I am not sure how you get demptioned the first time. It’s a mystery!
RARITY=1 CLASS=5 ELITE=0 COST=1 CARDTYPE=5 FACTION=3 251=1 ENCHANTMENT_BIRTH_VISUAL=0 ENCHANTMENT_IDLE_VISUAL=0 SECRET=1 SPELL_SCHOOL=5 COLLECTIBLE=1
How to get
|Card packs||Regular, Golden||1~2|
- Despite the card text, Redemption does not return the target minion to life - it simply summons a new copy of that minion. Any damage or enchantments belonging to the minion which died will not be copied.
- If was cast on the minion which died, Desperate Stand triggers first, then Redemption, its result will be the same two resummoned minions with 1 HP.
- Note that minions summoned through Redemption will not have their Battlecries triggered. This can be useful for minions like .
- Since the original minion died normally, it can be resurrected by , resulting in a second copy of the original minion.
- Redemption has a low priority, meaning that regardless of play order, it will always trigger last on a given Death Event. As two examples, this means that a resurrected will never then hit itself with its own AoE and die again, and that can never be resurrected by Redemption (as it will already have changed sides by then).
- Minions with the Divine Shield ability as part of their regular card text will regain the effect when resurrected by Redemption. This makes Redemption a strong combo with cards such as , or even .
- Redemption only sets a minion's current Health to 1, not its maximum Health. Therefore a Redeemed minion can be healed, and also counts as damaged for the purposes of abilities like Enrage.
- If a friendly is killed at the same time as another friendly minion which was summoned after the Scientist, and the Mad Scientist's Deathrattle puts Redemption into play, Redemption will immediately trigger from the death of that other minion, but not from the death of the Mad Scientist.
- Note that Secrets can only trigger on the opponent's turn. If one of the controlling player's minions die on their own turn, the minion will not be resurrected. This generally makes Charge of no benefit for resurrected minions. While preventing the paladin from self-triggering the ability to their benefit, this design can allow for a different type of strategic advantage. For example, a player can send a low-value minion on a fatal attack without having Redemption wasted on resurrecting them.
- Redemption will not trigger if there is no room for the minion - either at the start of resolving the Death Event or when Redemption itself resolves.
Redemption can often be used without much thought, as its effect is almost always helpful. It can however also be paired with strong minions that you know your opponent will kill so that you can still use them the next turn with 1 health.
When playing against Redemption, players can test for the secret by destroying a weak or less valuable minion before destroying more important targets.
Redemption works badly with the paladin hero ability , which gives the opponent a very non-threatening target to trigger Redemption on. It is therefore best played on a turn in which the Paladin has no Silver Hand Recruits, or possibly while they are protected by minions with Taunt.
- Through combination with cards like on a full board, Redemption used to allow the player to have 8 minions at once, but not more than 8. This has since been fixed.
- The artwork for this card comes from the World of Warcraft Trading Card Game "Twilight of the Dragons" series, for the card Word of Glory.
- Year of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
- Patch 184.108.40.206662 (2021-03-25): Now has Holy spell school (previously: no spell school).
- Patch 220.127.116.1120 (2017-02-28): Text changed from "Secret: When one of your minions dies, return it to life with 1 Health." to "Secret: When a friendly minion dies, return it to life with 1 Health."
- Patch 18.104.22.16824 (2014-07-22): Now features a 'wings' visual effect.
- Tested by User:Taohinton, 2015-02-07. Tested thoroughly in several single-death scenarios. For example: Played Redemption, , . Opponent then destroyed Unstable Ghoul. Deathrattle triggered first, then Cult Master, then Redemption. Another example: Played Redemption, , . Opponent then destroyed Sludge Belcher. Cult Master triggered first, then Sludge Belcher Deathrattle, then Redemption. Another example: Played Redemption, , . Opponent then destroyed Abomination. Abomination's Deathrattle triggered, killing Loot Hoarded; however it was remained on the board at -1 Health while Redemption was then activated.
- Tested by User:Taohinton and User:Adys, 2015-02-07. Regardless of order of play, with several Deathrattle minions on the board, the Redemption will trigger from the death of the first minion (the oldest), following its Deathrattle, but before the Deathrattles of the other minions.
- Tested by User:Taohinton 2015-02-07. Tried both and Redemption; in both cases will cause the next simultaneous death to trigger the secret, but will not trigger it himself. Simultaneous deaths of earlier minions are resolved before the Scientist, and thus were found not to activate the secret.
- https://www.youtube.com/watch?v=oHdveuZXoHg&index=5 Tested in Patch 22.214.171.12486 (TGT patch)
- Hearthstone Mythbusters Episode 3. (2014-01-30).