Silvermoon Portal

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Silvermoon Portal
Regular
Silvermoon Portal(42054).png
Scroll rightSwipe left to see other versions
Gold
Silvermoon Portal(42054) Gold.png
Set: One Night in Karazhan
Type: Spell
Spell school: Holy
Class: Paladin
Rarity: Common
Cost: 4 Mana icon.png
Abilities: Increment attribute, Summon
Tags: Cost-related, Random, Targeted
Artist: Jimmy Lo

Give a minion +2/+2. Summon a random 2-Cost minion.

What's Millhouse Manastorm doing in Silvermoon?

See this card on Hearthpwn

Silvermoon Portal is a common paladin spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Silvermoon Portal are obtained by completing the paladin Class Challenge in One Night in Karazhan, unlocked upon completing second wing, The Opera.

As a Wild format card, both regular and golden versions of Silvermoon Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Silvermoon Portal 40 5
Golden Silvermoon Portal 400 50

Generated by[edit | edit source]

As well as being collected in decks, this card can also be generated by the following card.

Transfer Student(211505).png

Notes[edit | edit source]

  • If either the Silvermoon Portal card or the target minion is golden, the minion summoned will also be golden. This is because the minion is summoned through the spell's interaction with the target minion, effectively inheriting the golden quality.

Strategy[edit | edit source]

Although not the best possible spell, (consider Mark of the Wild + a 2-cost minion), the random 2-cost minion summoned creates a lot of chances. From an unlucky Ancient Watcher when your deck has no Silences, to a Millhouse Manastorm without the Battlecry activating, or even a lucky Totem Golem, the possibilities are endless.

This card works really well with Sword of Justice and even more with Righteous Cause.

You can use it on control decks for a buff plus a minion or a tempo oriented decks, since you can play it on cards like Fjola Lightbane, Eydis Darkbane, Djinni of Zephyrs, Dragonkin Sorcerer, since they got extra effects when targeted by your cards. For example, if you play it on The Voraxx, it will replay it on its plants and the Djinni will replay the spell on himself.

When Lynessa Sunsorrow replays the Portal, she will summon the random minion, still counting for Righteous Cause but not for The Last Kaleidosaur. While Brann Bronzebeard is active, her Battlecry will be replayed, therefore, she will summon additional minions.

Paragon of Light makes a good combination too. As she gets the Taunt, you will have an additional minion for trades.

Brazen Zealot got another good synergy, because the additional summon counts for her bonus attack.

Possible summons[edit | edit source]

