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Secret
Hidden until a specific action occurs on your opponent's turn.

A shaman with mage and paladin Secrets.

A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on the caster's portrait, but the name and details of the Secret are not revealed to the opponent until the card is activated by its hidden condition.

Secrets can only be activated on the opponent's turn, preventing the player from triggering them themselves. Even Secrets which have card text "When your turn starts", such as Competitive Spirit and Open the Cages, or which otherwise imply their effect happens during your turn, like Rigged Faire Game, activate at the end of your opponent's turn, before your turn starts.

Secret is also the name of the ability all Secret cards have.

Originally, secret cards were limited to mages, paladins, and hunters. In the Kobolds and Catacombs expansion, rogues became the fourth secret class.

Notes[]

  • Secrets triggered by a minion being played will take place after any Battlecry. For example, Mirror Entity will copy a Twilight Drake after its additional Health has been applied.
  • All Secrets available to a class have the same mana cost. This prevents opponents from guessing the Secret based upon its cost, which is the only information revealed when a player plays a Secret from their own class.
  • Each class' Secrets are a different colour: pink for mages, yellow for paladins, green for hunters, gray for rogues. If a player plays a secret belonging to another class, it will retain its original class colour.[1]
  • Secrets created by Lorewalker Cho are revealed publicly when played, and can be revealed after play by hovering over the Secret icon.[2]
  • In some cases a Secret's triggering event may occur, but the Secret's effect cannot activate. This can happen with Mirror Entity and Noble Sacrifice if there is no room remaining on the hero's board, with Avenge if there are no friendly minions left on the board, and with multiple Secrets when a Secret's specific target is removed by another effect, such as a previous Secret (see below). In such cases, the Secret will simply remain in place without taking effect, revealing itself, or giving any indication that its trigger condition was met.
  • The limited choice of Secrets available to each class allows experienced players to logically determine the identity of unrevealed Secrets. Since each Secret has a specific trigger, players can intentionally test the Secret to attempt to determine its effect, attempt to draw the Secret out with weak cards and actions, or simply hedge their bets in order to minimise its negative consequences. For example, a player facing a mage with a single active Secret may choose to summon a weaker minion before summoning a stronger one, in case their opponent has Mirror Entity, and then attack with the weaker minion first, in case that Secret is a Vaporize.
  • While they have special trigger conditions, Secrets are spells, and will activate all spell-related effects. Likewise, Secrets that deal damage can be improved by Spell Damage.
  • When Secrets and triggered effects are activated from the same trigger, the effects will activate in the order in which they were played.[3]
  • Quest cards are like Secrets in that they take up a Secret slot, but they cannot be affected by Secret-interacting cards like Eater of Secrets, Kezan Mystic, or Flare.
  • If a hero is destroyed by the activation of an enemy Secret, the game will end there, without allowing any triggering actions to complete.[4] Example: Both players are at 2 Health. One player sends a Stormwind Knight to attack the enemy hero, thus activating the opponent's Explosive Trap. The Trap deals 2 damage to the first player, defeating them. The game then ends with the Stormwind Knight frozen mid-attack, with the second player still at 2 Health, resulting in a win for the second player. On the other hand, Secrets always resolve before the game can end, allowing Secrets such as Eye for an Eye to result in a draw, with both heroes destroyed as a result of the same action. For further details, see Advanced rulebook#Secrets.

Multiple Secrets[]

  • Players cannot have more than one copy of the same Secret active at any one time. Players are unable to play Secret cards which match one of their active Secrets.
  • When played directly from the hand, players can have up to 5 different Secrets active at a time. Once this limit is reached, the player will be unable to play further Secret cards.[5] Kezan Mystic also does not allow the player to exceed 5 Secrets.[6] Mysterious Challenger will not play more than 5 Secrets from your deck.[7]
  • As of January 2015, a bug[8] allows Mad Scientist to place additional different Secrets into play through its Deathrattle, even if this causes the number of Secrets to exceed 5.[1][9][10] Secrets beyond the 5 limit will activate and take effect normally, and in the correct order.[11]
  • Only one Secret can take effect at a time, and multiple activated Secrets will always take effect in the order in which they were played. For example, a minion attacking a hunter who has played Misdirection followed by Freezing Trap will be Misdirected before then being returned to the controlling player's hand. This can make the order in which Secrets are played extremely significant.
  • If a Secret removes the specific target for another Secret which was already triggered, the second Secret will not take effect, since it now lacks a target. For example, if Freezing Trap removes the minion which would have been the target of Misdirection, the Misdirection will not trigger, since it no longer has a target.
    • Note that this rule only applies for Secrets which require specific targets; Secrets such as Explosive Trap and Snake Trap do not require targets, and will always take effect once triggered, even if the original trigger minion has been removed from play.

