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[[File:Saviors of Uldum banner.jpg|center|650px]]
 
[[File:Saviors of Uldum banner.jpg|center|650px]]
 
: ''"The shadows are rising again, darker than they've ever been. As E.V.I.L. descends from the skies, the world cries out: 'How will we survive?' Out of the Hall of Explorers and up from the dusty tombs, they grab their whips and fedoras. These legends of the past know exactly what to do! There might be magic monsters, mummies in the markets, and ancient mysticism. There's surely scorching deserts, adventure, and much needed narcissism. High stakes, think annihilation, obliteration of civilization! Now's the time to be brave, E.V.I.L.'s come to enslave, but this League's going to save.... Uldum!"''
 
: ''"The shadows are rising again, darker than they've ever been. As E.V.I.L. descends from the skies, the world cries out: 'How will we survive?' Out of the Hall of Explorers and up from the dusty tombs, they grab their whips and fedoras. These legends of the past know exactly what to do! There might be magic monsters, mummies in the markets, and ancient mysticism. There's surely scorching deserts, adventure, and much needed narcissism. High stakes, think annihilation, obliteration of civilization! Now's the time to be brave, E.V.I.L.'s come to enslave, but this League's going to save.... Uldum!"''
  +
{{Card set infobox
 
  +
| id = 1158
'''''Saviors of Uldum''''' is ''[[Hearthstone]]''<nowiki>'</nowiki>s upcoming twelfth [[expansion]]. Featuring 135 new [[collectible]] [[card]]s, it is slated for release August 6, 2019.<ref name="Launching August 6">{{Cite web|url=https://playhearthstone.com/en-us/blog/23037181/|title=Hearthstone: Saviors of Uldum – Launching August 6|author=Blizzard Entertainment|date=2019-07-01|accessdate=2019-07-01}}</ref>
 
  +
| promotionName = Saviors of Uldum
  +
| ingameName = Saviors of Uldum
  +
| collectionName = Uldum
  +
| collectionIcon = Saviors of Uldum - SVG logo.svg
  +
| watermarkIcon = UldumIcon.png
  +
| logo = Saviors of Uldum logo.png
  +
| logowHS = Saviors of Uldum logo2.png
  +
| type = Expansion
  +
| year = DRAGON
  +
| announcementDate = 2019-07-01 10:00:00
  +
| announcementDateReferences =
  +
| releaseDate = 2019-08-06 10:00:00
  +
| releaseDateReferences =
  +
| timeZone =
  +
| shows_cards = y
  +
}}{{Wild format notice|Year of the Gryphon}}
 
'''''Saviors of Uldum''''' is ''[[Hearthstone]]''<nowiki>'</nowiki>s twelfth [[expansion]]. Featuring 135 new [[collectible]] [[card]]s, it was released on August 6, 2019.<ref name="Launching August 6">{{Cite web|url=https://playhearthstone.com/en-us/blog/23037181/|title=Hearthstone: Saviors of Uldum – Launching August 6|author=Blizzard Entertainment|date=2019-07-01|accessdate=2019-07-01}}</ref>
   
 
Following the League of E.V.I.L.'s [[Rise of Shadows|successful theft]] of the magical city of {{Wow|Dalaran}}, the nefarious evil-doers have turned to the land of {{Wow|Uldum}}, a place of vast deserts and ancient secrets. While the villains' ultimate goals are still a mystery, all is not lost: the brave League of Explorers−[[Reno the Relicologist|Reno Jackson]], [[Elise the Enlightened|Elise Starseeker]], [[Dinotamer Brann|Brann Bronzebeard]], and [[Sir Finley of the Sands|Sir Finley Mrrgglton]]−have returned to save the world from [[Arch-Villain Rafaam]] and his cohorts.
 
Following the League of E.V.I.L.'s [[Rise of Shadows|successful theft]] of the magical city of {{Wow|Dalaran}}, the nefarious evil-doers have turned to the land of {{Wow|Uldum}}, a place of vast deserts and ancient secrets. While the villains' ultimate goals are still a mystery, all is not lost: the brave League of Explorers−[[Reno the Relicologist|Reno Jackson]], [[Elise the Enlightened|Elise Starseeker]], [[Dinotamer Brann|Brann Bronzebeard]], and [[Sir Finley of the Sands|Sir Finley Mrrgglton]]−have returned to save the world from [[Arch-Villain Rafaam]] and his cohorts.
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==How to get==
 
==How to get==
[[File:Saviors of Uldum logo.png|right|350px]]
+
[[File:Saviors of Uldum - Card pack.png|150px|right]]
Saviors of Uldum cards will be available through the following options:
+
Saviors of Uldum cards are available through the following options:
   
 
* Saviors of Uldum [[card pack]]s are purchasable through the [[Shop]], with the usual prices and purchasing options.
 
* Saviors of Uldum [[card pack]]s are purchasable through the [[Shop]], with the usual prices and purchasing options.
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==Cards==
 
==Cards==
  +
[[File:Saviors of Uldum logo.png|right|375px]]
  +
This expansion features 135 [[collectible]] cards. Saviors of Uldum cards can be recognized with a special watermark (the [[League of Explorers (organization)|League of Explorers]] logo) behind the card text, not found on other cards.
  +
 
===Neutral===
 
===Neutral===
;Common (6 cards)
+
;Common (22 cards)
  +
{{Card|Beaming Sidekick}}
 
{{Card|Jar Dealer}}
 
{{Card|Jar Dealer}}
 
{{Card|Murmy}}
 
{{Card|Murmy}}
  +
{{Card|Bug Collector}}
 
{{Card|Fishflinger}}
 
{{Card|Fishflinger}}
  +
{{Card|Injured Tol'vir}}
  +
{{Card|Kobold Sandtrooper}}
  +
{{Card|Serpent Egg}}
  +
{{Card|Spitting Camel}}
  +
{{Card|Temple Berserker}}
 
{{Card|Vilefiend}}
 
{{Card|Vilefiend}}
  +
{{Card|Candletaker}}
  +
{{Card|Desert Hare}}
  +
{{Card|Golden Scarab}}
  +
{{Card|Bone Wraith}}
  +
{{Card|Faceless Lurker}}
  +
{{Card|Phalanx Commander}}
 
