(→Notes: Rule -> examples format. Barnes example. Removed unclear "trigger phase 4" note. Rephrased Umbra/Huhuran example since it's not clear if minion dies or just transforms when "forced" to Deathrattle.) |
(→Notes: Rule -> example format; rare bug after normal effects.) |
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* Sherazin, Seed has a [[triggered effect]], but does not show the usual lightning bolt icon; instead, the card displays four leaves which light up as the controlling player plays cards. |
* Sherazin, Seed has a [[triggered effect]], but does not show the usual lightning bolt icon; instead, the card displays four leaves which light up as the controlling player plays cards. |
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* Sherazin is [[exhausted]] when revived and cannot attack immediately.<ref>{{tw|https://twitter.com/LegendaryFerret/status/843932247342305280|2017-03-20|Peter Whalen}}</ref> |
* Sherazin is [[exhausted]] when revived and cannot attack immediately.<ref>{{tw|https://twitter.com/LegendaryFerret/status/843932247342305280|2017-03-20|Peter Whalen}}</ref> |
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− | * Sherazin, Seed triggers |
+ | * Sherazin, Seed triggers (and transforms, if it's the 4th trigger in the turn) in the After Play Phase of the played card, which follows most other effects such as spell effects and Battlecries. |
+ | ::''Example: You cast [[Vanish]] as your fourth card. All minions are returned to the hand, not including Sherazin, Seed, which is a permanent. Then Sherazin revives, becoming a minion on the board.<ref>https://www.reddit.com/r/hearthstone/comments/64xz8j/til_using_vanish_as_the_4th_card_for_sherazin/</ref>'' |
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⚫ | ** Likely due to a bug, self-transformers like [[Faceless Manipulator]] and the Secret [[Potion of Polymorph]] cause Sherazin to count 2 cards played instead of 1. (If you play a self-transformer into Potion of Polymorph, it counts as 3 cards!)<ref>https://github.com/HearthSim/hs-bugs/issues/727</ref> |
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** This also means that spells countered by [[Counterspell]] will not count as a card for Sherazin.<ref>https://www.reddit.com/r/hearthstone/comments/65ca5w/bug_sherazins_effect_not_triggering_if_the_played/</ref> |
** This also means that spells countered by [[Counterspell]] will not count as a card for Sherazin.<ref>https://www.reddit.com/r/hearthstone/comments/65ca5w/bug_sherazins_effect_not_triggering_if_the_played/</ref> |
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⚫ | ** Likely due to a bug, self-transformers like [[Faceless Manipulator]] and the Secret [[Potion of Polymorph]] cause Sherazin to count 2 cards played instead of 1. (If you play a self-transformer into Potion of Polymorph, it counts as 3 cards!)<ref>https://github.com/HearthSim/hs-bugs/issues/727</ref> |
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==Strategy== |
==Strategy== |
Revision as of 07:10, 26 April 2017
Set: | Journey to Un'Goro |
---|---|
Type: | Minion |
Class: | Rogue |
Rarity: | Legendary |
Cost: | 4 |
Attack: | 5 |
Health: | 3 |
Abilities: | Deathrattle, Summon |
A Tortollan gardener's worst nightmare.
Sherazin, Corpse Flower is a legendary rogue minion card, from the Journey to Un'Goro set.
How to get
Sherazin, Corpse Flower can be obtained through Journey to Un'Goro card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Sherazin, Corpse Flower | 1600 | 400 |
Golden Sherazin, Corpse Flower | 3200 | 1600 |
Generated cards
Notes
- Sherazin's dormant state is a permanent card, meaning that it is untargetable and immune to all external effects. For details, see Permanent.
- The phrase "Go dormant" in the card text suggests Sherazin doesn't really "die". However, triggering Sherazin's Deathrattle still counts as a death event, for the purposes of cards such as N'Zoth.
- If Sherazin's Deathrattle is triggered before dying from normal causes, the living Sherazin will be replaced by the the dormant seed. It will not create an additional Sherazin.[1]
- Example: Sherazin is played with only Spiritsinger Umbra on the battlefield. Its Deathrattle triggers, turning it dormant, and the player is left with the Spiritsinger and Sherazin, Seed on the battlefield.
- Any minion with Sherazin's Deathrattle will transform into a Sherazin, Seed dormant permanent upon death, which will then turn into an unmodified copy of Sherazin, Corpse Flower upon revival.
- Example: Unearthed Raptor copies Sherazin's Deathrattle. The seed spawned by the Raptor will grow into a new Sherazin.[2]
- Example: Barnes summons a 1/1 copy of Sherazin, Corpse Flower. The seed spawned by this copy will grow into a normal 5/3 Sherazin.
- Sherazin, Seed has a triggered effect, but does not show the usual lightning bolt icon; instead, the card displays four leaves which light up as the controlling player plays cards.
- Sherazin is exhausted when revived and cannot attack immediately.[3]
- Sherazin, Seed triggers (and transforms, if it's the 4th trigger in the turn) in the After Play Phase of the played card, which follows most other effects such as spell effects and Battlecries.
- This also means that spells countered by Counterspell will not count as a card for Sherazin.[5]
- Likely due to a bug, self-transformers like Faceless Manipulator and the Secret Potion of Polymorph cause Sherazin to count 2 cards played instead of 1. (If you play a self-transformer into Potion of Polymorph, it counts as 3 cards!)[6]
Strategy
This minion's Deathrattle is comparable to that of Dreadsteed, in that the minion is revivable, and it will remain on the board when it dies, taking up a minion slot. However, the revival of the minion is only carried out when the condition on the card text is met, which may take many turns to achieve.
Sherazin excels in rogue decks that feature Gadgetzan Auctioneer, as the deck archetype can rapidly cycle cards in a single turn, consistently reviving Sherazin. Alternatively, card generation from cards such as Swashburglar and Shaku, the Collector open up more combo options (though the manacosts of the new cards make this somewhat unreliable). In particular, Razorpetal Volley offers 3 cards to play at the low cost of 4 mana.
A deck built around Sherazin can be effective, utilizing cards that can create copies of Sherazin (i.e. Shadowcaster, N'Zoth, the Corruptor) combined with lots of card generation.
Lore
Sherazin is original to Hearthstone. It is a form of plant that doesn't truly die upon being "killed", instead curling up and turning itself into a seed until it is ready to re-emerge.[7]
Sherazin was promoted through an appearance in World of Warcraft before its Hearthstone release. Sherazin appears as an elite mob during the Un'Goro Madness micro-holiday in World of Warcraft, where it is depicted as a giant lasher. The boss's abilities include a dormant phase, during which it regenerates, immune to players' attacks, but sending out regular pulses of unavoidable damage; players can avoid this by standing next to large crystal spines spawned during the phase.
Artist
Template:Setartist
Gallery
Patch changes
- Patch 8.0.0.18336 (2017-04-04): Added.
References
- ↑ https://clips.twitch.tv/AcceptableDirtyShallotOMGScoots
- ↑ Mike Donais on reddit
- ↑ Peter Whalen on Twitter. (2017-03-20).
- ↑ https://www.reddit.com/r/hearthstone/comments/64xz8j/til_using_vanish_as_the_4th_card_for_sherazin/
- ↑ https://www.reddit.com/r/hearthstone/comments/65ca5w/bug_sherazins_effect_not_triggering_if_the_played/
- ↑ https://github.com/HearthSim/hs-bugs/issues/727
- ↑ Hearthstone (2017-03-20). Journey to Un'Goro Card Reveals - The Journey Begins!.