For Wild format listings, see Silvermoon Portal/Wild format

The below table lists all 2-cost collectible minions in Standard format, representing the range of possible minions summoned by Silvermoon Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Rare General Any 2 3 2 Battlecry: Destroy your opponent's weapon.
Annoy-o-Tron Common Mech Any 2 1 2 Taunt
Divine Shield
Apexis Smuggler Epic General Mage 2 2 3 After you play a Secret, Discover a spell.
Apothecary's Caravan Rare General Warlock 2 1 3 At the start of your turn, summon a 1-Cost minion from your deck.
Arcanologist Common General Mage 2 2 3 Battlecry: Draw a Secret.
Argent Braggart Epic General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Argent Protector Common General Paladin 2 3 2 Battlecry: Give a friendly minion Divine Shield.
Armorsmith Rare General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Ashtongue Slayer Rare General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Astromancer Solarian Legendary General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
Bloodsail Raider Common Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Bonechewer Brawler Common General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Boneweb Egg Rare General Warlock 2 0 2 Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle.
Bumper Car Rare Mech Warrior 2 1 3 Rush
Deathrattle: Add two 1/1 Riders with Rush to your hand.
Cagematch Custodian Common Elemental Shaman 2 2 2 Battlecry: Draw a weapon.
Confection Cyclone Common Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Costumed Entertainer Common General Any 2 1 2 Battlecry: Give a random minion in your hand +2/+2.
Crabrider Common Murloc Any 2 1 4 Rush
Battlecry: Gain Windfury this turn only.
Crazed Alchemist Rare General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion.
Cruel Taskmaster Common General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Cult Neophyte Rare General Any 2 3 2 Battlecry: Your opponent's spells cost (1) more next turn.
Dancing Cobra Common Beast Hunter 2 1 5 Corrupt: Gain Poisonous.
Darkglare Epic Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Diligent Notetaker Rare General Shaman 2 2 3 Spellburst: Return the spell to your hand.
Dire Wolf Alpha Common Beast Any 2 2 2 Adjacent minions have +1 Attack.
Dragonmaw Sentinel Rare General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal.
E.T.C., God of Metal Legendary General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Efficient Octo-bot Common Mech Rogue 2 1 4 Frenzy: Reduce the cost of cards in your hand by (1).
Explosive Sheep Common Mech Any 2 1 1 Deathrattle: Deal 2 damage to all minions.
Fallen Hero Rare General Mage 2 3 2 Your Hero Power deals 1 extra damage.
Far Watch Post Common General Any 2 2 3 Can't attack. After your opponent draws a card, it costs (1) more (up to 10).
Felfire Deadeye Common General 2 2 3 Your Hero Power costs (1) less.
Firemancer Flurgl Legendary Murloc Shaman 2 2 3 After you play a Murloc, deal 1 damage to all enemies.
Fogsail Freebooter Rare Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Foxy Fraud Common General Rogue 2 3 2 Battlecry: Your next Combo card this turn costs (2) less.
Furious Felfin Rare Murloc Demon Hunter 2 3 2 Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Game Master Common General Mage 2 2 3 The first Secret you play each turn costs (1).
Hecklefang Hyena Rare Beast Any 2 2 4 Battlecry: Deal 3 damage to your hero.
Horrendous Growth Epic General Any 2 2 2 Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Imprisoned Felmaw Common Demon Hunter 2 5 4 Dormant for 2 turns. When this awakens, attack a random enemy.
Imprisoned Phoenix Common Elemental 2 2 3 Dormant for 2 turns.
Spell Damage +2
Imprisoned Scrap Imp Rare Demon Warlock 2 3 3 Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Imprisoned Vilefiend Common Demon Any 2 3 5 Dormant for 2 turns.
Rush
Kanrethad Ebonlocke Legendary General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Kobold Geomancer Common General Any 2 2 2 Spell Damage +1
Kolkar Pack Runner Epic General Hunter 2 2 3 After you cast a spell, summon a 1/1 Hyena with Rush.
Kor'vas Bloodthorn Legendary General Demon Hunter 2 2 2 Charge, Lifesteal
After you play a card with Outcast, return this to your hand.
Kul Tiran Chaplain Rare General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Loot Hoarder Common General Any 2 2 1 Deathrattle: Draw a card.
Lushwater Murcenary Common Murloc Any 2 3 2 Battlecry: If you control a Murloc, gain +1/+1.
Lushwater Scout Common Murloc Any 2 1 3 After you summon a Murloc, give it +1 Attack and Rush.
Mad Bomber Common General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters.
Man-at-Arms Common General Warrior 2 2 3 Battlecry: If you have a weapon equipped, gain +1/+1.
Manafeeder Panthara Common Beast Any 2 2 3 Battlecry: If you've used your Hero Power this turn, draw a card.
Menacing Nimbus Common Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Midway Maniac Common Demon Warlock 2 1 5 Taunt
Mo'arg Artificer Epic Demon Any 2 2 4 All minions take double damage from spells.