{{Card|Wasteland Assassin}}
 
{{Card|Wasteland Assassin}}
  +
{{Card|Wasteland Scorpid}}
  +
{{Card|Pit Crocolisk}}
 
{{Card|Anubisath Warbringer}}
 
{{Card|Anubisath Warbringer}}
  +
{{Card|Living Monument}}
   
;Rare (5 cards)
+
;Rare (9 cards)
 
{{Card|Neferset Ritualist}}
 
{{Card|Neferset Ritualist}}
 
{{Card|Questing Explorer}}
 
{{Card|Questing Explorer}}
  +
{{Card|Quicksand Elemental}}
 
{{Card|Generous Mummy}}
 
{{Card|Generous Mummy}}
 
{{Card|Infested Goblin}}
 
{{Card|Infested Goblin}}
  +
{{Card|Conjured Mirage}}
 
{{Card|Sunstruck Henchman}}
 
{{Card|Sunstruck Henchman}}
  +
{{Card|Khartut Defender}}
  +
{{Card|Wrapped Golem}}
   
;Epic (2 cards)
+
;Epic (9 cards)
 
{{Card|Mogu Cultist}}
 
{{Card|Mogu Cultist}}
  +
{{Card|Dwarven Archaeologist}}
  +
{{Card|History Buff}}
  +
{{Card|Mischief Maker}}
  +
{{Card|Vulpera Scoundrel}}
  +
{{Card|Body Wrapper}}
 
{{Card|Desert Obelisk}}
 
{{Card|Desert Obelisk}}
  +
{{Card|Mortuary Machine}}
  +
{{Card|Blatant Decoy}}
   
;Legendary (1 card)
+
;Legendary (5 cards)
  +
{{Card|Zephrys the Great}}
  +
{{Card|Siamat}}
  +
{{Card|Octosari}}
 
{{Card|Colossus of the Moon}}
 
{{Card|Colossus of the Moon}}
  +
{{Card|King Phaoris}}
   
 
;Uncollectible
 
;Uncollectible
{{Card|Scarab (Infested Goblin)}}
+
{{Card|Locust}}
  +
{{Card|Scarab (Saviors of Uldum)}}
  +
{{Card|Sea Serpent}}
 
{{Card|Highkeeper Ra}}
 
{{Card|Highkeeper Ra}}
   
 
;Lackey minions
 
;Lackey minions
 
{{Card|Titanic Lackey}}
 
{{Card|Titanic Lackey}}
  +
  +
;Choice cards
  +
{{Card|Mystery Choice!}}
  +
{{Card|Siamat's Heart}}
  +
{{Card|Siamat's Shield}}
  +
{{Card|Siamat's Speed}}
  +
{{Card|Siamat's Wind}}
   
 
===Class cards===
 
===Class cards===
 
====Druid====
 
====Druid====
  +
{{Card|Worthy Expedition}}
 
{{Card|BEEEES!!!}}
 
{{Card|BEEEES!!!}}
  +
{{Card|Oasis Surger}}
  +
{{Card|Garden Gnome}}
 
{{Card|Hidden Oasis}}
 
{{Card|Hidden Oasis}}
 
{{Card|Overflow}}
 
{{Card|Overflow}}
  +
{{Card|Crystal Merchant}}
 
{{Card|Anubisath Defender}}
 
{{Card|Anubisath Defender}}
 
{{Card|Untapped Potential}}
 
{{Card|Untapped Potential}}
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{{Card|Ossirian Tear}}
 
{{Card|Ossirian Tear}}
 
{{Card|Bee}}
 
{{Card|Bee}}
  +
{{Card|Treant (Garden Gnome)}}
 
{{Card|Vir'naal Ancient}}
 
{{Card|Vir'naal Ancient}}
   
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{{Card|Befriend the Ancient}}
 
{{Card|Befriend the Ancient}}
 
{{Card|Drink the Water}}
 
{{Card|Drink the Water}}
  +
{{Card|Focused Burst}}
  +
{{Card|Divide and Conquer}}
   
 
====Hunter====
 
====Hunter====
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{{Card|Desert Spear}}
 
{{Card|Desert Spear}}
 
{{Card|Hunter's Pack}}
 
{{Card|Hunter's Pack}}
  +
{{Card|Hyena Alpha}}
  +
{{Card|Ramkahen Wildtamer}}
  +
{{Card|Swarm of Locusts}}
 
{{Card|Scarlet Webweaver}}
 
{{Card|Scarlet Webweaver}}
 
{{Card|Wild Bloodstinger}}
 
{{Card|Wild Bloodstinger}}
  +
{{Card|Unseal the Vault}}
 
{{Card|Dinotamer Brann}}
 
{{Card|Dinotamer Brann}}
   
 
;Uncollectible
 
;Uncollectible
 
{{Card|Locust}}
 
{{Card|Locust}}
  +
{{Card|Hyena (Hyena Alpha)}}
  +
{{Card|Ramkahen Roar}}
 
{{Card|King Krush (Dinotamer Brann)}}
 
{{Card|King Krush (Dinotamer Brann)}}
   
 
====Mage====
 
====Mage====
  +
{{Card|Ancient Mysteries}}
  +
{{Card|Flame Ward}}
 
{{Card|Cloud Prince}}
 
{{Card|Cloud Prince}}
 
{{Card|Arcane Flakmage}}
 
{{Card|Arcane Flakmage}}
  +
{{Card|Dune Sculptor}}
  +
{{Card|Naga Sand Witch}}
 
{{Card|Tortollan Pilgrim}}
 
{{Card|Tortollan Pilgrim}}
 
{{Card|Puzzle Box of Yogg-Saron}}
 
{{Card|Puzzle Box of Yogg-Saron}}
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====Paladin====
 
====Paladin====
 
{{Card|Sandwasp Queen}}
 
{{Card|Sandwasp Queen}}
  +
{{Card|Subdue}}
  +
{{Card|Ancestral Guardian}}
 
{{Card|Brazen Zealot}}
 
{{Card|Brazen Zealot}}
 
{{Card|Salhet's Pride}}
 
{{Card|Salhet's Pride}}
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====Priest====
 
