Spell Damage

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Spell Damage
Your spells deal extra damage.
A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus

Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase healing done by spells, and does not increase damage dealt from non-spell sources such as Hero Powers, Deathrattles or Battlecries. Sources of Spell Damage are indicated by purple sparkles around their portaits.

Notes[edit | edit source]

A video explaining spell damage in Hearthstone made by the Curse Gamepedia YouTube Channel.
  • Spell Damage increases the damage dealt by any spell, with only a few exceptions:
  • Multiple instances of Spell Damage stack. In particular, Spell Damage granted by enchantments will stack with any existing Spell Damage on the buffed minions.
  • Being an additive bonus, Spell Damage is applied before being multiplied by multiplicative bonuses like Prophet Velen.[1]
  • Spell Damage has always the most up-to-date value: its value updates constantly, and not only when Auras are updated.
  • For any given spell, Spell Damage boosts either the total damage output or the damage per hit by the given amount, depending on the type of targeting and the way damage is distributed. The general rule is, when numbers printed on the card describe the amount of damage, each point of Spell Damage increases each of those numbers by 1, and the spell acts accordingly. More precisely:
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Avenging Wrath, Timepiece of Horror,Spreading Madness, Cinderstorm) have their total damage increased by Spell Damage: the spell will thus shoot an increased number of missiles, but each one will still deal 1 damage.
    • Arcane Blast's damage in increased by twice the total Spell Damage bonus of its caster.
    • All other spells that deal damage to one or more characters have the damage dealt to each target increased by their caster's total Spell Damage bonus. This includes single-target spells (for example, with Spell Damage +2 Fireball will deal 8 damage), area of effect spells (for example, with Spell Damage +1 Swipe will do 5 damage to its target and 2 damage to all other enemies)[2] and spells that damage "multiple targets" (such as Cleave and Explosive Shot) or that do a base amount of damage repeated a variable number of times (like Bouncing Blade and Greater Arcane Missiles).
    • Forbidden Flame's damage is increased despite there being no numbers on the card text to indicate it. In particular, at 0 mana, it will do 1 damage.
  • Sources of Spell Damage are indicated by purple sparkles. This includes, as long as a Jungle Moonkin is in play, both heroes as well as the Jungle Moonkin itself.
  • For additional details, see Damage#Advanced rules.
  • Spell Damage dynamically modifies the numbers printed on the text of eligible spell cards in your hand accordingly (for example, with Spell Damage +2 the text of a Fireball card in your hand will read "Deal *8* damage.").

Strategy[edit | edit source]

Mousing over a friendly source of Spell Damage will highlight any cards affected by Spell Damage, indicated by purple sparkles

Spell Damage is a valuable quality for classes which use damaging spells. The mage, rogue and shaman classes are good examples, but every class has damaging spells and can therefore benefit from it. Spell Damage is especially important to control decks such as Freeze Mage and Miracle Rogue, as well as spell-related aggro decks such as Aggro Shaman.

Like most card text effects, Spell Damage takes effect as soon as the related minion comes into play. This makes order of play very important, and allows you to quickly unload a flurry of buffed attacks in one turn, if you have the mana to spare. This is particularly possible with low mana cost minions such as Kobold Geomancer. Even if your opponent removes your minion the next turn, you will still have gotten some use from them.

Note that while many varieties of Spell Damage minion exist, almost all of them offer the same bonus: Spell Damage +1. This means the difference between a Dalaran Mage and an Archmage (and the justification for the extra mana cost) lies only in Attack and Health values, not in their actual ability to boost spell damage. This can make low-cost Spell Damage minions an appealing choice, allowing you to rapidly and cheaply put them into play, ideally in immediate combination with some damaging spells.

Players will generally want to protect their Spell Damage minions, and may not wish to summon them until they have a sturdy Taunt in place, although this does not of course protect them from spells and other effects. Conversely, attacking players will often want to dispose of Spell Damage minions as quickly as possible, before their owner can put their bonus damage to good use.

