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The Rogue Rogue is one of the ten classes in Hearthstone, represented by Valeera Sanguinar and Maiev Shadowsong.

Heroes[edit | edit source]

Valeera Sanguinar(2).png Maiev Shadowsong(55649).png

Cap'n Valeera.png Nightslayer Valeera(389176).png Deathmantle Valeera(71067).png Gladiator Valeera(463948).png Diao Chan Valeera(442079).png

Overview[edit | edit source]

Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.

Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.

Background[edit | edit source]

Main article: Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.

With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[1]

Hero Power[edit | edit source]

Dagger Mastery(730).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!

Replacement Hero Powers[edit | edit source]

Poisoned Daggers(2743).png
Death's Shadow(62877).png
Ancient Blades(90799).png
Galakrond's Guile(127285).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Dagger Mastery with Poisoned Daggers.

Valeera the Hollow Battlecry will replace the current Hero Power with Death's Shadow, as well as replacing the hero.

Bazaar Burglary will replace the current Hero Power with Ancient Blades once the Quest is completed.

Galakrond, the Nightmare will replace the current Hero Power with Galakrond's Guile, as well as replacing the hero.

Unique mechanics[edit | edit source]

Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see Combo.


  • Using Backstab and then Eviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
  • Using Preparation and then Headcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.

Strategy[edit | edit source]

The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Tinker's Sharpsword Oil, Deadly Poison and Cold Blood, as well as their various direct damage spells.

A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include Preparation, Backstab and Counterfeit Coin. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.

Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate, Shadow Strike, and Headcrack, as well as minion Battlecries like SI:7 Agent, Dark Iron Skulker and Undercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. Rogues also possess many single target hard removal like Assassinate, Vilespine Slayer, and Blade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.

The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison, Buccaneer, and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as Assassin's Blade, Perdition's Blade, Deadly Fork, Self-Sharpening Sword, and Kingsbane.

The rogue weapon theme ties into another: Pirates. Rogues are the only class besides Warriors with class-exclusive Pirates, such as Buccaneer, One-Eyed Cheat, and Captain Hooktusk. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Dread Corsair and Sharkfin Fan, or conversely the availability of low-cost pirates helps fill out a deck that needs quick aggression with a hint of value generation.

Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Shadowstep, Gadgetzan Ferryman, Anub'ar Ambusher and Daring Escape are friendly examples, while Sap, Vanish and Kidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries. On a related note, Rogues have a number of ways to make copies of their own minions. Cards like Lab Recruiter and Shadow of Death add more copies of a minion to their deck to be drawn later, while Shadowcaster and Sonya Shadowdancer create a miniature copy of a minion; having 1/1 stats isn't much of a drawback when you can activate their powerful effects for just 1 mana.

A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Cards like Pilfer, Burgle, Undercity Huckster, and Academic Espionage take directly the opponent's class, while cards like Clever Disguise, Bazaar Mugger, and Dragon's Hoard takes from anything else. Rogues also have cards that synergizes with cards not of their own class, like Ethereal Peddler, Obsidian Shard, Tess Greymane, and Bazaar Burglary.

Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise, Lotus Assassin, Akama, as well as Conceal, which include Stealth synergy cards like Shadow Sensei and Greyheart Sage. Patient Assassin combines Stealth with the Poisonous effect, another minor rogue theme, also seen on Plaguebringer, Pit Snake, and Envenom Weapon.

Rogue is also the only class able to generate The Coin, normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Trade Prince Gallywix provides a similar spell in Gallywix's Coin and Counterfeit Coin functions the same as the Coin except they can be added to the deck.

Rogues have cards that can shuffle in advantageous cards into decks, such as Fal'dorei Strider, Academic Espionage, and Waxadred, complementing their talent for card draw with strong value generation.

Rogues are also the fourth class to be able to use Secrets, an ability introduced briefly in Kobolds & Catacombs and Ashes of Outland. Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like Evasion and Bamboozle.

