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It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Savagery is a rare druid spell card.
How to get
Savagery can be obtained through Classic card packs, through crafting, or as an Arena reward. Regular Savagery can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season, or as a first-time reward for first time reaching Silver 10 or Gold 10 in Ranked mode.
Card | Crafting cost | Disenchanting |
---|---|---|
Savagery | 100 | 20 |
Golden Savagery | 800 | 100 |
Notes
Savagery is affected by abilities that increase spell damage.
Strategy
If the druid has Spell Damage on the board, this card can be used to deal damage even if the druid has no Attack. This means that with 10 mana, a druid may play Malygos, two Moonfires (6 damage each), and Savagery (5 damage) for a total of 17 damage.
Druids can increase their Attack through Shapeshift, Bite, Claw and/or Savage Roar.
Since druids do not have any cards that equip a weapon, and all druid sources of Attack are temporary, it is typically necessary to either use another ability earlier that turn to gain Attack, or have a source of Spell Damage in play, in order to make use of Savagery. A druid can, however, get an Ashbringer by copying a Paladin's Tirion Fordring using Faceless Manipulator, at which point Savagery deals at least five damage.
Trivia
The card art depicts Raso'jin.
Artist
Patch changes
- Patch 1.0.0.3890 (Closed beta, 2013-10-02): Deal damage equal to your hero's Attack to a minion. [1 mana, Rare]
- Patch 1.0.0.3645 (Alpha, 2013-08-12): Mana cost increase to 3, from 2.
- Previously: Deal damage equal to your hero's Attack to all enemy minions. [2 mana, Rare]