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[[File:Purify full.jpg|thumb|350px|You have the right to remain silent.]]
'''Silence Priest''' or '''Purify Priest''' is a [[Priest]] [[deck type]] that is characterized by using [[Silence]] effects on one's own minions to change cards with serious drawbacks (such as "Can't attack") into cheap high-stat minions. The deck type has been tried at least since the [[Karazhan]] expansion, with people trying to make a deck around [[Purify]], generally considered a very bad card, but it gained enough popularity to become part of the [[meta]] after the release of ''[[Journey to Un'Goro]]''.
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'''Silence Priest''' (also known as '''Purify Priest''') is a [[Priest]] [[deck type]] that is characterized by using [[Silence]] effects on one's own minions to change cards with serious drawbacks (such as "Can't attack") into cheap high-stat minions. The deck type has been tried at least since the ''[[One Night in Karazhan]]'' adventure, with players trying to make a deck around [[Purify]], generally considered a very bad card, but it gained enough popularity to become part of the [[meta]] after the release of ''[[Journey to Un'Goro]]''.
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== Gameplay ==
 
The idea of the deck is to play cards that cannot attack (such as [[Ancient Watcher]]), which then are silenced with [[Silence (card)|Silence]], [[Purify]] or other silence effects, and/or receive [[taunt]] through cards such as [[Sunfury Protector]]. It also often uses the [[Divine Spirit]]-[[Inner Fire]] combo, which can turn a high defense minion like [[Humongous Razorleaf]] into a giant powerhouse.
 
   
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Silence Priest returned as an archetype in ''[[Rise of Shadows]]'', with cards like [[Arcane Watcher]] and [[Unsleeping Soul]].
== Common Cards ==
 
The following cards were usually in the deck when played in the Un'Goro meta.
 
   
=== Core cards ===
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==Gameplay==
 
The idea of the deck is to play cards that cannot attack (such as [[Ancient Watcher]]), which then are silenced with [[Silence (card)|Silence]], [[Purify]] or other Silence effects, and/or receive [[Taunt]] through cards such as [[Sunfury Protector]]. It also often uses the [[Divine Spirit]]-[[Inner Fire]] combo, which can turn a high defense minion like [[Humongous Razorleaf]] into a giant powerhouse.
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==Common cards==
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===Core cards===
 
The following cards are played in most or all versions of the deck:
 
The following cards are played in most or all versions of the deck:
 
{{Card|Silence (card)}}
 
{{Card|Silence (card)}}
{{Card|Inner Fire}}
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{{Card|Forbidden Words}}
{{Card|Northshire Cleric}}
 
 
{{Card|Power Word: Shield}}
 
{{Card|Power Word: Shield}}
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{{Card|Dalaran Librarian}}
 
{{Card|Ancient Watcher}}
 
{{Card|Ancient Watcher}}
{{Card|Radiant Elemental}}
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{{Card|Showstopper}}
{{Card|Divine Spirit}}
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{{Card|Arcane Watcher}}
{{Card|Purify}}
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{{Card|Faceless Rager}}
{{Card|Shadow Visions}}
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{{Card|Hench-Clan Shadequill}}
{{Card|Acolyte of Pain}}
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{{Card|The Nameless One}}
{{Card|Humongous Razorleaf}}
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{{Card|Unsleeping Soul}}
{{Card|Kabal Talonpriest}}
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{{Card|Convincing Infiltrator}}
{{Card|Faceless Shambler}}
 
{{Card|Lyra the Sunshard}}
 
   
=== Optional cards ===
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===Optional cards===
 
The following cards are played more than occasionally, but not always:
 
The following cards are played more than occasionally, but not always:
 
{{Card|Circle of Healing}}
 
{{Card|Circle of Healing}}
{{Card|Potion of Madness}}
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{{Card|Raise Dead}}
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{{Card|Topsy Turvy}}
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{{Card|Inner Fire}}
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{{Card|Lazul's Scheme}}
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{{Card|Potion Vendor}}
 
{{Card|Wild Pyromancer}}
 
{{Card|Wild Pyromancer}}
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{{Card|EVIL Conscripter}}
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{{Card|Divine Hymn}}
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{{Card|Seance}}
 
