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Ravasaur Runt
Set:Journey to Un'GoroJourney to Un'Goro
Minion type:Beast
Cost:2 Mana icon.png
Attack:2 Attack icon.png
Health:2 Health
Abilities:Adapt, Battlecry
Wiki tags:Battlefield-related
Artist:Peter Stapleton
Battlecry: If you control at least 2 other minions, Adapt.
Flavor text

Doesn't like to adapt unless others are watching. Some minions are such show-offs.

External links

Data pageHearthpwn

Ravasaur Runt is an common neutral minion card, from the Journey to Un'Goro set.

How to get[]

Ravasaur Runt can be obtained through Journey to Un'Goro card packs, or through crafting.

Card Crafting cost Disenchanting
Ravasaur Runt 40 5
Golden Ravasaur Runt 400 50


This minion is a strong addition to aggressive and zoo decks that run a lot of minions early game, which allows this minion to meet its Adapt condition easily. Once adapted, its value often rivals some of the strongest 2 or 3-mana minions in the game, like Shielded Minibot and Druid of the Flame.

Paladins, Druids, and Hunters can play this on curve after Lost in the Jungle, Living Roots, and Alleycat respectively.

A neutral version of achieving this includes 1-cost Pirates such as Small-Time Buccaneer, Southsea Deckhand and Bloodsail Corsair, along with Patches the Pirate within your deck.


Wowpedia icon.pngThis section uses content from Wowpedia.
The ravasaurs of Un'Goro are large, raptor-like dinosaurs who're highly intelligent, volatile, and have a sense or code of conduct. Lar'korwi is the most dangerous. In Taur-ahe, its name means "Sharp Claw," but that does not do him justice.
Baby ravasaurs apparently grow very quickly. Larger than other raptor infants, ravasaur hatchlings grow into towering reptilian beasts capable of massive devastation. Venomhide hatchlings are vicious and must be trained from the moment they hatch.


Ravasaur Runt, full art

Patch changes[]