Countering a rogue[edit | edit source]

  • Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
  • Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
  • Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
  • Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
  • Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
  • Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.

Spells[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Spell.

Name / Desc Rarity School Class Cost Description
Backstab Common General Rogue 0 Deal 2 damage to an undamaged minion.
Preparation Epic General Rogue 0 The next spell you cast this turn costs (2) less.
Shadowstep Common Shadow Rogue 0 Return a friendly minion to your hand. It costs (2) less.
Brain Freeze Rare Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Deadly Poison Common Nature Rogue 1 Give your weapon +2 Attack.
Paralytic Poison Rare Nature Rogue 1 Give your weapon +1 Attack and "Your hero is Immune while attacking."
Pilfer Common General Rogue 1 Add a random card from another class to your hand.
Savory Deviate Delight Rare General Rogue 1 Transform a minion in both players' hands into a Pirate or Stealth minion.
Secret Passage Epic General Rogue 1 Replace your hand with 4 cards from your deck. Swap back next turn.
Sinister Strike Rare General Rogue 1 Deal 3 damage to the enemy hero.
Yoink! Epic General Rogue 1 Discover a Hero Power and set its Cost to (0). Swap back after 2 uses.
Ambush Rare General Rogue 2 Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Bamboozle Epic General Rogue 2 Secret: When one of your minions is attacked, transform it into a random one that costs (3) more.
Betrayal Common General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Cold Blood Common General Rogue 2 Give a minion +2 Attack. Combo: +4 Attack instead.
Dirty Tricks Common General Rogue 2 Secret: After your opponent casts a spell, draw 2 cards.
Nitroboost Poison Common Nature 2 Give a minion +2 Attack. Corrupt: And your weapon.
Plagiarize Common General Rogue 2 Secret: At the end of your opponent's turn, add copies of the cards they played to your hand.
Shadow Clone Rare Shadow Rogue 2 Secret: After a minion attacks your hero, summon a copy of it with Stealth.
Shenanigans Rare General Rogue 2 Secret: When your opponent draws their second card in a turn, they draw a Banana instead.
Silverleaf Poison Common Nature Rogue 2 Give your weapon "After your hero attacks, draw a card."
Swindle Common General Rogue 2 Draw a spell.
Combo: And a minion.
Wicked Stab (Rank 1) Common General Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Cloak of Shadows Epic Shadow Rogue 3 Give your hero Stealth for 1 turn.
Coerce Rare General 3 Destroy a damaged minion. Combo: Destroy any minion.
Shroud of Concealment Rare Shadow Rogue 3 Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Assassinate Common General Rogue 4 Destroy an enemy minion.
Potion of Illusion Epic Arcane 4 Add 1/1 copies of your minions to your hand. They cost (1).
Cutting Class Common General 5 Draw 2 cards.
Costs (1) less per Attack of your weapon.
Malevolent Strike Epic General Rogue 5 Destroy a minion. Costs (1) less for each card in your deck that didn't start there.
Sprint Rare General Rogue 6 Draw 4 cards.
Showing all 31 cards
Brain Freeze(329940).png
Deadly Poison(475113).png
Paralytic Poison(487664).png
Savory Deviate Delight(63359).png
Secret Passage(329903).png
Sinister Strike(475111).png
Cold Blood(475106).png
Dirty Tricks(210808).png
Nitroboost Poison(442043).png
Shadow Clone(388962).png
Silverleaf Poison(464123).png
Wicked Stab (Rank 1)(464125).png
Cloak of Shadows(388961).png
Shroud of Concealment(63358).png
Potion of Illusion(329937).png
Cutting Class(330006).png
Malevolent Strike(388952).png