This can make Spell Damage minions good lures for removal, as well as neutralisation through Silences and transform effects. Spell Damage minions often function as soft taunts, drawing the priority fire of your opponent while other targets are ignored. In less than ideal circumstances, this is as good a use of a Spell Damage minion as any, especially if you have other Spell Damage minions on the way, have no spells in your hand, or have already used most of those in your deck.

Trivia[edit | edit source]

  • Sources of Spell Damage are usually minions, but Jungle Moonkin makes both heroes sources of Spell Damage - although they depend on the minion's ongoing effect to retain this ability.
  • The developers have tried having cards that decreased the opponent's Spell Damage, but found that it was too confusing in practice.[3]
  • Most minions with Spell Damage themselves have explanatory tooltips that state "Your spell cards deal 1 extra damage". This is true even for those with Spell Damage +2.
    • Malygos correctly states "Your spell cards deal 5 extra damage."
    • Other cards which grant or mention Spell Damage, such as Ancient Mage and Velen's Chosen, simply say "Your spells deal extra damage" instead.

Cards with Spell Damage[edit | edit source]

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Lab Partner Common Minion General Mage 1 1 3 Spell Damage +1
Astromancer Solarian Legendary Minion General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Bloodmage Thalnos Legendary Minion General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
Imprisoned Phoenix Common Minion Elemental 2 2 3 Dormant for 2 turns.
Spell Damage +2
Kobold Geomancer Free Minion General Any 2 2 2 Spell Damage +1
Dalaran Mage Free Minion General Any 3 1 4 Spell Damage +1
Lady Vashj Legendary Minion General Shaman 3 4 3 Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck.
Bru'kan Legendary Minion General Shaman 4 5 4 Nature Spell Damage +3
Ogre Magi Free Minion General Any 4 4 4 Spell Damage +1
Aegwynn, the Guardian Legendary Minion General Mage 5 5 5 Spell Damage +2
Deathrattle: The next minion you draw inherits these powers.
Steward of Scrolls Common Minion Elemental Any 5 4 4 Spell Damage +1
Battlecry: Discover a spell.
Archmage Free Minion General Any 6 4 7 Spell Damage +1
Malygos Legendary Minion Dragon Any 9 4 12 Spell Damage +5
Showing all 13 cards
Lab Partner(329921).png
Astromancer Solarian(210717).png
Bloodmage Thalnos(525).png
Imprisoned Phoenix(442054).png
Kobold Geomancer(479).png
Dalaran Mage(388).png
Lady Vashj(210683).png
Bru'kan(463928).png
Ogre Magi(659).png
Aegwynn, the Guardian(474987).png
Steward of Scrolls(329957).png
Archmage(545).png
Malygos(241).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Novice Zapper Common Minion General Shaman 1 3 2 Spell Damage +1
Overload: (1)
Bloodmage Thalnos Legendary Minion General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
Kobold Geomancer Common Minion General Any 2 2 2 Spell Damage +1
Mini-Mage Epic Minion General Any 3 3 1 Stealth
Spell Damage +1
Showing all 4 cards
Novice Zapper(463936).png
Bloodmage Thalnos(475000).png
Kobold Geomancer(475179).png
Mini-Mage(475001).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cult Sorcerer Rare Minion General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is).
Mana Reservoir Common Minion Elemental Any 2 0 6 Spell Damage +1
Spellshifter Common Minion General Any 2 1 4 Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
Tainted Zealot Common Minion General Any 2 1 1 Divine Shield
Spell Damage +1
Black Cat Common Minion Beast Mage 3 3 3 Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card.
Mini-Mage Epic Minion General Any 3 3 1 Stealth
Spell Damage +1
Soot Spewer Rare Minion Mech Mage 3 3 3 Spell Damage +1
Street Trickster Common Minion Demon Any 3 0 7 Spell Damage +1
Azure Explorer Common Minion Dragon Mage 4 2 3 Spell Damage +2
Battlecry: Discover a Dragon.
Cosmic Anomaly Common Minion Elemental Mage 4 4 3 Spell Damage +2
Evolved Kobold Common Minion General Any 4 2 2 Spell Damage +2
Frigid Snobold Common Minion General Any 4 2 6 Spell Damage +1
Jungle Moonkin Rare Minion General Druid 4 4 4 Both players have Spell Damage +2.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3 Spell Damage +3
Your spells cost (1) more.
Squallhunter Common Minion Dragon Shaman 4 5 7 Spell Damage +2
Overload: (2)
Azure Drake Rare Minion Dragon Any 5 4 4 Spell Damage +1. Battlecry: Draw a card.
Spellweaver Common Minion General Any 6 4 4 Spell Damage +2
Violet Warden Common Minion General Any 6 4 7 Taunt
Spell Damage +1
Darkmire Moonkin Common Minion General Any 7 2 8 Spell Damage +2
Showing all 19 cards
Cult Sorcerer(35239).png
Mana Reservoir(90636).png
Spellshifter(89401).png
Tainted Zealot(62951).png
Black Cat(89342).png
Mini-Mage(12262).png
Soot Spewer(12306).png
Street Trickster(49761).png
Azure Explorer(127296).png
Cosmic Anomaly(89861).png
Evolved Kobold(35254).png
Frigid Snobold(22381).png
Jungle Moonkin(27236).png
Kirin Tor Tricaster(90641).png
Squallhunter(151383).png
Azure Drake(280).png
Spellweaver(62938).png
Violet Warden(90656).png
Darkmire Moonkin(89453).png

Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Impcaster None Minion Demon Any 1 1 1 Spell Damage +1
Vashj Prime None Minion General Shaman 7 5 4 Spell Damage +1
Battlecry: Draw 3 spells. Reduce their Cost by (3).
Solarian Prime None Minion Demon Mage 9 7 7 Spell Damage +1
Battlecry: Cast 5 random Mage spells (targets enemies if possible).
Showing all 3 cards
Impcaster(211049).png
Vashj Prime(211063).png
Solarian Prime(211059).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Spellshifter Common Minion General Any 2 4 1 Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
Wardruid Loti Legendary Minion Beast Druid 3 4 6 Taunt, Rush, Poisonous, Stealth, Spell Damage +1
Wardruid Loti Legendary Minion Beast Druid 3 1 4 Spell Damage +1
Showing all 3 cards
Spellshifter(89489).png
Wardruid Loti(90228).png
Wardruid Loti(90224).png

Sources of Spell Damage[edit | edit source]

Spell Damage-generating cards[edit | edit source]

This section lists cards which generate Spell Damage cards.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Primordial Studies Common Spell Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Astromancer Solarian Legendary Minion General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Rustsworn Initiate Common Minion General Any 2 2 2 Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1.
Lady Vashj Legendary Minion General Shaman 3 4 3 Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck.
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Showing all 5 cards
Primordial Studies(329947).png
Astromancer Solarian(210717).png
Rustsworn Initiate(210843).png
Lady Vashj(210683).png
Envoy Rustwix(442035).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Wardruid Loti Legendary Minion General Druid 3 1 2 Choose One - Transform into one of Loti's four dinosaur forms.
Vereesa Windrunner Legendary Minion General Hunter 7 5 6 Battlecry: Equip Thori'dal, the Stars' Fury.
Showing all 2 cards
Wardruid Loti(90223).png
Vereesa Windrunner(90593).png

Spell Damage-granting cards[edit | edit source]

