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{{Class define
{{tocright}}
 
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|id=7
<big>The '''{{iconspanclass|Rogue|x20px}}''' is one of the ten [[class]]es in ''[[Hearthstone]]'', represented by ''[[Valeera Sanguinar]]'', ''[[Cap'n Valeera]]'', and ''[[Maiev Shadowsong]]''.</big>
 
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|renderName=Rogue
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|icon=Rogue icon.png
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|iconBorder=Rogue icon border.png
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|iconHeader=Rogue - Header icon.png
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|heroDbfId=930
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}}
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:''Using unseen blade, blinding speed, and subtle poison, Rogues can dispatch their enemies before escaping without a trace. Unleash a devastating chain of minions, spells, and attacks all within a single turn.''<ref name="PlayHearthstone">{{cite web|url=https://playhearthstone.com/en-us/heroes/rogue|title=Rogue - Heroes - Hearthstone|work=PlayHearthstone|accessdate=2021-06-20}}</ref>
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'''{{iconspanclass|{{PAGENAME}}|x24px}}''' is one of {{Number of classes}} [[class]]es in ''[[Hearthstone]]''.
   
 
==Heroes==
 
==Heroes==
  +
{{PAGENAME}} is represented by the following [[hero]]es.
{{heroportrait|Valeera Sanguinar}}
 
  +
{{Class article heroes|Rogue}}
{{heroportrait|Cap'n Valeera}}
 
{{heroportrait|Maiev Shadowsong}}
 
 
==Overview==
 
Rogues are [[Backstab|backstabbing]] assassins, known for their [[conceal|stealth]], speed and deadly efficiency. Masters of [[Deadly Poison|deadly poisons]] and [[backstab|hidden strikes]], most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and [[betrayal]] among allies, [[sap|incapacitating]] sentries and [[assassinate|assassinating]] targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating [[combo]]s before [[sprint|sprinting]] to safety or [[shadowstep|vanishing]] out of sight.
 
 
Rogues can equip a range of [[weapon]]s to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by [[warrior]]s, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a [[Wicked Knife|knife]] hidden somewhere, and are always ready to get their hands a little dirty.
 
   
 
==Background==
 
==Background==
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==Hero Power==
 
==Hero Power==
{{Card|Dagger Mastery}}
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<div style="float:right">{{Card|Dagger Mastery}}</div>
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{{Main|Dagger Mastery}}
{{clrl}}
 
  +
:''Always have a blade at the ready.''<ref name="PlayHearthstone"/>
[[Hero Power]]s are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per [[turn]].
 
  +
 
The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable [[removal]] early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!
   
The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable [[removal]] early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!
 
 
===Replacement Hero Powers===
 
===Replacement Hero Powers===
  +
{{Class article hero powers|Rogue}}
{{Card|Poisoned Daggers}}{{Card|Death's Shadow}}{{Card|Ancient Blades}}{{Card|Galakrond's Guile}}
 
  +
*[[Poisoned Daggers]] is the upgraded Hero Power.
{{clrl}}
 
[[Justicar Trueheart]] Battlecry and [[Baku the Mooneater]] Start of Game effect will replace Dagger Mastery with [[Poisoned Daggers]].
+
*[[Valeera the Hollow]] Battlecry will replace the current Hero Power with [[Death's Shadow]], as well as replacing the hero.
 
*[[Bazaar Burglary]] will replace the current Hero Power with [[Ancient Blades]] once the Quest is completed.
 
*[[Galakrond, the Nightmare]] will replace the current Hero Power with [[Galakrond's Guile]], as well as replacing the hero.
   
  +
==Traits==
[[Valeera the Hollow]] Battlecry will replace the current Hero Power with [[Death's Shadow]], as well as replacing the hero.
 