For Wild format listings, see Rogue/Wild format

The following spells are generated by other rogue cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Nitroboost Poison Common Nature 2 Corrupted
Give a minion and your weapon +2 Attack.
Wicked Stab (Rank 2) Common General Rogue 2 Deal 4 damage. (Upgrades when you have 10 Mana.)
Wicked Stab (Rank 3) Common General Rogue 2 Deal 6 damage.
Tickets None General Rogue 3 Casts When Drawn
Summon a 3/3 Plush Bear.
Showing all 4 cards
Nitroboost Poison(442047).png
Wicked Stab (Rank 2)(464126).png
Wicked Stab (Rank 3)(464127).png

Minions[edit | edit source]

For Wild format listings, see Rogue/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Blackjack Stunner Rare General Rogue 1 1 2 Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more.
Bladed Cultist Common General Rogue 1 1 2 Combo: Gain +1/+1.
Prize Plunderer Rare Pirate Rogue 1 2 1 Combo: Deal 1 damage to a minion for each other card you've played this turn.
Spymistress Common General Rogue 1 3 1 Stealth
Swashburglar Common Pirate Rogue 1 1 1 Battlecry: Add a random card from another class to your hand.
Wand Thief Common General 1 1 2 Combo: Discover a Mage spell.
Ashtongue Slayer Rare General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Efficient Octo-bot Common Mech Rogue 2 1 4 Frenzy: Reduce the cost of cards in your hand by (1).
Foxy Fraud Common General Rogue 2 3 2 Battlecry: Your next Combo card this turn costs (2) less.
Patient Assassin Epic General Rogue 2 1 2 Stealth
Shadowjeweler Hanar Legendary General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Sweet Tooth Common General Rogue 2 3 2 Corrupt: Gain +2 Attack and Stealth.
Tenwu of the Red Smoke Legendary General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Vanessa VanCleef Legendary General Rogue 2 2 3 Combo: Add a copy of the last card your opponent played to your hand.
Akama Legendary General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Field Contact Rare General Rogue 3 3 2 After you play a Battlecry or Combo card, draw a card.
Greyheart Sage Epic General Rogue 3 3 3 Battlecry: If you control a Stealthed minion, draw 2 cards.
Plague Scientist Common General Rogue 3 2 3 Combo: Give a friendly minion Poisonous.
SI:7 Agent Rare General Rogue 3 3 3 Combo: Deal 2 damage.
Sparkjoy Cheat Rare General Rogue 3 3 3 Battlecry: If you're holding a Secret, cast it and draw a card.
Ticket Master Rare General Rogue 3 4 3 Deathrattle: Shuffle 3 Tickets into your deck. When drawn, summon a 3/3 Plush Bear.
Vulpera Toxinblade Common General Rogue 3 3 3 Your weapon has +2 Attack.
Water Moccasin Common Beast Rogue 3 2 5 Stealth
Has Poisonous while you have no other minions.
Apothecary Helbrim Legendary General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Poison to your hand.
Infiltrator Lilian Legendary General Rogue 4 4 2 Stealth
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Oil Rig Ambusher Rare General Rogue 4 4 4 Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
Scabbs Cutterbutter Legendary General Rogue 4 3 3 Combo: The next two cards you play this turn cost (3) less.
Shifty Sophomore Rare General Rogue 4 4 4 Stealth
Spellburst: Add a Combo card to your hand.
Steeldancer Epic General 4 4 4 Battlecry: Summon a random minion with Cost equal to your weapon's Attack.
Tomb Pillager Common General Rogue 4 5 4 Deathrattle: Add a Coin to your hand.
Doctor Krastinov Legendary General 5 4 4 Rush
Whenever this attacks, give your weapon +1/+1.
Keywarden Ivory Legendary General 5 4 5 Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy.
Grand Empress Shek'zara Legendary General Rogue 6 5 7 Battlecry: Discover a card in your deck and draw all copies of it.
Jandice Barov Legendary General 6 2 1 Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Cursed Vagrant Common General Rogue 7 7 5 Deathrattle: Summon a 7/5 Shadow with Stealth.
Tak Nozwhisker Legendary General Rogue 7 6 6 Whenever you shuffle a card into your deck, add a copy to your hand.
Showing all 36 cards
Blackjack Stunner(210702).png
Bladed Cultist(475114).png
Prize Plunderer(378829).png
Wand Thief(329872).png
Ashtongue Slayer(210827).png
Efficient Octo-bot(464128).png
Foxy Fraud(388996).png
Patient Assassin(475104).png
Shadowjeweler Hanar(210715).png
Sweet Tooth(389000).png
Tenwu of the Red Smoke(388954).png
Vanessa VanCleef(463930).png
Field Contact(464122).png
Greyheart Sage(210785).png
Plague Scientist(475101).png
SI-7 Agent(475099).png
Sparkjoy Cheat(442051).png
Ticket Master(378842).png
Vulpera Toxinblade(330002).png
Water Moccasin(63357).png
Apothecary Helbrim(500129).png
Infiltrator Lilian(329879).png
Oil Rig Ambusher(487653).png
Scabbs Cutterbutter(487696).png
Shifty Sophomore(330000).png
Tomb Pillager(475094).png
Doctor Krastinov(329899).png
Keywarden Ivory(442036).png
Grand Empress Shek'zara(388945).png
Jandice Barov(329917).png
Cursed Vagrant(210807).png
Tak Nozwhisker(90562).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following minions are generated by other rogue cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Defias Bandit Common General Rogue 1 2 1
Broken Ambusher None General Rogue 2 2 3 Poisonous
Sweet Tooth Common General Rogue 2 5 2 Corrupted
Plush Bear None General Rogue 3 3 3
Forsaken Lilian None General Rogue 4 4 2
Akama Prime None General Rogue 6 6 5 Permanently Stealthed.
Cursed Shadow None General Rogue 7 7 5 Stealth
Showing all 7 cards
Defias Bandit(9).png
Broken Ambusher(211123).png
Sweet Tooth(389139).png
Plush Bear(388958).png
Forsaken Lilian(330089).png
Akama Prime(211125).png
Cursed Shadow(211122).png