Secrets[]

This section lists all collectible Secrets.

Hunter[]


Explosive Trap(475103).png
Freezing Trap(475102).png
Misdirection(447).png
Open the Cages(389006).png
Pack Tactics(210823).png
Snake Trap(475091).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Wandering Monster Rare Spell General HUNTER 2 Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target.
Showing the only card
Wandering Monster(73332).png

Mage[]


Counterspell(475128).png
Ice Barrier(475127).png
Mirror Entity(475126).png
Netherwind Portal(210799).png
Oasis Ally(464294).png
Rigged Faire Game(388943).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Explosive Runes Rare Spell General MAGE 3 Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Showing the only card
Explosive Runes(76906).png

Paladin[]


Avenge(475055).png
Galloping Savior(464156).png
Judgment of Justice(62921).png
Noble Sacrifice(475054).png
Oh My Yogg!(388980).png
Reckoning(475053).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.

Rogue[]


Ambush(210657).png
Bamboozle(210821).png
Dirty Tricks(210808).png
Plagiarize(329991).png
Shadow Clone(388962).png
Shenanigans(442052).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cheat Death Common Spell General ROGUE 2 Secret: When a friendly minion dies, return it to your hand.
It costs (2) less.
Evasion Epic Spell General ROGUE 2 Secret: After your hero takes damage, become Immune this turn.
Sudden Betrayal Common Spell General ROGUE 2 Secret: When a minion attacks your hero, instead it attacks one of its neighbors.
Showing all 3 cards
Cheat Death(76866).png
Evasion(76933).png
Sudden Betrayal(76865).png


Related cards[]

The following cards have specific synergy with Secrets, such as providing additional effects when Secrets are cast, or destroying Secrets already in play.

