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Sense Demons
860 • EX1_317
Regular
EX1 317.png
Dimensions: Full330 x 410px
Golden
EX1 317 Premium1.png
Dimensions: Full330 x 410px
Set:LegacyLegacy
Type:Spell
Spell school:Shadow
Class:WarlockWarlock
Rarity:CommonCommon
Cost:3 Mana icon.png
Artist:Raven Mimura
Draw 2 Demons from your deck.
Flavor text

Generally demons are pretty obvious and you don’t need a spell to sense them.

Boolean tags
COLLECTIBLE
Wiki tags
Generate, Put into hand
Wiki referenced tags
Demon-related, Random
External links

PlayHearthstoneHearthpwn

Sense Demons is a common warlock spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Auto-detected sources
TypeSourcePremiumQ.
Card packs
Classic Pack
Wild Pack
Golden Classic Pack
Regular, Golden1~2
Crafting40 dustdustRegular1
Crafting400 dustdustGolden1

Generated minions[]

Generated when no Demon is available from the deck:


Worthless Imp

Notes[]

  • This card attempts to take two random Demon minion cards from your deck and place them into your hand. If there are no Demons in your deck, two 1/1 Worthless Imps will be placed into your hand instead.
  • Originally the text of Sense Demons said "Put 2 random Demons from your deck into your hand" but was changed in patch 7.0 to "Draw 2 Demons from your deck".
  • If Sense Demons draws more cards than you can fit in your hand, any extra cards will be overdrawn.[1] This generally happens when playing Sense Demons with 9 other cards in hand, and at least 2 Demons in your deck; this will leave room for only a single Demon in the hand, meaning the second Demon will be removed from the deck and destroyed.
  • Worthless Imps are not taken from the deck, but are generated. Consequently, Sense Demons will not generate more Worthless Imps than can fit in the player's hand.
  • Golden Sense Demons will generate golden Worthless Imps. However, it will not produce golden versions of cards that are drawn from the player's deck.

Fixed bugs[]

Strategy[]

Sense Demons is a great card if you have a specific set of high value Demons in your deck. Best used early as its value drops hard as soon as you no longer have two undrawn Demons. It's better in decks that use a few powerful demons for control of combo purposes like Kobolds & CatacombsVoidlord, Rise of ShadowsJumbo Imp, or Rise of ShadowsFel Lord Betrug than it is for aggressive decks that run multiple smaller demons.

A very sketchy card in Arena and not recommended to be picked early as a bad stroke of luck can leave you without any Demons to draw.

Worthless Imp[]

The 1/1 LegacyWorthless Imp signifies to your opponent that you have ran out of demons in the deck, so you must be cautious when revealing this to your opponent, as this may be a sign for your opponent to play more aggressively, or just take smaller victories knowing you don't have as many answers in your deck for his cards. Play this card only if you are able to play freely and have board control and card advantage, or if you are simply desperate for a body. Do not reveal this card early.

Lore[]

Sense Demons was a warlock ability in World of Warcraft which allowed the warlock to track all nearby demons on their minimap. It was removed with Cataclysm.

Trivia[]

Gallery[]

Sense Demons, full art

Patch changes[]

References[]

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