  +
===Combo===
  +
:''It’s good to have a plan. Combos are powerful effects only activated if another card is played from your hand before the combo card is played.''<ref name="PlayHearthstone" />
 
[[Combo]] is an [[abilities|ability]] where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but [[Hero Power]]s will not trigger Combos. Cards with this ability are limited to the rogue class.
 
'''Examples:'''
 
* Using [[Backstab]] and then [[Eviscerate]] will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
 
* Using [[Preparation]] and then [[Headcrack]] will trigger Headcrack's Combo effect, returning it to your hand next turn.
  +
;Featured cards
  +
{{Div list cards|{{Card|Edwin VanCleef}}{{Card|Cold Blood}}{{Card|Vilespine Slayer}}{{Card|Eviscerate}}}}
   
  +
===Replaying Cards===
[[Bazaar Burglary]] will replace the current Hero Power with [[Ancient Blades]] once the Quest is completed.
 
  +
:''Once is never enough. A Rogue can utilize their subtle techniques to play spells and minions more than once. Elude retaliation against your minions or double up on powerful effects.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Shadowstep}}{{Card|Togwaggle's Scheme}}{{Card|Waggle Pick}}{{Card|Mimic Pod}}}}
   
 
===A Flurry of Spells===
[[Galakrond, the Nightmare]] will replace the current Hero Power with [[Galakrond's Guile]], as well as replacing the hero.
 
  +
:''In the cutthroat world of a Rogue, hesitation means death. Rogues can sling spells with crippling and deadly effects in quick succession to incapacitate their enemy or build an overwhelming force of minions.''<ref name="PlayHearthstone" />
  +
;Featured cards
  +
{{Div list cards|{{Card|Backstab}}{{Card|Preparation}}{{Card|Sinister Strike}}{{Card|Razorpetal Volley}}}}
   
===Unique mechanics===
+
==How to get cards==
 
===Core cards===
[[Combo]] is an [[abilities|ability]] where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but [[Hero Power]]s will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see [[Combo]].
 
  +
Raising {{PAGENAME}} up to level 10 awards 16 [[Core]] {{PAGENAME}} cards (31 copies), while winning up to 500 games in [[Ranked]], [[Arena]] and [[Duels]] awards [[Golden card|golden]] copies of existing cards. All Core cards are [[uncraftable]] and cannot be crafted or disenchanted.
  +
;Starting cards
 
{{PAGENAME}} starts with the following cards:
  +
{{Div list cards
 
|{{Card|Backstab (Core)|origlink=1}}
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{{Card|Shadowstep (Core)|origlink=1}}
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{{Card|Bladed Cultist (Core)|origlink=1}}
 
{{Card|Deadly Poison (Core)|origlink=1}}
  +
{{Card|Cold Blood (Core)|origlink=1}}
 
{{Card|Assassinate (Core)|origlink=1}}
  +
{{Card|Tomb Pillager (Core)|origlink=1}}
  +
}}
  +
;Levels 2-10
 
Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core {{PAGENAME}} card.
  +
{{Div list cards
  +
|{{Card|Swashburglar (Core)|origlink=1|footer=Level 2}}
  +
{{Card|Plague Scientist (Core)|origlink=1|footer=Level 3}}
 
{{Card|Assassin's Blade (Core)|origlink=1|footer=Level 4}}
 
{{Card|Sprint (Core)|origlink=1|footer=Level 5}}
  +
{{Card|SI:7 Agent (Core)|origlink=1|footer=Level 6}}
 
{{Card|Sinister Strike (Core)|origlink=1|footer=Level 7}}
  +
{{Card|Preparation (Core)|origlink=1|footer=Level 8}}
  +
{{Card|Patient Assassin (Core)|origlink=1|footer=Level 9}}
  +
{{Card|Vanessa VanCleef|footer=Level 10}}
  +
}}
  +
===Expansion cards===
  +
[[File:{{PAGENAME}} - Card pack.png|200px|thumb|{{PAGENAME}} pack]]
 
{{Main|Card pack}}
  +
{{PAGENAME}}'s [[expansion]] cards can be obtained mostly by obtaining corresponding card packs or {{PAGENAME}} class packs. The player can buy them in [[Shop]] with [[gold]] or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.
   