For cards which have synergy with spells in general, but not specifically with Secrets, see Spell-related.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Blackjack Stunner Rare Minion General Rogue 1 1 2 Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more.
Mystery Winner Common Minion General Hunter 1 1 1 Battlecry: Discover a Secret.
Apexis Smuggler Epic Minion General Mage 2 2 3 After you play a Secret, Discover a spell.
Arcanologist Common Minion General Mage 2 2 3 Battlecry: Draw a Secret.
Game Master Common Minion General Mage 2 2 3 The first Secret you play each turn costs (1).
Shadowjeweler Hanar Legendary Minion General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Sunreaver Spy Common Minion General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Sword of the Fallen Rare Weapon Paladin 2 1 2 After your hero attacks, cast a Secret from your deck.
Crossroads Gossiper Common Minion General Any 3 4 3 After a friendly Secret is revealed, gain +2/+2.
Horde Operative Rare Minion General Any 3 3 4 Battlecry: Copy your opponent's Secrets and put them into play.
Inconspicuous Rider Common Minion General Any 3 2 2 Battlecry: Cast a Secret from your deck.
Northwatch Commander Rare Minion General Paladin 3 3 4 Battlecry: If you control a Secret, draw a minion.
Northwatch Soldier Minion General Paladin 3 3 3 Deathrattle: Transform back into a Secret.
Pack Kodo Common Minion Beast Hunter 3 3 3 Battlecry: Discover a Beast, Secret, or weapon.
Petting Zoo Rare Spell General Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Sparkjoy Cheat Rare Minion General Rogue 3 3 3 Battlecry: If you're holding a Secret, cast it and draw a card.
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2.
Occult Conjurer Epic Minion General Mage 4 4 4 Battlecry: If you control a Secret, summon a copy of this.
Ring Toss Rare Spell General Mage 4 Discover a Secret and cast it. Corrupt: Discover 2 instead.
Ring Toss Rare Spell General Mage 4 Corrupted
Discover 2 Secrets and cast them.
Rinling's Rifle Legendary Weapon Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
SI:7 Infiltrator Rare Minion General Any 4 5 4 Battlecry: Destroy a random enemy Secret.
Cannonmaster Smythe Legendary Minion General Paladin 5 4 4 Battlecry: Transform your Secrets into 3/3 Soldiers. They transform back when they die.
Sayge, Seer of Darkmoon Legendary Minion General Mage 6 5 5 Battlecry: Draw 1 card.
(Upgraded for each friendly Secret that has triggered this game!)
Showing all 24 cards
Blackjack Stunner(210702).png
Mystery Winner(388994).png
Apexis Smuggler(210744).png
Arcanologist(475137).png
Game Master(389038).png
Shadowjeweler Hanar(210715).png
Sunreaver Spy(475193).png
Sword of the Fallen(500135).png
Crossroads Gossiper(464315).png
Horde Operative(487639).png
Inconspicuous Rider(388999).png
Northwatch Commander(464309).png
Northwatch Soldier(487680).png
Pack Kodo(464051).png
Petting Zoo(378835).png
Sparkjoy Cheat(442051).png
Ethereal Arcanist(125).png
Occult Conjurer(388944).png
Ring Toss(378831).png
Ring Toss(378832).png
Rinling's Rifle(388953).png
SI-7 Infiltrator(475021).png
Cannonmaster Smythe(487631).png
Sayge, Seer of Darkmoon(388956).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Desperate Measures Rare Spell General Paladin 1 Twinspell
Cast a random Paladin Secret.
Desperate Measures Rare Spell General Paladin 1 Cast a random Paladin Secret.
Flare Rare Spell General Hunter 1 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Kabal Lackey Common Minion General Mage 1 2 1 Battlecry: The next Secret you play this turn costs (0).
Secret Plan Common Spell General Hunter 1 Discover a Secret.
Secretkeeper Rare Minion General Any 1 1 2 Whenever a Secret is played, gain +1/+1.
Ancient Mysteries Common Spell Arcane Mage 2 Draw a Secret from your deck. It costs (0).
Arcane Flakmage Rare Minion General Mage 2 3 2 After you play a Secret, deal 2 damage to all enemy minions.
Arcanologist Common Minion General Mage 2 2 3 Battlecry: Draw a Secret from your deck.
Hydrologist Common Minion Murloc Paladin 2 2 2 Battlecry: Discover a Secret.
Mad Scientist Common Minion General Any 2 2 2 Deathrattle: Put a Secret from your deck into the battlefield.
Medivh's Valet Common Minion General Mage 2 2 3 Battlecry: If you control a Secret, deal 3 damage.
Mysterious Blade Rare Weapon Paladin 2 2 2 Battlecry: If you control a Secret, gain +1 Attack.
Phase Stalker Rare Minion Beast Hunter 2 2 3 After you use your Hero Power, cast a Secret from your deck.
Sunreaver Spy Common Minion General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Cloaked Huntress Common Minion General Hunter 3 3 4 Your Secrets cost (0).
Commander Rhyssa Legendary Minion General Paladin 3 4 3 Your Secrets trigger twice.
Eaglehorn Bow Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Hunter's Pack Common Spell General Hunter 3 Add a random Hunter Beast, Secret, and weapon to your hand.
Illuminator Rare Minion General Any 3 2 4 If you control a Secret at the end of your turn, restore 4 Health to your hero.
Kirin Tor Mage Rare Minion General Mage 3 4 3 Battlecry: The next Secret you play this turn costs (0).
Masked Contender Epic Minion General Any 3 2 4 Battlecry: If you control a Secret, cast a Secret from your deck.
Arcane Keysmith Epic Minion General Mage 4 2 2 Battlecry: Discover a Secret. Put it into the battlefield.
Bellringer Sentry Rare Minion General Paladin 4 3 4 Battlecry and Deathrattle: Put a Secret from your deck into the battlefield.
Eater of Secrets Rare Minion General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each.
Hyena Alpha Rare Minion Beast Hunter 4 3 3 Battlecry: If you control a Secret, summon two 2/2 Hyenas.
Kezan Mystic Rare Minion General Any 4 4 3 Battlecry: Take control of a random enemy Secret.
Professor Putricide Legendary Minion General Hunter 4 5 4 After you play a Secret, put another random Hunter Secret into the battlefield.
SI:7 Infiltrator Rare Minion General Any 4 5 4 Battlecry: Destroy a random enemy Secret.
Avian Watcher Rare Minion General Any 5 3 6 Battlecry: If you control a Secret, gain +1/+1 and Taunt.
Chief Inspector Rare Minion General Any 5 4 6 Battlecry: Destroy all enemy Secrets.
Cloud Prince Common Minion Elemental Mage 5 4 4 Battlecry: If you control a Secret, deal 6 damage.
Emerald Spellstone Rare Spell General HUNTER 5 Summon three 3/3 Wolves. (Play a Secret to upgrade.)
Lesser Emerald Spellstone Rare Spell General HUNTER 5 Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Subject 9 Legendary Minion Beast Any 5 4 4 Battlecry: Draw 5 different Secrets from your deck.
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game.
Mysterious Challenger Epic Minion General Paladin 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield.
Glacial Mysteries Epic Spell Frost Mage 8 Put one of each Secret from your deck into the battlefield.
Showing all 38 cards
Desperate Measures(90981).png
Desperate Measures(90616).png
Flare(630).png
Kabal Lackey(49692).png
Secret Plan(89914).png
Secretkeeper(483).png
Ancient Mysteries(90832).png
Arcane Flakmage(90743).png
Arcanologist(55450).png
Hydrologist(55479).png
Mad Scientist(7748).png
Medivh's Valet(42048).png
Mysterious Blade(90644).png
Phase Stalker(127273).png
Sunreaver Spy(90643).png
Cloaked Huntress(42050).png
Commander Rhyssa(90606).png
Eaglehorn Bow(363).png
Hunter's Pack(90737).png
Illuminator(12214).png
Kirin Tor Mage(411).png
Masked Contender(90200).png
Arcane Keysmith(89426).png
Bellringer Sentry(89410).png
Eater of Secrets(31121).png
Hyena Alpha(90817).png
Kezan Mystic(12252).png
Professor Putricide(61819).png
SI-7 Infiltrator(90688).png
Avian Watcher(42044).png
Chief Inspector(89474).png
Cloud Prince(90742).png
Emerald Spellstone(76951).png
Lesser Emerald Spellstone(76950).png
Subject 9(89889).png
Kabal Crystal Runner(49700).png
Mysterious Challenger(22394).png
Glacial Mysteries(62869).png