====Priest====
{{Card|Embalming}}
+
{{Card|Embalming Ritual}}
  +
{{Card|Penance}}
  +
{{Card|Sandhoof Waterbearer}}
 
{{Card|Grandmummy}}
 
{{Card|Grandmummy}}
  +
{{Card|Holy Ripple}}
  +
{{Card|Wretched Reclaimer}}
 
{{Card|Psychopomp}}
 
{{Card|Psychopomp}}
 
{{Card|Plague of Death}}
 
{{Card|Plague of Death}}
  +
{{Card|Activate the Obelisk}}
 
{{Card|High Priest Amet}}
 
{{Card|High Priest Amet}}
  +
  +
;Uncollectible
  +
{{Card|Obelisk's Eye}}
   
 
====Rogue====
 
====Rogue====
  +
{{Card|Pharaoh Cat}}
  +
{{Card|Clever Disguise}}
 
{{Card|Hooked Scimitar}}
 
{{Card|Hooked Scimitar}}
 
{{Card|Plague of Madness}}
 
{{Card|Plague of Madness}}
  +
{{Card|Sahket Sapper}}
 
{{Card|Bazaar Mugger}}
 
{{Card|Bazaar Mugger}}
 
{{Card|Whirlkick Master}}
 
{{Card|Whirlkick Master}}
  +
{{Card|Shadow of Death}}
  +
{{Card|Bazaar Burglary}}
 
{{Card|Anka, the Buried}}
 
{{Card|Anka, the Buried}}
   
 
;Uncollectible
 
;Uncollectible
 
{{Card|Plagued Knife}}
 
{{Card|Plagued Knife}}
  +
{{Card|Ancient Blades}}
  +
{{Card|Mirage Blade}}
  +
{{Card|Shadow (Shadow of Death)}}
   
 
====Shaman====
 
====Shaman====
  +
{{Card|Totemic Surge}}
 
{{Card|EVIL Totem}}
 
{{Card|EVIL Totem}}
  +
{{Card|Sandstorm Elemental}}
 
{{Card|Weaponized Wasp}}
 
{{Card|Weaponized Wasp}}
 
{{Card|Earthquake}}
 
{{Card|Earthquake}}
  +
{{Card|Mogu Fleshshaper}}
 
{{Card|Plague of Murlocs}}
 
{{Card|Plague of Murlocs}}
 
{{Card|Splitting Axe}}
 
{{Card|Splitting Axe}}
 
{{Card|Corrupt the Waters}}
 
{{Card|Corrupt the Waters}}
  +
{{Card|Vessina (minion)}}
   
 
;Uncollectible
 
;Uncollectible
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====Warlock====
 
====Warlock====
  +
{{Card|Sinister Deal}}
 
{{Card|EVIL Recruiter}}
 
{{Card|EVIL Recruiter}}
  +
{{Card|Neferset Thrasher}}
 
{{Card|Plague of Flames}}
 
{{Card|Plague of Flames}}
 
{{Card|Expired Merchant}}
 
{{Card|Expired Merchant}}
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{{Card|Frightened Flunky}}
 
{{Card|Frightened Flunky}}
 
{{Card|Restless Mummy}}
 
{{Card|Restless Mummy}}
  +
{{Card|Armored Goon}}
 
{{Card|Into the Fray}}
 
{{Card|Into the Fray}}
 
{{Card|Plague of Wrath}}
 
{{Card|Plague of Wrath}}
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Originally introduced in the ''[[Journey to Un'Goro]]'' expansion, Quests are Legendary 1-mana cards that start in the player's hand and track progress towards an objective once played. Unlike previous Quests, the Quests in ''Saviors of Uldum'' all grant a new [[Hero Power]] as the reward for completing their objective.<ref name="Launching August 6"/>
 
Originally introduced in the ''[[Journey to Un'Goro]]'' expansion, Quests are Legendary 1-mana cards that start in the player's hand and track progress towards an objective once played. Unlike previous Quests, the Quests in ''Saviors of Uldum'' all grant a new [[Hero Power]] as the reward for completing their objective.<ref name="Launching August 6"/>
   
  +
*{{Classicon|Priest}} [[Activate the Obelisk]] - [[Obelisk's Eye]]
  +
*{{Classicon|Rogue}} [[Bazaar Burglary]] - [[Ancient Blades]]
 
*{{Classicon|Shaman}} [[Corrupt the Waters]] - [[Heart of Vir'naal]]
 
*{{Classicon|Shaman}} [[Corrupt the Waters]] - [[Heart of Vir'naal]]
 
*{{Classicon|Warrior}} [[Hack the System]] - [[Anraphet's Core]]
 
*{{Classicon|Warrior}} [[Hack the System]] - [[Anraphet's Core]]
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*{{Classicon|Mage}} [[Raid the Sky Temple]] - [[Ascendant Scroll]]
 
*{{Classicon|Mage}} [[Raid the Sky Temple]] - [[Ascendant Scroll]]
 
*{{Classicon|Warlock}} [[Supreme Archaeology]] - [[Tome of Origination]]
 
*{{Classicon|Warlock}} [[Supreme Archaeology]] - [[Tome of Origination]]
  +
*{{Classicon|Hunter}} [[Unseal the Vault]] - [[Ramkahen Roar]]
 
*{{Classicon|Druid}} [[Untapped Potential]] - [[Ossirian Tear]]
 
*{{Classicon|Druid}} [[Untapped Potential]] - [[Ossirian Tear]]
   
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:''The magic of Azeroth's {{Wow|Titan}}s and [[Tol'vir art|Tol'vir]] has seeped into the dunes of Uldum's ancient burial tombs. Now, death is more of a suggestion for the restless crypt-dwellers and temple-crawlers found within.''<ref name="Launching August 6"/>
 
:''The magic of Azeroth's {{Wow|Titan}}s and [[Tol'vir art|Tol'vir]] has seeped into the dunes of Uldum's ancient burial tombs. Now, death is more of a suggestion for the restless crypt-dwellers and temple-crawlers found within.''<ref name="Launching August 6"/>
 