This section lists cards which grant the Spell Damage ability to other characters or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Rune Dagger Common Weapon Shaman 2 1 3 After your hero attacks, gain Spell Damage +1 this turn.
Ancient Mage Rare Minion General Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1.
Aegwynn, the Guardian Legendary Minion General Mage 5 5 5 Spell Damage +2
Deathrattle: The next minion you draw inherits these powers.
Mozaki, Master Duelist Legendary Minion General Mage 5 3 8 After you cast a spell, gain Spell Damage +1.
Showing all 5 cards
Ethereal Augmerchant(210840).png
Rune Dagger(329996).png
Ancient Mage(176).png
Aegwynn, the Guardian(474987).png
Mozaki, Master Duelist(329890).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Talented Arcanist Common Minion General Any 2 1 3 Battlecry: Your next spell this turn has Spell Damage +2.
Showing the only card
Talented Arcanist(464071).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Celestial Emissary Rare Minion Elemental Mage 2 2 1 Battlecry: Your next spell this turn has Spell Damage +2.
Spellzerker Common Minion General Any 2 2 3 Has Spell Damage +2 while damaged.
Tuskarr Fisherman Common Minion General Any 2 2 3 Battlecry: Give a friendly minion Spell Damage +1.
Thori'dal, the Stars' Fury None Weapon Hunter 3 2 3 After your hero attacks, gain Spell Damage +2 this turn.
Velen's Chosen Common Spell Holy Priest 3 Give a minion +2/+4 and Spell Damage +1.
Dalaran Aspirant Common Minion General Mage 4 3 5 Inspire: Gain Spell Damage +1.
Azerite Elemental Epic Minion Elemental Any 5 2 7 At the start of your turn, gain Spell Damage +2.
Showing all 7 cards
Celestial Emissary(89836).png
Spellzerker(90292).png
Tuskarr Fisherman(62937).png
Thori'dal, the Stars' Fury(91001).png
Velen's Chosen(12174).png
Dalaran Aspirant(22359).png
Azerite Elemental(90676).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Primordial Studies Common Spell Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Cram Session Rare Spell Arcane Mage 2 Draw 1 card (improved by Spell Damage).
Ras Frostwhisper Legendary Minion General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Sorcerous Substitute Common Minion General Any 6 6 6 Battlecry: If you have Spell Damage, summon a copy of this.
Showing all 4 cards
Primordial Studies(329947).png
Cram Session(329953).png
Ras Frostwhisper(329910).png
Sorcerous Substitute(329954).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Blast Epic Spell Arcane Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Spirit Claws Common Weapon Shaman 1 1 3 Has +2 Attack while you have Spell Damage.
Spellbook Binder Common Minion General Any 2 3 2 Battlecry: If you have Spell Damage, draw a card.
Arcane Watcher Rare Minion General Any 3 5 6 Can't attack unless you have Spell Damage.
Master of Ceremonies Epic Minion General Any 3 4 2 Battlecry: If you have a minion with Spell Damage, gain +2/+2.
Unexpected Results Epic Spell General Mage 3 Summon two random 2-Cost minions (improved by Spell Damage).
Showing all 6 cards
Arcane Blast(22358).png
Spirit Claws(42042).png
Spellbook Binder(90662).png
Arcane Watcher(90628).png
Master of Ceremonies(22306).png
Unexpected Results(89826).png

Achievements[edit | edit source]

Name Requirements Rewards
D-A-M-A-G-E (1/5) Play 10 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (2/5) Play 30 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (3/5) Play 100 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (4/5) Play 300 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (5/5) Play 1000 minions with Spell Damage. 20 Achievement Point.png

Patch changes[edit | edit source]

  • Unknown patch: Mousing over a source of Spell Damage will no longer highlight the cards in the player's hand that benefit from Spell Damage; previously, it did.
  • The Grand Tournament logo.png Patch 3.0.0.9786 (2015-08-18): The first Spell Damage synergy is added, with Master of Ceremonies, as well as the first card to multiply Spell Damage: Arcane Blast.
  • Patch 1.0.0.3890 (2013-10-02): “Spell Power +1” has been renamed “Spell Damage +1”.

References[edit | edit source]