Arena rotation[]

The following secrets are offered in the current Arena rotation, updated for June 3rd, 2021:

Hunter[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Explosive Trap Common Spell Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Freezing Trap Common Spell Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Snake Trap Epic Spell General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Showing all 3 cards
Explosive Trap(475103).png
Freezing Trap(475102).png
Snake Trap(475091).png

Mage[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Counterspell Rare Spell Arcane Mage 3 Secret: When your opponent casts a spell, Counter it.
Ice Barrier Common Spell Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Mirror Entity Common Spell Arcane Mage 3 Secret: After your opponent plays a minion, summon a copy of it.
Showing all 3 cards
Counterspell(475128).png
Ice Barrier(475127).png
Mirror Entity(475126).png

Paladin[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Avenge Common Spell Holy Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2.
Noble Sacrifice Common Spell General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Reckoning Epic Spell Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Showing all 3 cards
Avenge(475055).png
Noble Sacrifice(475054).png
Reckoning(475053).png

Rogue[]

Achievements[]

There are 7 achievements related to Secrets.

CategoryNameDescriptionRewards
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsDear Diary…Play 15 Secrets.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsDear Diary…Play 50 Secrets.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsDear Diary…Play 150 Secrets.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsDear Diary…Play 500 Secrets.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Neutral KeywordsDear Diary…Play 1500 Secrets.20 Achievement Point.png
AchievementPin Gameplay.pngForged in the Barrens - SVG logo.svgGameplay - Barrens - PaladinJust Between You and MeTrigger 5 Paladin Secrets in one turn.20 Achievement Point.png
AchievementPin Gameplay.pngForged in the Barrens - SVG logo.svgGameplay - Barrens - NeutralTop Secret SnoopCopy 5 Secrets with a single Horde Operative.20 Achievement Point.png, Golden Horde Operative (Uncraftable Rare)

History[]

Secrets likely evolved from the cancelled "Combat Tricks" feature, removed early in the game's development. Similar to Secrets, these allowed players with active Combat Tricks who attacked their opponent to play a card on their opponent's turn, disrupting their play. Ultimately it was found that removing Combat Tricks actually made the game more fun, as well as further improving its speed. It seems the idea was not wholly abandoned though, since Secrets appear to represent a weaker form of the same mechanic.

