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Spell school:Shadow
Cost:0 Mana icon.png
Abilities:Increment attribute, Modify cost, Return to hand
Wiki tags:Targeted
Artist:Graven Tung
Return a friendly minion to your hand. It costs (2) less.
Flavor text

Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.

External links

Data pagePlayHearthstoneHearthpwn

Shadowstep is a common rogue spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Shadowstep can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Shadowstep 40 5
Golden Shadowstep 400 50

Core set[]

Two copies of regular Shadowstep (Core) are obtained for raising rogue to level 1.

Two copies of golden Shadowstep (Core) are obtained for winning 50 games as rogue.

Shadowstep (Core) is uncraftable and cannot be crafted or disenchanted.


  • This spell has two steps:
    • First it returns target friendly minion to your hand;
    • Then, it creates a cost-modification enchantment attached to it that reduces its mana cost by 2.
  • If Shadowstep is intercepted by your opponent's Spellbender, it will return the token to your opponent's hand, not yours.[1]


Shadowstep is commonly employed to save minions when you lack a Taunt. It also allows players to return a minion to their hand and then replay them - a useful tactic as it allows them to activate their Battlecry a second time.

Another deadly use of Shadowstep is combining it with minions with Charge. Minions with Charge can attack several times in the same turn when you take them back in your hand and play them again.

Note that the "it costs (2) less" effect does not stack, and is consumed upon playing the affected minion. When you Shadowstep a 4 mana cost minion and play it again for 2 mana, if you Shadowstep it once again, the next time you play it, it will again be 2 mana, not 0. The reason for this is that mana cost enchantments are removed when the minion enters the battlefield. (For the same reason, Evolve effects use a minion's base mana cost rather than the one it had when played from the hand.)



Part of the reason for Shadowstep's design was to give rogues a way to activate Battlecries/Combo effects multiple times.[2] However, in practice players tended toward using Shadowstep primarily to enable re-use of Charge minions such as Leeroy Jenkins (see below).[2] The Blackrock Mountain card Gang Up was later created in order to provide an alternate means of activating these effects.[2]


Prior to the nerf of Leeroy Jenkins in September 2014, 2 x Shadowstep was often used in combination with Leeroy in Miracle Rogue decks in order to deal 18 damage in a single turn. Combined with 2 x Cold Blood, this total could be increased to 26 damage in a single turn, not counting other minions and weapons. Unsurprisingly, this led to an excessive level of non-interactive play, with opponents largely unable to defend against this amount of burst. The nerf increased Leeroy's mana cost to 5, preventing him from being combined with more than one Shadowstep in a turn (unless The Coin is used) and moderating the combo's power.


Shadowstep is a rogue ability from World of Warcraft. It allows rogues to step through the shadows and appear behind a target. Movement speed is also increased by 70% for 2 seconds afterwards.



Shadowstep, full art

Patch changes[]


  1. https://youtu.be/HZCuW-6_YBo Tested in Patch (WotOG patch)
  2. 2.0 2.1 2.2 Ben Brode on Twitter. (2015-04-03).