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Below is the list of Rise of Shadows cards.


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Related cards[]

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Choice cards[]

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Boss cards[]

Book of Wonders Neutral Spell 0Passive At the start of the game, shuffle 10 'Scrolls of Wonder' into your deck.
Elixir of Vigor Neutral Spell 0Passive After you play a minion, shuffle two copies of it into your deck. They cost (1).
Elixir of Vile Neutral Spell 0Passive Your spells cost Health instead of Mana.
Emerald Goggles Neutral Spell 0Passive The left-most card in your hand costs (2) less.
Overpowered Neutral Spell 0After you play a card this turn, replay it (targets chosen randomly).
Robes of Gaudiness Neutral Spell 0Passive Your cards cost half, but you can only play two cards each turn.
Rocket Backpacks Neutral Spell 0Passive Your minions have Rush.
Stargazing Neutral Spell 0Passive You can use your Hero Power twice each turn. It costs (1) less.
Grimmer Patron Neutral Minion 333At the end of your turn, summon a copy of this minion.
Continuum Collider Neutral Spell 4Take an extra turn. Your opponent takes an extra turn after.
Gnomish Army Knife Neutral Spell 5Give a minion Charge, Windfury, Divine Shield, Lifesteal, Poisonous, Taunt, and Stealth.
Sow the Seeds Neutral Spell 5Give all minions in your deck +3/+3.
Super Simian Sphere Neutral Spell 5Summon King Mukla. Give it Immune and 'Can't be targeted by spells or Hero Powers.'
Dreamgrove Ring Neutral Spell 9Discover a Legendary minion. Summon five copies of it.