General Mage 4 Corrupted
Discover 2 Secrets and cast them.
Body of C'Thun General Any 5 Piece of C'Thun (0/4)
Summon a 6/6 C'Thun's Body with Taunt.
Eye of C'Thun General Any 5 Piece of C'Thun (0/4)
Deal 7 damage randomly split among all enemies.
Heart of C'Thun General Any 5 Piece of C'Thun (0/4)
Deal 3 damage to all minions.
Maw of C'Thun General Any 5 Piece of C'Thun (0/4)
Destroy a minion.
Showing all 50 cards