  +
[[Mini-set]] cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.
'''Examples:'''
 
   
  +
Expansions cards are also craftable and can be obtained by crafting them with [[Arcane Dust]].
* Using [[Backstab]] and then [[Eviscerate]] will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
 
   
  +
===Adventure cards===
* Using [[Preparation]] and then [[Headcrack]] will trigger Headcrack's Combo effect, returning it to your hand next turn.
 
  +
{{Main|Adventure}}
  +
Adventure cards can be obtained by completing their [[Adventure]]'s encounters. They are [[uncraftable]] until the player completes the Adventure or their set rotates to [[Wild format]]. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.
   
==Strategy==
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==Cards==
  +
{{List cards formats}}
  +
Breakdown of {{PAGENAME}} cards in both Standard and Wild formats can be seen in the following table.
  +
{{Class article cards|Rogue}}
  +
  +
==Strategy and gameplay==
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{{#ev:twitchvod|v97286196|400|right|||}}
 
{{#ev:twitchvod|v97286224|450|right|||}}
 
{{#ev:twitchvod|v97286224|450|right|||}}
 
The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using [[Combo]] effects together with the rogue's Hero Power weapon to do surprising [[burst]] damage. Minions like [[Questing Adventurer]], [[Mana Addict]], and [[Edwin VanCleef]] can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like [[Gadgetzan Auctioneer]] give the draw power needed to sustain combos. Other good rogue burst cards include [[Tinker's Sharpsword Oil]], [[Deadly Poison]] and [[Cold Blood]], as well as their various direct damage spells.
 
The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using [[Combo]] effects together with the rogue's Hero Power weapon to do surprising [[burst]] damage. Minions like [[Questing Adventurer]], [[Mana Addict]], and [[Edwin VanCleef]] can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like [[Gadgetzan Auctioneer]] give the draw power needed to sustain combos. Other good rogue burst cards include [[Tinker's Sharpsword Oil]], [[Deadly Poison]] and [[Cold Blood]], as well as their various direct damage spells.
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Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like [[Eviscerate]], [[Shadow Strike]], and [[Headcrack]], as well as minion [[Battlecries]] like [[SI:7 Agent]], [[Dark Iron Skulker]] and [[Undercity Valiant]]. This aspect can be augmented with decks focused on increasing [[Spell Damage]] which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like [[Backstab]] and [[Fan of Knives]] into formidable removal cards. Rogues also possess many single target hard removal like [[Assassinate]], [[Vilespine Slayer]], and [[Blade of C'Thun]] to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.
 
Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like [[Eviscerate]], [[Shadow Strike]], and [[Headcrack]], as well as minion [[Battlecries]] like [[SI:7 Agent]], [[Dark Iron Skulker]] and [[Undercity Valiant]]. This aspect can be augmented with decks focused on increasing [[Spell Damage]] which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like [[Backstab]] and [[Fan of Knives]] into formidable removal cards. Rogues also possess many single target hard removal like [[Assassinate]], [[Vilespine Slayer]], and [[Blade of C'Thun]] to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.
   
The rogue [[Hero Power]] [[Dagger Mastery]] provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like [[Deadly Poison]], [[Buccaneer]], and [[Goblin Auto-Barber]] to much higher levels, in turn setting up the possibility of a [[Blade Flurry]] for high damage removal. Rogues can also equip a range of other weapons, such as [[Assassin's Blade]], [[Perdition's Blade]], [[Deadly Fork]], and [[Kingsbane]].
+
The rogue [[Hero Power]] [[Dagger Mastery]] provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like [[Deadly Poison]], [[Buccaneer]], and [[Goblin Auto-Barber]] to much higher levels, in turn setting up the possibility of a [[Blade Flurry]] for high damage removal. Rogues can also equip a range of other weapons, such as [[Assassin's Blade]], [[Perdition's Blade]], [[Deadly Fork]], [[Self-Sharpening Sword]], and [[Kingsbane]].
   