{{Card|Injured Blademaster}}
 
{{Card|Injured Blademaster}}
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{{Card|Madame Lazul (minion)}}
 
{{Card|Defender of Argus}}
 
{{Card|Defender of Argus}}
{{Card|Kabal Songstealer}}
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{{Card|Rotten Applebaum}}
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{{Card|Damaged Stegotron}}
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{{Card|Quartz Elemental}}
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{{Card|G'huun the Blood God}}
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{{Card|Mass Resurrection}}
   
=== Wild cards ===
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===Wild cards===
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{{Wild-section}}
Wild cards that fit well into this deck type:
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[[Wild format|Wild]] cards that fit well into this deck type:
 
{{Card|Northshire Cleric}}
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{{Card|Potion of Madness}}
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{{Card|Divine Spirit}}
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{{Card|Radiant Elemental}}
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{{Card|Purify}}
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{{Card|Shadow Visions}}
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{{Card|Acolyte of Pain}}
 
{{Card|Deathlord}}
 
{{Card|Deathlord}}
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{{Card|Kabal Talonpriest}}
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{{Card|Humongous Razorleaf}}
 
{{Card|Velen's Chosen}}
 
{{Card|Velen's Chosen}}
 
{{Card|Eerie Statue}}
 
{{Card|Eerie Statue}}
 
{{Card|Faceless Shambler}}
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{{Card|Spellbreaker}}
 
{{Card|Wailing Soul}}
 
{{Card|Wailing Soul}}
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{{Card|Kabal Songstealer}}
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{{Card|Mass Hysteria}}
 
{{Card|Lyra the Sunshard}}
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{{Card|Zilliax}}
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{{Card|Psychic Scream}}
   
 
{{Game terms}}
 
{{Game terms}}

Latest revision as of 08:15, 5 December 2020

Purify full

You have the right to remain silent.

Silence Priest (also known as Purify Priest) is a Priest deck type that is characterized by using Silence effects on one's own minions to change cards with serious drawbacks (such as "Can't attack") into cheap high-stat minions. The deck type has been tried at least since the One Night in Karazhan adventure, with players trying to make a deck around One Night in KarazhanPurify, generally considered a very bad card, but it gained enough popularity to become part of the meta after the release of Journey to Un'Goro.

Silence Priest returned as an archetype in Rise of Shadows, with cards like Rise of ShadowsArcane Watcher and Rise of ShadowsUnsleeping Soul.

Gameplay

The idea of the deck is to play cards that cannot attack (such as LegacyAncient Watcher), which then are silenced with Silence, One Night in KarazhanPurify or other Silence effects, and/or receive Taunt through cards such as LegacySunfury Protector. It also often uses the LegacyDivine Spirit-LegacyInner Fire combo, which can turn a high defense minion like Journey to Un'GoroHumongous Razorleaf into a giant powerhouse.

Common cards

Core cards

The following cards are played in most or all versions of the deck:

Silence
Forbidden Words
Power Word: Shield
Dalaran Librarian
Ancient Watcher
Showstopper
Arcane Watcher
Faceless Rager
Hench-Clan Shadequill
The Nameless One
Unsleeping Soul
Convincing Infiltrator

Optional cards

The following cards are played more than occasionally, but not always:

Circle of Healing
Raise Dead
Topsy Turvy
Inner Fire
Lazul's Scheme
Potion Vendor
Wild Pyromancer
EVIL Conscripter
Divine Hymn
Seance
Injured Blademaster

Card not found

Defender of Argus
Rotten Applebaum
Damaged Stegotron
Quartz Elemental
G'huun the Blood God
Mass Resurrection

Wild cards

Wild iconThis section concerns content exclusive to Wild format.

Wild cards that fit well into this deck type:

Northshire Cleric
Potion of Madness
Divine Spirit
Radiant Elemental
Purify
Shadow Visions
Acolyte of Pain
Deathlord
Kabal Talonpriest
Humongous Razorleaf
Velen's Chosen
Eerie Statue
Faceless Shambler
Spellbreaker
Wailing Soul
Kabal Songstealer
Mass Hysteria
Lyra the Sunshard
Zilliax
Psychic Scream