Minions with the new [[keyword]] [[Reborn]] return to life with 1 Health the first time they're destroyed.<ref name="Launching August 6"/>
 
Minions with the new [[keyword]] [[Reborn]] return to life with 1 Health the first time they're destroyed.<ref name="Launching August 6"/>
  +
{{Cols|2|
 
  +
*[[Ancestral Guardian]]
  +
*[[Bone Wraith]]
  +
*[[Candletaker]]
 
*[[Colossus of the Moon]]
 
*[[Colossus of the Moon]]
  +
*[[Embalming Ritual]]
 
*[[Generous Mummy]]
 
*[[Generous Mummy]]
 
*[[Grandmummy]]
 
*[[Grandmummy]]
  +
*[[Khartut Defender]]
 
*[[Micro Mummy]]
 
*[[Micro Mummy]]
  +
*[[Mortuary Machine]]
 
*[[Murmy]]
 
*[[Murmy]]
  +
*[[Pharaoh Cat]]
 
*[[Psychopomp]]
 
*[[Psychopomp]]
 
*[[Restless Mummy]]
 
*[[Restless Mummy]]
  +
*[[Temple Berserker]]
 
*[[Wasteland Assassin]]
 
*[[Wasteland Assassin]]
  +
*[[Wrapped Golem]]
  +
}}
   
<!--
 
 
==Battlefield==
 
==Battlefield==
  +
{{Main|Battlefield#Saviors_of_Uldum}}
  +
Uldum's desert-themed battlefield has an Egyptian look and feel which can also be seen in the expansion's adventure, the Tombs of Terror. The battlefield includes a secret feature which when triggered plays the League of Explorers theme.
 
{{#ev:youtube|CzPxGaTzfxI|550|center}}
   
 
<!--
 
==Card backs==
 
==Card backs==
 
-->
 
-->
  +
==Tombs of Terror==
  +
{{Main|Tombs of Terror}}
  +
''The League of Explorers reunite! Join them in their quest to secure powerful ancient treasures and save the world...''<ref name="tombsofterror_reddit1">{{cite web|url=https://www.reddit.com/r/hearthstone/comments/co3nlo/are_you_ready_for_the_tombs_of_terror/ |title=Are you ready for the Tombs of Terror? |date=August 10, 2019 |accessdate=2019-08-10}}</ref>
   
 
==Trailers==
 
==Trailers==
 
{{#ev:youtube|lMhpHgqIQdQ|550|center|}}
 
{{#ev:youtube|lMhpHgqIQdQ|550|center|}}
{{#ev:youtube|hDWl0oRGg5A|550|center|}}
 
   
 
==Lore==
 
==Lore==
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==History==
 
==History==
 
===Development===
 
===Development===
  +
As ''Saviors of Uldum'' is the second installment in the three-part expansion story line started with ''[[Rise of Shadows]]'', the development of the expansion saw a focus on furthering the vibe and story while also bringing back fan favorites in the form of the League of Explorers. Bringing back these characters and the familiar [[Quest (ability)|Quest]] mechanic, while still leaving room for new ideas such as plagues and [[Reborn]], meant that [[Team 5]] had a lot of fun during the design process.<ref>{{Cite web|url=https://www.reddit.com/r/hearthstone/comments/cb4fpp/hearthstone_saviors_of_uldum_ama_tuesday_july_9/etdkiu2/?context=10|title=Ben Thompson on reddit|date=2019-07-09|accessdate=2019-07-31}}</ref> During development, the team made the decision to have all four members of the League of Explorers use the "If your deck has no duplicates" mechanic—originally seen on the [[Reno Jackson]] card in ''[[The League of Explorers]]'' and expanded on in ''[[Mean Streets of Gadgetzan]]''—since it was one of the more memorable parts of ''The League of Explorers'' and was a mechanic that players really enjoyed.<ref>{{Cite web|url=https://www.youtube.com/watch?v=Cp5KFGrpL1k&t=21m45s|title=Saviors Of Uldum Final Card Reveal Livestream (21:45)|author=Hearthstone|work=YouTube|date=2019-07-31|accessdate=2019-08-01}}</ref>
The [[Reborn]] mechanic was added during the first few weeks of ''Saviors of Uldum'''s development.<ref>{{Cite web|url=https://www.reddit.com/r/hearthstone/comments/cb4fpp/hearthstone_saviors_of_uldum_ama_tuesday_july_9/etdjm0z/|title=Alec Dawson on reddit|date=2019-07-09|accessdate=2019-07-16}}</ref>
 
   
[[Team 5]] knew early on that they wanted to include "plague" spells in ''Saviors of Uldum'' since they felt integral to the expansion's storyline, but a variety of different mechanics were tried before the developers settled on the current iteration of plagues. One of the earliest iterations was to have all the plague cards be 10-mana spells. Another version was that the spells would make the player lose two mana crystals when played, as way of making up for their big, impactful effects. The latter didn't feel great to play, so the team ultimately ended up going with the more straightforward solution of powerful spells that affect both players equally.<ref>{{Cite web|url=https://www.shacknews.com/article/112823/hearthstone-saviors-of-uldum-plague-of-murlocs-interview|title=Hearthstone: Saviors of Uldum - Plague of Murlocs interview|author=Ozzie Mejia|work=Shacknews|date=2019-07-15|accessdate=2019-07-16}}</ref>
+
The [[Reborn]] mechanic was added during the first few weeks of ''Saviors of Uldum'''s development.<ref>{{Cite web|url=https://www.reddit.com/r/hearthstone/comments/cb4fpp/hearthstone_saviors_of_uldum_ama_tuesday_july_9/etdjm0z/|title=Alec Dawson on reddit|date=2019-07-09|accessdate=2019-07-16}}</ref> Team 5 knew early on that they wanted to include "plague" spells in ''Saviors of Uldum'' since they felt integral to the expansion's storyline, but a variety of different mechanics were tried before the developers settled on the current iteration of plagues. One of the earliest iterations was to have all the plague cards be 10-mana spells. Another version was that the spells would make the player lose two mana crystals when played as a way of making up for their big, impactful effects. The latter didn't feel great to play, however, so the team ultimately ended up going with the more straightforward solution of powerful spells that affect both players equally.<ref>{{Cite web|url=https://www.shacknews.com/article/112823/hearthstone-saviors-of-uldum-plague-of-murlocs-interview|title=Hearthstone: Saviors of Uldum - Plague of Murlocs interview|author=Ozzie Mejia|work=Shacknews|date=2019-07-15|accessdate=2019-07-16}}</ref>
   