The rogue [[weapon]] theme ties into another: [[Pirate]]s. Rogues have access to the only class-specific cards for the Pirate [[minion type]], with [[One-Eyed Cheat]], [[Buccaneer]], and [[Luckydo Buccaneer]] as well as the synergistic [[Shady Dealer]]. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like [[Small-time Buccaneer]], [[Southsea Deckhand]], [[Dread Corsair]] and [[Captain Greenskin]], although arguably not as well as that of the [[warrior]].
+
The rogue [[weapon]] theme ties into another: [[Pirate]]s. Rogues are the only class besides [[Warrior]]s with class-exclusive Pirates, such as [[Buccaneer]], [[One-Eyed Cheat]], and [[Captain Hooktusk]]. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like [[Dread Corsair]] and [[Sharkfin Fan]], or conversely the availability of low-cost pirates helps fill out a deck that needs quick aggression with a hint of value generation.
   
[[Return]] effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. [[Shadowstep]], [[Gadgetzan Ferryman]], [[Anub'ar Ambusher]] and [[Daring Escape]] are friendly examples, while [[Sap]], [[Vanish]] and [[Kidnapper]] offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful [[Battlecries]].
+
[[Return]] effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. [[Shadowstep]], [[Gadgetzan Ferryman]], [[Anub'ar Ambusher]] and [[Daring Escape]] are friendly examples, while [[Sap]], [[Vanish]] and [[Kidnapper]] offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful [[Battlecries]]. On a related note, Rogues have a number of ways to make copies of their own minions. Cards like [[Lab Recruiter]] and [[Shadow of Death]] add more copies of a minion to their deck to be drawn later, while [[Shadowcaster]] and [[Sonya Shadowdancer]] create a miniature copy of a minion; having 1/1 stats isn't much of a drawback when you can activate their powerful effects for just 1 mana.
   
 
A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Cards like [[Pilfer]], [[Burgle]], [[Undercity Huckster]], and [[Academic Espionage]] take directly the opponent's class, while cards like [[Clever Disguise]], [[Bazaar Mugger]], and [[Dragon's Hoard]] takes from anything else. Rogues also have cards that synergizes with cards not of their own class, like [[Ethereal Peddler]], [[Obsidian Shard]], [[Tess Greymane]], and [[Bazaar Burglary]].
 
A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Cards like [[Pilfer]], [[Burgle]], [[Undercity Huckster]], and [[Academic Espionage]] take directly the opponent's class, while cards like [[Clever Disguise]], [[Bazaar Mugger]], and [[Dragon's Hoard]] takes from anything else. Rogues also have cards that synergizes with cards not of their own class, like [[Ethereal Peddler]], [[Obsidian Shard]], [[Tess Greymane]], and [[Bazaar Burglary]].
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Rogue is also the only class able to generate [[The Coin]], normally only available at the start of each match, through cards like [[Cutpurse]] and [[Tomb Pillager]]. [[Trade Prince Gallywix]] provides a similar spell in [[Gallywix's Coin]] and [[Counterfeit Coin]] functions the same as the Coin except they can be added to the deck.
 
Rogue is also the only class able to generate [[The Coin]], normally only available at the start of each match, through cards like [[Cutpurse]] and [[Tomb Pillager]]. [[Trade Prince Gallywix]] provides a similar spell in [[Gallywix's Coin]] and [[Counterfeit Coin]] functions the same as the Coin except they can be added to the deck.
  +
  +
Rogues have cards that can [[shuffle into deck|shuffle in]] advantageous cards into decks, such as [[Fal'dorei Strider]], [[Academic Espionage]], and [[Waxadred]], complementing their talent for card draw with strong value generation.
   