Rogues originally had Secrets, but this was moved to Paladins during the game's alpha. The designers were struggling to give the Paladins a class identity while Rogues already had "a ton a sneaky things" with Backstab, Stealth and Combo effects. The change served to refocus each class' strategic focus, helping to give Paladins "something that was their own thing" and giving Rogues a clearer picture of what the class wanted to do.[13][14] Over 3 years later, Secrets were re-introduced to Rogues in the Kobolds and Catacombs expansion. According to Game Designer Peter Whalen, the developers wanted to capture the fantasy of each specific class in the expansion, with Secrets making a lot of thematical sense for the "sneaky and tricky" Rogues, and "now lots of classes have different stuff going on", allowing for the re-introduction of Rogue Secrets.[14]

The apparent original line-up of Rogues, Hunters and Mages may reflect a connection between Secrets and the Stealth/Camouflage/Invisibility mechanics in World of Warcraft, with these the only classes (except Druids in cat form) capable of employing such mechanics to ambush their opponents, similar to the function of Secrets in Hearthstone. In this respect Secrets are more similar to World of Warcraft Stealth than the Hearthstone Stealth ability itself, allowing the player to genuinely surprise the opponent.

Patch 1.0.0.4944[]

With Patch 1.0.0.4944, secrets were made to only be triggered on the opponent's turn. Prior to this, players could intentionally trigger their own secrets, allowing them to make use of them as additional spell effects, rather than counter-abilities.

While most secrets were unaffected, some interesting play options were intentionally removed by this change. The developers stated that the ability to trigger your own secrets was preventing them from creating new and powerful secrets, due to being easily triggered by the controlling player prior to this change. While removing certain strategic possibilities, this change was therefore intended to allow for the creation of a diverse range of new secrets. The subsequently announced Curse of Naxxramas mage secret Duplicate was confirmed as an example of a card that the earlier design would have prevented from being implemented.[15]

This rule was accepted as standard for all Secrets, until nearly 18 months later when The Grand Tournament added a specific exception, in the form of Competitive Spirit.

Future of Secrets[]

Adding Secrets to a new class is unlikely to happen again. Secrets require build-around cards to support them, since players rarely play Secrets by themselves.[16] In order to set up an expansion, the class needs at least three Secrets (otherwise the effect isn't really a "Secret") as well as good support cards for them. That leaves very little room for other cards in that class that set.[17] The devs realized this while designing Rogue's Secrets after having explored the concept. Since then, the idea of another Secret class hasn't been seriously considered. Having four Secret classes is already a lot[18], and possibly even too much.[19]

However, if a new class were to get Secrets, it would probably coincide with a new Core set where all Secrets are removed from one or two classes, so that the new class' Secrets can still feel special. Warlock is a good thematic fit for another Secret class.[20]

Trivia[]

  • Having 5 secrets active can partially hide a hero's armor total, if playing on the desktop game client.[21]

Patch changes[]

References[]

  1. 1.0 1.1 https://www.youtube.com/watch?v=YRIw0nT0vtM
  2. wowhobbs (2017-04-12). 🍀🎲 Secret Cho & Galvadon ~ Journey to Un'Goro ~ Hearthstone Heroes of Warcraft at 2:34
  3. Ben Brode on Twitter. (2014-12-08). 
  4. Observed by User:Taohinton, 2014-12-25. Attacking with Stormwind Knight into Explosive Trap, player at 2 Health, opponent at 24 Health.
  5. [1] Tested by User:Taohinton and User:Xinhuan 2015-02-01
  6. Hearthstone Mythbusters Ep.6. (2014-01-30). 
  7. Screenshot - Deck contained 8 different Secrets when Mysterious Challenger was played.
  8. Ben Brode on Twitter. (2015-02-01). 
  9. Hearthstone Mythbusters. (2015-02-08). 
  10. [2] Tested by User:Taohinton and User:Xinhuan 2015-02-01
  11. [3] Tested by User:Taohinton and User:Xinhuan 2015-02-01
  12. Gahz'rilla attacking his owner. Retrieved on 2016-12-30.
  13. Senior Game Designer Ben Brode talks Hearthstone. (2014-12-19). 
  14. 14.0 14.1 Kobolds & Catacombs Card Reveal Kick-Off - YouTube. (2017-11-20). Retrieved on 2017-11-21.
  15. Ben Brode on Twitter. (2014-05-29). 
  16. Dean Ayala on Twitter. (2021-02-24). 
  17. Dean Ayala on Twitter. (2021-02-24). 
  18. Dean Ayala on Twitter. (2021-02-24). 
  19. Dean Ayala on Twitter. (2021-02-24). 
  20. Dean Ayala on Twitter. (2021-02-24). 
  21. Did you know if you have 5 Secrets your armor total also becomes a secret. (August 9, 2019). Retrieved on 2019-08-09.
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