 
===Teasers and announcement===
 
===Teasers and announcement===
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On July 25th, game designer [[Liv Breeden]] appeared in an official video delving into some of the expansion's story themes and showcasing a handful of new cards.<ref>{{Cite web|url=https://www.youtube.com/watch?v=noiOk7nCx6s|title=Hearthside Chat – Secrets of the Sands <nowiki>|</nowiki> Saviors of Uldum|author=Hearthstone|work=YouTube|date=2019-07-25|accessdate=2019-07-25}}</ref>
 
On July 25th, game designer [[Liv Breeden]] appeared in an official video delving into some of the expansion's story themes and showcasing a handful of new cards.<ref>{{Cite web|url=https://www.youtube.com/watch?v=noiOk7nCx6s|title=Hearthside Chat – Secrets of the Sands <nowiki>|</nowiki> Saviors of Uldum|author=Hearthstone|work=YouTube|date=2019-07-25|accessdate=2019-07-25}}</ref>
   
The expansion's final card reveal livestream—featuring Game Designer [[Peter Whalen]], caster and streamer [https://twitter.com/bmkibler Brian Kibler], and Community Manager [[Chris Attalus]]—is set to take place on July 31st.<ref>{{Tw|https://twitter.com/PlayHearthstone/status/1154090100923539456|2019-07-24|Hearthstone}}</ref>
+
The expansion's final card reveal livestream—featuring Game Designer [[Peter Whalen]], caster and streamer [https://twitter.com/bmkibler Brian Kibler], and Community Manager [[Chris Attalus]]—took place on July 31st.<ref>{{Tw|https://twitter.com/PlayHearthstone/status/1154090100923539456|2019-07-24|Hearthstone}}</ref><ref>{{Cite web|url=https://playhearthstone.com/en-us/blog/23051718/|title=Saviors of Uldum Livestream Events!|author=Blizzard Entertainment|date=2019-07-29|accessdate=2019-07-31}}</ref>
  +
==Trivia==
  +
* The song in the cinematic trailer of Saviors of Uldum strongly resembles the song Holding Out for a Hero by Bonnie Tyler.
   
 
==Gallery==
 
==Gallery==
Line 315: Line 437:
   
 
;Blogs
 
;Blogs
  +
*[https://playhearthstone.com/en-us/blog/23081597/ Saviors of Uldum – Now Live!] (2019-08-06)
  +
*[https://playhearthstone.com/en-us/blog/23079199/ Uldum Inn-vitational – Monday, August 5, 2019] (2019-08-02)
  +
*[https://playhearthstone.com/en-us/blog/23076826/ Hearthstone Update – August 1 – Saviors of Uldum] (2019-08-01)
  +
*[https://playhearthstone.com/en-us/blog/23076825/ Saviors of Uldum Card Reveal Recap, Final Week] (2019-08-01)
  +
*[https://playhearthstone.com/en-us/blog/23051718/ Saviors of Uldum Livestream Events!] (2019-07-29)
  +
*[https://playhearthstone.com/en-us/blog/23051719/ Saviors of Uldum Card Reveal Recap, Week 3] (2019-07-26)
 
*[https://playhearthstone.com/en-us/blog/23051716/ Saviors of Uldum Card Reveal Recap, Week 2] (2019-07-19)
 
*[https://playhearthstone.com/en-us/blog/23051716/ Saviors of Uldum Card Reveal Recap, Week 2] (2019-07-19)
 
*[https://playhearthstone.com/en-us/blog/23051715/ The League of Explorers Needs You to Join a Pre-Release Event!] (2019-07-17)
 
*[https://playhearthstone.com/en-us/blog/23051715/ The League of Explorers Needs You to Join a Pre-Release Event!] (2019-07-17)
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[[Category:Expansions]]
 
[[Category:Expansion sets]]
 

Revision as of 13:56, 14 June 2021

Saviors of Uldum banner
"The shadows are rising again, darker than they've ever been. As E.V.I.L. descends from the skies, the world cries out: 'How will we survive?' Out of the Hall of Explorers and up from the dusty tombs, they grab their whips and fedoras. These legends of the past know exactly what to do! There might be magic monsters, mummies in the markets, and ancient mysticism. There's surely scorching deserts, adventure, and much needed narcissism. High stakes, think annihilation, obliteration of civilization! Now's the time to be brave, E.V.I.L.'s come to enslave, but this League's going to save.... Uldum!"
Wild format
Wild icon
With the arrival of the Year of the Gryphon, Saviors of Uldum is now a Wild format card set, which means cards from the Saviors of Uldum will no longer be playable in Standard format matches. For more information, see Game format.

Saviors of Uldum is Hearthstone's twelfth expansion. Featuring 135 new collectible cards, it was released on August 6, 2019.[1]

Following the League of E.V.I.L.'s successful theft of the magical city of Dalaran, the nefarious evil-doers have turned to the land of Uldum, a place of vast deserts and ancient secrets. While the villains' ultimate goals are still a mystery, all is not lost: the brave League of Explorers−Reno Jackson, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton−have returned to save the world from Rise of ShadowsArch-Villain Rafaam and his cohorts.

The expansion sees the introduction of the new keyword Reborn; devastating "Plague" spells that affect the entire board; and the re-introduction of the Quest mechanic, originally seen in Journey to Un'Goro.

How to get

Saviors of Uldum - Card pack

Saviors of Uldum cards are available through the following options:

  • Saviors of Uldum card packs are purchasable through the Shop, with the usual prices and purchasing options.
  • Saviors of Uldum cards are craftable for the usual amounts of Arcane Dust.
  • For as long as Saviors of Uldum is the latest expansion, the guaranteed card pack from each Arena run is from the expansion. Once the next expansion comes out, second card packs will have a chance to be Saviors of Uldum packs.
  • The Highest Rank Bonus chest has a chance to award golden Saviors of Uldum cards.
Pre-order

Cards

Saviors of Uldum logo

This expansion features 135 collectible cards. Saviors of Uldum cards can be recognized with a special watermark (the League of Explorers logo) behind the card text, not found on other cards.