 
Rogues are also the fourth class to be able to use [[Secret]]s, an ability introduced briefly in ''[[Kobolds & Catacombs]]'' and ''[[Ashes of Outland]]''. Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like [[Evasion]] and [[Bamboozle]].
 
Rogues are also the fourth class to be able to use [[Secret]]s, an ability introduced briefly in ''[[Kobolds & Catacombs]]'' and ''[[Ashes of Outland]]''. Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like [[Evasion]] and [[Bamboozle]].
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*Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
 
*Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
 
*Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.
 
*Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.
 
==Spells==
 
{{Wild format list}}
 
See [[Spell]].
 
{{List cards|format=standard|class=Rogue|type=Spell|collectible=true}}
 
{{List cards/Section|title=Uncollectible|text={{Wild format list}}
 
The following spells are generated by other rogue cards or effects, and are [[uncollectible]].|level=3|format=standard|class=Rogue|type=Spell|collectible=false}}
 
 
==Minions==
 
{{Wild format list}}
 
All classes can also use [[neutral]] minions. See [[Minion]].
 
{{List cards|format=standard|class=Rogue|type=Minion|collectible=true}}
 
 
===Uncollectible===
 
{{Wild format list}}
 
The following minions are generated by other rogue cards, and are [[uncollectible]].
 
{{List cards|format=standard|class=Rogue|type=Minion|collectible=false}}
 
 
==Weapons==
 
{{Wild format list}}
 
See [[Weapon]].
 
{{List cards|format=standard|class=Rogue|type=Weapon|collectible=true}}
 
 
===Uncollectible===
 
{{Wild format list}}
 
The following weapons are [[uncollectible]].
 
{{List cards|format=standard|class=Rogue|type=Weapon|collectible=false}}
 
 
{{List cards/Section|title=Hero card|text={{Wild format list}}
 
See [[Hero card]].|level=2|format=standard|class=Rogue|type=Hero card|collectible=true}}
 
{{List cards/Upcoming|format=standard|level=2|class=Rogue|collectible=true}}
 
 
===Uncollectible===
 
{{List cards|format=standard|class=Rogue|type=Hero card|collectible=false}}
 
 
==Leveling rewards==
 
As a hero reaches various [[level]]s they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are [[soulbound]], and cannot be [[crafted]] or disenchanted.
 
 
Levels up to 10 award new [[basic]] class cards, while levels after this award only [[golden]] versions of existing cards.
 
 
===Starting cards===
 
All rogues start with the following class cards.
 
 
{{Card|Assassinate}}
 
{{Card|Backstab}}
 
{{Card|Deadly Poison|type=Spell}}
 
{{Card|Sap}}
 
{{Card|Sinister Strike}}
 
 
===Level 2-10===
 
Up to level 10, reaching each even-numbered level will award the player two copies of a new [[Basic]] class card. These cards are not obtainable through any other means.
 
 
{{Card div|Assassin's Blade|Level 2}}
 
{{Card div|Fan of Knives|Level 4}}
 
{{Card div|Shiv|Level 6}}
 
{{Card div|Plaguebringer|Level 8}}
 
{{Card div|Sprint|Level 10}}
 
 
===Level 11-60===
 
Above level 10, reaching certain levels will award [[golden]] versions of existing Basic cards. As they are [[uncraftable]], it is not possible to [[disenchant]] these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic [[neutral]] minion cards.
 