Weapons[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Self-Sharpening Sword Rare Rogue 3 1 4 After your hero attacks, gain +1 Attack.
Swinetusk Shank Epic Rogue 3 2 2 After you play a Poison, gain +1 Durability.
Assassin's Blade Rare Rogue 4 2 5
Showing all 3 cards
Self-Sharpening Sword(329994).png
Swinetusk Shank(487695).png
Assassin's Blade(475097).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following weapons are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Wicked Knife Free Rogue 1 1 2
Showing the only card
Wicked Knife(183).png

Uncollectible[edit | edit source]

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All rogues start with the following class cards.

Deadly Poison(87).png
Sinister Strike(205).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Assassin's Blade(433).png

Level 2
Fan of Knives(378).png

Level 4

Level 6

Level 8

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Sinister Strike(205) Gold.png

Level 15/20
Plaguebringer(90681) Gold.png

Level 23/26
Fan of Knives(378) Gold.png

Level 28/30
Assassin's Blade(433) Gold.png

Level 32/34
Backstab(471) Gold.png

Level 36/38
Sap(385) Gold.png

Level 40/42
Deadly Poison(87) Gold.png

Level 43/44
Shiv(164) Gold.png

Level 45/46
Assassinate(568) Gold.png

Level 47/48
Sprint(90) Gold.png

Level 49/50
War Golem(323) Gold.png

Level 51/52
Murloc Tidehunter(357) Gold.png

Level 53/54
Voodoo Doctor(410) Gold.png

Level 55/56
Acidic Swamp Ooze(74) Gold.png

Level 57/58
Sen'jin Shieldmasta(326) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or Edwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).[2][3][4]
  • During the game's early development, the rogue class was represented by Edwin VanCleef.[5]

Patch changes[edit | edit source]

  • Whispers of the Old Gods logo.png Patch (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
  • Alpha patch 2 (2013-08-12): Received some new hero artwork.

References[edit | edit source]