Neutral

Common (22 cards)
Beaming Sidekick
Jar Dealer
Murmy
Bug Collector
Fishflinger
Injured Tol'vir
Kobold Sandtrooper
Serpent Egg
Spitting Camel
Temple Berserker
Vilefiend
Candletaker
Desert Hare
Golden Scarab
Bone Wraith
Faceless Lurker
Phalanx Commander
Wasteland Assassin
Wasteland Scorpid
Pit Crocolisk
Anubisath Warbringer
Living Monument
Rare (9 cards)
Neferset Ritualist
Questing Explorer
Quicksand Elemental
Generous Mummy
Infested Goblin
Conjured Mirage
Sunstruck Henchman
Khartut Defender
Wrapped Golem
Epic (9 cards)
Mogu Cultist
Dwarven Archaeologist
History Buff
Mischief Maker
Vulpera Scoundrel
Body Wrapper
Desert Obelisk
Mortuary Machine
Blatant Decoy
Legendary (5 cards)
Zephrys the Great
Siamat
Octosari
Colossus of the Moon
King Phaoris
Uncollectible
Locust
Scarab
Sea Serpent
Highkeeper Ra
Lackey minions
Titanic Lackey
Choice cards
Mystery Choice!
Siamat's Heart
Siamat's Shield
Siamat's Speed
Siamat's Wind

Class cards

Druid

Worthy Expedition
BEEEES!!!
Oasis Surger
Garden Gnome
Hidden Oasis
Overflow
Crystal Merchant
Anubisath Defender
Untapped Potential
Elise the Enlightened
Uncollectible
Ossirian Tear
Bee
Treant
Vir'naal Ancient
Choice cards
Befriend the Ancient
Drink the Water
Focused Burst
Divide and Conquer

Hunter

Pressure Plate
Desert Spear
Hunter's Pack
Hyena Alpha
Ramkahen Wildtamer
Swarm of Locusts
Scarlet Webweaver
Wild Bloodstinger
Unseal the Vault
Dinotamer Brann
Uncollectible
Locust
Hyena

Card not found

King Krush

Mage

Ancient Mysteries
Flame Ward
Cloud Prince
Arcane Flakmage
Dune Sculptor
Naga Sand Witch
Tortollan Pilgrim
Puzzle Box of Yogg-Saron
Raid the Sky Temple
Reno the Relicologist
Uncollectible
Ascendant Scroll

Paladin

Sandwasp Queen
Subdue
Ancestral Guardian
Brazen Zealot
Salhet's Pride
Pharaoh's Blessing
Micro Mummy
Tip the Scales
Making Mummies
Sir Finley of the Sands
Uncollectible
Sandwasp
Emperor Wraps

Priest

Embalming Ritual
Penance
Sandhoof Waterbearer
Grandmummy
Holy Ripple
Wretched Reclaimer
Psychopomp
Plague of Death
Activate the Obelisk
High Priest Amet
Uncollectible
Obelisk's Eye

Rogue

Pharaoh Cat
Clever Disguise
Hooked Scimitar
Plague of Madness
Sahket Sapper
Bazaar Mugger
Whirlkick Master
Shadow of Death
Bazaar Burglary
Anka, the Buried
Uncollectible
Plagued Knife
Ancient Blades
Mirage Blade
Shadow

Shaman

Totemic Surge
EVIL Totem
Sandstorm Elemental
Weaponized Wasp
Earthquake
Mogu Fleshshaper
Plague of Murlocs
Splitting Axe
Corrupt the Waters

Card not found

Uncollectible
Heart of Vir'naal

Warlock

Sinister Deal
EVIL Recruiter
Neferset Thrasher
Plague of Flames
Expired Merchant
Impbalming
Diseased Vulture
Riftcleaver
Supreme Archaeology
Dark Pharaoh Tekahn
Uncollectible
Worthless Imp
Tome of Origination
EVIL Demon

Warrior

Frightened Flunky
Restless Mummy
Armored Goon
Into the Fray
Plague of Wrath
Tomb Warden
Livewire Lance
Bloodsworn Mercenary
Hack the System
Armagedillo
Uncollectible
Anraphet's Core
Stone Golem

Themes

The League of Explorers

Dinotamer Brann full

The expansion stars the League of Explorers—originally seen in the adventure of the same name—as they oppose the League of E.V.I.L.'s plans. This time, all four members of the league have card mechanics centering on decks with no duplicate cards.

Plagues

The League of E.V.I.L. will stop at nothing to see their dastardly plans come to fruition… even if there's a little collateral damage along the way.[1]

Plagues are powerful spell cards that affect every minion on the battlefield and are exclusively available to the five League of E.V.I.L. classes: priest, rogue, shaman, warlock, and warrior.[1]

Quests

No matter if they're working to further the League of E.V.I.L.'s nefarious goals, or in cahoots with Reno's ramshackle rapscallions to dismantle those despicable evil-doers, every adventurer worth their sand needs a Quest…[1]

Originally introduced in the Journey to Un'Goro expansion, Quests are Legendary 1-mana cards that start in the player's hand and track progress towards an objective once played. Unlike previous Quests, the Quests in Saviors of Uldum all grant a new Hero Power as the reward for completing their objective.[1]

Reborn

Murmy full
The magic of Azeroth's Titans and Tol'vir has seeped into the dunes of Uldum's ancient burial tombs. Now, death is more of a suggestion for the restless crypt-dwellers and temple-crawlers found within.[1]

Minions with the new keyword Reborn return to life with 1 Health the first time they're destroyed.[1]

Battlefield

Main article: Battlefield#Saviors_of_Uldum

Uldum's desert-themed battlefield has an Egyptian look and feel which can also be seen in the expansion's adventure, the Tombs of Terror. The battlefield includes a secret feature which when triggered plays the League of Explorers theme.

