|Tags:||Attack-related, Charge-granting, Targeted, Triggered effect|
Gain control of an enemy minion with 3 or less Attack until end of turn.
You can rationalize it all you want, it's still a mean thing to do.
Other versions[edit | edit source]
How to get[edit | edit source]
|Golden Shadow Madness||800||100|
Previous availability[edit | edit source]
- Regular Shadow Madness could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from April 1, 2020 to March 25, 2021 (or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).
Notes[edit | edit source]
- The temporary enchantment from this card allows stolen minions to attack immediately, by granting them Charge.
- All effects will treat the caster as the minion's controller during that turn. In particular:
- Example: A stolen Raid Leader buffs the stealing player's minions for the rest of the turn.
- Deathrattle effects of the controlled minion will trigger in the same way as a minion played by its new controller if it dies on that side of the battlefield.
- Return to hand effects used on the minion cause it to return to its new controller's hand, not the original's. This makes the change of possession permanent - when re-cast, the minion will not return to its original controller's side.
- Any end of turn triggered effects possessed by the controlled minion will trigger prior to it returning to its owner.
- Silencing the stolen minion removes the temporary enchantment granting control of it, thereby immediately returning it to its original owner.
- Transforming the controlled minion will result in a new minion permanently under the priest's control.
- When the minion returns to its previous owner's side of the battlefield, it will return to the far right of the board.
- Like other mind control spells, this cannot be cast by a player with a full board.
- If the originally controlling player's board is full when the effect expires, the stolen creature will destroy itself instead of returning to its original side of the battlefield.
- Example: One of 7 enemy minions is stolen by this spell, then an enemy Haunted Creeper is killed, resulting in 7 minions again on the enemy side. The stolen minion is destroyed at the end of the turn since it cannot return to its side.
- If the minion had attacked in some way on the same turn, it will count as having attacked. This causes it to be unable to attack when affected by Shadow Madness in some cases, including:
- This type of spell will affect Djinni of Zephyrs if the caster controls one, since the minion will have become friendly by the time Djinni's triggered effect is checked. The Djinni will gain Charge until the end of turn as a side effect of the spell being copied and cast on it.
- When Power Overwhelming is cast upon a minion currently stolen by Shadow Madness, it may not destroy the minion at the end of that turn, but instead might wait until the end of the originally controlling player's turn. The minion's original owner would therefore get the chance to make use of it for one more turn, including the +4/+4 effect. Whether or not this happens is determined by the hidden Player ID determined randomly at the start of the match: Only Player_ID 2 will fall victim to this effect; Player_ID 1 will return the minion and then see it immediately destroyed as expected. This discrepancy is due to the Dominant Player Bug.
- A similar card is the Potion of Madness, which costs just 1 mana but can only steal minions with 2 or less attack.
Strategy[edit | edit source]
Shadow Madness is a very tactical card, capable of being used to great effect. Unlike permanent mind control effects like Mind Control, minions that are affected by this card are not exhausted, but can be used by the priest that same turn.
One common tactic is to use the controlled minion to attack another, hopefully destroying both minions. This effectively grants removal for two minions with only one card.
This card is can be used to steal valuable minions from the opponent which will generate more powerful minions, like Direhorn Hatchling.
When using return cards such as Ancient Brewmaster to permanently seize control of a Shadow Madness'd minion, the target can ideally be used to attack before being returned to the hand, since any damage taken by it will be cancelled when it leaves the battlefield.
Can also be very useful for removing a powerful taunt minion in order to allow your minions to directly attack the enemy hero or an important minion.
As with all mind control effects, any abilities or events that occur while the minion is controlled will treat the controlling player as the minion's owner. This includes deathrattles and other card text effects.
Trivia[edit | edit source]
- During the game's alpha, this card was named "Dark Command".
- The artwork for this card comes from the World of Warcraft Trading Card Game "Servants of the Betrayer" series, for the card Darkness.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Year of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
- Patch 126.96.36.199662 (2021-03-25): Now has Shadow spell school (previously: no spell school).
- Patch 188.8.131.52222 (2020-03-26): Now costs 3 mana (Down from 4).
- Patch 184.108.40.20688 (2013-06-22): Name changed from "Dark Command" to "Shadow Madness".
References[edit | edit source]
- https://www.youtube.com/watch?v=0B3URe5Pjes Tested in Patch 220.127.116.1156 (2015-12-04)
- Hearthstone Mythbusters Episode 2
- Ben Brode on Twitter. (2014-09-11).
- Disguised Toast (2017-01-24). [Hearthstone The FUNNEST Deck Ever: Djinni Priest].
- Hearthstone Science, NightKev, & Patashu (2015-07-18). The Dominant Player Bug (Shadow Madness+Power Overwhelming and more).
- Hearthstone: Heroes of Warcraft - Building the Fire (UK). (2013-03-19).