 
{{Card div|Sinister Strike|Level 15/20|gold}}
 
{{Card div|Plaguebringer|Level 23/26|gold}}
 
{{Card div|Fan of Knives|Level 28/30|gold}}
 
{{Card div|Assassin's Blade|Level 32/34|gold}}
 
{{Card div|Backstab|Level 36/38|gold}}
 
{{Card div|Sap|Level 40/42|gold}}
 
{{Card div|Deadly Poison|Level 43/44|gold}}
 
{{Card div|Shiv|Level 45/46|gold}}
 
{{Card div|Assassinate|Level 47/48|gold}}
 
{{Card div|Sprint|Level 49/50|gold}}
 
{{Card div|War Golem|Level 51/52|gold}}
 
{{Card div|Murloc Tidehunter|Level 53/54|gold}}
 
{{Card div|Voodoo Doctor|Level 55/56|gold}}
 
{{Card div|Acidic Swamp Ooze|Level 57/58|gold}}
 
{{Card div|Sen'jin Shieldmasta|Level 59/60|gold}}
 
   
 
==Trivia==
 
==Trivia==
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*During the game's early development, the rogue class was represented by [[Edwin VanCleef]].<ref>{{tw|https://twitter.com/bdbrode/status/419590951464480768|2014-01-04|Ben Brode}}</ref>
 
*During the game's early development, the rogue class was represented by [[Edwin VanCleef]].<ref>{{tw|https://twitter.com/bdbrode/status/419590951464480768|2014-01-04|Ben Brode}}</ref>
   
==Patch changes==
+
==Gallery==
  +
;Card frames
<!-- Only list major class changes here - individual card changes should not be listed here -->
 
  +
<gallery widths="150">
* {{Patch 5.2.0.13619}} Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
 
  +
frame-hero-rogue - Patch 18.0.png|Hero card
* {{Alpha patch 2}} Received some new hero artwork.
 
  +
frame-minion-rogue - Patch 18.0.png|Minion
  +
frame-spell-rogue - Patch 20.0.png|Spell
  +
frame-weapon-rogue - Patch 18.0.png|Weapon
  +
</gallery>
  +
;Dual-class
  +
<gallery widths="150">
  +
frame-minion-mage-rogue - Patch 18.0.png|Mage/Rogue Minion
  +
frame-spell-mage-rogue - Patch 20.0.png|Mage/Rogue Spell
  +
frame-minion-rogue-warrior - Patch 18.0.png|Rogue/Warrior Minion
  +
frame-spell-rogue-warrior - Patch 20.0.png|Rogue/Warrior Spell
  +
</gallery>
  +
  +
;History
  +
<gallery widths="150">
  +
frame-hero-rogue.png|Hero card prior to [[Patch 18.0.0.54613]]
  +
<!--frame-minion-rogue.png|Minion prior to Patch 18.0.0-->
  +
frame-spell-rogue.png|Spell prior to [[Patch 20.0.0.77662]]
  +
frame-weapon-rogue.png|Weapon prior to Patch 18.0.0
  +
</gallery>
   
 
==References==
 
==References==

Revision as of 21:20, 20 June 2021

Using unseen blade, blinding speed, and subtle poison, Rogues can dispatch their enemies before escaping without a trace. Unleash a devastating chain of minions, spells, and attacks all within a single turn.[1]

Rogue icon Rogue is one of 11 classes in Hearthstone.

Heroes

Rogue is represented by the following heroes. Valeera Sanguinar is the default hero of Rogue.

Heroes
HERO 03
HERO 03a
HERO 03i
HERO 03m
HERO 03s
HERO 03ac
HERO 03af
Alternate portraits
HERO 03b
HERO 03d
HERO 03e
HERO 03f
HERO 03g
HERO 03j
HERO 03k
HERO 03l
HERO 03n
HERO 03o
HERO 03q
HERO 03u
HERO 03t
HERO 03x
HERO 03w
HERO 03v
HERO 03y
HERO 03z
HERO 03aa
HERO 03ab
HERO 03ad
HERO 03ae


Background

Main article: Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.

With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[2]

Hero Power

Dagger Mastery
Main article: LegacyDagger Mastery
Always have a blade at the ready.[1]

The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!

