Spell is one of three card types in the game. Though classes such as Warriors and Rogues traditionally don't use spells, for the purposes of gameplay their abilities are classified as such.



Spells are cards that are cast with various abilities and then discarded after use.

They can be used to inflict damage, draw additional cards, give a minion additional attack and/or health, or even restore health to your hero.

All spells are class-specific, as there are no "neutral" spells, besides "The Coin" and a few spells from other sources such as Dream cards from Ysera, Spare Parts from Goblins vs Gnomes, Lesser Potion, Greater Potion, and Superior Potion from Kazakus, Un'Goro Pack from Elise the Trailblazer, and Death Knight cards from Arfus and The Lich King, available to all classes. See the below links to spell lists for each class:

Game modes

AdventureArenaPracticePlay ModeRankedTavern Brawl

Competitive Game modes

Last Hero StandingConquest


Curse of NaxxramasBlackrock MountainThe League of ExplorersOne Night in KarazhanThe Dalaran Heist

Game Expansions

Goblins vs GnomesThe Grand TournamentWhispers of the Old GodsMean Streets of GadgetzanJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe WitchwoodThe Boomsday ProjectRastakhan's RumbleRise of Shadows

Card Types

MinionSpell (QuestSecret) ● Weapon

Classes / Heroes / Hero Powers
Druid / MalfurionHunter / Rexxar / AlleriaMage / Jaina / Khadgar / Medivh
Paladin / Uther / Liadrin / ArthasPriest / Anduin / TyrandeRogue / Valeera / Maiev
Shaman / Thrall / MorglWarlock / Gul'dan / NemsyWarrior / Garrosh / Magni
Gameplay Details

AbilitiesArmorAttackCollection ManagerDeckDurabilityHealthMana Crystal

Other Details

Card BackExpert PackDeck typesDeck RecipeGame boardsGolden card