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Shadow Visions is an epic priest spell, from the Journey to Un'Goro set.
Lore[]
The artwork for this card represents a titan glyph with ancient knowledge that inspired a group of murlocs to draw a cave painting.[1]
Trivia[]
- Shadow Visions had a bug at its release on 6 April 2017 that allowed it to take up all of an opponent's turn by repeatedly casting in one turn, using mana cost discounts and rediscovering itself each time. The animation time would stack up into the opponent's turn, preventing them from playing and essentially causing an automatic win for the caster.
- Example: You get two Radiant Elementals onto the board with Shadow Visions in hand, and have at most 3 spells in your deck, at least one of which is Shadow Visions. You cast Shadow Visions repeatedly for zero mana, selecting Shadow Visions again during each Discover choice, until the queue of animations forces the opponent to rope out and lose their turn. You deal a little bit of damage each turn then repeat the process, until the opponent loses the game.[2][3]
- Shadow Visions may be based on the Tavern Brawl card Peruse. It had similar effect, but instead of just spells, it could discover any card.
- Shadow Visions was originally 1 mana in initial design.[6]
Gallery[]
![]() Shadow Visions, full art |
References[]
- ↑ Peter Whalen on Twitter. (2017-03-20).
- ↑ Cite error: Invalid
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- ↑ Disguised Toast breaks the game with Shadow Visions. (2017-04-07).
- ↑ koufkof (2017-04-08). Shadow vision bug fixed.
- ↑ TheOnin (2017-04-8). PSA: The Shadow Visions turn lock seems to have been fixed.
- ↑ Donais, Mike and Peter Whalen. Interview by Cam Shea (2017-05-14). Hearthstone: Designing Un'Goro's Most Innovative Legendary Minions.