Tombs of Terror

Main article: Tombs of Terror

The League of Explorers reunite! Join them in their quest to secure powerful ancient treasures and save the world...[2]

Trailers

Lore

In World of Warcraft

The League of Explorers - Uldum art

The ancient land of Uldum

Uldum is a large desert region at the southern end of the continent of Kalimdor. Bordered by the verdant Un'Goro Crater to the north and the Tanaris desert (home of the city of Gadgetzan) to the east, Uldum contains many facilities of the godlike, world-shaping titans and has long been guarded by the catlike tol'vir. The tol'vir were originally stone-skinned titan-forged constructs created to maintain titan machinery but were transformed into beings of flesh and blood due to the Curse of Flesh, an affliction created by the malefic Old Gods.

For millennia, Uldum was magically hidden and cut off from the rest of Azeroth, but when LegacyDeathwing emerged into Azeroth and caused the Cataclysm, the land was revealed to the outside world. One of the tol'vir tribes, the Neferset, swore allegiance to Deathwing and his ally Al'Akir in return for regaining their original stone forms. In World of Warcraft, the first portion of the storyline in Uldum revolves around adventurers helping the Ramkahen tol'vir wage war against their former Neferset allies, while the second half of the zone sees adventurers accompany the famous explorer LegacyHarrison Jones and later The League of ExplorersBrann Bronzebeard as they explore ancient titan secrets and work to prevent minions of Deathwing from gaining control of a superweapon capable of destroying all life on Azeroth.

Wowpedia iconThis section uses content from Wowpedia.
The region of Uldum was once a vast jungle, dotted with pristine lakes and waterfalls. During the ordering of Azeroth, Highkeeper Ra and his followers — the anubisaths, the tol'vir and the mogu — installed the Forge of Origination in Uldum. The Forge would regulate the rhythms of the earth and fortify the world-soul's form, but would also be able to completely reoriginate the planet in case of systemic corruption. After installing the Forge, Ra assigned some of the tol'vir and anubisaths to watch over the region, while he and the rest of his followers continued west to establish the prison of Ahn'Qiraj to house the defeated Old God Whispers of the Old GodsC'Thun.
Centuries later, Ra was imprisoned by Lei Shen, the Thunder King, who used the Highkeeper's powers to become the first emperor of the mogu empire. Learning from Ra of the demise of the Pantheon, Lei Shen declared that he would carry on the work of the titans and led an army of his mogu warriors and Zandalari allies into Uldum, seeking to claim the Forge of Origination — believing it to hold the secrets of eternal life. The tol'vir knew they could not defeat the Thunder King and his armies in battle, and so instead turned to another tactic. While some of the tol'vir remained outside the fortress to hold off the invading armies, the ones inside activated the Forge. They knew that using the weapon to its full potential would wipe out all life on the planet, and so instead had configured it to only scour the nearby land. Waves of energy erupted from the Forge, bathing the surrounding lands in the powers of uncreation and instantly killing Lei Shen and his entire army; however, it also devastated the surrounding lands, turning Uldum into a barren desert. The surviving tol'vir then worked to ensure that no one would ever attempt to claim Uldum again, and shrouded the mountain passes leading into the region with magic, sealing the land off from the eyes of mortals. The illusion remained for many thousands of years, until the Cataclysm damaged the ancient titan device that separated Uldum from neighboring Tanaris.
The landscape of Uldum is predominately desert, with a large river surrounded by an oasis flowing through the center of the region, mostly populated by the tol'vir, with the largest settlement - the Lost City located on the river delta. The western part of Uldum consists of a large expanse of the wind-swept dunes with half-buried Tol'vir settlements and pyramids, caused by the recent transgressions of Al'Akir's air elemental minions. In the east lies a massive pyramid that houses the titan complex known as the Halls of Origination. The northwestern part is the location of the Obelisk of the Stars and The Gate of Unending Cycles connecting the region with Tanaris desert. The southern part of the region besides the river delta is mostly cliffs, with settlements held by the Neferset. The southwestern part is being held by an expedition led by Commander Schnottz. The Cataclysm also brought the Skywall towers into Uldum that serve as an entrance to the Al'Akir's domain - the elemental plane of air. Al'Akir sends his elemental minions to convince the Tol'vir to join his new liege Deathwing, even rewarding them with removal of the Curse of Flesh. Those who dared to oppose suffered dire consequences as exampled in the Orsis settlement.
The animals that live there are scorpids, hyenas, camels and more. Notable animals include the large scorpion himself, Madexx.
Uldum WoW 1

Map of Uldum in World of Warcraft.

Uldum WoW 2

A view of Uldum at sunset.

In Hearthstone

Saviors of Uldum picks up immediately where the preceding expansion, Rise of Shadows, left off and continues the ongoing multi-expansion storyline of the Year of the Dragon.[1]

Now that the magical floating city of Dalaran is firmly within his kleptomaniacal clutches, Rise of ShadowsArch-Villain Rafaam and his crew of notorious ne’er-do-wells have travelled south to Uldum - the land of hidden treasures, plagues, mummies, and (thanks to the League of E.V.I.L.’s arrival) MAYHEM!
Though their ultimate goals are still shrouded in mystery, the next phase of their plan appears to be well underway. Now, if only there were a motley crew of courageous treasure hunters up to the task of thwarting these misguided malcontents…
Evil may be on the rise in the dusty deserts of Uldum, but hope is here in the form of the League of Explorers! Join Reno, Elise, Brann, and Sir Finley as they unearth treasures, battle bad guys, and take on the oh-so-simple task of saving the world in Hearthstone’s newest expansion, Saviors of Uldum![1]

For information on the League of Explorers' previous adventures and their first appearance in Hearthstone, see The League of Explorers.

