Shadowstep

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Shadowstep
Regular
Shadowstep(550).png
Scroll rightSwipe left to see other versions
Gold
Shadowstep(550) Gold.png
Set: EXPERT1
Type: Spell
Spell school: Shadow
Class: Rogue
Rarity: Common
Cost: 0 Mana icon.png
Abilities: Increment attribute, Modify cost, Return to hand
Tags: Targeted
Artist: Graven Tung

Return a friendly minion to your hand. It costs (2) less.

Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.

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See this card on Hearthpwn

Shadowstep is a common rogue spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[edit | edit source]


How to get[edit | edit source]

Shadowstep can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Shadowstep 40 5
Golden Shadowstep 400 50

Core set[edit | edit source]

Two copies of regular Shadowstep (Core) are obtained for raising rogue to level 1.

Two copies of golden Shadowstep (Core) are obtained for winning 50 games as rogue.

Shadowstep (Core) is uncraftable and cannot be crafted or disenchanted.

Notes[edit | edit source]

  • This spell has two steps:
    • First it returns target friendly minion to your hand;
    • Then, it creates a cost-modification enchantment attached to it that reduces its mana cost by 2.
  • If Shadowstep is intercepted by your opponent's Spellbender, it will return the token to your opponent's hand, not yours.[1]

Strategy[edit | edit source]

Shadowstep is commonly employed to save minions when you lack a Taunt. It also allows players to return a minion to their hand and then replay them - a useful tactic as it allows them to activate their Battlecry a second time.

Another deadly use of Shadowstep is combining it with minions with Charge. Minions with Charge can attack several times in the same turn when you take them back in your hand and play them again.

Note that the "it costs (2) less" effect does not stack, and is consumed upon playing the affected minion. When you Shadowstep a 4 mana cost minion and play it again for 2 mana, if you Shadowstep it once again, the next time you play it, it will again be 2 mana, not 0. The reason for this is that mana cost enchantments are removed when the minion enters the battlefield. (For the same reason, Evolve effects use a minion's base mana cost rather than the one it had when played from the hand.)

History[edit | edit source]

Development

Part of the reason for Shadowstep's design was to give rogues a way to activate Battlecries/Combo effects multiple times.[2] However, in practice players tended toward using Shadowstep primarily to enable re-use of Charge minions such as Leeroy Jenkins (see below).[2] The Blackrock Mountain card Gang Up was later created in order to provide an alternate means of activating these effects.[2]

Beta

Prior to the nerf of Leeroy Jenkins in September 2014, 2 x Shadowstep was often used in combination with Leeroy in Miracle Rogue decks in order to deal 18 damage in a single turn. Combined with 2 x Cold Blood, this total could be increased to 26 damage in a single turn, not counting other minions and weapons. Unsurprisingly, this led to an excessive level of non-interactive play, with opponents largely unable to defend against this amount of burst. The nerf increased Leeroy's mana cost to 5, preventing him from being combined with more than one Shadowstep in a turn (unless The Coin is used) and moderating the combo's power.

Lore[edit | edit source]

Shadowstep is a rogue ability from World of Warcraft. It allows rogues to step through the shadows and appear behind a target. Movement speed is also increased by 70% for 2 seconds afterwards.

Trivia[edit | edit source]

Gallery[edit | edit source]

Shadowstep, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. https://youtu.be/HZCuW-6_YBo Tested in Patch 5.0.0.12574 (WotOG patch)
  2. 2.0 2.1 2.2 Ben Brode on Twitter. (2015-04-03).