One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Two copies of Reckless Rocketeer are automatically included in all players' collections upon unlocking the shaman class.
Reckless Rocketeer is a powerful but vulnerable minion. Its 5 attack combined with Charge makes it perfect for dealing a quick burst of damage. However, its 2 Health means it will often be destroyed in its first strike if used against another minion. In this case, Reckless Rocketeer can be considered similar to a spell dealing 5 damage that is restricted by Taunts.
Rocketeer is generally chosen to provide burst damage, perfect for closing a match before the opponent can rally. While vulnerable because of its 2 Health, the Rocketeer can provide a big-enough burst of damage to push the opponent over the edge, making its 2 Health meaningless if the game is won before the opponent's turn. The Rocketeer can also be useful for removing large threats such as Fire Elemental, for which purpose it can be a very handy albeit somewhat expensive card.
This card is often replaced by Leeroy Jenkins as a finisher, who's much more cost-effective and his downside doesn't matter when he's used to kill the opponent. In Arena it's a decent pick as an expensive finisher or removal, although Argent Commander or Evasive Wyrm are more versatile since their Divine Shield allows them to survive trading and leave a decently statted minion behind.