Replacement Hero Powers

Poisoned Daggers
Death's Shadow
Ancient Blades
Galakrond's Guile
Sleight of Hand

Traits

Combo

It’s good to have a plan. Combos are powerful effects only activated if another card is played from your hand before the combo card is played.[1]

Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. Examples:

  • Using LegacyBackstab and then LegacyEviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
  • Using LegacyPreparation and then LegacyHeadcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.
Featured cards
Edwin VanCleef
Cold Blood
Vilespine Slayer
Eviscerate

Replaying Cards

Once is never enough. A Rogue can utilize their subtle techniques to play spells and minions more than once. Elude retaliation against your minions or double up on powerful effects.[1]
Featured cards
Shadowstep
Togwaggle's Scheme
Waggle Pick
Mimic Pod

A Flurry of Spells

In the cutthroat world of a Rogue, hesitation means death. Rogues can sling spells with crippling and deadly effects in quick succession to incapacitate their enemy or build an overwhelming force of minions.[1]
Featured cards
Backstab
Preparation
Sinister Strike
Razorpetal Volley

How to get cards

Core cards

Raising Rogue up to level 10 awards 16 Core Rogue cards (31 copies), while winning up to 500 games in Ranked, Arena and Duels awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.

Starting cards

Rogue starts with the following cards:

Backstab
Shadowstep
Bladed Cultist
Deadly Poison
Cold Blood
Assassinate
Tomb Pillager
Levels 2-10

Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core Rogue card.

Swashburglar
Level 2
Plague Scientist
Level 3
Assassin's Blade
Level 4
Sprint
Level 5
SI:7 Agent
Level 6
Sinister Strike
Level 7
Preparation
Level 8
Patient Assassin
Level 9
Vanessa VanCleef
Level 10

Expansion cards

Rogue - Card pack

Rogue pack

Main article: Card pack

Rogue's expansion cards can be obtained mostly by obtaining corresponding card packs or Rogue class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards

List cards subpages
Main

Breakdown of Rogue cards in both Standard and Wild formats can be seen in the following table.

RogueRogue card statistics
Rarity Hero Minion Spell Weapon Location Anomaly
Free 0 1 16 2 0 0
CommonCommon 0 62 60 3 0 0
RareRare 0 53 43 9 1 0
EpicEpic 0 27 24 9 0 0
LegendaryLegendary 4 44 6 1 0 0

Strategy and gameplay

The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like LegacyQuesting Adventurer, LegacyMana Addict, and LegacyEdwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like LegacyGadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Goblins vs GnomesTinker's Sharpsword Oil, LegacyDeadly Poison and LegacyCold Blood, as well as their various direct damage spells.

A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include LegacyPreparation, LegacyBackstab and Mean Streets of GadgetzanCounterfeit Coin. LegacyEdwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.

Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like LegacyEviscerate, Whispers of the Old GodsShadow Strike, and LegacyHeadcrack, as well as minion Battlecries like LegacySI:7 Agent, Blackrock MountainDark Iron Skulker and The Grand TournamentUndercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like LegacyBackstab and LegacyFan of Knives into formidable removal cards. Rogues also possess many single target hard removal like LegacyAssassinate, Journey to Un'GoroVilespine Slayer, and Whispers of the Old GodsBlade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.

The rogue Hero Power LegacyDagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like LegacyDeadly Poison, The Grand TournamentBuccaneer, and Goblins vs GnomesGoblin Auto-Barber to much higher levels, in turn setting up the possibility of a LegacyBlade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as LegacyAssassin's Blade, LegacyPerdition's Blade, One Night in KarazhanDeadly Fork, Scholomance AcademySelf-Sharpening Sword, and Kobolds & CatacombsKingsbane.

The rogue weapon theme ties into another: Pirates. Rogues are the only class besides Warriors with class-exclusive Pirates, such as The Grand TournamentBuccaneer, One-Eyed Cheat, and Rastakhan's RumbleCaptain Hooktusk. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like LegacyDread Corsair and Rastakhan's RumbleSharkfin Fan, or conversely the availability of low-cost pirates helps fill out a deck that needs quick aggression with a hint of value generation.

Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. LegacyShadowstep, Mean Streets of GadgetzanGadgetzan Ferryman, NaxxramasAnub'ar Ambusher and Rise of ShadowsDaring Escape are friendly examples, while LegacySap, LegacyVanish and LegacyKidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries. On a related note, Rogues have a number of ways to make copies of their own minions. Cards like The Boomsday ProjectLab Recruiter and Saviors of UldumShadow of Death add more copies of a minion to their deck to be drawn later, while Whispers of the Old GodsShadowcaster and Kobolds & CatacombsSonya Shadowdancer create a miniature copy of a minion; having 1/1 stats isn't much of a drawback when you can activate their powerful effects for just 1 mana.

A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Cards like LegacyPilfer, The Grand TournamentBurgle, Whispers of the Old GodsUndercity Huckster, and The Boomsday ProjectAcademic Espionage take directly the opponent's class, while cards like Saviors of UldumClever Disguise, Saviors of UldumBazaar Mugger, and Descent of DragonsDragon's Hoard takes from anything else. Rogues also have cards that synergizes with cards not of their own class, like One Night in KarazhanEthereal Peddler, Journey to Un'GoroObsidian Shard, The WitchwoodTess Greymane, and Saviors of UldumBazaar Burglary.

Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like LegacyMaster of Disguise, Mean Streets of GadgetzanLotus Assassin, Ashes of OutlandAkama, as well as LegacyConceal, which include Stealth synergy cards like Mean Streets of GadgetzanShadow Sensei and Ashes of OutlandGreyheart Sage. LegacyPatient Assassin combines Stealth with the Poisonous effect, another minor rogue theme, also seen on LegacyPlaguebringer, The League of ExplorersPit Snake, and Journey to Un'GoroEnvenom Weapon.

Rogue is also the only class able to generate CoreThe Coin, normally only available at the start of each match, through cards like The Grand TournamentCutpurse and The League of ExplorersTomb Pillager. Goblins vs GnomesTrade Prince Gallywix provides a similar spell in Goblins vs GnomesGallywix's Coin and Mean Streets of GadgetzanCounterfeit Coin functions the same as the Coin except they can be added to the deck.

Rogues have cards that can shuffle in advantageous cards into decks, such as Kobolds & CatacombsFal'dorei Strider, The Boomsday ProjectAcademic Espionage, and Descent of DragonsWaxadred, complementing their talent for card draw with strong value generation.

Rogues are also the fourth class to be able to use Secrets, an ability introduced briefly in Kobolds & Catacombs and Ashes of Outland. Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like Kobolds & CatacombsEvasion and Ashes of OutlandBamboozle.

Countering a rogue

  • Equipment destruction such as LegacyAcidic Swamp Ooze or LegacyHarrison Jones to prevent massive damage output from the rogue's LegacyAssassin's Blade and LegacyDagger Mastery.
  • Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
  • Bait the use of board clearing abilities such as LegacyAssassinate with your second or third strongest minion so that you can safely summon your strongest minions.
  • Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as LegacyBloodsail Raider.
  • Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
  • Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.

Trivia

  • Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or LegacyEdwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).[3][4][5]
  • During the game's early development, the rogue class was represented by LegacyEdwin VanCleef.[6]

Gallery

Card frames
Dual-class
History

References

 
  1. 1.0 1.1 1.2 1.3 1.4 Rogue - Heroes - Hearthstone. PlayHearthstone. Retrieved on 2021-06-20.
  2. http://us.battle.net/wow/en/game/class/rogue
  3. Ben Brode on Twitter. (2014-10-25). 
  4. Ben Brode on Twitter. (2014-01-02). 
  5. Ben Brode on Twitter. (2014-01-02). 
  6. Ben Brode on Twitter. (2014-01-04).