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Wild format
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With the start of the Year of the Gryphon, most of Mage's important cards like LegacyKirin Tor Mage, Saviors of UldumFlame Ward and Saviors of UldumCloud Prince have rotated to Wild, making Highlander Mage less prominent in Standard and more of a Wild archetype. For more information, see Game format.

Kabal Crystal Runner full.jpg

Secret Mage is a Mage deck type that is derived from Tempo Mage. It is characterized by utilizing Mage's various efficient Secret cards as well as synergistic cards like Mean Streets of GadgetzanKabal Crystal Runner to disrupt and out-tempo the opponent. Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in Mean Streets of Gadgetzan and Journey to Un'GoroArcanologist in Journey to Un'Goro that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.

The deck utilizes cards like Mean Streets of GadgetzanKabal Lackey and LegacyKirin Tor Mage to cheat secrets into play for 0 mana, then uses One Night in KarazhanMedivh's Valet and Saviors of UldumCloud Prince to deal bursts of damage, with Mean Streets of GadgetzanKabal Crystal Runner to add board presence and Kobolds & CatacombsAluneth to draw out cards needed to win the game.

The rotation of Mean Streets of GadgetzanKabal Crystal Runner and Mean Streets of GadgetzanKabal Lackey to Wild has made this deck a Wild-Exclusive deck. While more new Secret-based cards have been released since then, they've failed to make an impact on the Standard meta, but made Secret Mage in Wild an even more brutal force.

With the release of Madness at the Darkmoon Faire, there has been enough Secret-related cards added to make Secret Mage present in Standard, thanks to Madness at the Darkmoon FaireSayge, Seer of Darkmoon and Madness at the Darkmoon FaireRigged Faire Game, along with other tempo-based cards.

Common cards[]

The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:

Kabal Lackey
Mad Scientist
Medivh's Valet
Ancient Mysteries
Arcane Flakmage
Explosive Runes
Flame Ward
Ice Block
Kirin Tor Mage
Netherwind Portal
Rigged Faire Game
Occult Conjurer
Cloud Prince
Kabal Crystal Runner
Sayge, Seer of Darkmoon

Optional cards[]

The following cards are played more than occasionally, but not always:

Apexis Smuggler
Astromancer Solarian
Game Master
Sorcerer's Apprentice
Primordial Glyph
Arcane Intellect
Stargazer Luna
Forgotten Torch
Mirror Entity
Potion of Polymorph
Firelands Portal