History

Development

As Saviors of Uldum is the second installment in the three-part expansion story line started with Rise of Shadows, the development of the expansion saw a focus on furthering the vibe and story while also bringing back fan favorites in the form of the League of Explorers. Bringing back these characters and the familiar Quest mechanic, while still leaving room for new ideas such as plagues and Reborn, meant that Team 5 had a lot of fun during the design process.[3] During development, the team made the decision to have all four members of the League of Explorers use the "If your deck has no duplicates" mechanic—originally seen on the The League of ExplorersReno Jackson card in The League of Explorers and expanded on in Mean Streets of Gadgetzan—since it was one of the more memorable parts of The League of Explorers and was a mechanic that players really enjoyed.[4]

The Reborn mechanic was added during the first few weeks of Saviors of Uldum's development.[5] Team 5 knew early on that they wanted to include "plague" spells in Saviors of Uldum since they felt integral to the expansion's storyline, but a variety of different mechanics were tried before the developers settled on the current iteration of plagues. One of the earliest iterations was to have all the plague cards be 10-mana spells. Another version was that the spells would make the player lose two mana crystals when played as a way of making up for their big, impactful effects. The latter didn't feel great to play, however, so the team ultimately ended up going with the more straightforward solution of powerful spells that affect both players equally.[6]

Teasers and announcement

Year of the Dragon teaser

A sneak peek at the content released during the Year of the Dragon.

On February 28th, 2019, Blizzard announced the changes and new content planned for the Year of the Dragon, the fourth year of standard format. The accompanying video included a teaser image for the planned three expansions of the year, with the second expansion being denoted with a scarab-like object accompanied by hieroglyphs and other design elements associated with Uldum, heavily hinting at an expansion set in the desert zone.[7]

On June 27th, Blizzard released a short teaser video in which Rise of ShadowsHeistbaron Togwaggle, following the League of E.V.I.L.'s takeover of Dalaran, sneaks into what appears to be Madame Lazul's personal office and discovers a card that blares the League of Explorers theme song when drawn, hinting at the league's return.

On July 1st, Saviors of Uldum was officially announced with a special reveal video in which developer Hadidjah Chamberlin introduced the central themes and mechanics of the expansion.

Card reveals

Following the set's initial announcement, cards from the expansion began being periodically revealed by Blizzard on social media. Starting on July 19, this was supplemented with regular card reveals from selected fansites and media.

July 10th saw the release of the Fire Fest-E.V.I.L., a limited-time event tying into the narrative of the Year of the Dragon by depicting the League of E.V.I.L. crashing Dalaran into Blackrock Mountain on their way to Uldum. During the event, players could influence card reveals by defeating bosses in the PvE Tavern Brawl Blackrock Crash, with a total of 4 new cards being revealed via Twitter once players managed to collectively defeat a total of 25 million bosses in the Brawl.[8][9]

On July 11th, Blizzard released a video in which game designer Alec Dawson showcased a handful of new cards.[10] Three additional card reveals—Saviors of UldumBrazen Zealot, Saviors of UldumSalhet's Pride, and Saviors of UldumSandwasp Queen—took place during the Hearthstone Grandmasters Season 1 Playoffs on July 14th.[11][12]

On July 18, Blizzard hosted a Hearthstone panel at San Diego Comic-Con featuring the voice actors of three of the members of the League of Explorers—Terrence Stone (Sir Finley), Amy Walker (Elise Starseeker), and Carlos Larkin (Brann Bronzebeard)—along with game designer Dave Kosak and Blizzard voice director Andrea Toyias. The panelists shared insight on how they brought their characters to life, with the highlight of the panel being the reveal of the Saviors of Uldum card versions of the explorers themselves.[13]

On July 25th, game designer Liv Breeden appeared in an official video delving into some of the expansion's story themes and showcasing a handful of new cards.[14]

The expansion's final card reveal livestream—featuring Game Designer Peter Whalen, caster and streamer Brian Kibler, and Community Manager Chris Attalus—took place on July 31st.[15][16]

Trivia

  • The song in the cinematic trailer of Saviors of Uldum strongly resembles the song Holding Out for a Hero by Bonnie Tyler.

Gallery

Key art
Saviors of Uldum key art

Key art

Saviors of Uldum key art - no logo

Alternate key art, without the logo

Trailer
Saviors of Uldum - trailer 1

Shadows rising once more

Saviors of Uldum - trailer 2

E.V.I.L. descending on Uldum

Saviors of Uldum - trailer 3

Who will answer the call?

Saviors of Uldum - trailer 4

Return of the explorers

Saviors of Uldum - trailer 5

Finley fighting mummies

Saviors of Uldum - trailer 6

Elise evading a tol'vir

Saviors of Uldum - trailer 7

Our heroes, ready to save the day

References

 
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Blizzard Entertainment (2019-07-01). Hearthstone: Saviors of Uldum – Launching August 6. Retrieved on 2019-07-01.
  2. Are you ready for the Tombs of Terror?. (August 10, 2019). Retrieved on 2019-08-10.
  3. Ben Thompson on reddit. (2019-07-09). Retrieved on 2019-07-31.
  4. Hearthstone (2019-07-31). Saviors Of Uldum Final Card Reveal Livestream (21:45). YouTube. Retrieved on 2019-08-01.
  5. Alec Dawson on reddit. (2019-07-09). Retrieved on 2019-07-16.
  6. Ozzie Mejia (2019-07-15). Hearthstone: Saviors of Uldum - Plague of Murlocs interview. Shacknews. Retrieved on 2019-07-16.
  7. Hearthstone (2019-02-28). Hearthside Chat: Welcome to the Year of the Dragon. YouTube. Retrieved on 2019-07-14.
  8. Blizzard Entertainment (2019-07-09). Join us for the FIRE FEST-E.V.I.L.!. Retrieved on 2019-07-15.
  9. Hearthstone on Twitter. (2019-07-17). 
  10. Hearthstone (2019-07-11). Hearthside Chat – Join the League of Explorers! | Saviors of Uldum. YouTube. Retrieved on 2019-07-14.
  11. Hearthstone Esports on Twitter. (2019-07-10). 
  12. Hearthstone Esports on Twitter. (2019-07-14). 
  13. Blizzard Entertainment (2019-07-12). Join us at San Diego Comic-Con – July 18. Retrieved on 2019-07-14.
  14. Hearthstone (2019-07-25). Hearthside Chat – Secrets of the Sands | Saviors of Uldum. YouTube. Retrieved on 2019-07-25.
  15. Hearthstone on Twitter. (2019-07-24). 
  16. Blizzard Entertainment (2019-07-29). Saviors of Uldum Livestream Events!. Retrieved on 2019-07-31.

External links

Blogs