Hearthstone Wiki

Hearthstone Wiki is currently under major revamp. All articles that have card lists or queries may not function properly for now. Please check back later!

READ MORE

Hearthstone Wiki
Advertisement
Hearthstone Wiki
Sidequest
Complete for a reward.

Sidequests are a spell ability and type of spell card which grant a conditional reward. When played, Sidequests are displayed above the controlling hero's portrait, similar to Secrets and Quests. When the condition of the Sidequest is met, the Sidequest's reward is given to the player.

Sidequests can be seen by the opponent when they are hovered over, the Sidequest's progress is displayed to both players. Unlike Quests, Sidequests come in rarities other than Legendary, do not start in the opening mulligan, and multiple Sidequests can be active at a time.

Sidequests were introduced in Descent of Dragons, and are effectively a less powerful but less restrictive version of Quests.

Notes[]

A hunter with three Secrets and a Sidequest (exclamation mark)

  • Multiple copies of the same Sidequest can be included in the same deck.
  • Each class' Sidequests are a different colour: pink for mages, yellow for paladins, green for hunters, brown for druids. If a player plays a Sidequest belonging to another class, it will retain its original class colour.
  • You can have any number of active Sidequests, and can have Sidequests alongside a regular Quest.
    • You can only have a combined maximum of five Quests, Sidequests, and Secrets in play at a time.
  • You can only have one copy of each Sidequest in play at once.
  • Unlike Quests, Sidequests can be generated or Discovered.[1]

Sidequests[]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Clear the Way Rare Spell General Hunter 1 Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush.
Elemental Allies Rare Spell General Mage 1 Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.
Learn Draconic Common Spell General Mage 1 Sidequest: Spend 8 Mana on spells.
Reward: Summon a 6/6 Dragon.
Righteous Cause Rare Spell General Paladin 1 Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1.
Secure the Deck Epic Spell General Druid 1 Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand.
Strength in Numbers Common Spell General Druid 1 Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck.
Toxic Reinforcements Epic Spell General Hunter 1 Sidequest: Use your Hero Power three times.
Reward: Summon three 2/1 Leper Gnomes.
Sanctuary Epic Spell General Paladin 2 Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt.
Showing all 8 cards
Clear the Way(151325).png
Elemental Allies(151423).png
Learn Draconic(127286).png
Righteous Cause(151404).png
Secure the Deck(151323).png
Strength in Numbers(151410).png
Toxic Reinforcements(127298).png
Sanctuary(151341).png

Related cards[]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Licensed Adventurer Rare Minion General Any 2 3 2 Battlecry: If you control a Quest, add a Coin to your hand.
Questing Explorer Rare Minion General Any 2 2 3 Battlecry: If you control a Quest, draw a card.
Sky Gen'ral Kragg Legendary Minion Pirate Any 4 2 3 Taunt
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush.
Showing all 3 cards
Licensed Adventurer(184980).png
Questing Explorer(90691).png
Sky Gen'ral Kragg(184662).png

Strategy[]

Unlike deck-defining Quests, Sidequests have softer requirements to go with their weaker rewards. Many Sidequests have effects that will easily be fulfilled, making them less of a deck archetype and more of a delayed effect.

Any deck that naturally makes use of their requirement can include Sidequests for a cheap power play.

All Sidequests can be seen as a surcharge for a 0 mana effect. As long as the player uses all of their mana on the turn the Sidequest triggers, the benefit was effectively given for free, allowing for major tempo swings. Because of this, the best time to initially play a Sidequest is when you have any spare mana, since it is otherwise a low tempo play.

Gallery[]

On battlefield

Druid

Hunter

Mage

Paladin

Exclamation points

Druid

Hunter

Mage

Paladin

Unused

Rogue's Sidequest on battlefield

Patch changes[]

References[]

 
  1. Chadd Nervig on Twitter. (2019-11-03). 
Advertisement