Murgur Murgurgle Legendary Murloc Paladin 2 2 1 Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.
Murloc Tidehunter Common Murloc Any 2 2 1 Battlecry: Summon a 1/1 Murloc Scout.
Nerubian Egg Rare General Any 2 0 2 Deathrattle: Summon a 4/4 Nerubian.
Netherwalker Common General Demon Hunter 2 2 2 Battlecry: Discover a Demon.
Oasis Thrasher Common Beast Any 2 2 3 Frenzy: Deal 3 damage to the enemy Hero.
Parade Leader Common General Any 2 2 3 After you summon a Rush minion, give it +2 Attack.
Patient Assassin Epic General Rogue 2 1 2 Stealth
Poisonous
Peon Common General Any 2 2 3 Frenzy: Add a random spell from your class to your hand.
Prize Vendor Common Murloc Any 2 2 3 Battlecry: Both players draw a card.
Prospector's Caravan Rare General Hunter 2 1 3 At the start of your turn, give all minions in your hand +1/+1.
Razorboar Common Beast Demon Hunter 2 3 2 Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.
Razormane Battleguard Rare Quilboar Druid 2 2 3 The first Taunt minion you play each turn costs (2) less.
Redeemed Pariah Common General Demon Hunter 2 2 3 After you play an Outcast card, gain +1/+1.
Redgill Razorjaw Common Murloc Any 2 3 1 Rush
Redscale Dragontamer Common Murloc Paladin 2 2 3 Deathrattle: Draw a Dragon.
River Crocolisk Common Beast Any 2 2 3
Rock Rager Common Elemental Any 2 5 1 Taunt
Rustsworn Initiate Common General Any 2 2 2 Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1.
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Selective Breeder Rare General Hunter 2 1 1 Battlecry: Discover a copy of a Beast in your deck.
Serena Bloodfeather Legendary General Priest 2 1 1 Battlecry: Choose an enemy minion. Steal Attack and Health from it until this has more.
Sethekk Veilweaver Epic General Priest 2 2 3 After you cast a spell on a minion, add a Priest spell to your hand.
Shadowjeweler Hanar Legendary General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Showstopper Common General Any 2 3 2 Deathrattle: Silence all minions.
Sightless Watcher Rare Demon Demon Hunter 2 3 2 Battlecry: Look at 3 cards in your deck. Choose one to put on top.
Sneaky Delinquent Common General Any 2 3 1 Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand.
Soldier's Caravan Rare General Paladin 2 1 3 At the start of your turn, summon two 1/1 Silver Hand Recruits.
Soothsayer's Caravan Rare General Priest 2 1 3 At the start of your turn, copy a spell from your opponent's deck to your hand.
South Coast Chieftain Common Murloc Shaman 2 3 2 Battlecry: If you control another Murloc, deal 2 damage.
Stage Hand Common Mech Warrior 2 3 2 Battlecry: Give a random minion in your hand +1/+1.
Starscryer Common General Mage 2 3 1 Deathrattle: Draw a spell.
Sunreaver Spy Common General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Sweet Tooth Common General Rogue 2 3 2 Corrupt: Gain +2 Attack and Stealth.
Talented Arcanist Common General Any 2 1 3 Battlecry: Your next spell this turn has Spell Damage +2.
Tenwu of the Red Smoke Legendary General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Tiny Knight of Evil Rare Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1.
Tinyfin's Caravan Rare General Shaman 2 1 3 At the start of your turn, draw a Murloc.
Toad of the Wilds Common Beast Any 2 2 2 Taunt
Battlecry: If you're holding a Nature spell, gain +2 Health.
Toxicologist Common General Any 2 2 2 Battlecry: Give your weapon +1 Attack.
Transfer Student Epic General Any 2 2 2 This has different effects based on which game board you're on.
Trick Totem Rare Totem 2 0 3 At the end of your turn, cast a random spell that costs (3) or less.
Vanessa VanCleef Legendary General Rogue 2 2 3 Combo: Add a copy of the last card your opponent played to your hand.
Wandmaker Common General Any 2 2 2 Battlecry: Add a 1-Cost spell from your class to your hand.
Wriggling Horror Common General Any 2 2 1 Battlecry: Give adjacent minions +1/+1.
Youthful Brewmaster Common General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Showing all 103 cards


Lore[edit | edit source]

A mage opening a Silvermoon Portal in World of Warcraft

Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Horde mages can open portals directly to Silvermoon City.

Silvermoon City is the capital of the blood elves. The home of the Sunwell and the Blood Knight order lead by Lady Liadrin, the paladin opening the portal appears to use it to gain a clearer connection to the Light.

Wowpedia icon.pngThis section uses content from Wowpedia.
The crown jewel of the blood elves is their capital of Silvermoon City (aka Silvermoon), nestled in the Eversong Woods in their ancestral lands of Quel'Thalas. At the northernmost tip of the Eastern Kingdoms the beauty of the spires and thoroughfares of Silvermoon stand in stark contrast to the Dead Scar, the tainted path that Arthas tore through the city in his quest for power. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city. Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon's scars in the hopes of returning their beloved capital to its former glory.

Gallery[edit | edit source]

Silvermoon Portal, full art
Silvermoon City in the TCG
Silvermoon City in World of Warcraft

Patch changes[edit | edit source]